This is not an action game. I don't know what this is, but please stop calling it an action game and comparing it to Bayonetta or W101 or MGR or literally anything Platinum has done.
That it presents itself as an action game is bad.
This is not an action game. I don't know what this is, but please stop calling it an action game and comparing it to Bayonetta or W101 or MGR or literally anything Platinum has done.
That it presents itself as an action game is bad.
Ive never played a platinum game but I like this game so it must be bad
Action game is just the term you use for any generic shit that doesn't have a genre
Congrats, you're being pedantic.
So it definitely seems like the game wants my character to just run away unless enemies are stunned, so what lets me do that besides chain jumps and howl?
What? Just hit things and don’t get hit. You’re not V.
>You're not V
You're right. V is far better at close range than the PC in Astral Chain. Far more mobile as well.
That said, the comparison is about as fair as comparing the move speeds of characters from Gears of War and Quake. It's apples to oranges.
>please stop calling it an action game and comparing it to Bayonetta or W101 or MGR or literally anything Platinum has done
But it literally has mechanics from all those games.
>Blade mode from MGR
>Bayonetta dodge that gives you a bonus with perfect timing and can't be spammed
>Positioning the legion around with the right stick is like moving the team around in W101
Friendly reminder that if you picked female protag, you are not playing this game correctly.
>legion blade is blade mode
Not even remotely. It's a barely-usable parry gimmick and a puzzle-platforming tool.
>character dodge is bayo dodge
Did you even fucking play Bayo? The dodge in Astral Chain serves a completely different purpose, requires completely different spacing, and is essentially just a way to add another sync attack
>Moving the legion is like moving your team in W101
Do I even have to talk about how insanely beyond tenuous that connection is?
It's nothing like any of those titles.
HOES MAD HOES MAD
I am very confused as to how you could possibly be this bad. You get like 6 great defensive options, you have a stinger, a fade attack pause combo from literally any attack (with i-frames), and dodge offset.
Stunning enemies is done by your character using weapons enemies are weak to. The gun stuns fliers, the sword stuns enemies with shields, baton eventually stuns anything else.
It has visual facsimiles of these things that serve entirely different or even contradictory functions. That's the game as a whole: it has appearance of being an action game but is in reality an RPG
>Yea Forums exposes itself as shit at video games yet again
Surprise surprise
comb your beard you 30yo loser
>because it is not like these games I mentioned, its not an action game
It's funny how you have not presented a single reason why Astral Chain isn't an "action game", faggot.
>Trailers mainly showed female protag
>Sibling clearly written with a male personality
>Female has a better song during "that" fight
Really makes you think
It's funny how you don't know what the word pedantic means, faggot
>calls others bad at AC
>pretends the game has hitstun
Whatever you say niggas it's a Platinum action game.
God how I wish
>Trailers mainly showed female protag
And yet male is the one front and center on the cover as well as the protag on the art inside the box.
>Sibling clearly written with a male personality
>Female has a better song during "that" fight
Opinions.
Can we agree any gameplay section that isnt combat is complete shit?
It does though? Big enemies have super armor and most enemies get super armor during their attacks, but like slimes for example are trivially stunlocked.
You forgot the most important one:
>director plays female MC
>pretends
Not the guy you're talking to but I get what he's talking about. You literally can stun enemies using certain offensive options, it's when they get the stars circling over their head. Once you upgrade the X-Baton you get somersault, which is a launcher that activates by pressing ZR next to a stunned enemy. If an enemy with a shield has it up and you hit it with a Gladius hit it'll get stunned, a couple blaster hits or Arrow's aim mode will stun fliers too. Howl was mentioned, but some of Arrow's sync moves put the targeted enemy in a temporary slowed time bubble and it has the Slow Shot skill as well. And of course you've always got the option to put on Arm and tank through the hits while giving enemies a beatdown.
Nope, I liked them.
I keep fucking forgetting that you can charge your attacks in the L mode of Arrow, Arm, and Beast.
