Now that the dust has settled, what's the Yea Forumserdict on XCOM 2?

Now that the dust has settled, what's the Yea Forumserdict on XCOM 2?

Attached: xcom2.jpg (1519x2156, 2.42M)

Other urls found in this thread:

youtube.com/watch?v=61ELuuw1vRA
reddit.com/r/xcom2mods/comments/co3xrb/long_war_2_wotc_alpha_6_released/
youtube.com/watch?v=_Q6S3PouXk8
twitter.com/SFWRedditGifs

i always dislike the urgency of xcom games strategic level
i wish there was a more persistent game state that let me just enjoy playing many many missions on the tactical level, perhaps an mmo where you control 4 party members in a turn based system like this

UFO n TFTD > NuXCOM

Counterpoint, I like the urgency and wish the strategic game were more urgent. I wish there were more branching decisions to be made, like going for better guns or armor, instead of being able to just get everything.

The forced urgency at the tactical level (strict turn counters for every mission) is less fun. It would be better with a mix of timed missions and free missions.

It needed Long War 2

It's shit.

no long war for the extension = absolutely garbage
it's a mess and they forgot to optimize it as well

also the maximal turn system is absolutely non-sensical and completely kills the point of the completely broken 'stealth' mechanic that's in the base game
yet another game that relies on its modding community to fix its stupid mistakes

Powercreep and the tactical layer being built around a turn limit really hurt the game’s balance and exacerbated the reverse difficulty curve Xcom games have always suffered from.

Long War of the Chosen does exist. It's playable from start to finish, but still needs a lot of stuff ironed out.

Yeah pretty much this. NuXcom an intresting strategy game but feels really limited compared to OG xcom.
Fucking open apoc when? I'm not playing that shit till they fix the fucking bugs in that game. Jesus christ.

xcom 2 is good
war of the chosen makes it great
rest of the DLCs are mediocre at best sadly, and the modding scene isn't as exciting as I hoped

still, damn good game

Attached: 268500_20181030004837_1.jpg (1920x1080, 902K)

the reverse difficulty curve is a trademark of an XCOM game, you start with rags and become strong enough to overpower the aliens, that's what the whole thing is about
they don't suffer from it, they embrace it

it's good but not good enough
Beaglerush's Operators modpack looks dope as fuck, though. can't wait for the full release

It's ok
Not not as good as EW\EU or OG game.
Concealment gimmick is shit, lack of cool and unique missions, and most importantly no SHIV's
WofC with mods is super fun fun tho.

Attached: 1510331874846.jpg (186x230, 17K)

Somehow, despite massive, glaring flaws (Pod system, halfassed attempt to fix the Pod system with turn timers, "alpha strike every enemy before they can attack" based gameplay) it's still decently fun.
Good thing for you XCOM 2 has absolutely no urgency and it's not only possible but very arguably correct to complete the entire tech tree before starting most/any of the story missions.

>glaring flaws (Pod system
stopped reading there

>no shivs
>no airgame
>Time limit
>The Chosen
>Even more dumb down base mechanics
The list really goes on man. I feel as if they weren't trying to make it less xcom and more of it's own thing mostly focusing around combat.

Attached: 1566022824654.gif (256x256, 553K)

It's good, but it requires mods to make great.
The low turn count just wasn't fun with my preferred play style where Snipers are actually useful. They suck shit at rushing maps so I can't use them properly. It's just like Skyrim, base game isn't as good as people think but the mods are why people actually play.

>>glaring flaws (Pod system)
>stopped reading there
Come on man. That was a problem with EU/EW xcom and they doubled down instead of removing it all together.

Good game, made your squad need some more changing up than the first one but boy was it hampered by running badly at release, sadly certain bugs pertaining to LOS and cover still pop up from time to time.
At the end of the day the orders/weapon mods with the DLC etc. dance on the edge of too much fidley shit but it survives I guess.
Not him but no it fucking wasn't, just because you lil bitch niggers whine "waaah they get to run to cover" and "different = bad" does not make it a problem.
It's like when you cry about turn timers, holy shit how bad are you even "b-b-but I can't overwatch craaawl!"

and that's a bad thing

Well yeah, but it's still ok game.
I just glad that I can have more good AA TBS games in those days.
I hope XCOM 3 is going to deliver a good and deep strategy game.

