>Best atmosphere
>Best bosses and enemies
>Best Dante
>Best soundtrack
>Before it became edgy and over the top
It's so fucking good despite it's age, better than the newer games.
>Best atmosphere
>Best bosses and enemies
>Best Dante
>Best soundtrack
>Before it became edgy and over the top
It's so fucking good despite it's age, better than the newer games.
Other urls found in this thread:
youtube.com
youtube.com
projectumbrella.net
devilmaycry.org
anonfile.com
zippyshare.com
anonfile.com
twitter.com
I don't know how he's the best Dante when he has less lines than Ryan Gosling in Driver.
Whether dmc1 Dante is the "best" Dante is debatable but it's the only version of him that is actually genuinely cool.
The over the top wacky curayhzee pizza man Dante is enjoyable but he's not genuinely badass like DMC1 Dante.
I do agree.
I fully agree user, except for the no other good one part. 3 Was pretty good.
But 1 is definitely the one I keep going back to the most.
>Best atmosphere
There's a lot of things I like about DMC1, but I have mixed feelings about the atmosphere. Sometimes it strikes a lot of the right notes, but a lot of the time the environments and characters look like melted plastic with piss coloured lighting.
The game is generally great, with its only weak points being the fog maze and the invisible floor room.
Maybe I can see DMC1 having the best enemies but bosses? Griffon and Phantom are alright but I just see no fucking value in Nightmare and Mundus (both forms). Nelo Angelo is fantastic, though.
And what the hell do you mean by "edgy"? Do you even know what that word means? I love DMC1, 3 and 5 equally. They all do certain stuff better than the other.
Objectively correct. Itsuno drove the series into the ground and turned Dante into an anime clown.
Nah, it's okay but I couldn't be fucked finishing it
3 is the only good one
Devil May Cry was always fucking stupid and childish.
Itsuno simply made it self-aware.
I prefer the later games but I agree DMC1 Dante is the best. Beyond a few cringey lines he feels like an actual character. He has some simple to the point taunts towards bosses, generally reserved enough to be cool and was genuinely disgusted at Mundus for executing Griffon, if he was uncle Dante he would have joked about smelling cooked chicken or something. 3 is ok since hes young and brash but DMC4 especially he feels like a fucking clown, like hes always putting on this weird wacky persona even when people are just talking to him.
Absolutely based
Because he's cocky yet reserved. He's not a flashy show off, he's there to do a job while also pulling out a few cheeky quips
You make a good point and DMC1 is definitely a unique case, but saying
>in fact its the only good one
Is not true. DMC3 is still good and at the end of it Dante seems like he's going to grow into his DMC1 self. It's 4 and 5 that muddle his character.
DMC 1 > DMC 3 >>>>>>>>>>>> *POWER GAP* >>>>>>> DMC 5 >>>>>>>>>>>>> DMC 2 >>>>>>>>>>>>>>>>> SHIT >>>>>>>>>>>>>>> DMC 4
>best dante
>FLOCK OFF FEATHERFACE
>BIG BODY OF YOURS
>YOU LOOK LIKE MY MOTHER
>I SHOULD'VE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIIIIIIIIIIIIIIIIIIIIGHT
DAAAAH
Dante retains DMC1's characteristics (compassion, respect, solemnity) in later titles, balanced alonside the 'crazy' persona that was shown in DMC3.
Pay attention to how he repeatedly tells Berial in DMC4 to simply leave rather than fight, or the distaste he shows when he silently finishes off echidna when she states accusing him of 'killing her babies'. In DMC5 the dialogue with Cerberus also shows the same compassion, ending with a victory photocard that shows him kneeling solemnly over the body. Not to mention his attitude and photocard after having to execute V's pets.
Hell I would argue that DMC5 mixes all of his former characteristics together, giving a complete and well rounded look at his personality...which interestingly turns out to be pretty flawed and selfish at times. He's shown as crazy, apathetic, caring, aloof, frustrated, angry, emotional, sarcastic and more.
More 'real' that ever, you could say.
>it's the only version of him that is actually genuinely cool.
Dante is a fucking dork in all the games, He's a likeable character but he's only "cool" if you're a 13 year old anime fan. You're talking about the guy who said "fill your dark soul with light" and "flock off featherface" here.
>FLOCK OFF FEATHERFACE
>implying this isn't the best line in the series
please kill yourselves
It's a good line but it's the opposite of cool.
You're wasting your time with these deluded zealots, user.
They don't want discussion, they don't even want facts. They will constantly bring up their admiration for Kamiya's vision and chastize what they think is "Itsuno's clowning" of it, ignorant of how ignorant they are all the while.
Itsuno and his team in fact asked Kamiya for his consultation throughout DMC3 and KAMIYA is the one who pushed for a younger Dante to be even wilder than before.
If you've seen interviews of the guy he's a personality himself, he doesn't like stagnation. He didn't want to go forward just recycling DMC1's restrained approach, he wanted more.
Just looking at Bayonetta you can see how that fingerprint in DMC3 turns into a footprint.
I agree but
>its the only good one
that's clearly wrong
DMC1 purists just baffle me when 3, 4, and 5 are better games in every single way
The only things they can bring up are muh atmosphere and muh cool Dante(who had barely any lines)
Is it just nostalgia?
DJYAA
Yeah the people who say that KAMIYA of all people was responsible for DMC1 Dante's """restrained""" personality are retards, it's like they haven't played any of his other games.
Wtf was edgy about the later games? And over the top? DMC 1 had you flying through space blasting energy blasts at meteors and an energy dragon, before fighting over lava. None of the later games are this over the top, have you even played any of them?
>best bosses
Seriously? Better than any Vergil fight?
Both Cerberus fights?
Agni and Rudra?
Nevan?
Beowulf?
Credo and Cavaliere Angelo?
Take off your nostalgia goggles buddy
well it has enemies who actually fight back for one
Have you even played the other games?
How can one post be so wright.
>Best everything.
>I should have filled your dark soul with light!
Sure thing boss.
DMC5 enemies can seem passive on their own, it's when they fight in groups with enemies that can attack you mid air/at range when their attack patterns make sense.
He's also the guy who nonchalantly taps on phantom's shell because he knows how strong he is in comparison, that's a badass character who doesn't need to stick it in his adversaries face.
Picking his two "worst" lines for an example doesn't make him any less badass.
And fyi saying flock off featherface to a giant demonic bird is badass.
Fuck Kamiyafags.
Any kind of fanboyism or fanaticism is unhealthy. Needless to say that goes both ways.
Yeah, basically. I like almost all of the games overall but taking the way the fanbase takes the piss out of each other over liking one style of gameplay over the other just annoys me. It’s cool to like DMC1’s style of gameplay or prefer DMC3 and onwards. Just don’t act like a pissant about it.
Agreed. Saying thing such as that DMC1 is the only one that's good is absurd.
>best game
i can see why someone would think that
>best atmosphere
ok
>best enemies
yes
>best bosses
no, it has some of the worst boss arenas in all of action games ,the second griffon and nelo fights come to mind (although i can personally let that slide since DMC1 was pioneering a genre and weird design choices are bound to happen) and lets not forget space harrier featuring mundus, the standout out fight of the first game was and always will be nelo angelo and the rival boss formula has been improved on over the years with DMC3/4/5 and even bayonetta so in terms of bosses its more consistent that the other games but it dosent reach the same heights
>best dante
design wise i agree, character wise he was barely there although i liked what little characterization we got
>best OST
i agree
>Before it became edgy and over the top
lolwut? this series is exactly the opposite of edgy i dont even know where you got that from, and i personally like the over the top feel the later games had (within reason ofcourse, i wasnt really a fan of how dante was bugs bunny in 4)
also my personal rating is 5>1=3>>>>DmC>>>
He's not cool in this game. People that hate over the top Dante is DMC3 are honestly retarded. Being over the top is the only reason he even started being regarded as cool.
Man after my own heart.
I'd been saying this for years, too, but lately there have been a lot of these threads and I think it's for the same reason I haven't played DMC5 more than twice. I think people are disillusioned with 5 after playing it enough times. There seems to be this realization, at least for me, that this is the direction the series has been going and it's not going to change. It was refreshing and well done in 3 but then 4 came about and it was dull and safe. It had bright colors, a garbage love story and no horror elements. People may love it's combat system but a game needs more than that to have lasting appeal with the general populace.