>It's a barely-usable parry gimmick
sounds like somebody sucks at the game
>The dodge in Astral Chain serves a completely different purpose, requires completely different spacing, and is essentially just a way to add another sync attack
and to, I dunno, avoid taking damage?
What is it then? A cooking simulator?
Things are getting worse in this place...
The charged Arm attack seems useless. The charged Beast attack is the coolest shit ever though.
I don't think you know what hitstun is.
Enemies in this game can be put into a stunned/stagger/knockdown state by skills that specifically inflict it, but hitting an enemy does not put it into a state of hitstun. They are perfectly capable of starting an attack or dodging away or doing literally anything they'd like to do while already being hit.
Like this guy said, stuns are specific tools.
This is kind of my entire point - the game wants you to stay back and just use the right ability (or more accurately use each ability once lel S+)
He's not referring to hitstun you absolute moron. He's referring to actually stunning enemies, which is the state where they have stars above their head and are temporarily unable to act at all. Jesus, you're an idiot.
Just perfect call mate
>I don't know what this is
>WHAT IS IT THEN
Yeah, things are definitely getting worse around here.
Absolutely
>a "dodge" as a concept is used to avoid an attack
>therefore all dodges in all games are identical
nice work
Why would they have so much platforming in this game if the way you jump has a chance to just fuck you over though no fault of your own?
Hitting enemies puts them into a hit reaction state where they have a flinch animation and can’t act. That’s literally hitstun. Go to training, hit some slimes (because they have a very low threshold and clear animation) and it’s clear as day. Enemies just get super armor WHILE they’re attacking.
Another great example is Sword Nemesis early on, that fight would be fucking impossible on Ultimate if your regular hits didn’t have hitstun.
>he's not referring to hitstun
read these in order
You made an oopsies
>just perfect call
I would if enemy tells and the camera were reliable enough but trying to stay close and perfect call against half the enemies in the game is just too unreliable
>the way you jump has a chance to just fuck you over though no fault of your own
wat
>Hitting enemies puts them into a hit reaction state where they have a flinch animation
Yes, very good.
>and can’t act
Wrong.
You "jump" by either riding beast legion (which is slippery as fuck) or using the chain jump (which drifts around and can easily get you stuck on some random piece of geometry
The platforming in this game is awful
>Sibling clearly written with a male personality
He's right though. The sibling is written with some pretty common anime male tropes such as
>secret softy as indicated by the cat collection
>acts like a bitter babby after being upstaged by a girl
>cockier attitude, especially after getting a new Legion and coming back as a Raven officer
>emo breakdown
>heroic sacrifice at the end
These are all much more common male traits and arcs in male characters in anime than females and this game is anime as fuck. The trope of a female being bitter about being upstaged by a male does exist but is more common in western media, which this is not.
The sibling is written like an arrogant whiny bitch, which is clearly a female trait.
Honestly I'm most annoyed about forgetting the charged Arrow attack, because one of my staple moves is getting Arrow to do Slow Shot, going into aim mode, focusing and spamming headshots. It'd be so much better if I charged those. I'm already on file 10 and I've barely used the charge aim shots.
Seriously, what girl is gonna have the line
>You don’t have to fight anymore, I’ll protect you.
to a guy?
Chain Jump doesn't drift around, what the fuck are you on about?
I made it through the entire game without landing somewhere I didn't want to.
>a lost article that can be recycled
Does that mean sell it, or is there some actual recycle feature?
It feels more natural to see a guy being jealous of his sister than the reverse
LMAO the ride never ends
The first post refers to stun specifically from howl.
The follow up posts specifically say how to get enemies into the stun state besides howl.
You fucking clown.
A sister who thinks she can fight like her brother and father now that she has a shiny new toy.
cool story, congrats on never ever falling on any of the shitty platforming sections
Weird, you getting through flawlessly didn't change how my character got caught on shit, stopped short, and fell plenty of times! It didn't retroactively make the puzzle/platforming sections fun either! Strange how that works.
Wait, what the fuck? I just got the Arm Legion and I'm pretty sure it never mentioned that you could charge it for this or the Arrow Legion.
