If you had a 200 Million dollar budget, what would your dream game look like?

If you had a 200 Million dollar budget, what would your dream game look like?

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Either Metal Gear Solis 6 or a better Total War

it wouldn't be that far off from dqxi

A Splinter Cell/Call of Duty hybrid

Dragons dogma type game that feels like Berserk's Golden age arc, amazing, long fucking story too but balanced with great gameplay.

A mecha game without customization of character but with customization of mech but you will not change its color and it will be only one model of mech, it will be a story driven game with a hero, kinda like evangelion, darling in the franxx, Gundam, and for the self insert customization fags it will have a online mode where you can use as much models as you want, customize your mech, and customize your character so you can play online with friends.

Original trilogy-level Ace Attorney.

FFXIV but actually good.

Open world game where you play as a Hitman in Western/Central Europe in the year 2047. Game starts with you creating a character, select a background that influence your characters stats, dialogue options, etc., also you don't begin the game in a fixed location, it's possible your character is 'born' in an assortment of cities throughout the game world. Game has FPP with optional TPP, can use an assortment of guns and melee weapons to take down targets, also unconventional methods, near future weapons, tasers, heart attack guns, etc.

Heavy cRPG influence throughout; can invest points into a variety of character 'stats', allowing you to bluff or manipulate people with high charisma, pick up heavy objects and get to locations you otherwise couldn't with high str, etc. etc.

Multiplayer is Dark Souls-esq, if you piss off a certain faction of characters while playing the game, for instance, another player online who is allied with that gang can undergo 'missions' for them that includes invading other peoples worlds where YOU'RE the person being chased by an assassin.

Also lots of Hitman influence, syringes for injecting food, environmental kills, costume mechanic would all be incorporated

Title: Chrono Break
Console: Nintendo Switch
Developer: Nintendo/Square Enix
Director: Shigeru Miyamoto (OOT/SM64), Hironobu Sakaguchi (C.Trigger, FF6), Shigesato Itoi (Mother 3)
Designer: Shigeru Miyamoto, Hironobu Sakaguchi, Shigesato Itoi, Yoshitaka Amano (FF6), Yoshiaki Koizumi (OOT/MM)
Writer: Shigesato Itoi, Hironobu Sakaguchi, Yoshiaki Koizumi
Artist: Yoshitaka Amano (FF6)
Composer: Koji Kondo (OOT, SM64), Nobuo Uematsu (FF6/C.Trigger)
Combat Style: Bravely Default Job System
Protagonist: Teenage Girl
Setting: Medivial Fantasy like Chrono Trigger

Final fantasy IX with a 200 million dollar budget

Mecha-Fantasy open world action-RPG

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Dragon Ball inspired open-world adventure game. Travel the world, see strange things, get stronger, and collect magic shit.

> Sakaguchi ever working with Square Enix again
> Miyamoto ever developing another game
HAHAHAHAHAAHAHAHA

Man inflation is a bitch, a 200 Million dollar budget isn't shit.

It would be like Syphon Filter but with a 4 on the title.

Xenoblade Chronicles X2 written by Yoko Taro & with Elma as the protagonist

better yet, just make an actually good berserk game. Please.

I've always had a love for giant monsters, fantasy, swords n' stuff, and cool looking robots and just mixing them together is part of it. The other part of it is whenever I fight a giant monster in a game as a human sized character I always feel like it's going easy on me and it's a bit insulting that this giant monster which looks cool as fuck and which should by every right have the ability to squash me like a bug with a single nearly imperceptibly fast movement is settling for attacking with a predicable pattern, standing back and waiting for me to capitalize on it's 'opening' after each attack, attacking slow enough that I can conceivably avoid all it's blows on my tiny little human legs, pulling it's punches so it only takes a sizable fraction of my health bar rather than splatting me immediately, acting like I'm really hurting it when I slash at it with my dinky little sword or stab it with my dinkly little spear, and then laying down and pretending to be dead after like 4 minutes of doing that. It always feels like a bit of a hollow victory because you know if that thing was actually trying you'd be dead in seconds. The solution games have is to make you this teleports-behind-you-guy or use ridiculous looking oversized and impractical melee weapons which would never work and it never really convinces. Giant mecha knight though, that would actually be a fight, then you can also set up the disparity and sense of scale between the on-foot human combat sections and the giant mecha knight sections.

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Something something police state worshipping Lady Justice. They are the good guys btw.

With good music like Lost Odyssey and good battle music like Last Remnant. Top voice actors too.

Arcanum 2

An action RPG TPP in a mythological feudal japanese setting with hot female anime characters
Core gameplay: Platinum Games
Graphics: Mmm, probably Guerilla
World Building: Rockstar
And directed and written by Hideo Kojima

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id make a new smash game with nothing but meme picks

That sounds awful, i’d buy it

Bloodborne but in cosmos with sci-fi elements and without humans

I’d make a game where you have to travel around [some landmass] to deactivated a shield trapping everyone in with evil robots

A god game that is actually fun and not on an island but a huge planet that you can control everything.

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for single player a remake of to luct with real cutscenes and graphics and overhauled gameplay to not be trash.

For multiplayer I really wouldn't need much budget, I would really just want to design fairly minor balance patches for various fighting games that now have a large playerbase.

Gui fo dwarf fortress

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EO3 with stronger dungeons.

