When will you finally realize Kingmaker is literally SOUL incarnate?
>made by team of slavs who don't give a fuck about mass appeal and casualization
>tons of choice and consequence, some of which only produce effects dozens of hours later
>fun gameplay without rancid muh balance woes , everything goes and is allowed, to the point of turning entire party and even summons and animals companions into full fledged dragons or gassing whole army of enemies into submission via poisonous clouds of death
>massive length, literally 100+ hours for a first play
>loads of build choices and spells/feats/gear that makes ToB blush at the end
>amazing OST with more than 60 songs, 4 of which are unique battle themes that belong to the final boss alone
>said final boss also has 4 different forms, literally unheard of in a cRPG before
>can be debuffed through dialogue based on your alignment, your kindom status, your choices
>every main story boss has their own variation of the boss song to fit them
>more than 8 random battle themes
>decent writing that's not overly flowy with infodumps unlike PoE
>fantastic last chapter that wraps everything up wonderfully, to the point of referencing events that took place in the very beginning of the game yet you had no idea how important they were
>last but not least, twin tiefling goats romance in current year, can love, marry and breed them at the same time even
Pathfinder:Kingmaker
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Give ME Valerie wife!
VALERIE is a cute kingdom destroyer!
Thank YOU user! You ARE a GOOD user!
>intentionally bad adaptation of a bad rehash of a bad revision of a bad edition of a ruleset that was never good
wrpg p-lerys are the most autistic fanbase
see every reply in this thread above this one
The only down side - house of fun.
Still waiting for that hellknight DLC so I can go full GARO
Greatest normie filter, assuming they weren't already traumatized by the far earlier ones such as spider caves oh wait the swarms are now optional fights
I have no idea why people complain about these things so much these days. It's not like you have to wait for your favorite computer magazine to come out with a guide in a couple of weeks any more, just use the internet. Some other retard on reddit or the steam forums will have already asked.
The timing of this thread is impeccable. I've been following the development from the start, but I'm only about to play the game. What I'm curious about before the start:
1. Is it possible to do well with your Kingdom and also make people happy? According to some, unrest and disobedience from your subjects are scripted (part of the story).
2. Should I focus on a team of selected companions (there's a lot of them...) whose Alignment is similar to mine OR recruit all of them and try to constantly rotate the team?
3. Is there any reliable site(s) or YT channels for interesting companion builds? (Don't bite, I have limited time.) Hopefully ones built around synergy or neat in-game mechanics.
4. What Alignments do the game supports the most? Usually, I'm LG/LN/TN - but I'm open to anything. Unfortunately, most games don't support Evil or Chaotic runs.
Thanks in advance!
Well its at least better than the dullest rpg of all time. Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
>>more than 8 random battle themes
Is this supposed to be noteworthy? Deus Ex is a 20 hour RPG that has more than 20 regular battle themes.
Even Baldur's Gate has more than 8.
>>said final boss also has 4 different forms, literally unheard of in a cRPG before
>game does the cliche 'this isn't even my final form' thing
>this is somehow worthy of praise
>tfw suck at making builds
Just want to be an OP wizard Harry
>1. Is it possible to do well with your Kingdom and also make people happy? According to some, unrest and disobedience from your subjects are scripted (part of the story).
It is very possible.
There is one story event in which a small amount of your peasants revolt but you can deal with it through dialogue checks via Diplomacy, Intimidate, Alignment, some of the checks are harder based on your previous actions in said chapter.
>2. Should I focus on a team of selected companions (there's a lot of them...) whose Alignment is similar to mine OR recruit all of them and try to constantly rotate the team?
Companions won't leave due to incompatible alingment/personality like in BG. Just keep a solid composition (1 mage, 1 fighter, 1 bard, 1 cleric) and use the ones you enjoy the best.
>4. What Alignments do the game supports the most? Usually, I'm LG/LN/TN - but I'm open to anything. Unfortunately, most games don't support Evil or Chaotic runs.
Kingmaker is about the cRPG with biggest choice and consequence regarding alignment, to the point you can even gain a special companion at end game based on an alignment choice literally 60 hours ago.
However, do have in mind that if you choose that CE options that are basically killing every npc you meet on sight you are going to lose opportunities for acting in such a retarded way
You can retain LG alignment by killing bandits and monster scum on sight though, a lot of these are LG.
>this is somehow worthy of praise
It is when some of these forms are npcs you had actually met in previous Chapters and had zero indication to the fact you were already being 4D chess manipulated then, each form is also associated with one of his domains since he is a god.
BG1 has less than Kingmaker. BG2 has about the same random battle wise.
Kingmaker is about 10 random battle, 6 boss themes and 4 last boss themes.
And yeah it is pretty unique for both JRPGs and WRPGs, especially JRPGs.
>BG1 has less than Kingmaker.
BG1 has at least 10 different non-boss battle themes, and it's a much shorter game. So you're quite mistaken.
Are they ever gonna add this?
