Enemy design is hit or miss (enigma, soul eater, arachne, chess pieces, fallen)

>enemy design is hit or miss (enigma, soul eater, arachne, chess pieces, fallen)
>bosses that force passive behaviour (geryon, nevan, vergil 2/3, cerberus, doppleganger, jester)
>shit camera
>camera angles botch directional moves imput
>adjudicator statues
>bloated enemy hp in dmd
>entire game gets recycled after vergil 2
>godawful jester fights
>godawful platforming sections, especially for vergil
it's time to stop the dickriding and critically analyze this sacred cow, Yea Forums. I'd even argue that dmc1 bosses were objectively superior for allowing the player to keep the aggressive, with the exception of nightmare.

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>I don't like old games anons loved: The thread

i think its pretty common to recognise to flaws in your favourite game

>shit camera
Still way better than DMC1's.
>entire game gets recycled after vergil 2
For one mission, which is a cool concept. DMC1 does the same shit but for a larger portion of the game.
>godawful platforming sections, especially for vergil
Worse in DMC1.

I agree that the enemies and bosses are a mixed bag in DMC3 though. Arkham is the worst boss in the entire franchise (if you ignore DMC2), enemies like Dullahan are anti-fun, etc. In terms of just combat I definitely prefer 4 and 5, but 3 has the better story, characters, and locale.

Old game good
New game bad

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>Still way better than DMC1
the sequel shouldnt just have a less shitty camera, it should have a good/decent camera
>For one mission, which is a cool concept. DMC1 does the same shit but for a larger portion of the game.
there are at least 3 missions, 4 if you count the boss rush, which is mostly/entirely recycled
>Worse in DMC1.
dmc1 had the excuse of being a RE abortion, while DMC3 could have ditched it altogether or at least not make it complete cancer

I also cant believe i forgot about the dullahans and arkham. holy shit the whole enemy cast besides the sins is trash

Never implied that, bur you're trying to criticize a game that was always praised as kino, mostly because it's old. You sound like the guy that would complain there's no attack button in fucking Super Mario

It makes no sense to criticise a 2d platformer for not having combos, attacks and juggling but it's fair to criticise a hack n slash for lousy enemy designs that actively disrupt the flow of combat and bosses which encourage passivity, something that even dmc1 did better

Chess pieces are amazing, what you talking about?

I agree Geryon is kind of bad but the rest are good to great but Arkham is total shit. Bosses making you act defensively is fine, what do you want? Punching bags that don't fight back?

Camera is OK, don't remember it fucking up my inputs.

Adjudicator Statues are fantastic, why don't you like them? They are perfect for new players because its a way for you to practice moves and see how style ratings truly work on a training doll. Its damn satisfying using all your weapons moves and combos to smash a statue up.

Highest difficulty, literally named after you dying a lot, is hard? Woah. New moves and enemy layouts can only go so far, you need HP buffs and even the DT to make higher difficulties worthwhile.

Backtracking is fine but in DMC3's case the levels are changed up because of the tower transforming. Its the best way to do backtracking.

I like the Jester fights and you can be pretty aggressive during them. Just takes practice.

Platforming stuff sucks, this is true, especially with the RE style camera.

>Good DMC3 enemies
Seven sins (at least thematically, they still got a single attack each and are pretty boring if isolated; otherwise pretty varied and entertaining grunts compared to scarecrow and empusa)
Abyss
Arachne
Hell Vanguard
>Bad DMC3 enemies
Bloodgoyle
Fallen
Souleater
Dullahan
Gigapede

Enigma and chess pieces are on the fence because enigma aren't bad until they start skittin away from everything you do in higher difficulties, and chess pieces do kind of work on the level they were designed for and in any location where there's a whole bunch of them + another better enemy, kinda the same as the seven sins.

Standing still for a moment is not "disrupting the flow of combat". And if you need to be extremely passive is because you suck at the game. Enemy design was good, and the best at the time, except for DMD Arkham

Let me guess OP. You're one of those cucks who still like the outdated design and tedious battles of DMC1.

NGB > DMC3

>DMC5 is the best, I love it and I don't care about any of its flaws and I mean any
>nuh uh shut the fuck up shitty plot and disappointing in general, DMC3 was kino and I'm not nostalgiafagging
>but DMC1 and its classic clanky gothic horror feel, there's no other game like it I swear
>DMC2... aesthetic... guys?
>no one even mentions 4

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4 was good. Not perfect, not awesome, not bad, not shit. It was just good.

