TF2

Pick a class and expand their functionality.
>Engineer
>Dispensers now give overheal

Attached: 1452637538836.png (925x665, 860K)

Other urls found in this thread:

wiki.teamfortress.com/wiki/Backpack_(weapon)
youtube.com/watch?v=geNMz0J9TEQ
youtube.com/watch?v=lD8g8ThfsXo
youtube.com/watch?v=B36BXid7iQ0
strawpoll.com/9bpgk8ph
wiki.teamfortress.com/w/images/b/b3/Plng_give_contract_rare_scout_05.mp3
youtube.com/watch?v=X87Y3QRN2Ts
steamcommunity.com/id/ThatDanishNeko
twitter.com/8bitshark_/status/1064295163663544320
wiki.teamfortress.com/w/images/8/86/Cm_demo_pregamefirst_rare_01.mp3
twitter.com/AnonBabble

>All class
>Players now drop a small healthkit on kill

Attached: 000.png (200x262, 56K)

>pyro
>has the innate ability to bunnyhop

I love and hate that idea. It'd be horrible in pubs, so many games would stalemate because people would stack engineers rather than playing medic and building ubers to push with.

Attached: pyro laugh.png (256x256, 12K)

>Pyros can now set certain environments on fire temporarily.
Basically the idea of the gas passer, but only for like wooden or grassy environments. Would give you a reason to play Pyro on certain maps.

>Pyro
>fempyro is made canon

>heavy
>left clicking while not revved up preforms a quick melee attack

Wouldn't be possible, but if Tf3 became a thing, I like the idea of Engi being able to destroy certain parts of the environment to open up flank routes and such.

>Spy
>Sappers can now be stuck to medics and drain their ubercharge at a slightly slower rate than sentry damage

Attached: cat12.jpg (750x721, 73K)

4th weapons slots for Pyro's jetpack and Heavy's lunchbox items

Give Spy more options for his Sapper slot, such as a personal wallhack device he can pull out to see enemy outlines, or a grappling hook for flashier generalist play