Pick a class and expand their functionality.
>Engineer
>Dispensers now give overheal
TF2
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>All class
>Players now drop a small healthkit on kill
>pyro
>has the innate ability to bunnyhop
I love and hate that idea. It'd be horrible in pubs, so many games would stalemate because people would stack engineers rather than playing medic and building ubers to push with.
>Pyros can now set certain environments on fire temporarily.
Basically the idea of the gas passer, but only for like wooden or grassy environments. Would give you a reason to play Pyro on certain maps.
>Pyro
>fempyro is made canon
>heavy
>left clicking while not revved up preforms a quick melee attack
Wouldn't be possible, but if Tf3 became a thing, I like the idea of Engi being able to destroy certain parts of the environment to open up flank routes and such.
>Spy
>Sappers can now be stuck to medics and drain their ubercharge at a slightly slower rate than sentry damage
4th weapons slots for Pyro's jetpack and Heavy's lunchbox items
Give Spy more options for his Sapper slot, such as a personal wallhack device he can pull out to see enemy outlines, or a grappling hook for flashier generalist play