Who was the model behind Valerie? Her face always looked so familiar. As if she was modelled after some (sort of) famous model or actress, but I can figure out who.
Have YOU seen Crispy Valerie user! (Have you! Have you!)
PoE is casual shit. I don't really care for BG type shit, mainly JRPGs yet still managed to steamroll through the game and all the optional keep dungeon without even glancing at a guide.
Wild Hunt, Ghost Guard, Autumn Golemn, Vilderan and Mandragora were all legitimately fun late game encounters and a good moron filters. To beat it you need to have learn something from your 100 hours of adventures.
Please love Kingmaker.
Please be kind to slavdevs
>blind fight makes you 100% immune to wild hunt fuckery
Fucking bullshit but I'll take it
>fags unironically having trouble with them on an extremey high magic high loot setting with gear more nonsense than ToB in a setting where each level makes you exponentially stronger
really makes you think
If anything I fear there won't be moments like these in their new game due to casual tears from Kingmaker
Give ME psychotic slav wife!
some of the bugs were horrible but for such small team making game that 100h long with story where you will not cringe it is kinda based
Tristian's moment was cringe but also based
> O MY BLIND FIGHT
Well their touch attack was nice, made you rethink your tank strategy, and the Monarch fights were a fun gimmick.
Well it's supposed to be a cringe moment in the story, he's supposed to completly lose his shit and the voice actor succeded in conveying that feeling.
>Soul incarnate
maybe but the game is unplayable due to stuttering like shit
Is a party of 6 maddog barbarians/rangers/druids each with smilodon pets really as viable as people make it out to be?
It was a nice troll from Owlcat, because Mandragora Swarms are unavoidable fights in the main story, so the retards who jobs against spider swarm cry a thousand time more when they reach high level.
They said they would.
More than you think.
Especially since pet classes cover all you need: Sacred Huntsman/Animal Domain Cleric/Druid for divine magic
Sylvan Sorc for arcane magic
Though one slot should be left for Bard, bard is pretty much only class that's actually so vital in party composition it's worth losing a pet for, besides Kineticist at level 13 by that point the game has no challenge whatsoever even on Unfair anyways.
Endgame in IE games tended to be boring because of the demi-god status of your characters it's good Kingmaker tried to keep the challenge up to the very finale encounter. Even if they ressorted to massive prismatic spray, confusion and touch attack spam.
20 level Nok Nok still murdered the Lantern King basically by himself in my challenging run. Him and tiefling sisters are the most broken characters in the entire game.
Prismatic Spray spam
Traumatizing. Especially in my no reload Hard run, thank Erastil my main would need a 1 to fail vs the insta death and never rolled it
>mc gets a fox
>valerie gets a bear
>harring gets a nok nok
Filter the braindead waifufag that killed /pfkmg/:
/^[^>].*[A-Z]{2,} ([A-Z']?[a-zI']+ )+[A-Z]{2,}( (\w+|'))*\!\)?/m
/\! [A-Z]((\w|'|\d)* )*\w*\!\)?$/
/\((.*\!) ?\1\)/
/^(>>\d{5,10}\n)*.*[A-Z]{2,}.*\!$/
I'm really loving this game but having to reload my save so I could go into the tomb of vordakai with teammates that could actually fight soul eaters is a real bitch
You can just kite the soul eaters, use wands, scrolls etc
How does lawful evil path goes?
rundown
When they gave me twin Tieflings to fug.
police state
Pretty sure you can avoid the 4 mandragoras in house at the edge of fun
Excelent. Can i turn on everyone else and go full 3rd reich?
god, i hate this fucking place
Side with merchants, sell the soul of your citizen, enlist Vordakai, go full undead horror with Jaethal, routinely execute any dissenters or weird cultists and ally with Surtovas against Aldori Fucking Shits
I think you need to go through them to get to Nyrissa's room and there are unavoidable ones at castle of knives
Of course, I have. The inspiration for her haircut was obvious from the start (and it was an excellent choice if you ask me). It's her face that gives me trouble, as there's no info about it.
Good call, even if it's not strictly who I'm looking for. Valerie's eyebrows and bone structure constantly reminds me to (young) Lena Headley, but that's not the (THE!) answer either.
bretty good
with skeleton-policemen and devil-lawyers from the temple of Asmodeus.
how much are getting paid to pretend so hard on this internet on a friday
You can get to Nyrissa's room from the eastern side, and get there through teleport fuckery.
The mandragoras also have terrible spots, you can sneak past them
he's fucking autistic mate, and people encourage him
Well he kept alive the general sometimes after most people lost interest.
The Monk user who was hilariously bad killed it.
They still haven't patched memory leak
fucking russians
I don't know who you are talking about or what happened
I'm paid in CN tokens.
After I get enough of them, I can summon a CN tiefling gf
i bought the day they relesed but loading time is killing me
>"soul"
>buggy as fuck
>imbalanced
>poorly written
>poorly designed, even the titular kingdom system is shit
>poorly structured
>forgettable music
>thinks a dogshit romance is good and something to praise when that shit belongs in trash bioware games
What! Bioware does NOT have romance IN recent game user! (Does not! Does not!)