That isn't the fucking problem with them you nig.
Enemies in the old games weren't in pods for a reason. They could do separate actions from one another, stealthily attack you from your blind side, and even fall back to other positions without even being spotted.
The pod system literally rebukes that in favor of essentially a node system similar to that of a fucking board games. Pods literally don't exist into they get in line of sight. The reason they put the fucking time limit in was because of the overwatch crawl problem, that was caused by the introduction of pods.
The best way of getting rid of pods is to funnel them into an unwinnable area and face them one at a time. Meld sort of put an incentive to moving out and required you to maneuver carefully to avoid enemy encounter.
You have a time limit that literally encourages nothing but rush rush rush and a fucking pod system that discourages that. So how did they fix the fucking problem?
Band aid the fuck out of it. The niggers who thought fucking EW/EU had broken shit literally don't know what broken is till they played 2. Vanilla 2 can be won with nothing but grenadiers and fucking pistol snipars in a laughable manner. Almost all other classes are almost useless in this game because of there power. I literally have to say i'm only take 1 grenadier because firaxis can't into balancing there classes for shit.

Yeah same and agree user. I like firaxis but I feel let down by this one. Still fun and more engaging then most Strategy games though.

>Randomnes breaks or makes game and content is therefore presented in a broken messy non-congruent way.
>Enemies getting a free turn to go into cover on contact is absolute garbage
>Timers make the game pressuring and artifical difficult. it doesn't feel good and doesn't play good
>Enemies have no drawbacks from losing massive amount of forces, ressources or losing decisive battles. It's therefore only the player who has to play careful while the AI can pressure, advance and push in retarded ways without being punished.
>Random-Hitchance is terrible and does not benefit the game it should work like Age of Wonders where even on a "miss" your unit still deals a minimum damage roll

On the other hand, everything else is positive and I love the game still. It's fun.

This system is fucking stupid in every way and it only shows how little turn based tactics games you played if you defend it.
Please move to the corner for ignorant and stop posting.

Attached: image[1].jpg (480x269, 10K)

It's alright but there's little reason to do anything but lob explosives everywhere

Pistol sniper is fun, though.

>Enemies getting a free turn

Legit never finished it. I watched someone else play through the whole story before actually getting the game few years later, I already know what the story was like so instead I just went in with the Long War 2 mod installed.
108 hours put into the game and I barely just got to that first black site where you stole a vial before I got bored and quit.

It was fun though, okay game.

Attached: 1545657494314.jpg (680x786, 52K)

Have you tried the Long War mod? I haven't but from what I've heard it sounds like your kind of business.

Urgency is a good thing though I think, otherwise it goes towards grinding which isn't strategical or tactical, just tedium.

TLP has game modes just for that in the legacy hub. I don't know how easy it is to mod them though

It's an okay game, but it feels worse than XCOM 1. I don't like the fact that every time you fly anywhere and scan for longer than a day, 5 new things pop up to demand your attention. In the original XCOM and even in the reboot, the geoscope was like a chance to chill for a few minutes after a stressful mission, XCOM2 lacks that and makes it harder to play for long stretches of time.

Long War just makes the game tedious imo. Repeating the same shit with slow XP and loot gain is just boring. I wanna level up my Ranger so he can do chain melee kills and finish with a Run-and-Gun shotgun blast to the face.

>ambush enemy
>game pauses my current turn to play an animation introduction and let's them freely move into cover
>somehow not a free turn

Good but not as charming as 2012 and not as deep as the original.

It's literally the game giving you notice of where the enemies are taking cover. If they didn't do that then the enemies would simply spawn in cover and mean you may not see them as a group.

It benefits YOU not them you monkey.

I got my money's worth out of it. War of the chosen is worth it as well.

Didn't like the timed missions but easily fixed with mods. Did enjoy the three way style battles and hunting the chosen.

Snipers are a bit nerfed compared to 2012 but specced with pistols they can be awesome.

It was on the same level as EU and with WotC it's as amazing as EW.

>The forced urgency at the tactical level (strict turn counters for every mission) is less fun. It would be better with a mix of timed missions and free missions.
There is a mix of them it just trends heavily towards timed missions. Any blacksite missions aren't timed though. Then there are missions that are essentially timed but technically aren't (retaliation missions, kill the VIP missions, defend the data point missions) because the timer is something's health or doesn't begin before a certain point. These are better because you have more control over the "timer" through how you play. Also in WotC they added a reaper covert action that lets you pause the timer on stealth missions until you come out of stealth. It's is extremely nice, arguably should just be how the stealth works.

