Should I reinstall Oblivion? I backed up all my mods and save files but never got around to playing that much last time...

Should I reinstall Oblivion? I backed up all my mods and save files but never got around to playing that much last time. Also TES thread, no filthy fucking Khajiggers allowed.

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Every time I get nostalgic about Oblivion, I reinstall Skyrim.

I don't like Skyrim. Not even with mods.

Skyrim is a direct upgrade to Oblivion. If you want the leafy environments, there are flora mods.

I just don't like it. It feels hostile and boring. The whole game rubs me the wrong way.

>hostile
exblain?

Maybe hostile isn't the right word, but I don't want to use 'soulless' 'cause that's buzzword hell.

It isn't an upgrade. Mobility feels extremely slower. Even slower than average games from the same period. It isn't bad, as heavy may convey some realism, but it isn't more fun for someone usef to train speed to go, well... Super fast

Well, regardless, I have to disagree, I've never been able to get into Oblivion. The music is fantastic and some locations are very comfy, but I have distinct memories of walking down completely empty streets through major cities in the middle of the day, and the mix-and-match conversation system is so unnatural. I love Morrowind and I love Skyrim but for whatever reason Oblivion just never clicked for me.

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Go nuts.

Just don't.
Oblivion is not as good as you remember.

just wait for the remaster mod

Hey, that's okay. Some people like Skyrim but not Oblivion and some people like Oblivion and not Skyrim. I guess the comfiness of Oblivion (multiplied by mods, of course, and contrasted against the dungeons that become downright hellish once you accidentally tick the '80% darker' setting in the light mod's install) just outweighs its clunkiness.

But it was only a year ago.

No. Play a good game like Skyrim for the Nintendo Switch, or Fallout 76.

??

Yeah, it doesn't feel natural. I know Oblivion isn't perfect, in fact, it's extremely off, but it makes each build feel different. And the inmediacy of the actions make that dopamine go nuts in comparison. I love both games, but Oblivion is more kindly to replays than Skyrim. Just like GTA V. Objectively Excellent game. Feels like a chore to replay it

I've never played oblivion with mods, it's something I want to do some day though. I want to see if it's more fun to play without that stupid level scaling, random or fixed loot instead of scaled.
But then again I might as well play Gothic 2 instead since it already fixed all of that

Yeah, I bet you haven't found all quests and interesting stuff yet, and you've also forgot some builds that are amazing, like conjurer/archer, bard, heavy/mage, merchant, etc

>I want to see if it's more fun to play without that stupid level scaling, random or fixed loot instead of scaled.
It's alright. It's also real easy to go overboard and accidentally make shit way too hard and be unable to explore 90% of the map because you didn't realize just how much of the game is based around that level scaling and now you're fucking dying to mudcrabs. Fixed loot is a must though, especially mods that fix up leveled rewards so that cool shit you get doesn't end up collecting dust in a display case in your house/a chest in your shitty fucking Waterfront hut.

it doesn't have wes johnson outside of that shitty sheogorath quest

Well, you can always find ways to train your skills

>completely empty streets through major cities in the middle of the day, and the mix-and-match conversation system is so unnatural
nigger this game is close to being 15 years old

>Skyrim is a direct upgrade to Oblivion
>less spells
>can't create spells
>less skills
>no mobility skill at all so you run at slog pace the whole game
>NPCs are heavily scripted
>sidequests are boring

>Skyrim is a direct upgrade to Oblivion
>Y-yes?
>less spells
Nords hate elf magic.
>can't create spells
See previous point.
>less skills
Nords are a blunt and practical people.
>no mobility skill at all so you run at slog pace the whole game
Your height determines your speed.
>NPCs are heavily scripted
A more tailored experience.
>sidequests are boring
Don't do them.

Doesn't matter, Morrowind feels lively than Oblivion.

i did like the enwithromend and atmosphere much better then in skyrim it was pretty comfy but as a game i did not age so well

youtube.com/watch?v=svMIsmVGXmc

>Your height determines your speed.
But user, you just completely DESTROYED your previous points, because nords are not the fastest while they should be, as they are the focal point of Skyrim as a concept.
u dun goofd

Seriously?
>everything is a dumbed down
>storylines are retarded
>you don't even steal shit with Thieves Guild
>each quest is about clearing dungeons
It is not an upgrade, but a degradation.