Should I romance Nyrissa or tiefling twins I can’t decide
You SHOULD romance Valerie user! She IS the CUTEST wife user AND she IS the SWEETEST wife user! (She is! She is!)
I'll take the tiefling twins but thanks anyway
>womanlet baroness
Garbage
Do NOT worry user that IS okay user! The tiefling wifes ARE both CUTE wifes user! (They are! They are!)
I am male!
You've got lewds, right?
but OP, having soul really just means being made in japan. Haven't you ever been to Yea Forums?
How are you faggot always here, do you make every one of those threads
I do NOT have lewds user BUT I DO collect lewds user IF I DO see lewds user!
Newfag. Having soul means being made in japan but games made by slavs are honorary soul
I am NOT gay BUT gay IS okay! I do NOT make thread BUT I DO post IN thread!
I play as female baroness though.
Do NOT worry user that IS okay user! You're NOT a FAGGOT by doing THAT (You're not! You're not!)
What! You CAN have CUTE Tristian male wife OR you CAN have CUTE Octavia female wife BUT I do NOT wife Octavia user BECAUSE I DO wife Valerie user BUT you SHOULD be CAREFUL user OF Regongar user! (You should! You should!)
What! Who ARE you user! I am NOT gay BUT gay IS okay!
I play as smug cunt elf so it will probably end up like in one of my japanese picture books
japanese products have been soulless for the past decade, and it was already starting throughout the decade before that
1. yes
2. as you wish, keep xp sharing normal in the options and everything will be fine, the most convenient companions to keep around are linzi and the tiefling girls though, but in both cases you have to know how to use them (make sure the tieflings get bowling infusion and deadly earth by level 13 for example, this wins you the game)
4. the game supports all alignments but i feel that some flavor of neutral is the best because there are often choices that preclude you from taking them if you aren't an alignment type and "neutral" is the most common, i have played NG and then moved to LG in one game and that worked well, but if i had to be stuck to one alignment i would either go for LN or CN, the first for efficiency and the second for hilarity
>shitting up your character sheet with a dozen level 1 or 2 classes
no thanks
it's fun user
why do you hate fun
Give ME Marcille wife!
Fun is a nice tidy character sheet consisting of one class or one class + one prestige class.
This DOES give me GREAT soreness!
Most bugs were fixed months ago
thot
I wonder how she would react if someone made an infinityengine style Dungeon Meshi fangame.
the most fun i had was scaled fist 1, divine hunter 2, sorcerer 3, dragon disciple 4, eldritch knight 10
Pretty great game but it was so fucking long that I ended up dropping it right at the time area. I'm pretty sure that was right at the end but still I couldn't be fucked to figure out which doors lead where since it was a fucking maze and I had already played the game for so long.
Give ME Hero 1 wife!
>Red
I prefer blue.
>that tum
dman, nice, is this offical art? it looks amazing
Yeeees
Well it works on challenging. Endgame my party was:
Nok Nok full knife master
Valerie stalwart 10/TWS 10 still managed to raise her to 60 AC and 40 or so touch AC with buffs
Regongar dragon 4 scion 16 (it's his canon build with his dragon heritage)
Octavia Arcane trickster all the way
Tristian 20 Cleric
MC 20 standard paladin all the way, did well.
I want to put my baby in that belly.
>lawful retard
Tho in Varnhold's Lot I went with a scaled fist/thug/aldori defender as team leader.
What! This IS a GREAT soreness user BUT only Valerie CAN give me MAXIMUM soreness user!
kalikke is a smarmy dork, only talk to her if you want a dork wife
You can only fuck her if you fuck her sister too
false, that's just one of the many various ways of building affection for her, you don't need to do that if you don't want to
Can I make them both mothers?
>they swap in middle of sex
when they fix the fucking game and i'm finally able to play it
i think the ending slides avoided any mention of children because of some meme excuse
Yea Forums forgives a lot when its a slav game for some reason
it's more the fact that it's a good game in a beloved genre that hasn't had a decent entry over the past 15 years
S.T.A.L.K.E.R
The only things that has to be forgiven in Kingmaker is the progressively worse loading times since bugs are mostly all gone now.
Unless you are one of the autist who can never let go the fact its RTwP
>tfw you can mod him into a white guy by replacing his 3 character portraits and changing his character model.
very comfy
well in I suppose you could turn also the entire game into nothing but black characters. But you can't change their dialogue as easily. So unfortunately they wouldn't go "lawdy" and "n sheeeit"
The turn based mod really improved the game for me
Much appreciated. What I forgot at : is it worth to stick to single classes (for both MC and comps)? Allegedly, their high-tier shit are worthwhile. I'm fine with multi-classing too, but (at least for the 1st run) only with 2 classes per character.
Last but not least: I'd like an MC who's a great fit for the game's theme / MQ. So far a Sylvan Sorc w/ Fey Bloodline and Leopard/Smilodon pet seems a fail-proof compromise. I'm thinking about some creative CHA-build too that fits the theme. Any recs?