Yes I would appreciate that, actually simulating the enemy moving over the field from cover to cover. That's fine. In their own turn. Track each units movement and when you uncover you might be already in a flanking position to (ambush) them. In the current state it literally breaks your own turn to let each unit move dynamically in a perfect cover position to your own units in a way you can't react or limit them.

XCOM2 is only memorable because of the character pool

not him but you fucking low IQ nigglet
if they didn't do that it would let you use your turn to actually ambush and take them out before they had their free fucking turn to get into cover and even flank you, or if we're talking arachnids, get close enough to make sure they can kill someone first

it is a free turn and it does not benefit you in any way shape or form, all it does is add some bullshit artificial difficulty by giving enemies an unfair advantage, if the opposite happens, you don't get a free turn to place your fags in cover, they just place themselves and shoot them dead

>Didn't like the timed missions but easily fixed with mods.
You don't even need mods anymore. There's an advanced option that doubles the timers and if you still have an issue with double the time you deserve to fail missions.

Like other user said, it's not as charming as 2012s EU. The music is very generic compared to the amazing score by McCann, everything looks more realistic instead of tastefully stylized.

faggot, it was said by the devs from the very first reboot that they gave the enemies a free turn to move into cover because otherwise the game would be too easy
like designing the ai to walk around the map casually until the first shot was fired and then have them all enter combat-ready mode and start moving around using cover was too hard for them
look at other fucking games that used time units instead of a dumbed down system xcom has and you'll understand what this kind of shit is meant to be like

Not that user you are talking to but why do you think that you, a human with a brain that can learn and abuse AI tactics should be bound to the same rules as said easily exploitable AI? You realize a remotely competent human is going to be smarter than your average video game AI, game designers need to give computer controlled enemies an advantage in tactical games or they would be too easy. You can argue you don't like the way they chose to do that in X com but your argument that " if the opposite happens, you don't get a free turn" is incredibly stupid. If you were given all the tools the enemy is given it would be easy as fuck.

That's up to preference. I much prefer the less cartoony style. On the gameplay level I think it's just as amazing. Some of the choices they made that a lot of people hate I think are great. Turn timers for example are great IMO. It makes you play more aggressive and makes more situations happen where you gotta make due(which is what XCOM is all about IMO).

I bet you use those tacticool mods don't you.

>everything looks more realistic instead of tastefully stylized.
I feel the exact opposite. The alien designs in 2 feel way more fun than those in EU. We have things like Snake men again instead of just boring robot aliens which half the enemies in EU were.

Sounds like you may like xpiratez. Fighting enemies armed with plasma weapons while your squad still run around in chainmails, because you chose to focus on industry, is fun.
The sad part is that you will win anyway because mod author can't balance for shit and your gal with waraxe can cut down cyberdiscs like paper planes

Na. I don't use any mods that change the aesthetics.

Except in 2 you mainly fight advent dudes.

i played xcom the new one

i heared there a time limit on the level so fuck playing that game also they had little guns in a game like that so fuck that

Sounds like they are just lazy with the AI my nigger. Imagine, there are games with absolute great AI that stand up to players in many ways. And even then, even if you balance around your shit AI - it's still a terrible concept to do so by giving them free turns to prevent a player from exploiting his strategical ambush. In some ways you want to let a player break the mission in smart ways. That is fun.

Look at games like Divinity Original Sin 1 and 2.

Get farther than 5 missions in and ayys are in every single mission. And there's way more ayy variety than EW.

i have to agree with this dude that XCOM 2 is laughably fucking easy
grenadiers, the hunter's sniper rifle with built-in snap shot, just get a trained sniper and the game becomes trivial
psi soldiers are also broken

what

Was it common to make a sniper build but take all the handgun perks you could in EU/EW?
I remember doing that for shits and giggles in my playthrough of EW for the infiltrator, and he became such a fucking beast in those missions that I tried making a team specced in to that with limited success.
The gene mods and psychic skills you could throw on top just made it more fun, but in the end my damage potential capped off and I had problems burning down end game enemies.
I never really found fun stuff to fuck with like that in 2. To be fair though, I didn't play through a full run of 2 either.

not trying to fuck up the thread or anything but Mutant Year Zero: Road To Eden was bretty gud.

