Currently replaying the game. Really enjoying the story.
Hotline Miami 2
Why does the wikia say that the "Bar of Broken Heroes" does not have Jacket present in it? He's clearly the person in the bathroom, am I wrong?
Have fun user
Currently trying to get S on all levels and I'm stuck on Deathwish.
trying to get big combos on Corey and Tony parts is killing me.
also fuck withdrawal and all Richter levels
Isn't that mr Thickskin?
I'm not even trying to go for S ranks in this one. I did that in the first game. This game can be frustrating alone just trying to get through without trying to get high ranks.
Are there any secrets in the game I should watch out for? I know there's the bar of broken heroes, just did that, and there's also the ending where you visit 50 blessings after it was abandoned.
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has someone done a background check on Yang to see if he's not secretly a Miami Cop/Serial killer>
SHOW SOME GODDAMN RESPECT
That's manny
The fact that going to the bar of broken heroes locks you out of the dialogue with Rosa triggers my autism. The Rosa scene is way more important than the bar one, yet it just completely skips it.
I didn't like it the first time through, but I warmed up to it a bit more on a second go. I get that it wanted a disjointed feel as you are thrust around characters and time. But the first managed to do it as well while rarely needing much dialogue. And if you end up not liking a character's play style it can drag, especially when you don't know when you will get off this character or how relevant it is to the main thrust of the plot. I think the same thing could have been achieved with a tighter focus.
I still think the areas are too big and open considering the heavier focus on guns. You get to grips with it after a while but new players are going to feel they have to constantly set up choke points. Even when you do some levels are just too big to see across and sometimes you will just get a stray bullet flying your way. While the first was good at rewarding smart risky play at most levels of play. Also wish we got more really experimental levels like the last one. Guess you can't do that too much but it sure was a ride.
I played the first and I have no fucking clue how I see people praise the story. There literally is no story outside of "edgy and weird shit happens." And then there's a time skip where you play as a guy you killed earlier. That's it. The gameplay, music, graphics, etc. are incredible but people praising the story are trying too hard.
I actually like this game much more than the first one despite actively acknowledging that it made the gameplay worse. The music and story are just so much better that I'm willing to overlook the overreliance on guns and frusturating level design.
>praise the story
It isn't the narrative that people praise, it is a simple story told well enough. What people like is that it really makes you experience the confused psychotic daze Jacket is going through. Everything from the gameplay, music and graphics are in service of that. It isn't just edgy and weird for no reason, it has a purpose of an emotional impact. The game pretty much mocks you for looking for the real answers to it all cause that is pretty much not the point.
So you can't praise a story even if it's sparse? it did a lot with little, that is what made it so memorable.
That said Hotline Miami 2 fleshes out the story A LOT, it is connected to the first game and expands that universe a shitton.
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Damn these games have good music.
I found the story of the first game ridiculously memorable after that first playthrough. It was so effective, something about the general mood of the game, but just those phone calls that were clearly speaking in code as an introduction to levels felt brilliant, usually in indie games you'd just go from level to level with no thought, but that little detail added a ton.
I disagree that the game mocks you for looking for answers, I feel like the game rewards you digging deeper into the story, sure the ultimate point kind of is that there aren't any answers and specifically Jacket will never get them. But the more you dig into it the more connections you find.
This song is pretty much what got me not fuming with anger at that shit level.
>I disagree that the game mocks you for looking for answers
The Janitors pretty much outright do, they spell out yeah he is our big plan. And it is all so what? You can find out connection to something you can never do anything about, it doesn't even make much sense to Biker and his ultimate resolution is to just get away from it all. You can piece together sections of what seems to be happening but it ultimately doesn't help anyone.
Even in the second game hugely important story beats like the presidents being killed happens off screen while you are playing as a mob both off his tits on drugs. Characters that are hugely important to it all like the Colonel you only get limited interaction with and you never actually see him do shit. It is the background that informs the world but what really matters is the much closer personal stories. Learning about all of this stuff doesn't help any character, it gets them killed like Jake or alone like Evan. Either way they get destroyed in the nuke. The game is almost ambivalent to you putting those pieces together.
is that hobo in the dumbster, the first one who telled jacket how to kill
I don't feel like you're mocked for reading into the story though. There's clearly a lot more to it the more you dig into it, just taking in the superficial stuff doesn't exactly lend itself to a better experience.
"you will never see the bigger picture and its your own damn fault retard"
worst level design in whole game, fight me
HOW DO I UNLOCK THIS FUCKING FLAMETHROWER?
What does "Get a high score on 3 levels with beard" ??? get a high score three times on any level or on all his levels?
look at all these underage ESL plebs
the story was way too up it's own ass
Dead Ahead is lamer. Starting areas with enemies that run right at you, very open areas, crouching shooters and many sections just being an absolute chore if you try anything but getting everyone to run towards you and shot.
how do you fail to recognize Manny Pardo
>The game pretty much mocks you for looking for the real answers to it all cause that is pretty much not the point.
God this is so fucking cheap and lazy and it works maybe one in a thousand times
three times any level
what counts as a high score? A?
what?
So I think a female charater was cut from the game.
She shows up in the level editor without being in the game
post your achivemen whore badge you little bitch.