>the first post refers to stun specifically from howl
Yes, my post refers to stuns.
Then the next post says to "just hit stuff"
You fucking moron.
You being shit at the game is not the game's fault.
Yes, Yes, Mr Sherman, eeeeeeveryone's shit.
Literally git gud. Sync attacks and perfect calls have pretty forgiving windows. If you're dying like a scrub it's because you're not doing what the tutorial told you to do.
That’s literally how you stun things. Not just hitstun, stun.
>if you're dying
On the contrary, now that I'm not trying to play it like an action game and just ignoring what I'm fighting and going down the laundry list of unlocked abilities I'm getting easy S+
This was appropriate with BotW and Xenoblade 2 but now this is getting out of hand.
>This is not an action game.
It is an action game.
>please stop calling it an action game
No.
>Using sync attacks
Say good bye to half your health.
It's a pretty good action game to be honest
If there will be a sequel i hope they fix the camera a bit and maybe make idicators for attacks that come from enemkes behind you
>He doesn’t know how to fight crime 1to1 with his legion
Stop posting Alan, why don’t you go creep on Marie
>getting hit
>This is not an action game
Stop being retarded. The director explicitly said he designed as an action game easier to play than Bayonetta, which is true.
You just don't like the fact that it has plenty of non-action adventure elements, which I understand. Saying it's not an action game is fucking stupid, though.
>Bayonetta dodge requiring any spacing
lol
>It has non-action parts that means it’s not an action game
Why is games that is different from the norm scaring you fucks? Your worse at adapting than smash fags.
Stop crying about every new good Nintendo game that comes out then.
>easier to play than Bayonetta
Not with that iframe starved dodge.
Please point out the post where I cried user. It's good to be very difficult considering we're all anonymous.
>Getting hit
Yeah that tends to happen when you use sync attacks.
>The director explicitly said he designed as an action game easier to play than Bayonetta, which is true
>not with the no i-frame dodge
The game is easier than Bayonetta by a pretty wide margin. You can just kinda go through every attack you have once mindlessly with no thought to defense at all and you'll get through the game no problem with high ranks.
It's just not the same kind of game in any capacity - it's more like an experimental ARPG. Anyone saying it's anything like any other Platinum game is doing it a disservice.
>you don't like the fact that it has plenty of non-action adventure elements
That's true, but unrelated.
Its appropriate now, especially since there was a coordinated effort to review bomb astral chain because of salty sonyshits.
>weapon selection has what looks like a blacked out second weapon next to the selected one
>think you get to dual wield later on in the story like daddy in his last stand
>played through the game without getting a second weapon
>it's probably just the weapon's shadow
Unless your talking about the syncs at the end of combo strings, ive rarely gotten hit out of syncs. If you stuff a delay attack sync you usually just jump out free, and doing syncs with arrow/gun combo is so free you can get away with auto sync.
DOOL WHEEL is usually implemted terribly in action games so I was okay with that. I can't think of a single action game where DOOL WHEEL is actually a viable strategy. Much like real life.
Mikasa?
>The director explicitly said he designed as an action game easier to play than Bayonetta
Easier to beat? Definitely.
Easier to play? Not even remotely
AC's controls are awkward as fuck
Easier to play is kinda subjective tho
>Legions don't have any recharge and don't ever return
>R1 changed to lock-on
>You don't have to hold L2 to do legion skills or move it with the right stick, L2 is just to send/return the legion
>character is always in run mode and dodge is always the long roll
>clicking the left stick resets the camera
There, I fixed Astral Chain.
MH is a JRPG, not Action game
Again, this is extremely uncommon in anime.
Kingdom Hearts?
You have to know when you're supposed to use them. The sync promp isn't there to say "HOLY SHIT YOU GOTTA DO THIS NOW THAT YOU HAVE A CHANCE TO!" It's just there to let you know when you can. You still have to actually judge the situation, see what's happening on screen, and decide if now is the right time to actually use it or not and yeah, if you just spam them every time one pops up, you're going to get hit in the middle of them. You have to save them for safe opportunities such as when you've dodged out of an enemy's full attack string, the enemy is stunned, or you're in a position where you know they can't hit you before you can finish it. Also, some sync attacks have invincibility.
