When does it actually become fun? i find myself pausing the game all the time just so i can browse Yea Forums...

when does it actually become fun? i find myself pausing the game all the time just so i can browse Yea Forums, even spending literal hours between missions leaving the game on because it's fucking boring and i can't be bothered to play it for more than 20 minutes at a time

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>he plays video games for fun

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>Babby's first action game
If you're not seeing the potential in new moves with each purchase, or your mouth not watering with the imagined possibilities near the end of the game, the game isn't for you.

>>Babby's first action game

goofy motherfucker i've been playing devil may cry since the first ps2 game

also playing as V is literally just "spam triangle and square until your fingers hurt for free SS rank"

>goofy motherfucker i've been playing devil may cry since the first ps2 game
So you know the shit goes. You don't have shit to experiment with in the beginning, then you do by the end.
>also playing as V is literally just "spam triangle and square until your fingers hurt for free SS rank"
V is awful and the only people who like him are actual faggots.

>V is awful and the only people who like him are actual faggots.

i think he might actually be edgier than donte the demon killer and that's without a single curse word, amazing

What mission are you on?

Capcom unwisely thought that what casuals wanted was the high level skill exhibition video experience, and so they gave it to them by making the gameplay slower, packing it with a zillion superfluous moves, and ensuring the enemy roster comprises a bunch of training dummies who remember to go into an attack animation every once in a while.

What casuals and hardcore alike wanted though was an actual Devil May Cry game.

I enjoyed the game but it's basically an unnecessary, brain dead victory lap of DMC3/4 with expensive western style visuals and some novel frills.

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>another "DMC 5 sucks" thread
a smash thread died for this

14, had the game paused for an hour now and trying to gather the motivation to continue

every time i have to play as V i just want to do something else entirely

who cares

Am I the only one that likes V's battle theme?

V is shit but that's the last mission with him. You dont have far to go and theres good bosses plus you will unlock more moves. SoS, DMD and Hell&Hell all have their pros and cons, id stick with it till you at least finish SoS.

4 is my favourite DMC, will I like this shit? Playing on pc.

It depends what level of player you are as I've seen a lot of high level players say they prefer 4 due to the changes in gravity and basically the removal of inertia/reversals. If you just play through most of the difficulties in 4 and have a good time playing as Nero/Dante but didn't spend 500hrs on the game you will probably prefer 5.

>when does it become fun?
>being intentionally delusional for a joke

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DMC3 feels really snappy and has great pacing and flow, the attacks have good momentum and velocity, but DMC5 the whole game feels like I'm swimming in 20fps. Like those dreams where you're trying to fight or run but its like moving through water.

>being this assblasted

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5 doesn't have backtracking like 4 did. There are also certain areas where you might see other players close or in the same area as you.

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5 took a lot of the best parts of 4's combat and and made it feel a little more interesting. However, the levels are very A to B. No searching big castles or anything.

Has anyone else had stability issues with the game on PC? I am running a two monitor setup and if I click on the second monitor outside the game or even alt-tab out the game simply freezes and dies. Have also noticed that anytime my controller disconnects temporarily the framerate goes from 60 to about 6 for a few seconds.

Missions 1-3 are good.
Missions 4-10 are boring shit.
Mission 11 is good.
Missions 12-15 are boring shit again.
Missions 16-20 are good.

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Remap Griffin to a shoulder button so it's easier to charge up attacks while you're doing combos. Do the same with Nero's gun if you haven't already.

Level design peaks with early missions just like 4 what the fuck. Early missions lean into the london theme, theres a variety of different architecture and locations, even moving from night to day in the same mission. Then it all goes grey/demonic.

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>watching sports

Maybe you better stick with Yea Forums instead of videogames.
Nothing wrong with it, most of people here are just like you

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>no unlockable costumes; no incentive to replay / play harder difficulties
Thanks Itsuno.

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As the air to a bird, or the sea to a fish, so is comptempt to the comptemptible.

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>posting that image when OP hasn't beaten the game yet

Leave it to the fans.

idk what it is about this game but it's just not satisfying to play or hit things

It’s you.

Imagine buying a product and thinking it will be fun when the hype has already died lmao.
You have to consume the product when it's released and post in all the hype threads to have fun bro come on.

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In the era where skins are thrown around like confetti why the fuck does DMC5 not have a few extra costumes?
Imagine a "live action" shitty looking costume with cardboard and tinfoil devil breakers etc, just scan that shit in.

