You DID 'adopt' a lot of pets to make your own zoo, right Yea Forums?

You DID 'adopt' a lot of pets to make your own zoo, right Yea Forums?
Also Seliana home>>>any home
Monster Hunter thread

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I have ALL the pets.
The endemic gold crowns will be the end of me once Iceborne comes out.

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Me, the mysterious protector

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uh pcbros, surely this game isn't going to top 100gb when iceborne comes out... right?

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Penguins don't like when you bump into them.

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Not unless they include an uncompressed HD texture pack for IB too.
I believe the environment, the actual maps, take up more file space than the other resources of the game. And IB only has Like ~1.5 new maps.

This is a list compiled based on all the flaws, most(!) of which are still relevant after the release of Iceborne, fans have found with Monster Hunter World. You may share it.

Before I get pelted, this is not to say that MHW isn't great or maybe even the best MH, it's simply a means to help make it become even better. Obviously everyone perceives these flaws differently and to some they might not even matter.

More importantly: Are there things you'd like to tell Capcom and get fixed that aren't in the list?

What we got so far:

-tripled down on AoE spam (see new Bazel, Vaal) instead of well-designed movesets
-unstable framerate, especially due to clutter and an overload of effects (AoEs not helping)
-yet they keep putting monsters in the cluttered forest; now even the Vaal subspecies, which will fart out and spam even more AoEs
-SOS system siphons from the lobby system
-what's worse; only a limited number of lobbies and SOS quests displayed and hundreds hidden for some inexplicable reasons (sometimes can't even find an event SOS when AT Nergigante is live, even though there definitely are some)
-still can't see quests other people have posted when you're a host of a quest, even though MH3U just made it possible not too long ago
-can't pause when playing solo
-way too many roars (every time a monster leaves a zone for some reason) and stunned way too long by tremors
-roars can glitch out (consecutive micro roars impossible to dodge)
-forced to use environmental traps if you want to keep up as a speedrunner (no TA rules); had a perfect run but the AI went cuckoo, the monster doesn't spawn in the area with the boulders or you missed one (5% damage)? Restart the whole thing
-precise gameplay with GS is kinda dead (few examples like Kirin), it's all about just getting your TCS out somehow, which barely requires skill; experience, spacing, positioning, timing (just watch a Kulve or Vaal speedrun and compare it to a 140 Shagura speedrun)

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-you can even make spots that aren't supposed to be weakspots such with the Clutch Claw and consecutively trip monsters like Nargacuga (can even make his wing blades weakspots by tenderizing them)
-palpable input delay, almost as bad as MH3U on Wii U
-most new monsters require no precision; just whack them like a pinata (Odogaron, Kulve, Vaal [EVERY hitzone is a weakspot], watch speedrun videos with GS), a joke compared to old monsters like Gore or Diablos before turning his head into a weakspot in MHW
-spawning in random zones and preventing it is a chore
-Nargacuga, Zinogre and assorted returning monsters slower than ever
-randomly different inputs to do the same thing at different instances
-now that lock-on exists, monsters circle-strafing the player (think of Nargacuga or Nergigante) seems pointless, however, more and more monsters do it and people who rather play without lock-on are either forced to play with a camera setting they don't like or play with a big disadvantage
-one-player difficulty scaling arguably makes monsters too exploitable, the game too easy and cooparative gameplay redundant to good players
-HBG, CB and especially Bow easy yet overpowered, ridiculously so in the base game
-95% of armors useless
-almost all weapons but Kulve useless in the base game (they'll probably do something like that again in Iceborne)
-element was completely useless in the base game, remains to be seen how and if Iceborne fixes it (and what new problems arise)
-all challenging quests are time-gated events

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-instantly craft and pop Ancient Potions, which in theory nullifies difficulty
-only source of threat is getting stunned now, which they ramped up greatly (don't start me on Teostra
-half the endgame monsters do thunder attacks, virtually not a single big water monster
-crammed and visually busy while monsters clip through everything and can even shoot through the massive trees in the forest
-generic weapon skins
-Palicos constantly heal and even revive you
-automatically climb and slide everywhere because of slopes and other shit, forcing contextual and often impeding inputs on the player
-sabotaging automatic animations such as taking off used mantles when trying to quickly prevent a monster from fleeing
-some of the obejctiely worst monsters in the series, notably Zorah, Lunastra and AT Kushala who flies constantly without even an airborne moveset/openings (Alatreon and Rathalos have good aerial openings)
-bad hitboxes
-bad hit progression (animation barely started and already does 100% damage, or the same damage when you get hit by just a toe as sopposed to literally all of Nergigante's spikes at once)
-paid DLC
-random MVP cards (feedback and knowing who did best is nice, but the execution is horrible and you have to do 70% damage to even get the damage card)
-neck-snapping camera
-way too much walking and long transition zones that almost make you miss loading screens
-NPCs scattered across the hub
-can't see previews in the crafting menu for some reason
-likewise can't see things like your weapon slots in the general gear window, wheel tied to loadouts, decos sorted almost randomly, etc.
-invasions more likely, even elder dragons you can't dung
-three monsters in one zone constantly roaring and pushing each other around

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>he's here
Keep well clear of his blast area!

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