Running rough shod through the house of fun on the second playthrough on a higher difficulty no lesser after getting bent over during my first play through was satisfying as fuck. This game really demands you learn all the mechanics or you will hit a brick wall sooner or later.
Those wild hunt fucking shits didn't know what the fuck hit em when my mage unleashed the full fury of multiple stacked sirocco spells on their asses and can do it over 20 times per rest.
What alignment are the tieflings?
>lawful good is just killing everything evil on sight
based lawful stupid chads
LE and CG
ok, neither of them sounds like those alignments at all
generally you can't go wrong by sticking with a single class, it's a newbie trap to multiclass when you don't know what you're doing, though it can be very strong if you do know what you're doing
the one exception is octavia who only loses out if you don't make her an arcane trickster... but then she's already dual classed when you get her... and she's a great companion too, as long as you don't meme-hate her like many people on Yea Forums do just because she's free spirited and uh sexually unconventional
the best mcs are charisma based if you ask me, you need to be good at being a monarch, and several charisma based examples exist which are not represented in the companion list (paladin, sorcerer, one druid subclass, and if you really have to also one monk subclass)
you can't have a fey bloodline if you already have a sylvan bloodline
the strongest character i played, by very very far, was a basic kineticist 20
the most fun character i played had 5 classes mixed into their class list
Aligment tiers
GOD TIER
>lawful "Fantasy hitler" evil
>Chaotic "I dont give a shit as long as it doesnt harm my country" Neutral
Good tier
>Chaotic good
>Neutral Evil
>Neutral Good
Meh tier
>True neutral
>Lawful neutral
Shit tier
>Lawful good
>Chaotic evil
they totally act like those alignments in game m8, with kanerah it's especially obvious given how ruthless she is when you make her a treasurer, but kalikke is definitely a bleeding heart CG as well
The main reason why Lawful evil is so good is because you basically are Oportunitic Pragmatic
Red is straight up LE
>Hey Baron lets help these water elementals
>They're grateful and promise to help later
>Monster shows up and so do the water elementals
>Hey Baron, why don't we just sit up here and let the elementals deal with this
>They are doing what they promised and if they live cool, if not well at least the monster's nearly dead
Later on if you let her, Blue will do a thing which pisses Red off because they are under a god's oath to not let anyone know about thing, and she should've let their old gang die.
To be fair Kanerah legitimately does all of it for the well-being of your country and once your economy is sky high it all goes to improve the lives of simple people.
The lawful evil tanned elf is the best one.
Is it worth it to replay the game again with lawful evil?
i would protect the CG one, she obviously needs it
Is she better than Jubs at earning economy points?
>Giving a fuck about improving lives of simple people
Im LE. All i care about is making an army thats capable of fucking up Aldori, Surtova or whover's want to fuck up my shit
red devil is a brutal motherfucker
>some of which only produce effects dozens of hours later
this is the worst thing about these games
Waiting for wild card to go on sale so I can buy it rerun through the game is suffering.
fucking champion
they're all good at their jobs, the differences are minor mechanically
jubilost is more fun as a minister though
based
If this game had PnP balance instead of this shoehorned garbage I would enjoy it.
Valerie is actually based on Armour of God 2's Jackie Chan.
Based and goatpilled
>pnp
>balance
>pathfinder
>balance
I have play through a with both as treasurer and kanerah was better by far
Is closer to table top mod any good?
It nerfs sneak like nothing else matters, but it is the table top rules. I guess I can decrease the difficulty by one level to challenging to compensate.
Thanks user! Good to know. I really need a run with different people than my usual crew.
What! How DARE you CONVERT google user! I WILL punish you google user!
Like grapes.
pointless, the game is fine as it is, the only difficulty or balance change that could possibly matter is giving enemies AI worth a damn which would be a serious improvement over the zerg mentality you see in almost all encounters
>you can't have a fey bloodline if you already have a sylvan bloodline
I was talking about Sylvan Sorc as an Archetype, not Sylvan as a bloodline. The Fey bloodline only comes to the picture as it (supposedly) has ties to the MQ / Lore. As for classes, I'll stick to single for now (except for Octavia), then re-evaluate my options later on.
>the best mcs are charisma based if you ask me
I'm not hell-bent on minmaxing, but high efficiency is still important. Sorc at least somewhat utilizes CHA, even if not built around it like Entropie Monk or Feyspeaker Druid. I'm not sure how the latter two are handled by the game, or if I can imagine them as Monarchs.
I am afraid to ask, but what happened to the vg threads?
Multiclass her with 1 level of scaled monk and then the rest into stalwert defender and fighter and she becomes untouchable at the end game with over 70ac
learn to read, retard
Eventually, the lack of interest killed it.
Pity since it would have been a mark for it to survive 1 year since game release this month
Kingmaker and Atom are beyond soul. What a time to be alive.
all the suggestions i gave have charisma as a priority stat and are not represented by companions, that was the point
they'll be back... some day!
when something new is released, hopefully the sequel
Ahhh too bad.