This but 4 and some of the weapons in 3
All the weapons in 5 have a nice impact when you hit with them, and parrying is very satisfying

if you're a diehard combofag, no.

>superfluous moves
oh please

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youtube.com/watch?v=udUjUYWmWqY

dmc5 feels the flimsiest in almost all cases

Is this the new buzzword being liberally thrown around?

pray tell what moves you would consider useless

Engage with the style system and it’s actually really fun. If you’re just trying to kill enemies it’s real boring since you can just spam the same safe combos. Go for S ranks, that’s where the enjoyment comes from.

Except for V. V is inexcusable shit and spits in the face of character action games.

Great game tho.

I'd say Mission 1 is a meh tutorial that didn't need to be there and shouldn't have more than two cutscenes. 4 was good, level design wise. And mission 10 is just average. I like the blood "puzzle" in 12. 13 is good with co-op.

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God Tier

Mission 2
Mission 11
Mission 19
Mission 20

High Tier

Mission 3
Mission 4
Mission 9
Mission 12
Mission 13
Mission 16
Mission 17

Mid Tier

Prologue
Mission 1
Mission 7
Mission 8
Mission 10
Mission 14
Mission 15
Mission 18

Shit Tier

Mission 5
Mission 6

Other than the buster arm becoming *less* useful once the game is complete, and I heard the dlc cavaliere is objectively better than the base version (I didn't bought the deluxe). I can't think of any others off the top of my head. I was just criticising the overuse of the word "superfluous".

You know what's boring? God of War 2018.

Same here.
Played 2/3rds through the game then dropped it out of boredom.

>buster arm becoming *less* useful once the game is complete
devil buster does damage to the tune of 300 damage or so
buster arm does 1000
buster breakage does 10000
it's far from useless
>dlc cavaliere is objectively better than the base version
the DLC one has a stinger like move that can be used both ground and air, but has very little to no hyperarmor, while base version you can tank almost anything but the heaviest attacks

DLC one is technically better but it has a downside even if it's not a big one

No combat is downgraded

Didn't know the damage values of buster sorry barely used it. I meant since you can buster without it once the game is complete it's innevitably going to be less of a priority in your loadout, even if only a little. I guess theres no useless moves but I wasn't the guy saying there was.

2 is the flimsiest
1 is the heaviest
3 is the chunkiest
4 is the lightest
5 is a heavier 4

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>5 took a lot of the best parts of 4's combat
I wish.

How can you be this ADHD? Just finish the game you bug brain

> i find myself pausing the game all the time just so i can browse Yea Forums
That's called ADHD.

pretty gud list but
>7 and 15 only mid tier
7 is as good of a co-op mission as 13, but is also good if you're solo, and mission 15 is one of the best designed in the game, both should be high-tier

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True

as long as you're okay with no gaurdflying and more moves that deal damage in exchange for that. combat is a straight upgrade.
level design isn't interconnected, and there are like zero gimmick levels or puzzles, so it might not be great at that department.
my recondition is to play with mods, like the red coat for Dante and the the Cheat Engine to make 4 competently irrelevant.

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Good?

4's combat literally has one thing left to it, and it isn't that stylish anyways.

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>That's called ADHD.
you don't have ADHD because you think a game is bad and it can't hold your attention.

Achieve Aptitude

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...

am i the only one who thinks the backgrounds make it feel cluttered and distract from the action a bit?

No. The the enemies in this game blend in with the backgrounds too much imo

no, the game's art style can be very nice aesthetically but functionally it's a fucking mess

The background never distracts me when I'm playing. But you have a point if you're saying that 5's bloody palace looks bad, especially the DMD floors.

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DMC4 is still better than 5 with cheat engine. DMC 5's gravity is so bad

That one in particular is really bad, the main game is alright imo

>DMC4 is still better than 5 with cheat engine
It isn't. You have SDT canceling that is better than gaurdflying in my opinion, and you can get reversals back. So there isn't anything that I can think of, makes 4 any better.
>DMC 5's gravity is so bad
It's only slightly floatier, not a big deal. Bayonetta is still way floatier and that game's combat is still considered great.

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>nero BP taunt is the only one without any gameplay effects
damn it

>also playing as V is literally just "spam triangle and square until your fingers hurt for free SS rank"
you can get sss just using e&i btw

Crimson Cloud is the best 5 battle theme.