DmC comes around and it just makes people fiercely focus on 4 as the last good one. So we're given exactly that, 4 but better. After 5's leaks started popping out, though, I realized that I didn't like 4 enough to to have another game just like it as a main entree, but seeing how popular it was here and everywhere I knew that this was now the permanent style DMC would follow from here on out, 4 and 5's, and it's not great.
>Best Dante
Heartbreakingly so.
>He's not cool in this game.
Totally disagree. Dante was just oozing confidence and energy. For someone to leave such a lasting impression with less than 5 minutes of of dialogue should tell you how cool the bastard was.
>People that hate over the top Dante is DMC3 are honestly retarded.
I don't think they're retarded but I agree. The thing with DMC3 Dante is that he's much more of an acquired taste. He's got some cringy dialogue and the silliness is not for everyone, but, as different as he is from 1's he has his moments of cool and drive.
>character wise he was barely there although i liked what little characterization we got
Dante did have character, he just didn't get much screen time to show it off. The game mught've not gone into his mentality as much but there are other sources that did.
It's not a matter of reserved, it's a matter of not having as much screen time as an RPG or story based game would have. Remember how little time they spend on cutscenes in RE games back then? It just wasn't a priority.
Do you all want to know something about Dante from DMC1? He used to love adventure books as a kid. True story. When he fought Griffon he became excited because it reminded him of the Roc from The Arabian Nights. This is from a note regarding Dante's thoughts on enemies from a Japanese guide book.
1 is indeed the best game in the series but this thread is still cancerous. it’s like you all watched matthewmatosis and decided to parrot the worse parts of his arguments rather than focusing on the game design itself. if you’re playing DMC for its “badass” qualities, you need to re-evaluate some things
that camera tho
DMC1 has the best everything aside from gameplay, which has obviously evolved. Overall, it's easily the best game in the series and still fun to play to this day.
>Best atmosphere
Debatable. I would say 5 manages more despite not being a quasi horror game
>Best bosses
DMC1 has one good but very linear boss and one decent "he's a big guy" boss. It literally has more bad bosses than it has good ones.
>and enemies
Every single enemy in DMC1 is a messy designed concept that took DMC4 to become good. They were good ideas but not good enemies.
>Best Dante
You mean worst. I guess it's a toss-up between him, DMC2 Dante who has even less character, and Donte who has a more fleshed-out character that's obnoxious and inconsistent.
>Best soundtrack
A matter of personal preference. I can see where you're coming from but DMC3, 4, and 5 left me with a stronger impression.
>Before it became edgy
DmC isn't part of the continuity.
I respect the original DMC a lot but it's a heavily flawed game. It basically invented the genre but that genre evolved a lot since then.
DMC5 > DMC3 = DMC4 > DmC = DMC1 > DMC2
This is objective truth and you won't be able to debate me without spitting shitty non-arguments.
>Do you all want to know something about Dante from DMC1? He used to love adventure books as a kid. True story. When he fought Griffon he became excited because it reminded him of the Roc from The Arabian Nights. This is from a note regarding Dante's thoughts on enemies from a Japanese guide book.
Another piece of obscure DMC trivia. Thank you for this user.
but DMC is the edgiest of them all
I'd like to see a remake that fleshes out Dante more using material from other sources
1's story and cutscenes just feel so barebones compared to the other games
True, people should offer some better thought out arguments for DMC1 if they wanted to be taken seriously. The way some anons present their point in some threads makes them come off as blind fanboys.
And yeah, when looked at from a game design standpoint, I'd say 1 is the most coherent, water segments and bullet hell sequences notwithstanding.
I am in complete disagreement. You're right that the game isn't the only one with memorable bosses, it's a flawed game and it's DmC that's the edgy one, but everything else is wrong.
DMC5 has a barely better atmosphere than 4. Sure, it looks pretty and it has a good design but it doesn't have momentum in keeping things original for very long so nothing is particularly memorable or impressive. It's a game set in London with a few sections of uninteresting organic cave. The addition of modern day things all over the place don't add to the game, they just take from it.
When people talk about how the soundtracks for 3-5 are better it's usually because of the songs, not the BMG. At best maybe the combat music but as a soundtrack there are far more memorable songs in DMC1 than 3, 4 or 5 combined. Take away the songs and the list of memorable pieces is far shorter in all the other games.
I scanned the text if you want to read it. I have a somewhat accurate transcript of the japanese text if you want to put it through google translate. Took me a while to transcribe it, even with good image to text service.
>I have a somewhat accurate transcript of the japanese text if you want to put it through google translate
Sure thing user, I like gathering stuff like this. Thanks for the image as well.
>people should offer some better thought out arguments for DMC1 if they wanted to be taken seriously
The reason people tend to just become screeching poop flingers when arguing these things is because no matter how eloquent or true the arguments presented you will always have people who just shit talk you in response. These things escalate and they become nothing but poop flinging.
Well, I got plenty of material.
GRIFFON
なあ、 あんたアラビアンナイトは好きがかい? 俺は好きだったな。 殺伐とした魔界
の話とはちがって、 ありゃあ夢があったよ。 とりわけガキの時分にワクワクしたのは、
ゾウもひとつかみにして飛んでいく伝説の臣鳥ロックの話だ! こんな鳥が本当にい
たら、 その背中に乗って大空を翔けてみたいと思ったもんさ。 ところが、 そんな借の
子供時代からの純粋な夢を、 こいつは粉々にブチ壊しやがった。 名前はギリシャ神話
に出てくる魔獣グリフォンだが、 見た目はそれこそ異常に育っちまったスズメで、空
を覆いつくすような巨体はまさしくロック鳥そのものだった。 つまりはあのおときぎ話
も、このいまいましい鳥が大苦に人間界に現れた実話をもとに作られたのかもしれ
ないってことさ。 試しに背に飛び乗ってみたんだが、 こいつが雷を操るせいか肌がピ
リピリしやがって、 あんまりいいもんじゃなかった。 ま、 斬り放題たたっ斬れたのは
良かったんだけどな。 やっぱり夢は夢のままってのが一番なのかもしれないぜ。そ
れから、こいつもファントムと同じく魔帝の腹心で、 よくしゃべるしそれなりに根性
もすわってやがる。 イヤでも何回か、 悪夢のアラビアンナイトが楽しめそうだぜ?
thanks for proving that not everyone on here is braindead, user
and yeah I agree that the games greatest quality is its cohesion in design, where every little mechanic serves to reinforce all the other systems. it’s genuinely inspired game design, and the kind of things I think was lost with the knotty complexities of later entries (though I do still think 3 is pretty damn good). the smaller scale of this original title did wonders for its potential as a holistic work. I think that’s why the moments when the game breaks that (as you rightly pointed out, the strange jumps in gameplay style) are so odd and jarring. luckily they don’t last too long, but they still feel like blemishes, and for a game where nearly every detail is so meticulously considered, that really stands out. I’m not even really sure what they were trying to accomplish with the underwater bits. the ending sequence probably sacrificed this gameplay consistency for the sake of an epic, ambitious climax, though - a tradeoff that was ultimately, in my opinion, misguided, and in such a way that was predictive of future entries missteps in this regard (sacrificing tight design for a larger scale).
Sorry, I didn't read this in time. Here's some stuff in English. Something to peer a bit into Dante's character:
A SINGLE BIPLANE DANCED INTO THE GREAT SKY ABOVE
MALLET ISLAND NOW SHROUDED IN THICK SMOKE.
DANTE HAD BEEN PREPARED TO DIE FIGHTING THE EVIL
EMPEROR. NARROWLY ESCAPING DEATH HE HAD BEEN SAVED
BY THE WOMAN WHO HAD PROTECTED HIM AND WHOM HE
THOUGHT HAD FALLEN. WITH HER HELP, HE WAS ABLE TO BURY
MUNDUS IN THE DARK.