I'll play it IF I can fuck the orc twink
You can, you can.
What! This IS poop!
He's a sub in bed. Probably gets spit roasted I'm threesomes with you and Octavia.
fuck it, sold. After playing through PoE2 I can stomach anything.
mentally deranged waifufag killed them.
You can top him.
Do NOT worry user it IS okay user AND we CAN meet AGAIN user IN new wife game user! (We can! We can!)
lol you can fuck him as a guy, as a girl, and even fuck his girlfriend along with him in a threesome if you want
The only ones you can't fuck are the halfing cutie and the undead elf.
Yeah he must be a bitch if someone like Octavia can talk him down.
Actually, Valanon is one of the few who kept it alive via life support in its last, sorrowful days
Is the hidden end that much better than the regular ones?
I am sure you can fuck a book if you tried hard enough.
The way she's holding her sword looks dumb. In what situation would you ever have a sword in that position? Is she trying to cut her own head off?
It IS cute user!
>he likes to fuck orcs over pretty fishies
Yeah, that was my thought when I saw that as well.
posing for a portrait with your sword
The humor in Atom is great, I was very entertained whenever they inserted memes or their own brand of slav humor.
ok so here is why I think pathfinder gameplay is shit. first of all the system doesn't really reward tactics. by this I mean things like careful movement and positioning. this is mainly because starting with 3rd edition they stopped assuming that players would all be using maps and miniatures, so mechanics that require knowing exactly where your characters are were discarded. for example a rogue no longer has to actually be behind the enemy to backstab, you just need to be "flanking" which can be any number of things. there are even mechanics that discourage movement like attacks of opportunity. since there are no real tactics, gameplay becomes all about resource management, but because of the bias against martial classes doing anything fun the only real resources you have to manage are your spells. all difficulty in the game pretty much boils down to "did you pick the good spells?" and "did you cast the good spells before/during combat?." with the right spell setup encounters are trivial. without the right spells they can be practically impossible.
yeah desu Pathfinder's combat isn't very good
the fact that it's slow as shit on PnP is just the icing on the shit cake
Well this game sure as fuck needs careful positioning.
It's literally the difference between taking negligible amount of damage in a fight or wiping.
Kingmaker has the strongest martials out of any DnD game.
Combat Reflexes + Seize the Moment + Outflank is just absurd, even more than Supreme Cleave from NWN2.
Goddamn I wan to make her a mother even more now. That's my kind of woman.
We'll meet again in the golden land user, we will ! we will !
The kingdom management part was completely disappointing. Random "events" that repeat endlessly. How many times do I have to get rid of mermaids in the rivers? Any buildings you create on the management maps don't show up in the actual town maps.
Does selecting certain companions for advisor roles do anything other than limiting what choices you pick during events? Picking Amiri or Regongar for general should've changed the way your soldiers looked and acted, but it doesn't. One should have barbarian soldiers and the other should have more mages or spellblades in your army. Pick a choice that your advisor doesn't like in an event too many times and they fuck off forever, used to cause you to lose the game until they patched work arounds. Looks like alignment and whether your capital is a town or city changes the way the actual capital looks from presets than actually anything dynamic.
it's not even close to fairly simplistic games like the new xcoms. there's no advantage for high ground or facing and I don't think things like defensive terrain is even implemented in the game. there's almost never a time where you are trying to position yourself so an enemy is inside the range of one of your attacks but out of range with their own.
incredible adaptation of the copypasta
Based seacat poster playing kingmaker
based
Kingmaker no naku koro ni
Okay real question.
Should I play the game unmodded for a first time or should I go into it with Turn Based Combat and Closer to Tabletop?
>ok so here is why I think pathfinder gameplay is shit.
Do you wanna know how I know you've never played tabletop pathfinder?
>this is mainly because starting with 3rd edition they stopped assuming that players would all be using maps and miniatures, so mechanics that require knowing exactly where your characters are were discarded.
This is false. The rulebooks for 3rd, pathfinder and 4th edition all push miniature play. Every combat rule is accompanied by images showing how to do stuff in a grid. Flanking, and the exact area of various AoE attacks are just a couple examples. Back in the day, Wizards advertised their miniature boosters heavily. 5th edition is the first to move away from all that.
>for example a rogue no longer has to actually be behind the enemy to backstab, you just need to be "flanking" which can be any number of things.
This is false. In tabletop 3rd and pathfinder, you are flanking an opponent ONLY if there's an ally behind him. There are other conditions that allow you to sneak attack (if your target doesn't see you, or if he's flat footed) but they aren't considered flanking. It works differently in the game, presumably due to the difficulty in maneuvering your rogue behind the enemy in real time. And in the game, flanking is "Two allies attacking the same enemy in melee". Nowhere is it "any number of things"
>there are even mechanics that discourage movement like attacks of opportunity.