>muh dumbing down
Please explain how you came to this conclusion and I'll gladly tell you while you're wrong.

Points three and four I'll concede, though.

They took away making spells and putting your own spells on items.
>inb4 it would break balance
Alchemy, armor/weaponcrafting and enchantments are still in and still broken, but with way less variety and way more simplified.
Having more ways to break a shitty game is better than having less ways to break shitty game, and gameplay in Oblivion and Skyrim is sure as hell shitty after first few hours.
Also less experimenting potential. Less skills, no stats, so we have less character construction potential.
>inb4 perks
Yeah, but there are way less, they are still mostly % based, so we have same shit, but more shallow and with less variety.
>fight with sword
>get better with two-handed maul
>someone in bethesda thought that they are similar
Fucking awful. Breaks immersion.
Also can't use two weapons with block or spells unlike in oblivion.
>Points three and four I'll concede, though.
Well, quests are, like, at least 50% of an RPG-game, which doesn't give skyrim good credit.
Other storylines besides Thieves Guild are retarded too, and Thieves Guild writing is fucking atrocious, I was fucking hurt by the fact that someone was so retarded to write it, let alone let it go into a videogame.

Yeah, also not everything is dumbed down, I fucked up here. Two weapons are based, I guess, and there are dynamic lighting and more LODs to hide bad graphics 5 meters ahead.

A nuanced critique? In my Yea Forums? Begone with ye.

Them removing the spell system did suck, I'll give you that. But I don't think they did that because they thought players would be too dumb to use it, but rather because of exactly what you said, it was too easy to break the game with and too hard to balance.
I actually hated how alchemy and enchanting were so versatile and powerful in Morrowind/Oblivion because it basically made magic obsolete. What's the point of becoming good with illusion when you can just enchant a necklace with chameleon which can be casted infinitely, doesn't require magicka, and is much easier/cheaper to get than training your illusion skill. Skyrim got rid of all those alchemy/echanting effects so that magic would actually stand a chance.
Skyrim's leveling system is miles better than Oblivion's and Morrowind's and I will die on that hill. Having perks that each do unique things and give you more abilities to play with is far far better than just increasing a stat to get better dice rolls and damage numbers. I don't believe there's less character construction potential at all, in fact I think there's more. You get to choose what to level and when, what to focus and when, and what to drop and when. You're not stuck with the same skills you chose at the beginning, despite barely ever using most of them. You're not forced to take 10 skills, you take as many or as little as you want. You want to be a jack of all trades? Go ahead. You want to only be good at 2 or 3 skills? Have at it. I distinctly remember playing Morrowind and having all my major/minor skills near 100 but still having my block, axe, and blunt skills at around 50 because halfway through the game I realized two handed swords were more fun. Yet I was still stuck with those skills, and I couldn't swap it for something else I'd actually use.

>no attributes
>no spellmaking
>no acrobatics/athletics
>no mysticism
>toddler tier dungeon "puzzles"
>shit guild quests
>shit daedric quests

It's essentially graphics > gameplay

The only thing from this list I'll concede is the braindead puzzles, but compared to Oblivion and Morrowind dungeons which didn't have puzzles at all, it's technically an improvement. The puzzles in Skyrim really aren't even meant to be puzzles anyway, they're just meant as roadblocks so that you have to get the claw to progress, helps with quest building.