Attached: 1545108437441.jpg (1920x1080, 634K)

Sorry but D:OS2 has the most braindead AI of all times so already you have no clue what you are talking about.

So you played for 1 hour? That's just not true at all especially on harder difficulties and especially later in the game. Are you seriously going to pretend that because there are a lot of advent at the start that more interesting enemies like the Snakemen, Faceless or Gatekeepers? Dude even the Berserkes in EU look like robots, the alien designs in that game are trash. It's really ironic you accused that other user of liking tacticool shit because that perfectly describes the EU designs. Every alien needs to be in super tacticool armor, even raging berserkers.

The AI is absolutely fucking great and exploits the environment in ways far better than the average player leading to the disabling of AI features in normal mode to make the game easier. The AI skill between normal and tactician is insane but that's not even my point. My point was that the game allows creative exploitation. You can telekinese 1000kg projectile bags into enemy faces to oneshot them as well as steal an important quest item instead of doing a long row of quests to be rewarded by it. Or in combat; you can skip an entire enemy turn by tactically sneaking up and ambushing an encounter. This might turn it from one of the most difficult in the game to a manageable one.

Player ingenuity is rewarded and not limited. There are no artificial walls like giving enemy extra turns when you uncover them to prevent you from using your fairly discovered advantage.

>Look at games like Divinity Original Sin 1 and 2.
I'm so glad you brought those games up because you just proved my point you ape. user, in both those games there spells that AI enemies can have and you can't, do you know why? They would be too strong on a player. In both those games enemies that are the same level as you have much higher health and in 2 much higher armor, do you know why? Because if they didn't it would be too easy. Like holy shit dude, do you realize how many permanent auras there are in 2 that enemies can have that you could never get? Isn't that unfair according to your retarded logic? If the AI can have access to a tool shouldn't you. You're so fucking stupid you didn't realize you just provided an example of two games that do literally the same thing, give tools and buffs to enemies that you can't have because they would be too strong on a human who can think and reason.

How does the larger game work, like how does dying work in a game with only three units? X-com seems like it would be boring without the threat of perma-death or failing a campaign.

>Look at games like Divinity Original Sin 1 and 2.
I sure do love summoning that bone golem that almost every necromancer enemy has, oh wait...

There is a difference between having unique encounters and deliberately breaking established elementary gameplay basics. At no point in the game the AI breaks the combat logic you are learning from the very first tutorial encounter. They are bound to follow the exact same logic as you - the player. Failing to understand this obviously shows that you are the ape in this entire discussion.

>There is a difference between having unique encounters and deliberately breaking established elementary gameplay basics
The elementary gameplay basics in X-com is that enemies get a free move when you spot them.
>. At no point in the game the AI breaks the combat logic you are learning from the very first tutorial encounter.
You are taught from the first encounter in X-com that the enemy gets free turns, this is also true of X-com.
>They are bound to follow the exact same logic as you - the player.
No, they are not, they can have stats and spells that would be impossible for the player to have at the same level. They are not following the same rules as the player. You are simply making an arbitrary distinction between the enemy having an ability to get free turns and the enemy having the ability to ignore what Level they are and have whatever stats they want. I guess you can make an arbitrary distinction like that but again, it's completely arbitrary. In both games the AI enemies are not bound by the same rules the player is.

you would think more would've come from the modding support

>There is a difference between having unique encounters and deliberately breaking established elementary gameplay basics. At no point in the game the AI breaks the combat logic you are learning from the very first tutorial encounter.
You say this as if in X-com, they put you through a tutorial where the enemy don't get free moves but then they do during the first mission and that's not what happens.

XCOM 3 with alien defectors when?

they revive with one slot, I guess.
They are all needed for the story, the game is based on a swedish tabletop rpg. So, there's a lot dialogue while you are looting and recognizing the map. you have to observe enemies movies patterns as well, so you can kill them separately. If the action phase goes on for more them one turn, other unities show up and some unities can shout out for even more unities.
every char have a unique skill tree too, so maybe that's why perma-death wouldn't make sense.
I think you can set the game to make you reset every time one of your unities die.
There's also a fourth unity available now. but I didn't play any DLC. I think you still have to choose 3 to play.

Attached: 1538492705064.jpg (1920x1080, 380K)

it's shit i still regret of buying it.