TRISH CRIED TEARS LIKE A HUMAN. SOME MIGHT CALL IT A
MIRACLE, BUT FEW WOULD HAVE BELIEVED A MIRACLE WAS
POSSIBLE AGAINST THE EVIL. NOW, THOUGH, DANTE HAD
EVERYTHING. SHE HAD GIVEN HIM BACK THE MOST IMPORTANT
THING: THE JOY OF LIVING THAT HE HAD LONG FORGOTTEN.
THE BLUES SKY OPENING UP BROADLY BEFORE HIM SHONE
BRIGHTLY WITH THE LIGHT OF HOPE.
I forgot to mention. In this book they keep saying 'evil' but I think they meant to say 'devil' which would make more sense in every instance.
Ok Matthew Mathosis
>DMC5 has a barely better atmosphere than 4.
I mean if we go by the notion of "DMC1 has the best atmosphere" then I would argue it'll be about the audio ques, minor details, and the overall design of levels - the parts that left an impression on me when I was playing DMC1. And in that regard, I think DMC5 performs just as well if not better despite not being really suited for the purpose genre-wise, hence the argument.
DMC4 has its own atmosphere but it's of a different flavor and is more reliant on the environmental changes, lighting, and landscapes.
>not the BMG
I agree to disagree here. For me, the most impressive part of DMC1's OST is the combat music. Background music and the ambience was done better by DMC5 in my opinion.
I disagree completely about the music
Of course if combat music is better then the soundtrack as a whole is better since that's what you're going to be listening to for 90% of the game
3, 4, and 5 have much better combat music and unique boss themes that stick out in your head
Cerberus alone is better than anything in the first game
youtube.com
>These things escalate and they become nothing but poop flinging.
Unfortunately such is the nature of man. Thanks for the transcript.
>Well, I got plenty of material.
Feel free to share it. I don't think I have anything to offer in return, but for anons that didn't know the line "Devil May Cry's a rocking don't come a knocking" is a reference to a Stevie Ray Vaughn song by the title The House Is Rockin'
It's probably the word "akuma" which is used for both devil and evil in japanese. Mind if I ask where is this excerpt from?
>acksshuallly *sprays spittle everywhere*
>let me redditsplain to you how you're wrong, ackshuallly
Alright. So, yes, sound cues and small details are part of what build the atmosphere in 1. Trees moving violently against the wind outside the window. The clack of walkin on metal. The sound of beasts in distance. Morphing environments. Shadows. These things are standard horror stuff but I can't think of any examples of ambiance like these in 5.
>I agree to disagree here.
Fair enough.
Cerberus alone is better than anything in the first game
Ok... I'll see your Cerberus and raise you a Nelo:
youtube.com
It'll take me awhile to find it all but I can share what I have on hand.
I can't find the source for this. It was in Japanese and it is old as hell, but supposedly this is the description that was written in the official E&I replicas by a Japanese company called Poseidon that released before the light novel redconned it:
The History of Ivory & Ebony
After the Legendary Dark Knight Sparda sealed the demons of the underworld into the abyss, he entered the realm of mortals. He fell in love with a beautiful woman, Eva and had two twin sons - Dante and Virgil.
Fearing that the world would someday fall under the shroud of darkness once again, Sparda began to prepare for a future battle in this world against the legions of the underworld. He created two handguns, Luce & Ombra {Lu-chay} Italian for " Light" and Ombra [sometimes spelled Umbra, is Latin for " Shadow"] with which to repel the demons and a fine sword to which he gave the name " Force Edge".
Now in the modern age, a new hunter of demons has arisen to protect humanity from the curse and corruption that is the underworld and it´s inhabitants. His name is Dante and his is a most unenviable task - to rid the world of all demons.
Cont...
>Cerberus Battle is better than Super Ultra Violet
Damn user
Cont...
Not in the history of the world, were there ever a finer set of weapons. Not ever. Dante had taken the Force Edge and Luce & Ombra from his Father many years ago. He needed to upgrade his father´s handguns to a level so high, that none could stand before them when they began to cast their judgement on the demons before them. It is this task, that Dante entrusted to his old friend and skilled craftsman, Tony Redgrave. After 2 years of work, the guns were at last, ready to purge the underworld of it´s evil.
One blessed with the divinity of Heaven and the other cursed with the fires of Hell, the balance of these weapons was to be kept in harmony with the balance of good and evil. When one is fired, if the other is shot right after, there will be no pause for reloading - as the balance is kept that the wicked shall suffer the righteous judgement.
Tony then placed upon the handles two images emblazoned onto each: Ivory - with it´s Heavens breach shall bear the visage of Eva, Dante´s mother and the guiding light for righteous judgement and purity. Ebony - with it´s black chamber shall bear the visage of Beatrice, who quells the evil soul within it and allows it to work in tandem with Ivory.
Dante was so pleased with Tony´s work that he had a dedication engraved to him on each of the guns -
" For Tony Redgrave - . 45 Art Works"
I've yet to find a source for this so grain of salt and all that. Kind of irrelevant now, too, since it's clearly no longer true.
This would certainly make the origins of E&I more interesting
These are interviews I transcribed from the official strategy guide by Prima, I think:
HIROYUKI KOBAYSHI ( Producer)
D.O.B
8/12/72
Hobby
Watching movies at the cinema
Major Title's made
Resident Evil series, Dino Crisis, Devil may cry.
Time Line
1995/ Joined CAPCOM as a programmer for Resident Evil. 1997/ Joined the Dino Crisis team as a planner. 1999/ Joined Dino Crisis team as a producer. 200/ Joined the Devil may cry team as a producer. 200/ Joined the Resident Evil remake team for GC as a producer.
Please describe your role/responsibilities with Devil May Cry.
I am the producer. I supervise the game development team the make marketing and promotional projects with people in sales, Publicity and the advertising departments.
What other games have you been involved with in the past?
I have been involved in the Resident Evil and Dino Crisis series.
What was the game development team trying to achieve with the creation of Devil may cry ?
we pursued coolness, stylishness, freshness and the interesting points of an action game.
What are you most proud of this game?
I believe that we have created a coolness of action and high quality of visual imagery.
What aspect of the game do you hope gamers will find the most intiguing?
I would say the emjoyment of proceeding and clearing missions and the action part. In some way this might be old-fashioned using handguns, swords andDevil trigger.
Are there any interesting subtleties in the game that you think gamers may not notice?
It is hard to name but if i think this game is Dante's episode, I would say, the battle of 200 years.
Any plans for a sequel or a similar game?
This might happen at many requests.
Whats the next project ?
My next project is Resident Evil remake for the Gamecube. We re-appoint Shinji Mikami as a director and start all over.
Why does Yea Forums suck 5's dick to much when it's clearly the weakest finished game in almost every regard?
HIDEKI KAMIYA (Director)
D.O.B
12/19/70
Hobbies
Collecting CD'S, finding a good noodle resaurant.
Major Titles
Resident Evil, Resident Evil 2 and Devil may cry.
Time Line
994/ Joined CAPCOM in development of Resident Evil, Director for Resident Evil 2, After spending three years creating the new Resident Evil, it turnes out to be Devil may cry.
Please describe your role/responsibilities with Devil May Cry.
I am the Director. I built up the game system view of the game and story. I supervised and director almost all for example of the development team voice recording and so on.
What other games have you been involved with in the past?
I joined the development of Resident Evil when i joined Capcom and then became diector for Resident Evil 2.
Who created the characters of Devil may cry ?
The designer Mr Makoto Tsuchibayashi created the fundmentle design and moderling. Since we were looking to express coolness in Devil may cry the characters became more attractive to him.
What was the inspiration for the characters?
The main theme for Resident Evil is fear and terror. On the other hand Devil may cry's main theme is stylish coolness. What I would imagine from stylish coolness is that the main character faces enemies without flinching and dose not get panicked under any circumstance. So i demanded that the main character still have stregth and the ability to smile. In clothing I requested a costume with heroic imaginary and originality that has the greatest impact but not too far away from the real world. The reason we coloured his costume red is the symbolic colour for heroes in Japan.
Who named the Villian Mundus and why?
Mundus represents the universe in Latin i believe. In the game Dark Emperor Mundus is the ruler of the underworld. We meant to design Mundus as a god-like image instead of a devilish image so players could feel his dignity, distintive character and overwhelming power. We chose this name because it has Magnificent imagery.