I got it normally.
just beat the three beard levels
have you ever beated levele with nunchucks, its great and you can actually combo it really nicely using windows and shit
not him but the use every weapon achievement and the one where you have to kill like 500000 enemies are just tedious
I just got A 3 times on Ambush and did not unlock the flamethrower.
no you have to beat all soldier levels first
Oh, fuck me. Thought I could gear up for that last mission, lol. Hopefully I don't have to redo the high score thing after.
I wish I got a call.
I think this is my favorite part in the entire game. The way the music kicks in as he stands up and puts on the mask.
How does Martin Brown fit into the story anyways? none of his stuff has a date on it.
It really doesn't make all that much sense. He might be related to Pardo in some way as his story randomly features movie crew, but it also seems like the film itself is real.
The story is kind of retarded and pressing x a bunch gets in the way of the action whereas the first game was much faster paced. Also the list of masks you got to choose from in the first game not being a feature in the sequel is shit. The action is still fun but overall not as good as the first.
I cry everytime...
>spend 20 minutes playing a level like a retard hoping I get a good score at the end
>B
wow great, I really had a fun time beating my head against that retarded bullshit guess I'll do it again!!!!
lots of good alex porn out there, not so much Alex and Ash porn sadly
what level user
Good. Corey is better.
>being into swancest
>whereas the first game was much faster paced
False statement, both games have the same pacing.
I know from experience that you can combo Tony's entire floor if you do things PERFECTLY, and Corey's floor has perhaps the one single hallway in the entire game where her roll is actually useful.
>I have no fucking clue
you could've stopped typing right there faggot
>Tony
the part where you kill all the guys on the lower half and have to go through the corridor into a big room with huge glass wall where you have to be very quick with the bait is really tough
>Corey
the problem is that even if you pull off the dodge roll and steal the smg from the guy on the lower-left you have a dog to the right and like 3 shooters behind a giganiga going towards you and he soaks up like half of your mag before you can move on to the other guys behind him so you end up trying to take cover behind a door that's ( of course ) surrounded by glass.
Getting S on Dead Ahead and Casualties was easier, I guess I just need to gid gud tho
It wasn't even a hard level, first act "Final Cut" lmao.
That's the Miami Muti- I mean the ace detective Manny Pardo
too sad
yeah I agree with you, the story the first time around is confusing but there are videos that put each mission in order to make it more understandable. Mission design was a lot more tedious than the last game too.
I only played 1 and I never was into the crazy story
Someone tell me why TJ Miller is on the cover
Leaving this world is not as scary as it sounds
Don't disrespect Manny Pardo by comparing him to that attention-seeking freakshow. He's working hard on catching the Miami Mutilator and he deserves respect.
They really made it hard as shit, but I too wholy enjoyed the story.
I love Hotline Memeami, but ffs, stop making the same thread. This thread fucking stinks.
The Bar of Broken Heroes is optional only for an achievement and the player has to go out of their way for, it's the players choice to skip that scene
based.
I'm replaying the game so I like having a thread where people can talk about it. Whats your proble, Tony?
>but there are videos that put each mission in order to make it more understandable
I think the issue is less that it is hard to follow. But that each story takes a while before it really gives you a reason to be invested, doesn't always stick that landing and then is over anyway. It wanted to straddle that line between 1's simplicity while also trying to do many actual stories with full on characters. At the same time trying to expand the lore while not giving you a perfect view of everything happening. So it comes off a bit half baked. You never spend long enough to really fill out a character, but they each take up enough time to steal screen time away from another.
You have 9 plot threads (12 characters overall) but only 25 missions. When each one of those could have been a game in itself. Like really the Henchman easily could have gone. I'd cut it down to Beard, Manny the Mutilator, the Son and Richter. Evan can stick around as a link between each story, investigating each section as part of an Act. The fans are a good concept but they really should be a game themselves to actually explore how each sees Jacket and what they are doing.
Corey is not for lewd
*gets shot by an enemy further off the screen than your zoom*
Corey is a wild thing and fucks with such energy.
Tony, she's not going to sleep with you. You're unemployed, have anger issues, and refuse to use any weapons because of muh fists.
Fuck off and come back when you can kill someone in one punch!
Which is sadly not an employable skill.
Favorite levels, ya'll?
>ya'll
Underground fight clubs? It's Miami, there must be something.
;-)
I'm a stupid minmaxer at heart so I'll take the path that leads to victory the easiest in vidyageams
And since the scores didn't seem to be doing anything except give you a fake sense of achievement I completely ignored them
What this means is that I played HM1 by slowly taking out enemies one by one, hiding behind doors and generally being stealthy
I'm dumb
When your fists can kill as readily as knives and guns it stops being a fight and becomes straight-up murder. Then you're out of a job.
Then take off the brass knuckles, damn.
FUCK! I keep failing the Dead Silent achievement, just got spotted off the fucking screen when it was only her and me left. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
DEATH WISH
Who's your favorite character to play as Hotline Miami 2?
I like Martin Brown most.
Richter is my n word.
Richter levels felt like they were originally meant to be earlier in the game, so they had to compensate for it by adding some total bullshit enemy placements.
I don't mind it though, it's more fun than the screen crawling.
Richter was our guy
>tfw literally me animal mask included
How dare you