So you didn't really answer my question, when you lose do you just restart the current mission?

if everyone dies, I think you do. This never happened to me. If at least one stays alive the other unities revive with 1 HP.

No the elementary gameplay basic is that you have a turn, do your shit then the enemy has a turn. If the enemy spots you this holds not true, you get no action to move into cover. The gameplay basics between you and the AI are unequal and the combat logic is broken. And once again you proof to not distinguish between encounter specific values (each enemy still has the same basic attributes as a player as you can clearly see in the GM mode when designing encounters) and gameplay logic. It's always, a roll for iniative then you and the AI get to do your moves in alternating rows and a new turn with new initiative starts. The AI matches and mirrors the exact same rules you are bound to. This does not mean the player needs access to monster specific skills and spells.

This is not arbitary, it's called equal combat rules it's the basic design principle of most games. If you break it, you have a game feeling "unfair" to your player. Which is exactly what happens here which is exactly why people keep criticizing the "free turn".

Ah that's what that was. I saw it on gog and thought, what is this and it was a sweet strategy game hiding under my nose this whole time.
Will give it a look see.

Its heavily casualized compared to UFO. Why the fuck can't we get a decent game like that again

i ain't readin all that shit. In summary, you are dumb and both games let the enemy do things the player can't because it's the only way to create difficulty. It is not being lazy with AI you sperg, making an AI that can learn and continually outsmart humans is fucking top level programming and no one is doing it on a video game.

I still haven't played it. I really liked EU/EW.
I heard 2 has time/turn limits. Not a fan of that.

phoenix point > xcom

>I can't argue and will call you dumb and be butthurt
Sorry but this is lazy AI design and enough games have proven to include top-tier AI that will go head to head with the players.

git gud casuals

one of the best games of this generation after the expansion, I literally cannot stop playing it and modding it up

I get what you mean, I never sat down and finished the first game because the progression of the game was always GO GO GO which was fine thematically but I lose interest if I hit a roadblock because all I did for that mission was waste my time.

This is my verdict

Attached: x2time.png (302x82, 32K)

Mario + Rabbids Kingdom Battle >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> XCOM 2

what games for UFO feel? Xenonauts is kind of meh

I didn't like either the main game or War of the Chosen because to me the aliens are this crazy inscrutable menace but instead we got Justin Trudeayyy and then the Chosen just went full saturday morning cartoon bad guy. Also goofy sectoid > edgelord sectoid.

Soon™
as an egs exclusive

Attached: 2.png (207x151, 77K)

You mean the OG XCOM? Try UFO: Alien Invasion.

Timed missions suck and bad difficulty curve but it's a decent game.

The Speaker is barely in it, and it makes sense that the Aliens would have a human face to their rule. Agree with you about the Chosen though, it's why I never got WotC.

Pods actually do suck and I only realized it when I tried a mod that activated everything at once when combat starts.
It was terrifying and dangerous but also far more satisfying to fight without worrying about bullshit activations.

The problem with the pod system isn't "waaah AI cheats," it's "this strongly incentivizes a boring and unfun playstyle." Not just overwatch crawling, but also the way the game will punish you harshly for trying to maneuver into unexplored territory during combat. This is especially true in EW/EU where the high level AI deliberately tries to exploit this. The extremely high risk inherent to leaving any enemy alive combined with their (necessarily) low health further incentivizes players to just attack and attack and attack some more instead of trying to actually use the terrain in any kind of interesting way. In 2, you can't even fall back to previously explored territory to try and get an edge in most missions or you'll fail due to the turn limit mechanic.

pod management is obnoxious especially when i have no clue how much fog im going to reveal with my ranger walking 1 tile forward

>I-i can't overwatch creep spam the map with turn timers
only brainlets think turn timers are bad.
Xcom 1/2 aren't as good as classical xcom but they're still pretty damn fun.

Attached: Xcom 2.jpg (679x356, 214K)

Isn't that a thing?
I didn't really like Long War 1.

God bless the game's modding community.

Attached: Poster_007 (5).png (720x1080, 507K)

Same. I get it, you've got the Avatar project to contend with, I get it. But I do dislike how I'll be scanning something and then suddenly Bradford or one of the Resistance Leaders pops up all
>COMMANDER IT'S AN EMERGENCY GO GO GO GO
You'll want to check out Phoenix Point then, as it's an XCOM clone made by the guy behind OG XCOM. Best part is; Tim Sweeney already paid for your copy.