>and raise you a Nelo:
Nero is fine.
Because it's peak DMC gameplay
KIYOHIKO SAKATA (Programmer)
D.O.B
10/18/71
Hobbies
Driving cars, collecting watches, skiing, Karaoke, Watching movies
Major Titles
Rsident Evil 1,2 and 3, Devil may cry.
Time Line
1994/ Joined CAPCOM as a systemmatic programmer for street fighter real battle, Joined as a development staff member for Resident Evil then developed Resident Evil 2 and 3. 2000/ Joined Devil may cry team
Please describe your role/responsibilities with Devil May Cry.
Mainly I was in charge of the systematic part of the programming. I supervised the entire programming.
What other games have you been involved with in the past?
Resident Evil 1, 2 and 3
Is there anything unusal about the character movement in the game?
It was hard to create movement of Dante as stylish, which is the main concept of this game.
Is there anything unique about the fighting system and the combat moves in the game?
It was hard to create smooth movement of camera work. If i stick with a stylish and cool scene it would cause a move not to be smooth for Dante. On the other hand if i stick with smooth character movement camera work would be dull. It was hard to make a balance.
Where the character/Enemy movements programmed or motion-captured? How did it work?
In the scenes we arranged the motion-capture movement. For the other part a person who is in charge of the motion created it. When we tie motions or when we use different motions for the upper half or the lower half of the body, we programmed it.
One thing I feel the developer are failing or are afraid to consider in later entries is how the addition of more things affects the game on a global level and what are the implications of doing so.
For example how pilling on more weapons, moves and being able to stay in the air affects the game's balance where enemies are failing to provide adequate challenge since they haven't been updated to accommodate for these changes.
I think that DMC1 is a good example how less can be more and indeed the weird genre shift sequences are quite a shame. Sadly Kamiya has been unable to see how these only serve to negatively impact his games.
Because, as one user said before release, it's not DmC. I didn't want him to be right and was optimistic for 5, but his predictions ultimately proved true.
It's a pretty archaic action game for today's standards, but it's got a charm that no other DMC cared to replicate. Still, 3 is my favorite of the bunch.
>peak DMC gameplay
>no dance macabre
>no wallrunning
>low gravity
>no momentum
Not being DmC is hardly an accomplishment
3 (not the baby rerelease) and 5 are the only good dmc games
This one's from IGN:
Interview with Shinji Mikami (PS2)
The creator of Resident Evil, Dino Crisis, and Devil May Cry sits down with IGN to discuss his newest creation.
May 31, 2001
We are humble folk. We are. We learn this when we meet game creators who grind their teeth on consoles day in and day out. We had the chance to speak with the creator of some masterful Capcom games and he made us feel weak, small, and just short of silly. We are humbled. We are small. But we are happy. Also, we will never ask so many questions about puzzles ever again. Hopefully you might find some happiness in this quick interview with none other than Devil May Cry's Creator Shinji Mikami, Capcom's officer and general manager, research and development, department 4.
IGNinsider: What new things are you trying to introduce to Resident Evil 4?
Mikami: We are still working on game design. Most of my staff is still working on Devil May Cry.
IGNinsider: On the topic of Devil May Cry, what kind of puzzle aspects to the game should we expect?
Mikami: There isn't much focus on puzzle. The game is focused more on action.
cont...
OP is a faggot infact a big fucking faggot
cont...
IGNinsider: Yes, of course. I've played through the demo and I can see that from the way the design is working, the reason I asked is because I want to know if the game is straightforward action all the way through or are there going to be different gameplay elements?
Mikami: There aren't many puzzles, there are places where you must make maneuvers that require some skill but not thinking. So those puzzles are in the Resident Evil series, in Devil May Cry I want players to enjoy the action.
IGNinsider: Are the puzzles action based? Will there be a lot of that?
Mikami: And it's also about finding Enemies weaknesses. Those are the kinds of puzzles in Devil May Cry. To damage boss characters you must create certain situations and how you create those situations is the puzzle.
IGNinsider: As far as Dante's abilities, is there anything in the finished version outside of what we have seen in the demo? Will there be a combo system?
Mikami: There will be other moves, also Dante will swim in water which will be played from a first person view.
IGNinsider: Does Dante's demon power evolve?
Mikami: As you beat enemies you get points. With those you can buy new moves. In addition to that, each move has levels of strength. There is also a move like [Street Fighter's] "Hadoken."
IGNinsider: Is there a move where you can block the enemy's attack or obtain his powers?
Mikami: No, but when you're in devil form you take less damage.
IGNinsider: Is Devil May Cry in any way a reaction against Resident Evil?
Mikami: It was originally called Resident Evil 4 but the director of Devil May Cry made the game so different that we changed its name. That is how it became so different. It took me three months to convince the director to change the title.
This, but it's a hard truth to accept for people blinded by nostalgia for the first game
cont...
IGNinsider: How did you settle it?
Mikami: I talked to all the other members of the team and told them it would be better as its own game, then I talked to the director.
IGNinsider: Ahh, smart politics. How do you feel about working on the PlayStation 2? Have you found any strengths in the system by working on Devil May Cry that you hadn't found before?
Mikami: If the programmer is really good, then you can achieve really high quality, but if the programmer isn't that great then it is really hard to work with. We lost three programmers during Devil May Cry because they couldn't keep up.
IGNinsider: One last question, do you think there will be more Devil May Crys in the future? Like a sequel?
Mikami: Yes.
--This quick interview was conducted at E3 by Douglas C. Perry
>Not being DmC is hardly an accomplishment
Yes but the prospect of DmC death is what drives people to celebrate 5 as a masterpiece that it clearly isn't. I thing I said this before, but if 5 came after 4 I'm confident it would have a lukewarm reception.
>no dance macabre
>no wallrunning
>low gravity
>'no momentum
Small losses compared to the gains of devil breakers, SDT, King Cerberus and Balrog
Dante in 5 is the best in the entire series and anyone who says otherwise is delusional
This is from the sound DVD for DMC1. I think the English text is translated from the Japanese. My Japanese is limited but it seems to be the same.
2000 YEARS AGO. THE FORCES OF EVIL LED BY MUNDUS,
EMPEROR OF THE UNDERWORLD, BEGAN THEIR INVASION OF
THE WORLD OF MEN. THEIR INTELLIGENCE SURPASSING THAT
OF HUMANS, MEN WERE POWERLESS AGAINST THIS EVIL FORCE.
THEN ONE MAN APPEARED. THOUGH EVIL, HE WAS A LONE
SWORDSMAN WHO SAW THE LIGHT OF JUSTICE. HIS NAME WAS
SPARDA. AFTER A FIERCE LIFE-AND-DEATH FIGHT, HE LEFT
THE EVIL FORCES.
THESE ACTIONS OF SPARDA HAVE BEEN PASSED DOWN IN LEGEND
FROM GENERATION TO GENERATION IN THE WORLD OF MEN.
THE PRESENT. IN A CORNER OF METROPOLIS, THERE IS A MAN
WITH A MYSTERIOUS OCCUPATION. HIS NAME IS DANTE. HE
IS THE SON OF THE LEGENDARY DARK KNIGHT SPARDA. WHILE
EXTERMINATING THE DEMONS AND EVIL SPIRITS THAT INFEST
THE CITY HE CONTINUES HIS QUEST FOR HIS SWORN ENEMY.
IT IS TO TAKE REVENGE AGAINST MUNDUS, EMPEROR OF THE
UNDERWORLD, WHO WAS RESURRECTED YEARS EARLIER AND
WHO TOOK THE LIVES OF HIS BELOVED MOTHER AND BROTHER.
>wallrunning
I agree, DMC2 is literally the best.
Not the best but better yhan 4 and 5 for sure
Devil May Cry Director Hideki Kamiya Interview
STYLISH Desires-1
-In the early development stage, how much of the Devil May Cry blueprint was in Hideki's head?
"This game was not started by the original game, it was started to create a new Resident Evil series."
-The relationship between Hideki and Resident Evil is deep. When Hideki started to work for Capcom, the first development team he joined was Resident Evil. The team was lead by Shinji Mikami.