>what do you want? Punching bags that don't fight back?
no, a good example would be being able to deflect phantom's fireball back at him, shooting down nelo 3 with meteor, catching credo's sword, or using beowulf's pillars against him. See, there's even an example of this in dmc3, and I wish there was more of that
>Adjudicator Statues are fantastic
id rather find a hidden corner of a level or clear a secret mission to get a orb fragment rather than bash at a statue
>New moves and enemy layouts can only go so far, you need HP buffs and even the DT to make higher difficulties worthwhile.
it's a bit overdone when you need more than 2 fully charged DT explosions to kill a DT wrath pillar dude. things like vergil using spiral swords is good, bloating hp pools beyond moderation is cheap
>you can be pretty aggressive during them
try wailing at jester while his shield is up in dmd without getting rekt by the random balls

right because dealing with soul eaters zipping around and turning to purple mist really meshes well with the hell vanguards
gotta love juggling those soul eaters
>f you need to be extremely passive is because you suck at the game
right so you can hit vergil during ultimate dimensional slash, nevan through her bat shield, cerberus without ever backing off, geryon during his chicken phase and teleports for reasonable damage in dmd? wow

>bosses that force passive behaviour (geryon, nevan, vergil 2/3, cerberus...jester)
??
You can go ham on them, you just have to know the timing, area of effect/hurtboxes to avoid and moves to use to keep yourself afloat and dealing significant damage.

I'll give you Doppelganger though, that was just poor thinking to not allow Beowulf to at least deal a little damage, making it completely invincible unless you play a room puzzle/tennis turns it into more of a long gimmick than a boss.

You can deflect Doppelganger's stuff back at him.

You completely ignored the purpose of the statues. They test your combat skills whereas other blue orbs are found test your platforming, some test your puzzle solving. They are all good. I'd rather variety than just wonky platforming or secret missions.

Its cheap but its meant to be hard. Increasing HP is a standard for difficulty for years and years, be thankful that DMC3 at least throws in new enemy placements, moves and the DT stuff to make it interesting than just numbers increasing and decreasing.

I admit I haven't actually done DMD, one day I will. I'm not surprised Jester on DMD is hard to wail on. DMC3 introduced Trickster and Royal Guard for defensive play and if you're struggling you can switch to those two. Ideally the style switcher would have been in the game proper so you can mix both defense and offense but it was the first game to utilize them.

Soul eaters are fine, they add tension to combat, forcing you to focus on different things at the same time.
All those combat situations you described aren't passive at all. Dodging and knowing where to stand is also part of combat, and it doesn't feel disruptuve in any way. It really sounds like you're complaining because you just want to hit the attack button at all times. Then you complain about Jester's balls.

>geryon
chicken phase, teleports, roundabout that takes forever where you deal superficial damage on the chariot
>nevan
bat shield, electric floor
>vergil 2/3
invincible shield for 2/3, ultimate dimension slash
>cerberus
in phase 2 dmd its literally impossible to stay glued to him. icicle crash
>jester
shield

all of these moves force the player to do nothing/dodge a bunch/chip instead of allowing for some stylish counters, allowing the player to dictate the pace of the fight instead of the boss

>dictate the pace of the fight instead of the boss
Are you retarded?

You know there's a shooting button, right?

>You can deflect Doppelganger's stuff back at him.
you're still forced to wail away at the switches, then you get to beat the shit out of him, rinse repeat. it's formulaic and boring.
>They test your combat skills
no enemy stands still and no enemy restricts you to just one weapon. the entire game is a much better test of your combat skills
>be thankful that DMC3 at least throws in new enemy placements, moves and the DT stuff
those are good, I agree. but the enemy health pools are still too high, especially when they're considerably harder to stagger in DT
>TR and RG are there if you struggle on DMD jester
nah mate, tr allows for offense with swifter movement + trick up, while RG is the ultimate risk/reward system. My issue with jester's shield is that it forces the player to stay in the air with nevan or wail away with e&i and dodge a bunch until he finishes his attack
its boring and makes it so jester is in constant control of the pace of the fight

What is the strategy for beating Arachne, Souleaters and the Gigapede at higher difficulties?
Arachnes I can usually handle by just playing it safe but the others are so fucking awkward to fight.