>Xenoblade Chronicles XZ
>map is 5x the size of Mira with different planets, underwater areas, entire cave networks underneath maps etc.
>areas must be explored both in a skell and on foot, otherwise you miss half the content
>level cap 300 with a whole myriad of class combinations, enough to keep autists from figuring out 'ideal' builds for several months
>story still in the backseat, plot will make sense if you don't do side content but if you do then a much larger picture forms
>skell customization goes full autism mode, with armour and weapons having dozens of properties
>skell combat sped up to almost ground combat levels, but won't always offer a clear advantage, eg. ghosts are resistant to skell weapons
>ticket farming and exchanging is no longer retarded
>online and offline modes, in the online mode you and a few dozen other players inhabiting the same map and can enter and exit each other's battles at will
>4k console and PC versions in addition to a massively downgraded Switch version
>every cutscene is gorgeously prerendered in 4k/120fps, game comes with its own array of external HDDs to hold the cutscenes since fuck you I have the budget

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Yeah i would basically make DQXI but with more side quests that give the towns and its people more life and personality. Minigames Like working as a bartender or bounty hunting monsters FF12 style would also be very nice. Most importantly however is the monster arena and a Quest series where you rebuild the Hero's original home kingdom.

Generic high fantasy, sandbox overworld, but the combat/instances plays more like Fable, Dark Souls or similar action games.

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I would create a Open World Rune Factory like game with the best graphics possible.

I would gather the entire New Vegas team together again and pay them the entire budget to remake it the way they wanted.

settings?

It would be the ultimate porn game, a dating sim with endless amounts of customizable cunny

4k resolution, nvidia brightness, high contrast, I forget the rest

You got a link? I tried running this in cemu and it was a mess.

A proper successor to fallout 2
this vid kinda sums it up

youtube.com/watch?v=fCUMv_7obC8

tho his demands become exceedingly high as the vid progresses..

On the latest cemu versions you literally just hit a button and it downloads all the graphics packs. It's piss easy. Someone people will try and tell you that the game is unplayabale mess on Cemu but once you set it up right it's near perfect.

Sounds like absolutely overrated shit.

Oh it was a few months back since I last tried maybe they've fixed it.

Does it still have sound issues? Did they fix the purple and garbled textures?

Purple textures are fixed, AFAIK the sound issues are fixed within Cemu now but there was also a fix for your actual game dump.

>JRPG
>mostly set in cyberspace/the future (like Celestia from Tales of Eternia, Tokyo Millenium from SMT2 or better yet Phantasy Star)
>gameplay like Tales Of Vesperia, Hearts R or Graces
>multiple endings
>enemies varying from monsters/mutants to space pirates to mechs
>graphics at least on par with Tales of Arise
>ability to create custom dungeons that you can share and download
>online and couch coop
>multiplayer pvp mode

One of two things. Either a mech game in the style of pre-5 armored core, or an action RPG with the world style of Morrowind and the combat gameplay of Dishonored 1.

Unoriginal, I know.

dragons dogma 2
warcraft 4

a souls clone with a proper separate pvp mode with matchmaking and lobbies

Neverwinter Nights 3

gears of war multiplayer with an edgy anime aesthetic, maybe some cute girls thrown in for variety

milfy city v1.0

I intend to at least try and make it some day so I wont say too much, but it would be an action adventure game about the cutest gril you've ever seen, who explores an open world, and fights monsters and conquerors with a unique combat style that I thought up the other day.

P.s. can someone tell me how to make a big 3D game if I've never made a game b4?

Or, to add on to my previous post, a space game with exploration, both ship and ground/boarding combat, the ability to pilot any ship (all the way from personal starfighters to big Star Destroyer-esque dreadnoughts, and no lame NPC exclusive ships), and ability to buy/build a outpost/base/safehouse on about any planet. Start off simple with the story. Age old tale of revenge against a dude whose in with galactic empire ripoff of choice, and accidentally kick the powderkeg that fans the flame of a sector-burning war, before making your path in the chaos that follows.

>but there was also a fix for your actual game dump.
Yeah you either had to readjust all the sound files volume levels yourself or download a pack from someone else did it already. Even then you still lose audio quality because the game is playing back the sound 3x louder than it should be and the solution is dropping the volume to a third of what it was originally using lossy compression, but when you fuck around with levels like that. It's the same as trying to fix an over darkened image by pumping the brightness it still looks dark but all the dark areas are now washed out, you're not getting back that lost information and as a result everything you adjusted gets kinda scratchy sounding. It was a band-aid and I'm glad to hear it's fixed.

> wasting 200 million on a game.

dear god, OP.

Would you rather spend it on a movie?

Sandbox procedurally generated isometric city builder with opposing villages growing in real time. Able to establish trade routes, make alliances and claim economical or military victory. Make it for 10 million and pocket/launder the rest

>online and offline modes, in the online mode you and a few dozen other players inhabiting the same map and can enter and exit each other's battles at will
Way to ruin it.

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Lufia 2
with the graphics of Octopath travaller, less orange more colorfull. Most of the money will be spent to make the performance or the engine better and for a nice guidebook an manual. It will only sold in real stores, no steam no gog. The rest of the money will be spent on community work, website, modding and what not.

Why? It's not like it'd have that much effect, and you could just increase mob HP and damage if some fucker with an Ares 90 joins your party.