"The development of Resident Evil was really fun. We were working for Mikami Director, who said "Good enough to sale this game about 300,000 copies but we're going to make the game worth to seeing." and I truly felt we are making the masterpiece."
-In following Resident Evil 2, Hideki directed the game, but in this time, he faced a big wall.
"I was in between "as a creator" and "as a businessman". The word "Productivity" was on my shoulder."
-What kind of thing was his wall?
"Resident Evil series' presumption is "The Fear" and all directions have to intensify the fear. Also, Resident Evil is series game, so world of the story is already built up. I created the game carefully following the fear, but in the cut-scene, I couldn't resist to make it showy. Sometime people said "Resident Evil 2 is not scary" ... Well, maybe that opinion is right. *laugh*"
-Restriction because it is a series game, it actually closes the freedom of developing the game.
"Also, company gave me a order "Make a game that sales 2 million copies" so, We have to create the game to find the point between the attract original Resident Evil fan, such as hard core game/horror fan and open the door to attract newbee users."
cont...
It's not the only good game in the series, but it is the only one I still really enjoy playing. All the damage-sponge enemies in the later entries really get tiresome after a while.
cont...
-Fortunately, Resident Evil 2 achieves the goal to sale 2 million copies. Even Hideki was satisfied to show his color in the game. Also, he has a sentimental feeling towards Resident Evil 2 because the game was his very first directed game. But he still had a feelings something about the game was undeveloped.
"So, when I started to make new Resident Evil (Later changed to Devil May Cry), my goal was "Full Model Change!!". We can't do like use to be anymore, then I changed the game theme from the fear to "The Stylish", to turn Resident Evil to the showy action game."
-It was a challenge to the area that the old Resident Evil never stepped into.
"In this point, the idea of create the game to be fun action game was in my head. "Realistic motion animation", "Exciting graphic effects" and "Dramatic sound effects" everything Resident Evil uses to increase the feelings of fear, I use those elements to create showy speedy action game and I wanted to make action game with super visual impact. Everything started from that."
-And his new Resident Evil series game turned to Devil May Cry, the brand new game. When the game got free from the restriction, Devil May Cry's goal, "Stylish hard action" was born.
"I think Mr. Mikami wanted this result as the game is not stay inside small area. Well..... of course, he was mad at me a little.... *laugh* "
-When new Resident Evil turn to Devil May Cry, Hideki had one focus point, it was the identity to be a action game.
"I already decided to make the game for die-hard action game users, because if I made easy newbee game, they are not going to feel the real fun to play action game, such as "Tension of dealing with the enemy", "Satisfaction from achievement" and "Pleasure to be better""
cont...
cont...
-Create a real game is his aim.
"Resident Evil is not an action game, the only action you can do in Resident Evil is aim the weapon and shoot. I consider Resident Evil is more like adventure game. I wanted to make Devil May Cry to reflect users techniques directory to the game play. If you have good reflex, you can beat the game easier.
-His game experience with "Fantasy zone" or "Gradius", he said he beat "Star Fox" once a day when he was a student, also he loves to play "Zelda" ....... He always tried hard to be better and beat those games, those experiences are his background to create the real action game.
Interview from: Devil May Cry Graphic Edition
Published date: Dec 20 2001
Published by: Kadokawa Syoten Co,. LTD
DMC1 Dante is cool
DMC2 Dante is supposed to be stoick
DMC3 Dante is brash
DMC4 Dante is just genuinly having fun because he can litteraly kill bosses with 1 bullet
DMC5 Dante is tired but tries too hard to look like he is still got it
I can't find the whole thing of this translation. The original post is gone and a lot of the pictures that went along with this text are no longer there but this is one of the best sources for the game's development I've ever found. It's a long one:
By Welsh, member of Project Umbrella forums
projectumbrella.net
This topic offers some thoughts on the first scenario of Biohazard 4, rewritten under the title of Devil May Cry. I will be damned if I ever finish an editorial… Nevertheless, my duties lie elsewhere since prototypes aren’t considered “canon”.
On a quick note, Hideki Kamiya was the director, Hiroki Kobayashi, producer, Shinji Mikami, executive producer, Noboru Sugimura, scenario writer, and the majority of artwork was created by Makoto Tsuchibayashi (土林誠) who worked on Biohazard 3, then 1.9 (since CODE: Veronica was originally Biohazard 3).
- Sugimura, Onimusha 2
DEVIL MAY CRY GRAPHIC FILE
These were translated by BioTech and myself.
In the developer’s comment, Tsuchibayashi-san states that he drew the twin children (Dante and Vergil) at the time when the game was still a Biohazard title and that's why he inserted the Umbrella mark. (p.123) They seem to be indistinguishable from one another; can you tell them apart?
"An image painting of Dante after several decades. It's a calm setting that's pretty out of the atmosphere since later on in the game Dante has various experiences." -Tsuchibayashi (DMCGF, p.124)
"An image painting of Dante after several decades. It's a calm setting that's pretty out of the atmosphere since later on in the game Dante has various experiences." -Tsuchibayashi (DMCGF, p.124)
Since "Normal" is written on the illustration, most likely Dante has a second form.
The next illustration shows Lord Spencer in an exterior location. It seems to be in the evening since there is a zombie servant standing behind him with a lantern. The text of the speech bubble reads, “There is a court!” BioTech says it’s probably referring to a courtyard or garden.
An illustration of the Count who was setup as boss in the initial setting of Devil May Cry. A European-style man who seems to be strong opponent. -Tsuchibayashi (DMCGF, p.128)
And Bio Hazard 4 Vergil. Ridley, do you have this page?
DEVIL MAY CRY GRAPHIC EDITION
These were translated by Kiera and come from the ‘Devil May Cry Graphic Edition’.
Quote:
The following commentary is translated from Kamiya/Mikami, and all the pictures were during the Resident Evil 4 period.
Section 1: imaging - design & rough sketch -
Yeah, this is a brutal face. The Dante that Tsuchibayashi-kun (Character Design) drew always had a cool expression, so I told him things like "Dante is a more interesting person, he makes jokes to provoke his enemies, and is mischievous like a child," and so we got this Dante with a wicked face. I asked him to make the sword "some sort of unusual sword," and got this cruel looking weapon. "This face is too brutal!" I complained, but Tsuchibayashi lost interest in this picture, and quickly started drawing the next one, so it was never revised...
A design picture from when we decided Dante's costume. The colour of his pants in this picture is grey, but I liked the red colour of his coat, so I had a full-body red version drawn, and that became the template we decided on.
Dante's coat was something I requested from the beginning to vividly show the action. At the time we decided on Dante's design, information about the movie "The Matrix" was just being released... I remember we were disappointed, saying "Aah, they got there first."
I eventually asked for him to make a "clean copy" of this design picture, but Tsuchibayashi-kun had lost interest in this picture, and after leaving it alone the original data was lost.
This is an image of Dante that looks a bit Gekiga-ish. I don't know how many sheets of paper Tsuchibayashi-kun drew to consolidate Dante's image, but this is one sheet from amongst them.
His expression isn't really composed, because this was drawn right at the beginning. At this time the devil sword Alastor hadn't been designed.
At a time when this was still a "Bio" title, I asked for this to be drawn as a cover for when we bound the scenario. The protagonist with hidden demonic powers was established from this point, and in my request I said that I wanted to express that.
Because this was before we brought in the world-view of the demon world, Dante's hidden superman-like abilities weren't natural demon powers, they were something that could be explained by science. With a scenario of "In order to solve that riddle, Dante will fght, taking on astonishing jobs..." we were completely tearing apart the Bio world-view, and I privately really liked that...
>Seriously? Better than any Vergil fight?
Nelo >>>>>>>>>>>>> the wet fart that was Vergil 5, easily.
Welp. I found a link. I honestly thought this thread had been deleted. It's still missing most of the pictures but it's more permanent than a Yea Forums thread.
devilmaycry.org
I was actually going to make a very detailed guide video for the game with all these materials but I think that's falling through so i might as well share them here, since it looks like that's no going to happen.
Nelo is about equivalent to Vergil 1 in DMC3.
DMC5 Vergil basically cycles through Vergil 1, 2, and 3. Then, it goes beyond that.