Just got sommersalt, but how do you even stun enemies?
Hit them lots of times or make Beast howl.
The only thing that makes it easier is the abundance of healing, recharge batteries, and full health finishers. The combat is actually pretty nuanced and is satisfying as fuck once it clicks. The investigations drag it down though. It should be focused more on action. I'm still on standard though and on file 9.
>The investigations drag it down though.
Take your meds.
If the implication here is that the combat somehow isn't good enough to be an "action game", you're quite wrong. If you're arguing the game also has other elements besides pure action, sure, you could call it action adventure.
They do though. They're tolerable and its still a good game but it would be much better if it focused on what it excels at which is combat.
Is anyone else getting turned off by... Everything in between the fights.
File 7 was great, very action focused, one fight after the other. Then file 8 drags on with cleanup minigames and bullshit gimmick sections.
The shadow realm sections were interesting at first but I wish I could skip them. The only challenge is trying not to get mad at how error-prone the platforming is
Sell it.
The astral planes feel like a missed opportunity to me. They're just too focused on puzzles and they don't throw nearly enough enemies at you. There's also not enough visual variation between them. I would've liked to see more crazy surreal environments.
The scoring system being bad is a legitimate criticism, but it doesn't fundamentally change the genre of the game. Like, DMCV's scoring system is pretty messed up too, but that doesn't make it not an action game.
File 8 is the worst one, I think everyone agrees with you on that. I have a question for people in this thread, though. The ranks for he main missions and the side missions are split in the chapter results. Do the side ones have an effect on the overall score, or are you able to skip them on repeat playthroughs for good ranks?
Side missions affect your rank, but your top ranks are saved per case, not per file. So if you already S+ ranked a side quest, you never have to do it again.
Dunno if it mentions it but I know for a fact you can do it. Shame you can't charge the zandatsu or Axe's detonation thingies.
What Chimera would you most like to have a Legion version you could use? For me it's Podarge.
Beast Howl is the first real reliable stun option available
Chain Jump can knock down some enemies
Fucking nice. Thanks, user.
/thread
>DMCV's scoring system is pretty messed up too
On two levels, on the highest difficulty, when going for the absolute best rank
Zeus
The point remains that a single flaw like that doesn't change the genre of a game.
Bayonetta 1's scoring could be trivialized by the Kilgore glitch, but obviously it's still an action game. You could entirely remove the scoring systems from bayo and DMC and they would still be action games.
is getting S+ ranks in Pt. Ultimate difficulty as easy as getting S+ ranks in Standard?
Yes, works the same way. Basically comes down to not dying because missing a perfect call now results in possibly losing a big chunk of progress.
The scoring simply needs to penalize you in proportion to how much damage you take and heals/revives used.
HAMMER LEGION IN ASTRAL CHAIN 2 WHEN
Nah. The scoring system is fine. Rewards either speed and efficiency or stylish gameplay. Getting hit hurts both of those, so there's no need to add further penalty.
Revives aren’t a problem on Ultimate because you don’t get any, but I agree that missing the +5000 bonus for unscathed is not a big deal in this scoring system and that is bizarre.
You can get the worst time bonus and get hit and still get S+. That shouldn’t be the case.
Yo I want a drill legion
Maybe they made it that way to compensate for the fact you can get hit a lot easier?
You may disagree but I find it a lot easier to get hit "by accident" in this game than in bayo 2 for example, and half of the time that's because the camera is obscuring my view of enemies. So I can imagine they were lenient with the scoring.
What would its L input be?
This isn't true on every case. There's plenty that required Unscathed to get S+
Probably for buttons. Platinum could definitely make it more creative that I could, but it'd be a heavyweight like Arm and Axe.