You get to wear the hoodie and have a creepy aura around Nero, I think it also increases DT a bit. and what does Dante's taunt do other than give him Vergil's hair? V is the only one with a gameplay effect, I think.

>I think it also increases DT a bit
that's all taunts, not specific to the BP one
>what does Dante's taunt do other than give him Vergil's hair
as long as you have vergil hair, damage modifier based on your DT gauge
empty = -20% damage
5 bars = normal dmg
10 bars = +20% damage

Boring gameplay comes from a boring person. The game gives you more options for creativity than the previous entries yet you can think of anything fun to create. You get out what you put in, in other words, it's YOU who is boring.

>that's all taunts, not specific to the BP one
No, BP taunt for Nero increases his DT slowly more than a normal taunt does, it might also auto charge his gun while it's colored up.
Didn't know that about Dante's taunt, Pretty neat.

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Alternate costumes suck, they simply ruin character design. Alt colors are the real thing.

It's fun any time you're not playing as V

look mummy I remembered 257 moves that look different but do the same inevitably decimating damage to enemies which don't fight back

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>BP taunt for Nero increases his DT slowly more than a normal taunt does
guess we both learned something
honestly, air taunts being so good it's almost an issue, they should make ground taunts freeze the style meter like in other games, most of the time the amount of style you get out of them is pitful

>enemies die when they are killed
wow

>am i the only one who thinks the backgrounds make it feel cluttered and distract from the action a bit?

This is the price of having realism over stylized.

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When you get to play as Dante it's fun for 3 levels, then you don't get to play as Dante and it sucks, then you get to play for Dante a little bit and it's pretty fun but the last mission isn't Dante and that's pretty lame.

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>>enemies die when they are killed

It would be nice if Dante died on difficulty settings which are supposed to be difficult as well

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>not wanting casual costumes
>not wanting fancy suit costumes
>not wanting costless costumes

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post DMD S ranks
if your next post is not a pic of your S ranks you ain't getting any more (You)

Do you work for Capcom or something? I'd rather give my money for the cast in something like business suits or other new stuff, than same old clothes in different color. Alt colors are excusable if they didn't have the budget for anything better, but alt costumes are always better.

Well you could "die" if you really wanted to. And I guess it's you again.
>liking DmC even though DT is fucked beyond hell on DMD and you barely use it
>liking 4 over 5 even though you deal piss for damage as Dante
What's the problem here? Are you bothered by having many options? You can just stick to Royalguard and reach SSS, you know? That game isn't all combos.

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They are optional who gives a fuck if they ruin the design?

Shit bait. 99% of DMC5 is combat gameplay. If you're pausing it during gameplay, you're shit at it unironically.

Post your DMD rankings, or HaH

I'll assume you can post your ranking screen, yeah? I bet you S ranked Hell and Hell, right Mr. Pro Gamer?

>when does it actually become fun?
once you're ADHD is cured, anyway thanks for funding SE

>the only mode that presents any difficulty is a meme mode where you die in one hit and the enemies have SoS health
lmao

DMC5 is becoming the litmus test for people who say they like mechanically deep action games...

...but don't actually like mechanically deep action all that much.

Turns out, for many people that say this, what they really want is adventure games with above average combat, good for one playthrough before the next hyped game comes out.

Post your DMD ranks.

Nah mate alt costumes are always nice. Capcom could add anything they wanted to DMC5's SE expansion but the only thing I would want in it personally would be Dante's costume from DMC2.

Post your favorite boss
(wubs intensify)

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DMD is hard, it's just not very hard. And you'd be a lying faggot if you say you didn't die in DMD. H&H might be a meme, but it isn't unfair, SoS enemies don't even have that much health.

Hows that far smellin? Yeah because that's what people who like DMC5 play it for... the adventure of going through empty levels from combat scenario to combat scenario. The most common criticism of the game is how shit the level design is. The game is basically combat and NOTHING else. Adventure games are about exploration, navigating the environment, solving puzzles, finding solutions to obstacles that don't require direct combat. I'm starting to think the litmus test for poser action players is shitting on DMC5, let me guess you love NG and DMC is just punching bags and nothing more.

This, what's the point of Bloody Palace when the main game is already very much like it.