>hard to balance.
No, they did it because "spellmaking turned the game into spread sheet simulator," as Todd claimed. Ironic, since spread sheets are exactly what Skyrim turn into with its interface and grind-heavy gameplay. By the way, bethesda never bothered with balancing their games, they simply slapped an obligatory 20% damage (Fallout 3, 4) or armor/damage cap (Skyrim) together with autoleveling which was supposed to make game more interesting while giving the developers more time to do jack shit while forests and caves were being generated in Oblivion.
>because it basically made magic obsolete.
No. Alchemy could make magic obsolete, but magic could make alchemy obsolete too. It just depended on how you wanted to play. You either play by the rules and get bored, or break the game by abusing magic, alchemy or stealth.
>Skyrim got rid of all those alchemy/echanting effects so that magic would actually stand a chance.
Which made the game even more shallow than morrowind or skyrim. Remember how todd said
>your choice matters, you can be anyone
Well they gave you less choice in the ways you wanted to play the game.
>Skyrim's leveling system is miles better than Oblivion's and Morrowind's and I will die on that hill.
Mate, perks are literally old system put into more streamlined execution. Stats are there too, but hidden, by the way.
>Having perks that each do unique things
What? They don't, for the most part. Most of them are incremental shit like
>+8 levels to the spell's power level
>+15% damage
>cast for half magicka
>reanimated undead have more health
>summons deal more damage and have more health
>weapon deals more damage
Some of them have unique and hidden effects, true, but they are very few. Most are old good +statistics.
>You get to choose what to level and when, what to focus and when, and what to drop and when. You're not stuck with the same skills
And become master of everything.
1/2

You like turning 3 slow pillars around to match the symbols right above them? Don't u feel like a retard every time the game makes u do this? Pretty degrading if u ask me. Even still the other points bug me more.

>You want to only be good at 2 or 3 skills?
>You get to choose what to level and when, what to focus and when, and what to drop and when.
The only difference is you have to think about how you want to play before jumping into the game. Read manual and some shit. Skyrim is a braindead action/RPG, way more braindead than Morrowind, so it lets you be an orc with zweihander and PhD in magic and alchemy, which is kinda retarded considering all characters become that one way or another.

Posting this here since I got no response in /vg/ :
Can someone who played Oblivion with level scaling removal mods tell me how they work ? Do they just tone down the enemy scaling or do they make it so there is high and low level areas ? None of the mod description I've come across go that far into specifics and I don't have a frame of reference since my last playthrough was in the mid 2000s.
I have been playing for around 10hrs so far and I haven't encountered any enemies that felt like I was mostly helpless which I would expect if it was the latter. The only area where I had a hard time was the Kvatch Count rescue but I managed to pull through. I am using Francesco's Leveled Lists.

Thanks.

They usually give set levels to mobs in different locations or decrease their max levels.

I see, thanks. I guess I can level up without worry even if I didn't minmax.

Uninstall that and get OOO. It removes scaling too and adds a shit ton of vanilla friendly content. If it's too hard there's always the difficulty slider.

Idk how you can see Skyrim as grind-heavy but Oblivion/Morrowind aren't. I have never once had to grind in Skyrim.
I know perks are an old system, which is why it's all the more annoying that they're not in Oblivion/Morrowind. Leveling in those games is boring, and gaining another level doesn't actually change the game very much.
There are skills that just give stat boosts, but there's also plenty that do cool stuff, like
>charge at people with a shield to send them flying
>power attacks decapitate
>bound weapons expel daedra
>can enchant an item with two effects
>can execute a roll when sneaking
Having some with unique effects and some with just stat boosts is still better than just only having stat boosts.
>and become master of everything
If you want to, yeah. You can also only use 2 skills if that's what you want. If you're a master of everything it's your own fault, you willingly chose to level every skill. Don't act like by the end of Morrowind you didn't have every skill and attribute at 100 without even power leveling.

Sure it's dumb but like I said Morrowind and Oblivion didn't have puzzles period, so you can't say it's dumbing down from that.

God forbid you want to experience a game blind and play without a guide holding your hand. However nothing sucks more than picking a skill at the beginning of the game and then realizing once you actually get in game that it's nothing like you thought it would be, yet you're still stuck with it for the rest of the game. The compromise is letting you try out a skill before committing to it, so if you don't like it you can just drop it there, like in Skyrim. Also if I want to roleplay as a strong orc who's also gifted magically why should I be able to? Should only Bretons be allowed to be spellswords?

I'm already too far in that playthrough to start a new one, that's like one week of playing with the little free time I have after wageslaving.