You can be hipster all you want but you are objectively wrong here, user.
Dumb delusional 5 apologists
Pubic Enemy/Psycho Siren
AN INFINITELY DEADLY ATMOSPHERE FLOWS FORTH FROM THE
DARKNESS. DEMONS THAT HAVE LONG OVERRUN AN ANCIENT
CASTLE BEGIN MOVING ABOUT IN SEARCH OF PREY. THEY HAVE
BUT ONE DESIRE: TO STRIKE FEAR AND DESPAIR INTO ALL LIVING
THINGS. PROBABLY IN THE EYES OF THESE BEASTS LICKING
THEIR LIPS, THE MAN LOOKS PITIFULLY LOST IN THE CASTLE.
BUT THE BLOOD FLOWING THROUGH THE BODY OF DANTE IS
HALF EVIL. UNLEASHING A LASER BARRAGE FROM EBONY AND
IVORY HELD IN BOTH HANDS, A SMILE OF INVINCIBILITY PLAYS
ACROSS DANTE'S FACE.
I wish they'd added some of the elements from the Nelo fight, too.
>puppet with a shotgun
>45 orbs to open a door
>kill 17 puppets to open a door
Yeah no
>nelo
>literally reskinned Dante with bigger sword
>better than Vergil in 5
Mcfucking kill yerself
Red-Hot Juice
CRASHING THROUGH THE SKYLIGHT OF THE CATHEDRAL,
A GIGANTIC MONSTER LOOKING PART SPIDER AND PART
SCORPION DROPS DOWN RIGHT IN FRONT OF DANTE.
GLANCING AT THE MUCH SMALLER DANTE, IT GLOATS OVER
ITS GREATNESS WHILE SNEERING AND RIDICULING DANTE.
THE FIRES OF HELL BUBBLE UP THROUGH OPENINGS IN ITS
SHELL-LIKE SKIN. HOWEVER, DANTE SENSES THE STUPIDITY
BENEATH THIS HIDEOUS EXTERIOR. THE ABILITY TO THINK
CLEARLY IS MOST IMPORTANT FOR THIS FIGHT.
Ultra Violet
FOR SOME REASON DANTE DID NOT FEEL ANIMOSITY TOWARDS
THE MAN WIELDING THE LARGE SWORD STANDING BEFORE HIM.
HE WAS SWEPT UP IN FEELINGS HE COULD NOT UNDERSTAND.
NARROWLY PARRYING EACH LUNGING ATTACK, DOUBTS TURN TO
CONVICTION. THE AMULET THAT WAS A KEEPSAKE OF HIS MOTHER
SPRINGS TO MIND. CARVED ON IT TOGETHER WITH HIS OWN
NAME IS THAT OF ANOTHER – VERGIL.
Lock & Load _The Theme of Dante_
TWO AUTOMATICS PULSING AT THE END OF EACH ARM.
ALTERNATELY GROWLING, A DOUBLE-BARREL SHOTGUN HELD LEVEL.
WITH EACH FLASH OF GUNFIRE, BLOODY RED SMOKE RISES
FROM THE DEVIL'S CHEST.
LOADING THE BARRELS WITH SHOT EACH TIME,
WHITE SMOKE OVERFLOWS FROM THE BREECH.
THE MELODY PLAYING FROM THE GUNS IS LIKE A REQUIEM.
BULLET HOLES CARVED INTO THE CORPSES ARE LIKE OFFERINGS OF
FLOWERS TO THE DEAD.
NO ONE KNOWS WHEN IT WILL END;
IT WAS A FEAST OF JET-BLACK AND RED.
Flock Off!
HE REFUSED TO ACKNOWLEDGE DEFEAT. SON OF THE LEGENDARY
DARK KNIGHT, IT WOULD TAKE MORE THAN THAT INSIGNIFICANT
BEING TO DEFEAT HIM.
THIS CONFIDANT OF THE EMPEROR OF THE UNDERWORLD WHO
HAD LOST ITS WINGS AND FALLEN TO EARTH LOOKED UP INTO THE
GREAT SKY WHERE IT HAD ONCE FLOWN FREELY, AND SUMMONING
ITS REMAINING STRENGTH, BESEECHED ITS DARK LORD IN
ANGUISH. OH GREAT MUNDUS! PLEASE GIVE ME THE STRENGTH
ONE MORE TIME TO FIGHT THIS FELLOW! LET ME SOAR THROUGH
THE GREAT SKY AND GIVE ME THE STRENGTH TO CONTROL EVEN
THE WIND AND LIGHTENING!
DRIPPING BLOOD FROM ITS BEAK, AND STRUGGLING HARD TO
REMAIN CONSCIOUS, THE MONSTER CRIED OUT ITS LOYALTY TO
ITS LORD AND MASTER, HOPES LINGERING UNTIL THEY WERE LOST.
Karnival
MONSTERS IN SHAPES THAT BRING TO MIND REPTILES DASH
THROUGH A RAVINE ENSHROUDED IN THICK MIST. WHILE
THEIR SHIELDS DEFLECT THE REPEATED THRUSTS AND SLASHES
OF DANTE'S SWORD AND THEIR HELMETS DEFLECT HIS BULLETS,
THEY STEADILY PURSUE THEIR PREY. THESE MONSTERS ARE
NOT LIKE THE OTHERS THAT DANTE HAS MET THUS FAR; THEY
MOVE WITH THE PRECISION RESULTING FROM SKILLFUL
LEADERSHIP. THEY ARE SOLDIERS FROM HELL, CREATED TO
ASSIST MUNDUS IN HIS SUBJUGATION OF THE WORLD OF MAN.
THERE IS NO DENYING THAT THESE ASSASSINS SET ON KILLING
DANTE ARE MUCH MORE FORMIDABLE. IT IS PROOF THAT THE
WORLD IS STEADILY BEING DEVOURED BY THE UNDERWORLD.
Mental Machine
WITHIN THE MONSTER'S WOMB ASSASSINS THAT SHOULD HAVE
BEEN DEFEATED LAID IN WAITING FOR DANTE. A GIGANTIC
SKULL FLOATING IN SPACE, A MONSTER RESEMBLING A SPIDER
SPEWING FORTH FIRE, EVEN THAT JET-BLACK KNIGHT WAITED.
BUT SOMETHING WAS DIFFERENT. THERE WAS NOT THE
FEELING OF ANIMOSITY THAT WAS OPENLY DISPLAYED IN
PREVIOUS CONFRONTATIONS. IT WAS NO MORE THAN AN
EMPTY ILLUSIONS REAPPEARING IN DANTE'S MEMORY, YET IT
PERSISTED, A HOLLOW FEELING OF FORMER SENSATIONS
RETURNING AGAIN AND AGAIN LIKE ATTACKS ON THE FIELD
OF BATTLE. HE NEEDED TO DEFEAT ALL OF THEM IF HE WAS
TO ESCAPE THIS NIGHTMARE.
>it's when they fight in groups with enemies that can attack you mid air/at range
That's why single Fury placement in higher difficulties is so fucking dumb. Because 1 on 1 they are complete scrubs. Minding this zipping faggot in group of enemies though ...
Evil Vacuum
MIRRORS REFLECT REALITY AND PROJECT ILLUSIONS.
THE MIRROR IN THE ANCIENT CASTLE STOOD BETWEEN THE
WORLD OF MEN AND THE UNDERWORLD. OPPOSITE WORLDS
AS DIFFERENT AS LIGHT AND DARK, ALWAYS PROJECTING EACH
OTHER. FOR THOUSANDS OF YEARS AFTER THE DESTRUCTION
OF THE LEGENDARY DARK KNIGHT, DEMONS CONTINUED TO
LOOK ON THE FORMS OF HUMANS. EVIL THOUGHTS
ACCUMULATED TO OVERFLOWING. THE POWER OF THE
UNDERWORLD WAS LIKE A DAMN BURSTING, AND HAD BECOME
SO GREAT THAT SOON IT WOULD INVADE THE WORLD OF MEN
ON THE OTHER SIDE OF THE MIRROR. PASSING THROUGH THE
MIRROR THE BALANCE BETWEEN THESE TWO VERY DIFFERENT
WORLDS BEGAN TO CRUMBLE.