Fun. That being said that game is just too dang easy in the endgame as your squaddies have so much utility and a dozen unique and powerful abilities.

Sharpshooter handgun abilities are just flat out better than the others, you're severely limiting your character by not getting them. It's kind of a shame as I love the idea of a stationary sniper - especially when you get grappling hooks for climbing without an action - but they're just not good enough.

This. My friend plays these games by moving at a snail's pace across the map overwatching on every turn. I get that it's an effective strategy, but fuck me it's so boring.

Playing around using the stealth mechanic in 2 is pretty fun and can be ass-clenchingly tense at times.
Managing pods can be a pain in the ass, but the game incentives you to play safe anyway because of how detrimental it is to lose a guy you invests a lot of time into.
Idk how much they changed pods from the 1st game to the 2nd, but the system can work if they just made explosives alert everyone on the map regardless of distance.

It's quite good with DLC.
JA2 is still the King of the genre though.

btw long war a shit

I love the new XCOM games despite the older ones being far better. I have currently gotten a good 650 hours out of XCOM 2 and I should probably try those newest story missions that they released.

finally a mention of this game.
bought it recently and i really enjoy the casual/funny way the rabbids took on XCOM

The airgame was trash in EU/EW, so I'm okay with that going away. Also there's nothing wrong with turn limits on missions given the optimal strategy is to just slowly crawl across the map only activating one pod at a time. Boring as all hell

The fuck is up with those man tits?

Nice Ironman run you have there. Be a shame if something happened to it.

Attached: blocks your path.jpg (1033x1255, 509K)

The modder loves his men big and beefy.

Attached: bondmates 4.png (1920x1080, 2.27M)

It sucks. It's even more repetitive than EW/EU, but packs a disgusting story too.
>Oh noes, aliens all around us what do we do, commander?
>Oh noes, the toilet is malfunctioning, what do we do, commander?
>Oh noes, I've just clipped my nail, what do we do, commander?
I hate being forced to be a fucking problem solving messiah.

Mario Rabbids is better just for the no random bullshit hit chance

>alien rulers
Poison or burn them. Their reactions causes them to tank their own health.

great waifu simulator

Attached: 20181024190424_1.jpg (1920x1080, 247K)

>no lamia soldier mod
Nah, fuck them

Attached: 1453798772187.png (1280x1920, 735K)

You know it's fun and all, but compared to EU/EW..

I hate the artstyle changes, your units look so cartoony
ADVENT is a boring enemy, they just look like humans and their voices are so annoying
Floaters were my favorite enemy in EU/EW and now they're no longer these cool erratic beings
Something about the atmosphere sucks now, Idk if it's the music or what, but the first game is spooky as fuck whenever you start a new mission.

>I hate being important and in charge, why can't I remain a nobody toilet for all the characters?!
The things you people complain about.

Squad, check in.
Yes, I prefer the Opposing Force HECU voice pack, sue me

Attached: 1131696964_preview_20170909145154_1.jpg (1920x1080, 298K)

At least there's the mod that lets you recruit Vipers for your team. If I knew how to mod I'd make some Lamia models, all you have to do is cut the Viper model and the human models in half and attach them at the waist.

Pretty darn excellent, tough i still think enemy unknown + enemy within is better

Attached: 1536352762573.jpg (700x798, 72K)

Wrong

New xcom games are better balanced and the AI doesnt cheat

Attached: 755cb3c7b1a87c5e97c42f59789d7dbc--team-fortress--good-times.jpg (528x414, 34K)

Great fallacy, my man.
The point is the whole fucking resistance can't manage a single person taking a shit without the glorious Commander. It's even worse than Skyrim.

I'd say EU/EW is objectively the superior game, but with how easy it is to mod 2 and the random generation for maps just makes it so much better to replay in my personal opinion.

>>no airgame

The air game has been utter trash in every xcom game, nothing of value was lost

>groups do worse without someone to lead them
Man, who would have thought that. It's hilarious how Yea Forumsirgins always complain about being an important character in games. Have you been to the WoW threads? Nothing but crying that you're not a nobody janitor at level 120 after defeating dragons, demon lords, uniting entire continents, and saving your leaders.

nice vanilla weapons

Not different enough from xcom, id rather play mechanicus or battletech, those are some nice alternatives

>50% hit chance
>crit chance
>status effect chance
>not random

Why are brainlets like you allowed in these threads?

