You used to be shit at those shooters too, before you kept playing and get better.
Ryan Jenkins
Kys.
Kill yourself.
Gavin Jackson
basedboy
Benjamin Russell
It's only 2 buttons, there are only so many combinations
Kayden Young
shooters are easier to learn though, I detest games where I have to use my brain too much but this game looked and is fun but I have a hard time with it
Blake Anderson
you gotta dodge and shoot too, can't get used to having to cancel a hard earned memorised combo to dodge an attack
Kevin Flores
Devil May Cry is very good at avoiding this problem. There is hardly any moveset bloat whatsoever.
DMC has a way smaller movelist than either Bayo or NG but each attack feels unique and have different properties.
Bentley Gonzalez
I'd like to preface this with that, I'm not a jizzhead like teh gamers. Easiest way is to not remember every combo, but form chunks of combos, check would looks cool/does sufficient damage, practice those chunks. Eventually you become very efficient at it, so you're more efficient at performing and modifying combos. At this point, you can combine the chunks of combos to make even them even longer. Then you attach these chunks of combos with context. It's basically muscle memory at that point. The character becomes your instrument, and the fighting becomes your song.
Chase Scott
>check would what*
Jayden Gonzalez
I played DMC: devil may cry back when it came out and loved it, it was simple enough for me, but this Bayonetta stuff is kinda too much for me
Levi Young
I play everything on Normal mode so I got through Bayonetta just fine with only a few combos memorized.
Ryan Clark
You don't memorize every combo. You mash and memorize 5-6 useful ones.
James Flores
I mash and I get destroyed by enemies who dodge or block
Blake Cooper
In Bayonetta there's a specific game mechanic that lets you continue combos after dodging, but the game doesn't tell you how to use it explicitly
James Perry
Some of the most fun you'll have in fighting games is experimenting with the combo system and finding different routes, if the game isn't shit like SFV. Only issue is, you have to be genuinely interested and passionate about it. Sounds like you're forcing yourself to play these games, not because you want to.
Elijah Williams
I guess I'll have to try remembering, it's the worst thing just having to remember shit like in school just to enjoy the game
Juan Diaz
they look fun though and everybody recommends them, I've run out of good games to play anyway so I'll push through
The point of Bayonetta is that you don't have to cancel the combo. Hold the last attack button you hit down, then dodge.
Logan Stewart
>implying fighting games are one big combo vortex you poor deluded fool, you're supposed to learn how to defend yourself and engage before learning, then you get to a point where you learn combos, and it goes into your subconscious and muscle memory, and that's the best thing about fighting games, that path of self improvement
Landon Jackson
Bayonetta has a pretty consistent pattern with it's combos. A simple X-X branches out into a lot of different things
Benjamin Sanders
Does masturbating affect memory Would explain a lot for me
Thomas Torres
>still no Bayo 3 news Will it be at TGS or the fucking VGAs again?
That's the thing-- you don't have to remember a combo once you do it a few times. Best to think of all the combos based on PURE functionality. Also, you're having a bias towards memorization as well since you're associating it with school and shit. Might help to keep in mind that this shit is cool as fuck to perform once you get good at it. And if you don't enjoy it still, then maybe the games aren't for you.
Blake Clark
If you don't use the same parts of your brain for shooters, then you're terrible at shooters. You memorize maps, button sequences, movement, arcs, different weapons and how they handle. Reflexes are 90% prediction based on how others play. If anything, Bayonetta is easier because the AI has set patterns that telegraph what combos should be used when. It's just more buttons to press, which comes with time spent playing (aka practice). Just play it more.
Nicholas Phillips
in my case, definitely
could also be my mental degradation of being alone most of the time and not having a job
Blake Davis
you mash carefully. Just stopping and dodging fixes that, you cant just constantly be wailing.
Austin Foster
Combos in bayonetta are pretty much universal across weapons. Once you get comfortable with one weapon, you should have a good idea of what to expect from the same combos for other weapons. The big difference is the charge properties.
Op, you can make do with a handul of combos. Such as: Punch Kick Punch - the fastest wicked weave in the game. Punch Punch Kick Kick Kick - 2 wicked weaves in a row Punch Punch - Kick - a wicked weave that throws enemies away from you Punch Punch Kick Punch - a launcher
What you should be doing is holding down the attack buttons while doing combos to utilize the charge properties. Once you are comfortable with these, it will be time for you to discover dodge offset, which is as simple as dodging in the middle of your combo while the attack button is held. This technique will allow you to carry over your combo after dodging, which is important because combo finishers - the wicked weaves - deal a lot of damage.
