I hope you guys are indulging in some pure kino this weekend. I know I am

I hope you guys are indulging in some pure kino this weekend. I know I am.

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>referring to a video game positively as kino
Please never do this

I am, at Wrecked Ship so far. Pretty much the only game in the selection I care about

>try beating Mario World in one night
>I fucking forgot all the secret exits

you dont get to decide this any more than OP does.

I wish I could remap the controls

Who says you can't?

Nah, i played it when it originally came out. have fun though nintendo zoomer.

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Most great NES games are to be admired and appreciated rather than legitimately enjoyed. I will die on that hill, the SNES/4th generation is where all those ideas actually started creating fun games and Metroid to Super Metroid is the best example of that.

>get lost
>go on google for a guide/walkthrough
>bros I am playing some kinooooo

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I’ve been playing nothing but morrowind for the last week.
About to reach max rank in the mages guilt and house Telvanni

This is one of the few SNES games that literally does let you remap the controls

OK, then I guess you will feel better after reading this.
>be 35yo old fuck who loves Metroid Prime but never played Super Metroid
>start the game this morning
>go to 1st boss
>remember 'teens react to Metroid' video and, thanks to that, beat him because I would never use morph ball against him
Try to beat that.

The original Metroid is still more interesting in design and challenging as a game, though

The SNES is when developers started making their games "player friendly". Is some ways this was a good thing, but games may have lost their soul in the process

wow you're really cool user

Y can't Metroid crawl

Seriously? cool

Because he can roll and that is so much better.

>The original Metroid is still more interesting in design
lmao what

It is, from a novelty standpoint. One of the ways the game provides challenge is by making the map itself a cruel disorienting labyrinth where your exploration is as likely to be punished with a dead-end and hard as fuck enemies than it is rewarded.
Super Metroid doesn't do that, it wants to carefully guide the player through a linear progression, which kind of defeats the purpose of an interconnected map and is more prevalent in game design.

>It is, from a novelty standpoint.
Admired and appreciated, not fun.

Do you want to know what? I don't really like this game. I find it a bit inaccessible and slow.

I prefer Fusion

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>sega genesis and super nintendo
how fucking rich is this kid's family?

> The game provides challenge by making the map a labyrinth where your exploration is as likely to be punished with a dead-end
There's a reason video games don't do do that.
>Super Metroid doesn't do that, it wants to carefully guide the player through a linear progression, which kind of defeats the purpose of an interconnected map
Maybe replay the game and try sequence breaking, following the main route is basically the tutorial mode for the actual game.

super's sound design is so fucking timeless and masterful
the visuals and everything else are great too but the sound and music always struck me as something genuinely unique that will never be recaptured

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fusion's sound design is underrated IMO, it's lacking in terms of melodic music but the atmosphere it sets is amazing
youtube.com/watch?v=jMOo1j2WMAs

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I don't know what to play. Currently suffering a vidya slump. Have been for like 3 weeks. Maybe I'll see how MapleStory is, haven't even looked at it since 2012.

seething

cope

>be woman