Attached: 2butt or not 2butt.jpg (1920x1080, 243K)

Its fun but not better than any nucom or oldcom (except the shitty ones nobody talks about)

>Tim Sweeney already paid for your copy.
Based Timmy boy. Free games are great.

That's not how it works. It just looks strange.

>normal is too easy because of 100% health regen after every fight and enemies just tickle you once you start getting solid armour
>hard is extremely frustrating because enemies have Long War levels of HP bloat that makes stealth killing anything other than basic bitch enemies extremely difficult without hog rush, enemies can routinely shave off half a stalker's HP in a single attack and medkits cost an arm and a leg with no other way of healing

I'm definitely enjoying it, but I wish there was something between normal and hard that's challenging without being tedious. Shotguns also seem to be the best thing in the game so far, I've just rescued Hammon and running double boomsticks with Borsin and Farrow melts everything.

Attached: farrow.png (488x676, 300K)

>video games need to be realistic

Attached: creeper.png (1920x1080, 3.58M)

It's a known attentionwhoring faggot, just ignore it.

Calm down there, Cletus, XCom threads need more than just "old games good new games bad" in them.

this
I've been waiting for fucking ages and all we keep getting is fucking tattoos and armor pieces ripped from other games

that's what war of the chosen was

Does XCOM 2 still take up like 70GBs of fucking space because it installs itself twice, or did they fix this?

FFXV weights around 140gb, why do you complain?

No, because all you do is spam these faggotry images in every XCOM thread. It's just as shitty as the constant viper faggots.

yet without me the threads die so fast

>Game was balanced around a hyper autistic streamer who knew how to abuse every exploit in EU/EW
>Game becomes instant no-fun

Sadly it's pretty likely when the publisher is 2K.

>why do you complain?
because it installs itself twice

>FFXV weights around 140gb
Who the fuck cares? How the hell do you think this is even relevant here?

Fix the god dam system don't gut out an integral fucking feature.
Plus the air game in og was not bad just extremely barren in comparison to almost every other aspect of the game.
Xenonauts and some weird mods already showed that you can spice up air game and make it interesting.

>better balanced
Ha that's funny
>AI doesn't cheat.
The AI didn't cheat in og either. Unless you want to seriously tell me having better eye sight and better equipment at start == cheating.
Advantages =! cheating throw down smoke to blind them you know the fucking drill marine.

it's pretty good

Attached: Screenshot_20190907-223958_Steam.jpg (875x232, 63K)

Can someone please tell me how the fuck PatcherGUI works ? I try to patch in Music Changer mod but for some reason it refuses to patch base Xcom game

Attached: (YELLING AAYLMAO).png (194x248, 138K)

It's fine, but Firaxis should work together with the community when it comes to balancing.

>Mechanicus
>Millennial Rage starts playing
youtube.com/watch?v=61ELuuw1vRA

Also reminder that Faustinius should be made Fabricator General.

Attached: Mechanicus late game in a nutshell.jpg (849x589, 80K)

Agreed. Unless Firaxis will have something to say in this regard.

Out of curiosity, how does multiplayer work? Do you each control individual units or what?

Good but the original with OpenXCom is still infinitely more based.

>google it
>see the graphics
>mfw

Attached: disgusted.png (394x464, 155K)

>1994 game looks like ass now
Woah.

Die in overwatch fire zoomer.

Mechanicus was fuckin sweet.
Sadly supercharged melee oriented Magus zipping faster than light and fucking Omnimessaiahslashing Necron Tomb Lords singlehandedly will never be canon.

>why yes, I was born after 2000, how could you tell?

I hate playing it because my fucking frame rate tanks on it. 1 is so much smoother.

Also my anxiety fucking hates the damn project.

Fuck off, Zoomer.

>OUTDATED UGLY JANKY GAME GOOD
>STATE OF THE ART MODERN GAME WITH INTUITIVE CONTROLS/UI BAD

Wishlist for the next XCom? I know a guy that works at Firaxis.

Xcom 2 runs well on my machine but Wrath of the Chosen runs at literally 3 FPS no matter the settings. Anyone had/know about this and what could be causing it? I've tried looking online but no one else seems to have the issue the same way and no offered fixes work.