I remember playing through and finding what was apparently a recreation of a Daggerfall-style corridor dungeon, except it was connected to a tiny tower in the overworld and not marked on the map. I was running a shitload of mods and have no idea which one of them added it. Anyone know what I'm talking about? The enemies in it were hard as balls and there were will-o-wisps that would oneshot you.

>upgrade
Interesting word choice

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>store all ur items in a chest
>enter a vanilla interior cell
>save
>uninstall francesco's
>load up save
>save again
>install OOO
>profit

>no wearable clothes under armor

i have a backup of my entire oblivion folder, save files, and whatever else it barfed in appdata and documents
if i reinstall oblivion, can i just copy this folder over and start playing again without having to install OBMM and wrye bash and all that shit again? is saving the load order enough?

>cool shit you get doesn't end up collecting dust in a display case in your house/a chest
Most of that shit is worthless though. Even if you don't enchant your own weapons, might as well use Umbra. If you don't keep Umbra then Goldbrand will work too. But if you don't enchant your own weapons then you'll be sitting around for 5 minutes just whacking enemies and not coming close to dying. It's not hard, it tedious and annoying.
Doesn't matter as you can find items in the game that gives you 101% Reflection and 100% Resist Magicka making you immune to everything except arrows.

>Doesn't matter as you can find items in the game that gives you 101% Reflection and 100% Resist Magicka making you immune to everything except arrows.
Unless your mods of choice rebalanced or removed them.

>Attributes
Personal preference, I didn't miss them, by the end of the game everyone had them at 100 anyway.
>Skills
Nobody ever picked athletics and acrobatics, they were not missed.
>Spell Effects
Many in Morrowind were either redundant or just broken/useless.
>Diseases
Literally who cares about diseases? In all three if you get a disease you'll just cure it two seconds later with a potion/scroll, they had no real impact on the game.
>Custom spell creation
I'll give you that, but it was very broken in Morrowind, made the game way too exploitable even if you didn't know what you were doing.
>People in largest city
That's great but consider how many of those 338 NPCs actually had unique dialogue or personalities and weren't just wikipedia articles. Also consider fulled voice acted NPCs vs textboxes.
>Silver/magic/daedric to hit ghosts
I'll give you that one.
>Weapon types
No clue how you got 19.
>Armor pieces
Having that many armor pieces is just redundant and pretty much only serves to make enchanting more broken.
>Joinable factions
I'll give you this one too.

3/10, not bad.

>attributes
Not boosting speed on your horse to make a racecar
>skills
not boosting acrobatics to do crazy spiderman jumps
>armor pieces
not creating cool custom sets with different pauldrons
>spell effects
Filthy N'wah doesn't appreciate levitation

>Nobody ever picked athletics and acrobatics, they were not missed.
What the fuck? They were literally the two most fun skills in Morrowind and Oblivion both. The only reason "nobody picked" them is because the metagame advice is to avoid any skills that automatically advance (since they were trained by just moving) to control your levels better. But if you didn't care about min-maxing they're always fun to start with to speed up the early game and if you didn't pick them as a class skill you sure as fuck still cared about and trained them.

>Nobody ever picked athletics and acrobatics, they were not missed.
They're literally the first two skills I will pick no matter the character I'm trying to make.

I'd prefer having a snail movement speed in Morrowind during the first few hours, but then being fucking Flash in endgame than being slow as fuck the entire time like in Skyrim with a redundant sprint button to poorly try to compensate. It's actually one of the biggest problems I have with Skyrim. That and disabling attacks while jumping. Fucking hate that shit with a passion, I've never seen a mod that fixes it unfortunately.

play morrowind

>pretty much only serves to make enchanting more broken.
If you're talking about Morrowind specifically that's not really the case. Most armor pieces have tiny enchant values and can't handle much even when you add them all up, besides maybe Ebony and Daedric but those are heavy and rare endgame sets.
What makes enchanting OP is the exquisite clothes, robes, and jewelry you wear around the armor since those are almost all 60+ letting you put some decent buffs on them on top of the major ones you get on your chest
All the armor pieces is mostly to give you more opportunities to mix and match your sets with artifacts and all that. And fashion of course if you're willing to forego a robe hiding everything.