THE ONLY THING BLOCKING THAT DESTRUCTION WAS DANTE
WHO HIMSELF STOOD BETWEEN THE WORLD OF MAN AND THE
UNDERWORLD.
Anarchy in the U.W.
IT WAS A STRANGE PLACE.
MUNDUS' OMINOUS MOOD ENVELOPED THE ILL-OMENED SKY.
RESIDENTS OF THE UNDERWORLD SUDDENLY APPEARED AND
BEGAN DANCING CRAZILY. IT WAS A DANCE INVITING DEATH,
DESIGNED TO SUCK AWAY DANTE'S MAGICAL POWERS. THE
MONSTERS WORE SKULL-LIKE MASKS AND ALL THE MUSCLES IN
THEIR BODIES WERE MADE ENORMOUS. THEY SKILLFULLY
DEFLECTED THE ATTACKS UNLEASHED BY DANTE AND SPEWED
FORTH LIQUIDS WITH A CHOKING STENCH FROM THEIR MOUTHS.
ONE FALSE MOVE AND IT WOULD ALL BE OVER BECAUSE HE
WAS ON THEIR GROUND NOW.
The Theme of Eva
IT WAS THEN THAT DANTE FIRST REALIZED SOMETHING.
WHY DID HIS FATHER WHO WAS EVIL DECIDE TO PROTECT
THE WORLD OF MAN? WHY DID HE DECIDE TO STAND UP
ALONE AGAINST ALL THE DARK FORCES? SEEING THE FORM
OF TRISH WHO HAD PROTECTED HIM JUST AS HIS MOTHER
HAD AND WHO HAD HER SAME LOOKS, DANTE FINALLY
UNDERSTOOD. IT WAS NOT JUST A FIGHT FOR REVENGE.
HE HAD LOST SOMEONE HE LOVED, AND HE FOUGHT SO AS TO
MAKE CERTAIN THAT SUCH A TRAGEDY WOULD NEVER HAPPEN
AGAIN. HE HAD TO PROTECT AND SAVE HER. THIS WAS THE
TRUE PURPOSE OF HIS BATTLE.
Legendary Battle
THE EVIL KING CONCEALED N THE PURE
WHITE FOR OF A GOD LOOKED DOWN ON
DANTE WITH SATISFACTION. HE WOULD
GO TO HIS DEATH AT THE SIDE OF THAT
WOMAN. HIS BODY TREMBLING IN ANGER.
THIS MAN HAD THE BLOOD OF SPARDA,
WHO HAD THREATENED MUNDUS, IN HIS
VEINS. BY NOW THE TIME HAD COME FOR
THAT BLOOD TO DIE OUT. THE KING OF THE
UNDERWORLD LET OUT A GREAT CRY OF JOY.
Bloody Bladder
EVEN THOUGH THEY HAD LOST THEIR LORD, THE MONSTERS
CONTINUED TO PURSUE DANTE. BUT HE DID NOT HAVE TIME
TO DEAL WITH THEM. NOW WITHOUT THE POWER OF MUNDUS,
THE AIR THAT HAD PERVADED THE ANCIENT CASTLE WAS ABOUT
TO RETURN TO THE REAL WORLD. THERE WAS NO WAY THAT
THE ANCIENT CASTLE, LET ALONE THE WHOLE OF MALLET
ISLAND, WOULD BE SAFE; VERY LITTLE TIME REMAINED
UNTIL THE UNDERWORLD AND THE WORLD FO MAN WERE COMPLETELY
SEPARATED. THE MONSTERS RELIED PURELY ON THEIR INSTINCT
TO BLOCK DANTE'S MOVES HEEDLESS OF THE CHANGES THAT
WERE OCCURRING AROUND THEM. THEY LOOKED LIKE CRYING
CHILDREN FRIGHTENED OF BEING LEFT BEHIND. THOUGH
FILLED WITH PITY, DANTE KNEW THAT THE ONLY THING THEY
COULD UNDERSTAND WERE BULLETS.
Blue Orgasm
A SINGLE BIPLANE DANCED INTO THE GREAT SKY ABOVE
MALLET ISLAND NOW SHROUDED IN THICK SMOKE.
DANTE HAD BEEN PREPARED TO DIE FIGHTING THE EVIL
EMPEROR. NARROWLY ESCAPING DEATH HE HAD BEEN SAVED
BY THE WOMAN WHO HAD PROTECTED HIM AND WHOM HE
THOUGHT HAD FALLEN. WITH HER HELP, HE WAS ABLE TO BURY
MUNDUS IN THE DARK.
TRISH CRIED TEARS LIKE A HUMAN. SOME MIGHT CALL IT A
MIRACLE, BUT FEW WOULD HAVE BELIEVED A MIRACLE WAS
POSSIBLE AGAINST THE EVIL. NOW, THOUGH, DANTE HAD
EVERYTHING. SHE HAD GIVEN HIM BACK THE MOST IMPORTANT
THING: THE JOY OF LIVING THAT HE HAD LONG FORGOTTEN.
THE BLUES SKY OPENING UP BROADLY BEFORE HIM SHONE
BRIGHTLY WITH THE LIGHT OF HOPE.
I don't know OP, I liked DMC1 but I never get the urge to back and replay it while I've replayed 3, 4 and 5 countless times. Also, I'd love to hear what you're definition of edgy is.
Dante & Trish _ Seeds of Love
PERHAPS SHE WOULD SHARE THE SAME FATE AS HIS MOTHER.
GAZING AT HER PROFILE DANTE FELT A VAGUE UNEASINESS.
MUNDUS' LAST WORDS WERE THAT HE WOULD ONE DAY RETURN
WITHOUT FAIL AND THERE WAS NO DOUBT THAT HE WOULD DO
THIS. FOR THE MOMENT HE WAS ONLY SUNK IN THE DEPTHS OF
DARKNESS. WHEN, HE WAS NOT CERTAIN, BUT THERE WOULD
COME A DAY IN THE FUTURE WHEN A NEW FIGHT WOULD
PROBABLY BEGIN.
BUT NO ONE COULD SAY WHAT LIED AHEAD. WITH TRISH BY
HIS SIDE, DANTE WAS CERTAIN THAT HE COULD DEFEAT ANY
OPPONENT WITH EASE.
Super Pubic Enemy
THE MAN SURROUNDED BY MONSTERS WAS A
GENTLEMAN WITH SILVER HAIR BRUSHED
STRAIGHT BACK AND CLAD IN AN OLD-STYLE
LONG COAT. WITHOUT CHANGING HIS
EXPRESSION IN THE ATMOSPHERE CHARGED WITH
VIOLENCE, HE DREW THE GREAT SWORD FROM
HIS BACK IN A FLASH. SO SILENT WERE HIS
MOVEMENTS IT MADE ONE WONDER WHETHER
THE MONSTERS WERE AWARE OF HIS SLASHING
BLADE. THE FINAL THING THEY HEARD WAS A
VOLLEY OF BULLETS SPRAYED FROM THE TWO
GUNS IN THE MAN'S HANDS. IF THEY KNEW WHO
THIS MAN WAS, THEY WOULD QUAKE IN TERROR.
HE IS THE LEGENDARY DARK KNIGHT WHO
ALONE STOOD UP AGAINST THE UNDERWORLD.
HE INDEED WAS SPARDA.
>Dante is a fucking dork in all the games
He's corny in DMC1. That's the biggest difference between DMC1 and all the others. DMC1 was played straight, but is pulpy. DMC4+ is just retarded because Itsuno was afraid of making Dante any different after the teenage rendition.
>We're going to change Dante into a loudmouth kid, what do you think Kamiya?
>If you're going to go that route, go HAM and give him a new weapon too.
That's not the same as:
>Guess he was well-received in DMC3 so let's just flanderize that version of him for the next twenty years! To the point that Pizza and being a non-chalant lol-randumb dancing clown are his defining characteristics!
>He didn't want to go forward just recycling
That's sucks, because DMC4 was a half-assed game with shit DMC3 weapons and DMC5 was basically DMC4.5. Wish Kamiya had been asked back for those two games.
I can't seem to find all my old DMC1 documents.