Julian Gomez
It has been correlated to shitting on your dopamine system. You develop tolerance, and that would make it way harder for your brain to reward yourself. Motivation and shit drops, and the risk of depression increases.
Charles Lopez
You don't mash in bayonetta. You need to use the charge propertiesl, try holding down the attack buttons, start with the pistols.
Once you figure it out, you will realize that you don't need to know the combos. You can just experiment with different combo routes on the fly.
Jaxon Davis
It only feels like a lot. Once you play you'll find several go to combos. Bayonetta is about Dodge Offset and enemy erection. Once you start to get into the flow you don't even think about it anymore. Bayonetta also has several DMC-esque to add to your arsenal like Stilleto and Umbran Spear. It's not as overwhelming as it seems.
Luis Butler
Also, you don't have to be up close to your enemies in bayo to do combos, since bullets and wicked weaves will reach far anyway.
if you want to just beat the game you're probably good to go if you remember like 4-6 combos with good damage, rest matter only if you're trying to get high style ranking. dodging well is the most important and fun part of Bayo anyway
Adrian Hernandez
>enemy erection >quads
based
Nolan White
checked
Nicholas Johnson
Bayo 3 was never getting a release date less than 6 months apart from Astral Chain's. It's unsurprising that there isn't any news.
Kayden Walker
astral chains was announced and released after Bayo 3 teaser
Isaac Collins
thanks, I'll try these, is there a some kind of tutorial space in B1 to try combos?
Jace Ramirez
Does any game series even come close to Yakuza in terms of god tier combat?
how do I use charge properites? do I hold each button in the combo for a milisecond or what?
Julian Morris
I mean it's not getting released for another 6 months at least, so they'd probably save it for TGA or something
Anthony Bailey
There isn't s single punch kick punch won't get you in bayo1. Just be sure to dodge when enemies do their one thousand year long attack wind up and you're golden. Also you don't need combos in fighting games outside of corner carry or knockdown oki until your a proffessional where every little interaction matters.
Nolan Jones
You can press Select while a level is loading, the loading will pause and you will be able to experiment with the combos. Problem is loading times are very fast on PC, so you need to press the Select button fast.
You can just practice combos in between fights though, the ranking system doesn't care how much time you spent on the level.
And again, combos are really not as important as getting used to holding down buttons. Watch the first 10 minutes, the guy explains it really well. youtube.com/watch?v=EwA5Hw3jC-0
Adrian Nelson
Yes, just simply hold the button in a combo string. You can really see what he means with Shuraba.
Zachary Perry
Play kingdom hearts instead, the plot is retarded, the characters are retarded, but at least the game play is press X to awesome. I didn't like Bayonetta either, sunk 20 hours or so into it but never got the hang of dodge offsetting or building weave combos. Was just way too much for me to take in and I ended up not having any fun with the game.
Charles Hall
ah okay thanks
Ryder Butler
>Every Bayonetta thread is bait Fucks sake I just want to talk about Bayo
Adam Gutierrez
>quads
Everytime
Tyler Brown
Plenty of other people have already said it but learning attack strings and combos is way less important than learning to use dodge offset. You could easily beat Bayo with just a PKP string and nothing else if you bothered to learn to use dodge offset.
Cameron Cook
But user Thats not yakuza
Samuel Miller
how is this bait? I made this thread to get advice and talk about the game you colossal retard
Juan Richardson
what do you mean you didn't get dodge offset? it's something that happens on its own, unless you kept letting go off the button
Caleb Long
I didnāt feel like bayo clicked with me properly till a good ways into it. Stone ranks all the way so I couldnāt afford upgrades and moves.
But after TIME AND PRACTICE it finally clicked and I actually found that helped me move into DMC past only playing 1 and 4(at the time, Iāve played them all now including 2)
Jackson Butler
Not a milisecond, you can hold it for a good couple of seconds, depends on the weapon.
I would recommend practising it with pistols, since pistols have a very clear visual cue of you holding down the button: they shoot bullets. Also, they give you a good idea of when to stop holding down the button and continue with the combo: when they stop shooting the bullets.
It's a bit different with the claws or the sword since you have to charge all the way to get the result, but it shouldn't be a big problem to figure these out once you are comfortable with the pistols.
Daniel Reyes
>1000s of combos to remember >Some meme buzzword >Not bait
Gabriel Allen
>There is hardly any moveset bloat whatsoever. >bloat aka it's boring
Colton Martin
Yes. In fact, a lot of games surpass it.
Luis Nelson
>Bayonetta >fighting game
???
Josiah Taylor
It is. Here's another one. My question still stands, does any other game series come close to Yakuza in terms of god tier combat?