If you don't know how to avoid AoO, you deserve to get hit. (Hint: It starts with acro and ends with batics in tabletop. Mobility in the game. And, of course, there's D. Door and its variants.)
I fucking hate the character limit.
>since there are no real tactics, gameplay becomes all about resource management, but because of the bias against martial classes doing anything fun the only real resources you have to manage are your spells. all difficulty in the game pretty much boils down to "did you pick the good spells?" and "did you cast the good spells before/during combat?." with the right spell setup encounters are trivial. without the right spells they can be practically impossible.
Yes, resource management is incredibly important. Yes, using good spells is incredibly important. But so is building your characters correctly, positioning them correctly, and in general having your party work as a party. Of course, you can bruteforce everything by spamming spells willy-nilly, not thinking about anything else and resting after every other encounter. But if you build, equip and use your martials correctly, you can have them beat most encounters without assistance from your casters, and go through entire dungeons without resting in the middle. The game supports more than one playstyles. This is only a failure in your part.
Because I cant get pass act 2 with all the micro freezes its watanagashi loop all over again.
I noticed it makes my SSD activity time spike to 100% when it happena and I also have 16GB RAM.
Also happens right away on dungeon dlc, but varnhold has zero problems.
none of this matters unless you can play a proper zombie/skele necro or a wizard with chain lightning and levitate
Not enough information. Have you played Baldur's Gate? If you didn't, I'd say you should at least try it before using mods. Only if you did play, and didn't like the RTwP system, should you mod it blind.
>he thinks the game has a summon limit
>he doesn't know you can fill your entire spellbok from 4th onwards with Animate Dead
Someone post that pic with the elder fire elemental and one trillion skeleton warriors, you know the one
I am fine with RTwP, I'm mostly just wondering if the Turn Based mod makes the game a better experience.
games made past year 2000 don't have soul, no matter how much you personally like them.
Wrong.
True
>a proper zombie/skele necro
You can't be a lich, but you can summon armies of skeletons. They're pretty damn effective.
>or a wizard with chain lightning and levitate
Chain Lightning rules. Levitate isn't in the game, unfortunately.
Not true. Arcanum came out in 2001.
user, I hate to break this to you, but there's no objective measurement of a better experience. I like the game vanilla. I know others who couldn't stand it without the mod. Whatever floats your boat.
You're okay, user. I appreciate your comments.
You are probably going to take 200+ hours if you go with turn based.
As someone who is playing through with both it on and off, the game can become easier or harder with it. Went through Beneath the Stolen Lands up to level 26 and died because FUCKING DOMINATE PERSON and various other enchanting effects fucked me over. Had I turned on RTwP, may have gone better.
Beyond that? I had fun both real time and turn based. Just have fun with it.
turn based more like NOT based amirite
Poor Little Linzi
miniatures were common in 2nd edition but not 3rd. every group I played 3.5 with didn't use miniatures.
It was the opposite for me. Never used minis for 2e, but never played without them from 3.5 onwards. And you can't deny that Wizards pushed them a lot more than TSR did.
>if you build, equip and use your martials correctly, you can have them beat most encounters without assistance from your casters
this is so untrue I don't even know why you bothered typing it. even if you minmax your martial characters it's impossible to unga through encounters even if you are actually careful with positioning and approach angles. enemies have too many debilitating abilities and without powerful buff and debuff spells you won't even be able to hit them.
>nemies have too many debilitating abilities and without powerful buff and debuff spells you won't even be able to hit them.
What are abilities like rage, which ends up ignoring 9/10 debuff spells. What are potions that have spell like buffs. What is equipment that have spell like buffs and or makes it so you ignore 9/10 debuff spells. You didn't play this game did you?
I played once without the Turn Based mod, and am now playing with it
As a person with experience with the Pathfinder TTRPG, I have to say, Turn Based feels more natural to me, but that's probably just due to me paying the TTRPG before Kingmaker was even announced
It really depends on how much time you want to put in the game, if you ask me.
Oh, and do stay away from Pathfinder TTRPG (at least the 1st edition, never played 2nd), as it tends to breed min-maxers. Which is exactly why it's great as a video game, haha
The kingdom part is really disappointing. Management gameplay is phone game tier whereas the rewards also feel lackluster and only increase numbers that help you increase other numbers that help avoid a game over, aside from randomly generated gear you get from artisans. Considering you can never even do any kind of leading in the game you end up feeling more like a glorified babysitter rather than a baron. Story, setting and companions are also only one level above the genericness of NWN2 vanilla campaign.
3e+ is shit for retards
hurrr let me add 1 monk level, 11 sorc and the rest bard
Recommended difficulty for 1st time?
>>made by team of slavs who don't give a fuck about mass appeal and casualization
Is that why they casualized the PNP ruleset while also boasting about how true to the PNP ruleset this game is?
>>tons of choice and consequence
Not really, the game is linear as fuck and there's no major choice to make outside killing or sparing people, you can't make any real interesting choice like siding with Pytax for instance, or deal with them through diplomatic means, which is extra bad given the setting.