This is your brain on capcom

Bloody palace let's you play as one character throughout with no interruptions. The campaign has some bosses that aren't available in BP, forces you to play as three characters, has secret missions, let's you use the DLC weapons, and level design.

I said very much, not literally like it.

What's comptempt

You're still wrong since it's not very much like it. The level design is just very hollow, but it's there.

Buster arm is the highest damage that Nero has at his disposal, it's literally unga Nero

When does shitposting stop being a thing that people enjoy?

How do i achieve power

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not the game's fault you have ADHD mate

A very hollow level design is not much different from having none. It's been years since I've played earlier games, and yet i can still remember most of it. DMC5 is already mostly a blur, level design just didn't leave a lasting impression like its predecessors, and to me it feels like a slightly more elaborate Bloody Palace.

They messed with hitstop and gravity in 5. Doesn't help that hit effects aren't as satisfying. They really didn't have to touch these things but they did it anyway.

slick your hair back, get a trench coat and a katana and father illegitimate children

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Checked

I'm beginning to think DMC's combat at this point would become a frustrating mess with anything beyond very simple level design. That doesn't mean they cant look nice and should frame the combat clearly instead of blending with enemies colour pallete (as often happens in DMC5). DMC1 had a limited moveset so claustrophobic level design with hazards worked, cant say the same for 5.

I disagree. Many mission in 5 I remember clearly, name me any number right now and I could tell you how it went. they just didn't have much though. I would've liked more gimmicks and puzzles. But that doesn't mean not having them makes it like a glorified bloody palace.

It doesn't matter how deep the mechanics are if all you get from mastering them is an e-peen rank

DMC has gotten too far from the mandate set out by the first game. The game didn't operate at the behest of style, it operated at the behest of the player's ability to dispatch enemies skillfully and efficiently. DMC5 wants you to engage in the longest, flashiest combo possible and gives you punching bag enemies with which to do it. The satisfaction of overcoming aggressive, powerful enemies- which even 3 and 4 had- is gone in 5. It goes out of its way to keep the player alive at all times, in addition to ensuring that everyone gets a taste of SSS at least once, no matter their skill.

It's purely a style exhibition/rank chasing game, and not a very challenging one at that.

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I would have liked 5 to go further with launching enemies into walls, theres a few times with Nero in early missions it can be fun to bounce enemies into walls.

You aren't. The enemies blend with the background too often because they're all muddy and gray. Kinda strange that this has happened since I clearly remember devs talking about importance of visibility in these games.

what kind of autist forces themselves to play video games they don't like
video games are entertainment you fucking moron who are you trying to impress

>boring shit
>mission 15 being peak level design with multiple routes, environmental hazards, secret that require specific breakers
Are you retarded?

>DMC5 wants you to engage in the longest, flashiest combo possible and gives you punching bag enemies with which to do it.
What a fucking meme. Why do combo autist say everything dies too fast even in DMD? Why does 5 have many enemies that teleports away and other who have a shit ton of hyper armor?
And the same could be said about 1 since the game could be made easy with items. All DMC games were about ranking them, you're just beyond retarded to see it.

>le bloody palace campaign meme
Degenerate

>It doesn't matter how deep the mechanics are if all you get from mastering them is an e-peen rank

You mean like all video games? Except for the 0.00001% that manage to make living off it?

Why the fuck are you even playing video games? Why are you wasting time looking at pixels on a screen when you could be out there making the world a better place? Playing DMC, playing video games, shitposting on Yea Forums; all unproductive things.

Why aren't you being productive?

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>overcoming aggressive, powerful enemies- which even 3 and 4 had- is gone in 5
>what are Antenoras, Juddeca, flying goats, Riots, Furies, Behemoths
Mcfucking kill yerself

>DMC5 wants you to engage in the longest, flashiest combo possible

I completely disagree with this because it's more about freedom and letting you master the nuances of the combat system. You can still do it efficiently if you want so I see no reason for anyone to complain.