I DO have one left but it's not something I can just post. It's a word document that's got some stuff on the runes from DMC1 but since it's got pics and it even requires a font for the runes, which is an old holy script called Siddham, it's not exactly easy to just copy and paste text. I'm not sure if anyone even wants it but if you do let me know where I can upload documents and fonts free and easy.
This is the last thing I have that CAN be just posted:
D E V I L -M A Y - C R Y - 1 - : - C O L U M N
Existing in the heart forever, the pure love of a mother
- Trish was made by Mundus as a living copy of Dante's mother, as bait to lure Dante out. When the two of them met, there was a gruesome battle, covered with the spray of blood. Mundus' plan worked wonderfully; when Dante saw that Trish had his mother's face he started to trust her. However we should not immediately label Dante with a mother-complex* here. He certainly doesn't depend on Trish as his mother. He definitely projects his longing for his mother onto Trish, as for Dante, his mother is something that must be protected. But Dante doesn't have anything like the feeling of living under his mother's protection as with what's normally called a mother-complex. Once, he was unable to protect his mother and let her die. Even while knowing that Trish is not his mother, he is determined to protect her. Here, from this regret that he was unable to protect his mother, there was definitely a certain kind of "feeling" for Trish. Because of this, her betrayal of Dante was particularly painful. After being trapped by Trish, Dante says:
You looked like my mother.
Now, disappear.
The next time won't be like this.
- As would be expected of Dante, heir of a demon line who coolly cuts down his enemies, he doesn't show a single tear - but he was wounded to the bottom of his heart. After turning his back to Trish, he was crying...
cont...
cont...
- On the one hand, Trish was born as a puppet for Mundus, and like other low-grade demons such as Marionettes she exists only to be manipulated by him. However, the seeds of Dante's love gradually bud in her heart. This phenomenon can only be called a miracle. Trish is nothing but an empty "container". But from this doll who wears enough meat to pose as Dante's mother, a partnership arises. And so she gives her final breath protecting Dante from Mundus' fatal blow. From her self-sacrificing actions, Dante sees her as a human for the first time. Dante leaves his mother's keepsake amulet beside Trish's corpse. The tears he cries fall onto Trish's face. At this point, she becomes a true "human" with a heart of her own. And as Dante faces Mundus in their final decisive battle, the revived Trish appears before Dante to give him courage like his mother. This is also a miracle. A mother's thoughts of watching over her child. A child's heart yearning to protect its mother. Even the Demon Emperor is powerless in the face of such strong love. Let's consider something here. What if Dante's mother had been the demon, and his father a human - would a human's fatherly love have been able to save his child, Dante? We can't help but feel that it wouldn't. There's no clear reason for this. We can only say one thing: that is, that mothers are powerful. Of course after this, Trish having obtained proof of her humanity through her own tears, it goes without saying that Dante loves Trish as an individual woman.
*In the Oedipal sense.
Dante is cool because the creators can make him over-the-top and goofy with enough self awareness that he is goofy. You can make a campy character and be self aware without making an irony poisoned YIIK-level indie game.
Forgot to mention. This was a translation for the Trinity of Fates DVD book.
So was Sparda stronger or weaker than the twins as of 5?
Apparently Devil Sword Sparda wasn't his full power as Yamato and Rebellion were derived from his power as well.
So until we get DSD + Yamato I don't think we'll see all his power wielded by one person.
Thanks for all of these user. I had a power outage, but I'm gonna go through them now.
For the purpose of holding the story together, I'm going to say that Sparda will always be physically stronger, but lacking the human spirit and main character status, which is why he died.
>>Before it became edgy and over the top
>a game starring a silver-haired trench coat wearing half-demon demon slayer with an oversized sword and dual pistols isn't edgy
I'm serious
I suppose Dante at the end of 5 wasn't really in a truly motivated state then.
Why yes I do believe DMC 2 had its flaws, quite obvious and glaring ones, but it still holds the record for making the series what it is, and it holds its own, for having the most refined animation and the most incredible soundtrack out of all the DMC. Did I also mention it followed in suit of dmc 1 with the horror atmosphere and enemy design?
If it doesn't have good gameplay or a good story, why would I play it? I can just listen to the soundtrack independently, without constant E&I sounds over the music.
By then of his fight against Vergil they were basically playing around, bonding and stuff.
My argument is that we only see Dante genuinely enraged once - at the end of DMC1. Assuming he was still pissed off after the events of the first game explains why he absolutely annihilates everything in DMC2 and to an extent in the anime - he isn't pulling punches nor is he having fun.
By DMC4 he recovers his happy-go-lucky attitude and begins to resemble his young self more once again having fun with his enemies despite utterly outclassing all of them.
In DMC5 he goes from relaxed to conflicted but still this isn't him trying to absolutely fucking destroy his opponent - he is figuring stuff out.
My vision is, were Vergil not to start doubting his ways before the final encounter, Dante would kill him right then and there and there would be nothing Nero could do about that - chances are he would not even make it there in time. After all, Dante did effortlessly bitchslap Urizen in their final encounter.
>let me know where I can upload documents and fonts free and easy.
If you're still here user. I'd like to get my hands on those. Just zip them up and upload here anonfile.com
I'll be here for a bit. I have to close up shop so I'll be gone for a bit. I'll upload that in a bit.
Alright, cheers user
Laugh it up senpai, it's gonna happen to you same too in the end and i'm gonna soak that karma UP.
Current SDT Dante and Vergil are above everyone else.
DMC1 is my favorite and the only one I really go back to replay, but I can see why people prefer 3. But for me, I like the way Dante plays in 1 more. His combos are still stylish, though obviously not as flashy and over the top as they are in 3, but at the same time also functional and meant to dish out some serious damage. It feels like Dante's damage was nerfed later on to allow more time to combo on weak enemies and less focus was put on making everything useful.
1 has really good enemy design too. The critical hit system rewards playing tactically a bit more. I also like that the total cutscene length is pretty short, less than an hour or so, and that the level design was relied on a little more to add to it. And I love the dark, industrial/gothic atmosphere throughout the game.
This should be the whole thing. It's one word doc and a font. Let me know if it's all there.
anonfile.com
Sometimes a little restraint can make the camp and over-the-top sections better. When it's all constantly over-the-top, there's no contrast. Self-awareness isn't enough to balance that out.
I think it worked well in enough in DMC4 because Dante's goofyness played off of Nero's angry seriousness.
Bless ya user. Can confirm that the things you listed are there. This siddham script is rather intriguing.
Whoops forgot to quote in my excitement
From what I understand the Siddham they use in the devil trigger gage is meaningless. Kamiya just wanted a written language that he could pass as demonic and this is a common writing form in Japan, they call it Bonji.
Yeah this is pretty much Sanskrit
pizzashit didn't even start until Devil May Cry 4. No, the anime doesn't count.
but Dante eats pizza in like the very first cutscene of 3, it’s one of the first things you see when you play the game user
I legitimately can't see what's so fucking amazing in DMC1 in the year 2019.
I used to hold it in good regard back when it was cool to ignore it; I enjoyed playing it and appreciated it for what it was while still preferring later installments.
But all the shilling it gets made me come dislike it.
Yeah, Siddham is derived from it. It is a form of calligraphy The name is in relation to Siddhartha.
Like I said, I was going to make a very detailed guide/playthrough of DMC1 so I studied up a lot on the little details. I have a lot of stuff on DMC1.
>Like game
>Other people like game
>I don’t like this game anymore
Never change, Yea Forums
The baby rerelease literally has the same difficulty settings as the original if you play on hard and with Yellow mode.
>feels terrible to play due to fixed camera angles
>best DMC game
It's really unfortunate DMC2 ended up the way it did. They had some really solid ideas for it. Then again if 2 was okay maybe 3 wouldn't be as good as it ended up.
>Nico in a van
kek
Shut the fuck up nerd. It just comes out feeling like a 2D game.
6SE >>>>> 6 >>>>>>>> 5CE >> 5SE > 5 >>>>>>>> 3SE > 3 ≥ 4SE > 4 > 1 >>>>>>>>>>>>>>>>>>> DmC >>>>>>>>>>>>>> wall >>>>> 2 >>>>>> OP's faggotry