Terror of the deep

I hated the setting, the characters, the overall game progression and the general aesthetic of everything. Gameplay was fine.

honestly fuck smashfags. I spent £400 on a nintendo switch and smash because It is meant to be a good fun game to play with my nerd fag queer friends but its honestly the gayest piece of shit I ever bought. I am going back to playing cod, halo and fifa. fuck you.

Attached: vbtdfofuckv.png (1408x1856, 2.23M)

Try Troubleshooter

Attached: Troubleshooter.jpg (1920x1080, 811K)

OG Long War was the shit, but I didn't like LW2 when I played it about a year after release. I didn't like the infiltration mechanic, I disliked making all my soldiers walk into combat with ballistics when I'd just researched lasers, or whatever the situation was. Where LW1 felt like it was bristling with possibilities and different playstyles, LW2 felt like you just have to shove men at whatever you can manage and the shinobi/specialist stealth team playstyle was way more efficient for the vast majority of missions than anything else.

The main base always goes from 60 to stuttering 40s so I have to play it zoomed in. It's so annoying.

I've spent just shy of 1k hours with it and i think it's pretty good but there are a lot of areas that can be improved upon, and one of those things is the conceptual game design. The whole fucking metagame is one of patience and caution but they throw turn timers on top of that? It's completely idiosyncratic.

Now you understand.

Bretty good, unfortunately Long War 2 never came to War of the Chosen.

Great.

Attached: Nothing here but us trees.jpg (3840x3240, 1.33M)

Reviews say the translation is garbage-tier. Like, having to guess what skills actually do because the tl is either vague or completely misleading.
Is this true?

reddit.com/r/xcom2mods/comments/co3xrb/long_war_2_wotc_alpha_6_released/

I can feel my fps tanking just looking at this.

It's great. Turn limit whiners need not apply, though there are some other more sensible complaints that I wouldn't begrudge anyone for having. But still one of my 3 favorite games of the decade regardless.

I think the game's pretty easy to understand. The dialogue translation varies in quality, but I can only think of a few instances in hundreds of mechanical descriptions where the meaning wasn't quite obvious.

loved it very much. all time for me

It's great, though I was a little late to the party. I still prefer EW's spooky theme to XCOM 2's Avengers Assemble theme but it was still heaps of fun and I have some fond memories of it. Might give it another whirl soon once I complete Bloodborne

IGNORANCE IS STRENGTH
OLD AGE IS CRINGE

Too easy without long war 2.

Even cranked to ultra hard?

>check random vid
youtube.com/watch?v=_Q6S3PouXk8
>first training mission is literally the same first half of training in XCOM1
>3rd is literally fucking Gate Crasher
I hate what nuXCOM did to new generation of TBS designers.

>civies got several psychological stats
>civies got lolis
>your female soldiers are idols instead of american roastie apes
>tottaly-not-MyHeroAcademia OST
Man, I wish this was the real X-com reboot

Attached: 1543706987658.png (1280x720, 608K)

Is this good in PS4? I read it has long loading times and sometimes crashes

im playing it now, it's fun. I keep letting my guys take damage though so im always on the back foot when it comes to manpower

Attached: 14536478768.png (946x896, 1.05M)

>get grazed for 1 damage
>out for less than half a week
>very tired but untouched
>out for half a month
oof legendary is a real ballbuster
literally my only complaint is how fatigue works

If you know what you are doing it's easy just like all the X-Com games

I'm such a faggot, I keep savescummimg even though I promised myself I wouldn't. I kept telling myself "that was just a fluke, let's load a save" and suddenly I finished the game with no deaths

I would if it was Japanese, disgusting korean voice is horrible though

acceptable if you convince yourself it was for achievement hunting

The others don't even include a soldier customizer/permadeath.

>He dosn't like artstyle and visuals.
The ONLY thing I miss form OG game.
I mean overall style of X2 is good too, but I really miss vierd ayy's and weapon design of UFO Defence game.

Attached: 1566234109473.jpg (453x508, 68K)

Is it actually playable?
And more importantly, is it fun?

>Is it actually playable?
It's playable from start to finish, yes.
>is it fun?
It's clear that it's an alpha and that some things do need to be ironed out, but yeah, I enjoyed it. I would be disappointed though if it was the "final" release.

>complete the entire tech tree before starting most/any of the story missions.
You've never played 2.