tl;dw: - All original backgrounds and FMVs only have smoothing filter, no additional work done. - 3D elements mapping (world map etc) gets no treatment, only some texture filtering. - The gap in models and backgrounds is more obvious compared to FFVII remaster - All console versions are running a de compiled version of the original PC version. - No analog controls. Only 8 directional control. PS1 original had full 360* control. - No rumble present either. - Performance: Original PS1: 30 FPS in world, 15 FPS in battles w/ 60 FPS menus (for limit breaks) - Remaster: World = 30 FPS, battles = 16 FPS but menus also update at 16 FPS now which makes it difficult to do limit breaks and causes input delays. - Overall performance is *worse* than PS1 because of the above
Square Enix want to separate you from your money with the least effort possible. and their fans let them take that money, they hand it over with no fucks given, in an ideal world fans would have demanded higher resolution backdrops, widescreen support and for all character art and battle scenes to be seamless with the pre rendered world, in a similar fashion to REmake.