Reminder that Homeworld's story wasn't very good and all the "feels" came from Adagio for Strings

Reminder that Homeworld's story wasn't very good and all the "feels" came from Adagio for Strings.

There were no real characters to speak of, let alone any character development.
The story did not take any interesting deviations or twists beyond the first mission, it's a straight A-to-B affair in every sense of the term. The game doesn't even present your struggle very emotively, you're given no reason to feel anything when a ship is destroyed. The entire affair is extremely shallow.

You have 39 seconds to prove me wrong

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That's your opinion. I respect it, but it's subjective and everyone has their own opinions. You may not like it along with similar people, but there will be those who will like it.

Ok.

but will they be able to defend why they like it?

I agree. Many games, movies, and books have this problem. Killer7 and Pulp Fiction come to mind. They have one real character in them. Blood Meridian, too.

>There were no real characters to speak of
fuck off with your obsession about self-insertion in vodeogames

except you had sjet and the themes of the story were heavy and very well complemented by adagio for strings, the concept of an isolated civilizations maiden voyage into space also becoming a dire fight for their survival was enough to carry the game and amplify the stakes, providing context and atmosphere for the gameplay

go read a fucking book faggot

cool

Books and the richness they contain are the exact reason why someone would find this story comparatively lacking. The concept as you describe it had potential, but it could have been developed so much better.

literally who cares though it's a videogame that you play for the gameplay, the story is only there to support it, otherwise it just gets in the way

maybe they could've added some lore? i don't even remember anyone consistently claiming homeworld's story was amazingly well written or anything so it just seems like some faggots turn to be contrarian about a classic to me

>There were no real characters to speak of, let alone any character development.

You are a 70IQ moron, go watch capeshit it's all you can digest, homeworld wasn't the story of a character it was the story of an entire civilization and their struggles.

Thanks for these incoherent thoughts. They are nonsensical and random

Thinking and analyzing isn't your forte, I am sure you have other strenghts.

Name another good story without developed characters

Why so defensive?

>when you find out you were so boss they forced you back to a type 1 civilization

Homeworld is often cited as having one of the best RTS stories ever, but I suppose that's a low bar to begin with.

it's more of a biblical exodus than a character study user

What, the Book of Exodus doesn't have characters?

There will always be an argument for, so no worries. They will find arguments.

homeworld has characters, and like the book of exodus they are painted in broad strokes.

i mean, in a sense it has one of the best "video game" stories, take that as you will

Taiidan did nothing wrong

Who plays multiplayer? Can we talk about that.

Whats the homeworld meta even like

Remastered kinda messed it up. There is a players patch going around which if you do not use, result in HW1 singular fighters able to kite HW2 fighter squadrons.

ITT: OP downloaded the game from steam and did not actually buy a physical copy with the massive lore guide

He did not read it all as the game installed and did not reference it whenever he created a new unit or he wanted to know stuff that was just slightly mentioned in the game

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Cataclysm was the best Homeworld.

Correct.

>HW1: The Mothership is under fire
>HWC: COMMAND SHIP IS UNDER FIRE OH SHIT OH GOD OH FUCK

What makes a good story is certainly not your shitty arbitrary rules you made up to pat yourself on the back

Did it not subvert your expectations?
I am so sorry.

One thing I miss in Remastered is the weird modulation effect on the voices. Karan and Fleet Command sound too normal now.

Cataclysm fucked up the mood and style with it's silliness.

Putting it all in the paper guide instead of the game is really stupid btw.

>There were no real characters to speak of, let alone any character development.
stories do not need persons as characters.
homeworld had your ship and the survivors on it as a character, and they developed.
>The game doesn't even present your struggle very emotively, you're given no reason to feel anything when a ship is destroyed
thats just you saying that you didnt feel anything, but you lack any argument why nobody else would feel something.
>The entire affair is extremely shallow.
thats your verdict after bringing up only subjective points, you have no argument that would need to be disproven.
>That's your opinion
in a nutshell.
we dont need to.

but all in all, you completely ignore the year it came out and the proficiency of stories back then in games that are not story games.
you say it is shallow, but the truth is, it is just old.

He's right to an extent. Even the units have no personality. There's no protagonists to really convey the struggle of their species and empathize with. You never even see a single actual organic being except for the split second you see what's her name in the Mothership. The whole story could have been about robots and it would have made no real difference.

The game is the story, thus ludowhatsyoucallit narrative.

Its sort of how x-com is actually kinda boring as fuck as well, but you make the stories on the field of "x guy that made that shot" or "y that got shot". Unless you are a savescumming whore I guess in which case you missed all that.

This thread smells like intentional subversion of existing appreciate for the original game and its storytelling method to create an artificial, manufactured "support" for the butchering of the series in the upcoming game and no doubt its forced inclusion of diversity quotas and oh so random characters.

I'll not fall for it.