>enemy design is hit or miss

well I guess they never miss huh

>arachne
Agni and rudra
>souleaters
I spam killer bees and wish for the best
>Gigapede
Get on his head and wail with cerberus while reflecting his orbs, can also try quicksilver

fuck no it wasn't

>Soul eaters are fine, they add tension to combat, forcing you to focus on different things at the same time
you cant reliably hit them in the same way you can hit every enemy, they add nothing but randomness to a fight
>Dodging and knowing where to stand is also part of combat
if you're ok with souls type dodge-attack-dodge-attack then fine, but i expect more from dmc
>you're complaining because you just want to hit the attack button at all times
i explained that turning the tables on the bosses, such as reflecting phantoms fireballs, sparring with nelo and shooting him out of the air, catching credo's sword or crashing beowulf's pillars on him is a more dynamic and fun way to fight

>Agni and Rudra
Fuck, was hoping it wasn't weapon specific. I really like my Beowulf/Nevan.
>I spam killer bees and wish for the best
That's what I usually do, but at very hard leaving things to chance is less and less reliable.
>Get on his head and wail with cerberus while reflecting his orbs, can also try quicksilver
But then, how to I reliable dodge the orbs? Or is this just a case of "git gud"?
Will try quicksilver for DMD at least.

>mash square
Riveting gameplay

just say you don't know what pace means and call it a day user

>you cant reliably hit them in the same way you can hit every enemy
Yeah, that makes them interesting
>they add nothing but randomness to a fight
They make a sound when they get physical, and another one when they attack... they are very counterable, and as I said, it's tension.
>i explained that turning the tables on the bosses
They are the bosses, you're supposed to dance to their song, you have plenty of common enemies already to move around as you please. This was 2005 we're talking about. Total interaction wasn't even a thing. They did the best they could, and the bosses are pretty responsive in comparison to other games.

You're mashing square while keeping an eye on their openings and attack preparations, just so you don't complain the thing is "too passive"

>>geryon
>chicken phase
>teleports
Those are a second or two at worst, he leaves your range but quickly comes right for you just like the Hell Vanguard. It couldn't be more predictable.
>roundabout that takes forever where you deal superficial damage on the chariot
So you acknowledge you don't have to just stand there and can even get free damage and a ride to stay on top him? You just want even MORE free big damage??

>nevan
>bat shield,
Barely an inconvenience once you get jump cancel timing down.
>electric floor
If you're not using trickster or royal guard to your advantage there, then you spend a second at worst keeping yourself in the air before carrying on.

>vergil 2/3
>invincible shield for 2/3
For his little transformation, it's not the whole fight. Like many of the other bosses he even has a period where he'll passively wait while "staggered" so you can get chump shots in.

>ultimate dimension slash
Not the majority of the fight.

>cerberus
>in phase 2 dmd its literally impossible to stay glued to him.
Now you're blaming the difficulty for your impatience? Even when he goes berserk for a second he's not invincible
>jester
>shield
He still gets hurt

You put moments next to the entire bullshit that is Doppelganger and Arkham and just hope it'd slide?

If you'd started off on how bosses like Lady and Gigapede were just filler I'd have humored it, but you're clearly just chicken scratching for anything to peck at for the less offensive bosses.

Also I always laugh when people try to file the majority of DMC3 bosses as dreary, but shortly try to gloss over the nonevent that is Griffon.

idk user i dont find the idea of having some enemy zipping around and becoming invulnerable unless i stop facing it as an appealing way to enhance the comabt
>hey are the bosses, you're supposed to dance to their song
i get that dmc3 did a good job at its time, but phantom and nelo did it better in 2001

>dmc 1
Kamiyafags aka Mathosis parrots must die

>Those are a second or two at worst
he teleports 4 times in a row before becoming open to attack again
>You just want even MORE free big damage
i just dont think it's very interesting, you just mash on the carriage until you get the obvious tell to get off
>Barely an inconvenience once you get jump cancel timing down.
still annoying and a cheap way to prolong the fight
>If you're not using trickster or royal guard to your advantage there, then you spend a second at worst keeping yourself in the air before carrying on.
combined with the electric beams she shoots afterwards a whole lot of time is spent doing very little
>vergil
vergil is my favourite fight so I agree that they're nitpicks. I especially enjoy the fact that you can get him out of DT faster if you're aggressive and interrupt his attacks, even during infinite helm breaker.
>Now you're blaming the difficulty for your impatience?
his bloated hp and increased damage mostly, you're forced to retreat when he headbutts/bites
>jester still gets hurt
you do minimal damage and you can reliably wail on him while dodging the random balls. best strategy is cheese with nevan in dmd
>Doppelganger and Arkham
those are so shit most people acknowledge it without debate
>Lady and Gigapede
those are also unremarkable

Griffon wasn't stellar but was always vulnerable, something which dmc3 bosses rarely share