"action game" doesn't mean anything, nintendo calls mario an action game
astral chain has a pretty unique combat system which gives it a very strong identity but at the same time a lot of its mechanics can be traced back to previous platinum games
>can fullheal every kill
>no score penalty for taking damage or straight up dying
you fucking sissies just equip alpha/omega skills and tank the hits while wrecking havoc
>b-b-b-but i cant juggle and I have no jump with a million i-frames
thoough shit retard
Well Arm and Axe are vastly different despite both being heavyweights. Arm basically lets you wear it as armour and punch stuff really hard while levitating off the ground, while Axe's mode is a slow moving bubble shield that can deploy one of his explosive stakes.
Depending on how it's designed Hammer's unique mode could be anything from a spinny move to whack-a-mole.
Whether it is an action game or not, it definitely has not even remotely enough action for my tastes.
Sequel needs to turn Neuron into an Anti-Chimera SWAT unit so I don't have to bother with shitty police work. And dramatically reduce platforming segments.
I like the police work. Action games today are too streamlined.
I liked it too
the music almost made itfelt like a 3d phoenix wright game at times
Streamlined action is all I want from this game. The combat system has so many good ideas, while the side content is not very engaging or challenging. Honest question, what do you like about the investigations and the platforming?
>file 8
>those shitty minigames
Cancer. Taking a break from this game.
Breaks things up. I like how substantial and meaty the missions are because there’s lot of variety. The dialogue’s good and I really love that the game fully utilizes the premise of being a cop. One of the most memorable moments for me was trying to get a giant ice cream cone to a little girl. It’s like Ninja Gaiden Black vs. Ninja Gaiden 2. I also like that the levels have tons of secrets and stuff to find because that increases replay value.
>sword legion for baton
>axe for gladius
>bow for gun
I was so certain that at some point I would get some claws or some shit to go with beast/arms
really sad when I upgraded it to level 9 and I still can't punch shit
>Breaks things up. I like how substantial and meaty the missions are because there’s lot of variety. The dialogue’s good and I really love that the game fully utilizes the premise of being a cop.
Can't disagree with that, they didn't half ass it.
>One of the most memorable moments for me was trying to get a giant ice cream cone to a little girl.
Did the carrier missions feel at all difficult or unfair to you? I can't do those for shit because the gyro controls seem bizarrely disconnected from what I'm actually doing with my controller. Want to figure out if that's just me.
Shut up Nigger
So if you fucked your legion, would you feel both the process of fucking and getting fucked?
They’re not too bad. I mean I fucked up the ice cream thing because of the twerp running down the stairs, but the box missions are easy.
Depends if it’s a Standard fucking or an Ultimate fucking.
So it seems the game isn’t quite as action oriented as I thought, judging by these comments? What am I looking at, less fights overall than a Bayonetta game or simply same amount of fights but spread out more, with more adventure-y gameplay in between? Any sort of Witch Trials / Bloody Palace thing to keep the combat going after you beat the game?
I’m getting wary of this game, I was so excited t get it, thinking it was W101 but with anime painting
It's 40% asinine detective work, 40% boring platforming the controls are clearly not made for and 20% action.
The epilogue chapter has 70 missions of pure combat, though.
I don't think Jena did anything wrong. Now Yoseph that nigga...
it's far slower paced than bayo or dmc, there's significant time dedicated to interrogating npcs and exploring the environment to find clues to progress in your investigation
there's also a lot of sidequests and minigames scattered around the levels, parts of the levels you have to go back to once you've unlocked certain abilities metroid style, and overall lots of elements that make astral chain more action/adventure than pure action
that being said yes there's a very robust postgame that's basically pure combat
But you can punch shit user, that's what wearing Arm is for.
And how long of a game are we talking, if we include postgame?
>They’re not too bad. I mean I fucked up the ice cream thing because of the twerp running down the stairs, but the box missions are easy.
Nope, the box missions are impossible for me too. Can't make it ten meters without then toppling over.
>that being said yes there's a very robust postgame that's basically pure combat
Thank god
Think Zelda. Lots of post-game pure combat though.