>>fun gameplay
RTwP is the opposite of fun, and even with the turn based mod the game is still mostly spamming attack behind 10 layers of buffs like the usual 3.5 combat.
>literally 100+ hours for a first play
Of which 40 hours are loading time.
>>loads of build choices
>Pathfinder
>build choices
>amazing OST
Nah man, this is nondescript even for the garbage WRPG standard.
>4 of which are unique battle themes that belong to the final boss alone
Too bad all the other bosses have one theme.
>>said final boss also has 4 different forms, literally unheard of in a cRPG before
Even NWN2 had a final boss with 4 forms.
>>can be debuffed through dialogue based on your alignment, your kindom status, your choices
See above.
>>more than 8 random battle themes
All of which are garbage.
>>decent writing
No, but I'll give you that's better than the blandest RPG of all time.
>>fantastic last chapter that wraps everything up wonderfully
Really arguable opinion, won't even waste time arguing about your garbage, nondescript waifus.
Back to /vg/
>1
It's scripted there will be unrest, in real life who could blame them, especially when there's a malicious someone instigating the mob.
I save scummed my way to make the best possible outcomes for my "kingdom". As long as you're doing good with "taking care of your baby" aka your "kingdom", you're fine. To me this baby is one big money sink, I sell almost everything except the equipment and potions and scrolls most useful or needed by my party (and I regularly make use of all the companions, changing the team even if it's not needed).
Also I think I liked that I invested points in Persuasion skill even though my main character is not CHA based. There really are points in the game where you are on your own with Persuasion skill checks.
>2
Your choices don't matter to them, they will still be loyal to you. They are with you not because you're a good listener to their woes.
Except multishit was far stronger in 2e since you literally didn't lose anything at all, and the only limiting factor was split xp, except it only started mattering by the time you already had 5th spells or so meaning you had enough to take on everything through Fighter/Mage
Meanwhile in 3e every level you take without caster progression as a caster based build is enough to make you want to puke, especially as delayed caster classes like sorcerer
There is no BAB fraction increase as well so good luck getting multis for melee in anything but full bab classes
Challenging with enemy stats toned down to normal aka Core
I somehow wonder if people legitimaly think like this or it's just ironic shitposting, with standards like that I'm guessing they never managed to enjoy a single cRPG since Kingmaker is miles ahead most of them in almost all departments
>Kingmaker is miles ahead most of them in almost all departments
You must have not played many RPGs if you think that, as much as CRPGs have very low standards.
The only cRPG capable of being better is BG2, and even it loses at some areas.
>The only cRPG capable of being better is BG2
Name one.
>3
You can always edit your saves to reset the number of times you respec'd the characters. I wish they just made it outright free to lessen the hassle, or atleast gave the option to be free. But yeah, I do watch youtube videos, but I'd rather make my own builds, though I use what I discovered on youtube to better build the characters.
For instance, I think Valerie sucks as Tower Shielder, so I respec'd her as a Sylvan Sorcerer and then later to a Feyspeaker. She retains her "tank" role with her leopard but is now more versatile in battle, and yeah that one point in fighter kinda sucks but not that much.
>4
They did balance out evil choices in the game such that it can be rewarding to pick evil choices. You can still pick evil, your character's general alignment changes slowly, so it's not that bad if you pick evil choices once in a while, though some choices have very serious repercussions so you have to be wary sometimes about the gravity level of the choices, like if it might make one of your advisors leave.
BTW, there's an optional character in the game that you could only recruit if your current general alignment is Chaotic Neutral.
I think this was a terrible design choice by the game designer to base the ability to recruit from your current alignment. TERRIBLE. Outright determining character recruitability by alignment instead of a proof of trustworthiness. I was Neutral Good so I edited my save so my alignment would be Chaotic Neutral, then after recruiting, I changed it back to the original. Fucking hell Owlcat. There's even a spell in the game to reset your alignment.
WHAT THE HECK IS THIS? ALIGNMENT TO DECIDE WHETHER YOU CAN RECRUIT INSTEAD OF A TRIAL BY FIRE???? Idiots!
Brah in 2e everyone was playing broken Fighter/Mage/Drood combo
Why are you angry at being able to recruit a special character for the very last 10 mins of the game due to an alignment locked option?
Literally SOUL
I bet you also didn't know if you pick the CN option with those tree treasure hunters later you'll find them in the City of Hollow Eyes map and they'll share the treasure they found after being sent in a random direction by you 2 chapters earlier
PF:KM expands on the formula of Baldur’s Gate 1 by introducing much richer character-building from the P&P original.
It preserves freedom of exploration, a hallmark of BG1 that its spiritual sequels lacked. Loyalty to the original P&P system makes PF:KM less simplistic and “streamlined” than has come to be expected from the genre in the recent years. It does not pander to the low-skilled: the combat is famously uncompromising, character-building invites planning, spells and buffing are not to be ignored, whilst equipment needs constant updating. The game does not artificially isolate you from opponents above your level. This lack of hand-holding makes PF:KM uncommonly exciting and rewarding.