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>pic
I would engage in the longest, flashiest combo possible with Lady in a bed

>all you get from mastering them is an e-peen rank
thats literally every single player game ever though, maybe street fighter is what youre looking for
>punching bag enemies
they only become punching bags when youre decent enough to keep them stunlocked with constant attacks, the only game in the series that had actual punching bag enemies was 3
>The satisfaction of overcoming aggressive, powerful enemies- which even 3 and 4 had- is gone in 5
nigga come the fuck on, 3s enemy roster was absolute dog shit with only 1 (ONE) aggro enemy which was the lust and even they had their bullshit uppercut attack that was literally impossible to react to, 4s enemy lineup was better and yet it still had cancerous bullshit like chimeras, fausts and that electric teleporting abomination, 5 has the best and most consistent enemy lineup since 1 with only 1 real bullshit enemy which is the judecca

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>judecca
Becomes literal punching bag since you can stun him very easily

Culture is changing. It used to be people forcing themselves to read certain books for peer acceptance, and then it became movies, now it's video games. OP just doesn't want to feel left out.

i dont know dude, i keep knocking him down and he just LOL teleports out while still laying on the ground like it aint no thing

Cavaliere closely tied with Urizen M17.

Split yourself

Don't apply hard knockdown. Use moves that do crumple state.
Balrog punching is good for stun, especially Bantharm Revenge. Cerberus DT percussion can stun him in 1 hit.
With Nero use color up when he attacks or destroy his "armor" with 3 hits and buster

>you can't say you don't like the game you haven't played retard
>why did you play a game you didn't like idiot

There's just no winning here is there. I played DmC for over 100 of hours and I can say without any doubt that it's a trash game. I played 2 a lot as well, still it's a rather bad game too.

You can play a game you don't particularly enjoy, but still want to form an opinion on or analyze it.

>Urizen 3
I wish he and most of the enemies had proper anti air moves or more fights include enemies like Hellbats, green empusa or Bathomets

I agree it's fine to push through on a game at least for a first playthrough in order to give it a chance and see if you end up liking it but gotta be honest dude, I can't imagine playing a game I think is trash for over 100hrs

>I don't like this game let me play it for 100 more hours to make sure
you're just retarded, dude

bait. you would know the game shows its true colors on DMD, and the early game is radically different from when you get all your abilities.
now fuck off.

>he played through DMC2 and he wasn't bored right from the start
Then what's stopping you from doing the same with DMC5? And what difficulty are you playing on now? The game is only a drag on the V segments and the loading screens, but it's nothing that forces you to stop playinng. Just stop bitching and finish the thing.

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>square and triangle
the most fun i had with V was remapping controls for a new character, since they clearly chose the dumbest option possible

You aren't allowed to post ITT, journo.

This game ain't for you, Zoom Zoom

I'm pretty sure you can say you don't like a game you didn't play, it's when people want to justify their choice by analyzing gameplay or whatever is when others get enraged.
I never liked DmC, never bothered with it, as trailers have already killed any interest I might have had, and I ain't gonna spend my money on things I don't want.

I agree Dante is clearly stronger than Urizen in that fight, though on Hell and Hell and even DMD if you try to no-damage SSS him, he's so fun.

Not that user, but I felt like DMD was pretty disappointing here. Did any enemies even get new moves on DMD? I think the only thing Vergil got was that extension on Rapid Slash, and I'm pretty sure he got that before DMD even hit.

Understandable, but there's always something to be learned from bad games/experiences.
Yeah I enjoy analyzing things, but I understand is not something many people will do.
I'm not the OP, which should be obvious and I haven't played 5 yet either.

>no incentive to replay / play harder difficulties
the gameplay is the incentive you 360 bab

Well Yea Forums? What form of power is this?

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Oh don't worry I haven't paid for it and have plenty of free time.

Can Nero kill plants again? He seems to have all the powers he had in 4, so logically he could do that too, right?
And I wonder how could he sense if demons are nearby now that he's bringer doesn't glow like it used to.

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DMD is the same as SoS only with enemy DT state
Enemy placement, bosses are all the same as SoS

Only if he slices them up. Or shoots.
Better question is, were those strange trees in DMC4 an early attempt of Qliphoth to get into human world? In religion, holy Sephiroth and evil Qliphoth are polar opposites.

Mission 1

Wrong, you die in two hits on DMD. In SOS you can take upwards of 4-5.

It's a movie game. Stop playing it.

DMC borrows from real world myths and religions only on a superficial level, don't think too much about it. The only possible relation I see is that they probably got the idea for the Qliphot from 4.

>you die in two hits on DMD.
Cool story. Only if you are fighting dt state enemies or get hit by Proto Angelo charge move.

pedo

True, but thankfully i don't have this problem this often compared to DmC where on some levels i had to pause the game to give my eyes a break. It's all about lack of composition in tones and weak lighting, the design is pretty good overall.