I beat the main game in about 20 hours but I fucked around a lot with side activities and training, I think if you rush you might be able to beat it in 15 hours or less
with the post game and replay value it should last you 50 hours or more
>action games are only those that follow the same conventions of a subset of action games
DMC and bayo have some similarities to each other, but even God Hand is a very different action game. Astral Chain is 1000% an action game even though it doesn’t follow the same conventions as the subset.
If you like other Platinum games I can't really see why you wouldn't like this one too. It's basically Devastation. If you don't care about the investigation portions you can just rush through them. The game's only slow if you go around trying to do every little sidequest and find all the collectibles.
It's easier than most Platinum games, or at least more forgiving. To give you an idea, normally to get a Pure Platinum you have to be really stylish, take no damage, and win quickly. In this game, to get a PP, you have to be really stylish, take no damage, OR win quickly. Pick one or two depending on the exact mission.
No? Investigation and HQ are great changes of pace between combat
>more platforming than combat
u wot
There's way more combat than platforming. In fact there's not very much platforming at all.
>CUHRAZEEY
DMC, NG, Bayo, God Hand,
>Action games
GoW, Darksiders, Zelda, Dark Souls
>Action JRPGs
Nier Automata, Kingdom hearts, Astral Chain
Dunno if it’s easier as much as it’s different. I feel like bayo was about reads, combo knowledge, extension through offset, etc. meanwhile, I think astral chain is heavier on positioning, pattern knowledge and repeated dodging / sparse counterattacks, weaving in attacks from a familiar and normal combos etc etc. it’s just very different
In what universe is AC easier than Bayonetta? In Bayo you need punch, kick, Dodge and pretty much no other buttons. I have played through witch trials with only the right side of the controller just for kicks. Meanwhile halfway through AC and I'm still confusing the controls on a regular basis. There are so many more options, even pressing down on the right analog stick is a combat option you'll want to remember. It's easier to score well, but that's only to compensate for the learning curve of the controls.
I would argue that NG and God Hand are VERY different than Bayo and DMC. The combo/difficulty/style of NG and GH have only superficial resemblance to the other two. Also, Astral Chain has some “cuhrazee” combos under its belt. None of these categories are very well defined and just help us sort action games by association. Calling astral chain not an action game is just reductive though
Damage doesn't really get counted into ranks.
so is there actually anti lightning or am i just supposed to get fucked
I think there is, or at least anti-para.
holy fuck you're right
also holy shit fuck olive files im so sick and tired of this incredibly terrible platforming fucking kill yourself already kamiya
sitting at 60 hours currently, 35/71 postgame fights done and S ranked most missions. Haven't started hard yet nor have I collected everything.
Without idle time you're looking at around 50h actual gameplay, most of which is combat. babbies just can't deal with anything that is more than bloody palace
the game wasn't made by kamiya you retard
>fight enemies in astral plane
>dodge near the edge of the level
>fall off the level
>chase after golden gel in astral plane, want to take a picture of it
>cancel photo mode
>hit b once too often
>dodge and fall off the level
>those midair pylons you loop your chain around to jump to a distant platform
>while you're focusing on getting your legion in the right place, don't realize that this pulls your character towards the edge
>fall off the level
>chain jump to legion
>tiny block in your path
>fall off the level
>file eight, closing the gates that continuously shoot fireballs at you while you jump between small platforms
>fall off the level twice per gate but so jaded by now you just accept it
>in arm armour floating mode
>float off the level to see what happens
>discover a new way to fall off the level
>walk off the level on purpose
>plays stumbling animation designed to prevent you from falling off the level
>you're safe
Here's an idea: invisible walls on every edge. Falling off the edge is never fun and everybody who denies this is a liar.
he supervised it and started that shit in dmc1 when half the mundus fight was fucking starfox again
im never gonna replay bayonetta because route66 or riding the rocket for 15 minutes while absolutely nothing happens is fucking gay
the bike sections in AC are pure ass too. I can deal with it in the intro its a flashy opening but the one in file 9 can eat a dick
how can a studio make such decent games only to bloat them with so much shit
im mad
But that's wrong