PF:KM has an expansive campaign with plenty of choice reactivity, including branching decisions which may affect companions. Unusually, the campaign dedicates a hefty portion to low-to-mid level adventures - a welcome change from the regular heaping of gods and dragons onto the player. The setting is well-explained - say, there are flavourful descriptions for monsters. Initially bug-ridden, the game has been fixed by now. PF:KM is detailed, dynamic, diverse, enormous, tough, bold, and brimming with late 90s ethos while looking perfectly modern.
I could tell you to play stuff like Fallout 2 or Arcanum but you'll still say they're bad games.
Besides, this isn't really a matter of having unattainable standards, but rather not shilling a mediocre and extremely flawed game like the second coming of christ, and lying on quite a few points too.
>you don't need spells you just need things that have identical effects
>owlbear has more str than the tarrasque
>"normal"
>""core""
So you concede? Abilities aren't spells, potions aren't spells, enchanted gear aren't spells, but keep building that wall.
Fallout 2 or Arcanum are not IE like, not the same category of RPG. Also combat in Arcanum is broken as hell and is very lackluster in Fallout 2. The strengths of those games lie elsewhere.
I don't get you fags who want the entire game to be beatable without magic or something.
It's a party based game, you are meant to have a varied party composition, it's also a high magic setting.
Later on a properly buffed mostly martial party kills shit so fast that I wasn't even bothering with actual CC spells anymore, everything would be dead in seconds.
Actually, with the way Charge works, a prebuffed martial has the advantage early on as well.
It doesn't matter if it's 10 minutes or just a text in the ending. It's just one of the terrible design choices of the game designer. A good designer would make alignment choices the "easier" route, but allows his friends to enjoy the rest of the game by giving them an alternative path so they won't feel pissed by your idiotic DESIGN TRAP.
DON'T BE A FUCKING ASSBORN GAME MASTER!
>by introducing much richer character-building from the P&P original.
I guess much richer means lacking entire mechanics like crafting feats for no good reason while also altering core mechanics for no good reason and breaking them.
>It preserves freedom of exploration
What freedom of exploration?
The game outright blocks you when you try to go out of your alloted portion of the map per chapter.
>the combat is famously uncompromising
The combat is solved by buffing and autobattle like all of the 3.5 games, don't kid yourself.
>character-building invites planning
I wish, Pathfinder outright penalizes you for being original and multiclassing in most cases, and classes are incredibly streamlined and simplistic.
> The game does not artificially isolate you from opponents above your level.
That's because the only semblance of challenge Kingmaker has is lobbing you against enemies with completely skewed stats and four level higher than your soft cap, which is arguably a good design choice, not like it matters much though since you can still break it in a million pieces by abusing buffs or things like your animal companions.
>PF:KM has an expansive campaign with plenty of choice reactivity
Where? A bunch of shallow branching secondary quests which mean barely anything at all? It's the same as your average CRPG, meanwhile the main campaign is linear garbage where you have zero say on the matter until the very end.
>Fallout 2 or Arcanum are not IE like, not the same category of RPG.
There's no "IE-like" RPG, stop strawmanning.
>Also combat in Arcanum is broken as hell and is very lackluster in Fallout 2
So is in Kingmaker, arguably even more so.
Tried this shit months ago, and dropped it halfway. The companions are annoying, the gameplay and the essentially mandatory mixmaxing on any difficulty above the easiest one is shit the plot is forgettable.
t. zoom zoom
Best classes for a Lawful "fantasy Hitler" Evil run? I was thinking Grenadier.
Sacred Huntsmaster of Asmodeus
potions are literally just drinkable spells. they don't even have different names in this version.
I'm not arguing that the game should be beatable without magic, I'm saying that it's boring and stupid that your magic setup is 90% of every encounter.
This, it's the most tedious crpg to date, a genre known for being tedious
Min maxing kills the game. Absolutely breaks all balance past the halfway point, even on the harder difficulties.
I never knew there were flavor texts in these report pages. I ignore it thinking it was just some generic text. Good job user for pointing that out.
Thanks for the tip.
I made a thread earlier, but I just don't find this game captivating.
I'm in the Troll dungeon right now, and aside from the fact that apparently cutscenes take time and thus make your character tired so now I'm just stuck in a dungeon I can't leave with a tired debuff, none of the fights are a challenge at all. Not even the big bad rock troll lasted more than a round.
I do appreciate that the dungeon feels like an actual Pathfinder module dungeon, I never played Kingmaker so I appreciate that it's got lots of stuff to see and do, but the game just feels boring around it.
I dunno, I want to like Kingmaker, something just isn't clicking.
You mean so(y) incarnate?
>TFW she offered me to come to her glade.
I don't know what's going to happen but I have a feeling it's not going to be dryad pussy.
She's even worse, she's a nymph
I'm gonna get that fey pussy if I have to burn the whole forest to do it.
She LITERALLY killed millions
Hope you like research.