>it's innevitably going to be less of a priority in your loadout
not really. breaker buster's main purpose is to nuke a tanky enemy you don't want to deal with.

>knocking him down
and here's your mistake. knockdowns insta trigger their teleport.
instead you want to juggle them since that way they can only teleport out after a bunch of attacks.

>he doesn't know.
user, I implore you to load up M20 on DMD. When vergil staggers, use ragtime, then charge two overture bombs and then charge the buster. Watch him lose nearly all of his health. The buster breaker > Nero's actual devil bringer, unironically.

V doesn't have turbo or vergil

SDT added nothing to the game that's interesting

>he doesn't Quadruple S and end his combos against bosses with finishing moves
sad, really.

I'm waiting for vergil

>Vortex is back better than ever and is part if Dante's moveset forever
>Inferno is the best move to stun a huge amount of enemies
>damaging moves that 1fags keep complaining that Itsuno's DMC is missing
>not knowing how to chain combos with QuadS
You're just uncreative

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If you don't like it that much it sure as hell won't get better for you.

This isn't FFXIII, it doesn't get better after you get passed that one area. If you don't like it now you won't like it further down.

Fucking based.

>DMC has gotten too far from the mandate set out by the first game. The game didn't operate at the behest of style, it operated at the behest of the player's ability to dispatch enemies skillfully and efficiently.

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Thank fuck somebody said it.

>It's purely a style exhibition/rank chasing game, and not a very challenging one at that.
Yeah, we all know that, but your not supposed to say it outloud.

>replying to yourself

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No way. I really dislike that any time was put into SDT, and that it's almost entirely required for platinuming.

>I really dislike that any time was put into SDT
What's wrong with it? It's pretty useful and is a good SSS reward. And a simple DT transformation shouldn't be a problems
>and that it's almost entirely required for platinuming.
You don't need to use it last time I checked.

if you're a combo nigger who used inertia and guard flying in dmc4. you will be slightly dissapointed since those are gone. reversals too.
however nero and dante are significantly upgraded and are a lot more fun than dmc4. bonus that there is actually 20 levels for you to do, not 10 of them twice

My reasoning is more esoteric than most. I'm glad that many people are happy with DMC5, but it wasn't what I wanted. Beowulf/Gilgamesh being separated into Balrog with no options to put them together for true combos is greatly upsetting. Cavaliere R having a stinger and being excluded from Bloody Palace stings too much to ignore. DSD is aesthetically garbage compared to Rebellion, Rebellion/Sparda/DSD still has Dance Macabre when I'd rather they made the entirety of it a true combo, all the way since DMC3. King Cerberus feels like a slap machine than actually hitting someone with a clawed nunchuk (besides the polearm form. That shit feels good). King Cerberus, like Rebellion, has a "Dance Macabre" with lock-on, style, forward, but it's worse because it requires no input afterward. You can check your fucking phone while that shit's going. It's ridiculous.

SDT comes in because I really would have rather they made changes to all of the above instead of spend one iota of a second creating it.

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No

>it's another episode of "the dmc fanbase takes low quality bait"
can you not guys

SDT has nothing to do with what ever the shit you just wrote, user. Just like how V had nothing to do with how good/bad Dante and Nero played. We all have problems with the game, but SDT merely existing did not result to all these problems.

I platted DMC5 without using SDT beyond Son of Sparda, sperg.

Where is your logic fucking up, man? I didn't say SDT was a cause. I said I'd rather it not exist at all in favor of improving other aspects, just like how I'd rather the motorcycle segment in Bayonetta didn't exist in favor of more time spent on combat.

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>More fun

>I said I'd rather it not exist at all in favor of improving other aspects
But they didn't have a hard time with SDT, so it not existing won't make them put more work and time for everything else. Instead it'll go to V who was the hardest to make.
Why are you blaming SDT for all of this anyways? Seems autistic if you asked me.
And Bayonetta having those gimmicks is all Kamiya's ideas being implemented, if they didn't exist, it won't mean more work will be put into the combat because the combat is exactly how they wanted it to be.

i pretty much forgot about it once it was introduced and i managed just fine

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Perhaps I was too hasty. I'm just so disappointed with 5 as a whole. I don't use SDT, so my mind defaults to get rid of it.

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It's okay. I also have problems with the game, but removing things won't be the answer.