Play games all my life

>Play games all my life
>Fall in love with everything related to video games
>Decide to become a game dev
>Years of learning coding on my own and years of college just to get closer to that dream

>Whoops turns out you don't have any say in game development unless you did a management, writing, or art degree

it's not fair

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just make your own indie game.

if it's your dream to be a dev why did you sign up as a code monkey under someone else's project? just make your own game

retard

>Just make your own game bro just be good at every aspect of game development and do it without getting paid cause you have no income bro it’s easy just look at Undertale xD

If you want to be the one calling the shots you have to be the one holding the bag of money.
This is true in every business.

unironically this
>he hasn't been doing gamedev since elementary
What the fuck have you been doing all this time?

>decide to become a game dev
Oh no no no no no hahahahahaha
Don't tell me you fell for the Full Sail meme

Programmers are just slaves, if you want a say in a videogame, then learn writing, music or other skills.

I feel you. Good code monkeys are way more expendable and easy to find than good artists, musicians, or writers.

And if you're working for a big company and not just doing indie shit, you need that business management degree or you ain't going anywhere

The hardest part is the coding. Just do some easy stuff like freebird, or whatever the name was.

I'll help you OP

No, the easiest part is the coding. The others require years of dedicated practice to learn while the coding part just requires a slightly higher than room temperature IQ and the ability to use google.

so now you understand the importance of management and art design, and why code monkeys like you need to know their place

just make an indie game why are you so hungry to work at a studio and get crunch?

depends entirely on what sort of game you're making
If it's a mechanics-focused game the hard part IS the coding

sex

>when you finally learn that the "ideas guy" meme wasn't a lie and all of technology development is literally just retarded "ideas guys" throwing demands at the people who actually know how to or will have to figure out how to make it happen with their technical skills and knowledge

Sorry you got memed on user

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Nope, you're 100% wrong in every single situation. Even if its mechanics focused, that usually means most of your effort will go into thinking up the mechanics of the game. Which is entirely detached from the process of coding them.

not if they're physics-heavy games

The development of physics-heavy games have been a joke for years user. People just use commonly available physics engines for most physics based games. It takes no effort whatsoever and almost every engine will have you make one during their tutorials.

Get some sort of formalised Agile certification, level 2 Scrum and Kanban preferably. Try to move from whatever code monkey position you're in to a junior producer role. You won't be calling the shots, but you'll have a hand in the delivery. Then look to move into product management. Now you can make some decisions. Not important ones, that comes later.

>had Literature & History degree from shit Uni, became Community Manager and learned how to manage dev teams and projects, became Head of Community, now Product Director for smallish studio.

If you want to make decisions then stop writing code, it's as simple as that. At 23 I was earning more and deciding more than the devs my age who had a better degree from better unis.

Yeah, why do you think they bitch and whine about crunch all the time op? They're basically slaves. Of course their superiors dont mind working 80 hour weeks, because they're doing their dream job. But the coders are their slaves.

Should have gotten that art degree op

Programmers get paid good. I studied Business in college and only job I could get was in HR and I make shit money.

I dont even care about pay. I just want to have a job that I love creating things that I care about

It's me here Do you specialise in any area of HR, or just a general dogs body bitch?

The 'talent acquisition' side of things in games pays a fucking fortune. Big money, big expenses, lots of events. You can't be an autist to do it, though - lots of face time with people, lots of mixers.

I don't work in games. I work in Medical Recruitment (doctors, nurses).

Oh I know, I was just wondering whether you specialised in a specific area (recruitment, conflict resolution, learning and development etc). Consider a move to games recruitment, everybody I know who is in an in-studio recruiter loves their job.

>Work with third parties like OPM, Aardvark Swift etc to hire less important people. Go to events and get important people drink, high, and laid to get the big hires

To be fair, those are key things for game development. Writing is maybe the weakest one, but art is 100% super important and consumes a lot of the time and work. Management explains itself.

You can be a great programmer, but with absolutely zero direction, your shit will go nowhere. Fact is, the industry needs the Hideo Kojimas and Tetsuya Nomuras to be there for projects. Love it or hate it, you need someone to give direction. This is funny because often times they are gonna be called "ideas guys" but you fucking need someone like that to organize everything to begin with, and to keep doing that until the project is over. Doesn't matter how much you meme about it on Yea Forums, you need these people to be in projects.

Whats the best degree to do if you are brainlet but want good job? I work hard but I'm not smart enough for stuff like programming or engineering.

I wish I studied programming at uni, instead I chose to learn languages and literature, all my friends are dumb af, can’t even say a sentence without UMMMMM AHMMMM AAA, yet they are paid more than me and everything they do is just coding same lines over and over again this world is so unfair

Never get a job doing what you love, you'll end up burned out by the end of the day and never want to do it in your free time. Get a job doing something enjoyable and use your free time for your passions.

It's not unfair, you just have to offer something different. Realistically at the moment all you can do is communicate the work that others like them are actually doing. You need to manoeuvre so you're managing the people or the projects. See

I just want to make a few indie games and hope something sticks with people. Eventually i'd get a team of people then establish an official company.

Sadly I have absolutely no coding or art skills but ok at making music.
I'm learning but I have at least 3 years before I'm making simple programs.

This, but unironically. If you love it as much as you say, you'd do it.

just make a text adventure and give people blowjobs to make articles about it.

It's like signing up to be in the stage crew for a movie production and complaining you're not in the director's seat.
OP is assblasted because he has to actually work the low level positions before knowing how to direct.
Here is a quote from the legend film director Akira Kurosawa about his early career:
>"Mr. Yamakaji (Mr. Kajiro Yamamoto) was a really good teacher. At that time, when we all were terribly busy, Yama-san (Mr. Yamamoto) made me do everything for him. To be honest, I was not very pleased by it. But his wife once said me; Do you know? My husband was very delighted. He said, "Mr. Kurosawa is now competent to do really everything!" Only then I realised that Mr. Yamamoto has been teaching me all things one by one, by making me do everything - to edit, write, costume and make props. THAT MADE ME WHO I AM NOW. I am truly grateful"

This is the truth. Coder monkeys have never held true power.