For me, it was fighting Jeanne on Hard. That's when the game made me realize I was missing something important, and I finally out how dodge offset works. Blew my mind, and I went on to finish the game on Hard using nothing but constantly dodge offsetting Punch Kick Punch.
Got used to more combos on my first NSIC run though.
Tyler Ward
So good, they turned it into a turn based system.
Wyatt Scott
You literally just mash buttons in Bayonetta or any Platinum game, it's not Ninja Gaiden or DMC, you just focus on dodging and mashing, most of the combos are the same and just look differently
Lucas Evans
>Yakuza >god tier combat kys
Gavin Miller
>Oh, what a day!
Eli Sanchez
You're right, I don't know what I was thinking, they're completely different games
Luke Morris
If you are mashing in bayonetta you don't deal damage from the charge properties of your weapons, and chances are you are dropping combos, meaning you don't deal damage with wicked weaves.
I just smash kicks and punchs triying avoid smashing kicks and punchs in the same way for too long. In hard and normal i managed to get some plats because i played with the taunt accesory to get more combo points
Literally everything you press ends in wicked weave PKPKPK? wicked weave PPPPPPP? wicked weave KPK? wicked weave KKPPKKPP? wicked weave It's just for looks, combos are just for looks and deal pretty much the same damage and the same area coverage Thus guy gets it
Daniel Butler
Depends, Bayonetta's combat is a lot deeper, the boss fights are not as bombastic as MGR's though her rival fight is great. Bayonetta 1 also has a metric fuck ton of unlockable content.
Carter Davis
>I tried playing Bayonetta 1 but the amount of button combination is overwhelming Play on an easier difficulty and build from there
Logan Ward
KPK is not a combo, so no, you don't get a wicked weave off of that.
Like I said, you can experiment with the combos on the fly. Combos are definitely not that hard part of playing bayonetta, but it's still beneficial if you know which wicked weave you are going for.
Thomas Robinson
Just checked, i actually meant PKP, been a while since i played it
Angel Martin
That is complete horseshit. Yes, dopamine is released in orgasm, but not in such amounts that even several rubbed out every day would cause significant downregulation. It also releases oxytocin and helps to prevent prostate issues.
You know what will cause tons of downregulation? Eating like a fucking pig.
Brandon Garcia
Use the punch-kick-punch combo, time your dodges and focus on learning enemy behavior. That's pretty much all you need for your first play-through.
I use the default pistols, I tried the holding buttons down, you are right, and it makes the combos easier to make too
Eli Cooper
It's not just released in orgasm. I'm no science guy, but apparently every time a person changes their fap subject they look at, they basically get to see a new partner. This basically means you get dopamine secretion every time you move on to a new image/video/whatever.
Brandon Gray
What made someone at Platinum go "we should put Bayonetta in a diaper"
Now trying to do the same but dodge when you are shooting bullets. If you don't drop the combo after the dodge, you have mastered dodge offset.
This is very useful: you can stand far away from your enemies shooting them. Using the charge properties also gives you more time for anticipation. You can be in the middle of a combo and anticipate an incoming attack, dodge it and continue with the combo.
Landon Thompson
Cereza get!
Lucas Sanchez
Yes but skipped the alfheims on Climax
Hunter Cook
I don't know, but whatever it is I hope it happens more often.
Christian Martin
Why? I think there was only one alfheim that gave me trouble on Climax, the one where you have to stay in the air for 30 seconds off of Fairness.
Juan Collins
I see, I'm not getting the combo continuation everytime but I'll try keeping it in mind
knowing myself I'll probably just start mashing during panic moments like grace and glory
also what's up with that alfheim challenge where you can only use 10 punches and 7 kicks? how tf am I supposed to beat grace and glory with just these many?
Liam White
You get dopamine release for nearly every activity in the world. What matters is how much and over how long a timeframe
If looking at a bunch of porn every night is a wave hitting a seawall, eating fatty/salty/sugary food and drink is a tsunami flying over it every hour
Easton Adams
The visual cue for the dodge offset with the pistols is when she dodges while still shooting the bullets.
The limited punch and kicks challenges are there to make sure you are using the charge properties and dodge offset. You can get a lot of damage using charge properties and wicked weaves.
You can come back to it later with the sword or the claws. The charged sword slash and the fire mines from the claws deal tons of damage.
Gavin Barnes
yea I'll prolly leave it for later, too hard for a newb like me
Jeremiah Johnson
Did the alfheims on normal and hard so i was kinda tired of them. For climax then i just put the effort to no-death the chapters without really caring about combo points and rank in general
Juan Gomez
Grace and Glory are pretty tough, but you will get used to their move sets.
Keep in mind, you can control which attacks enemies throw at you with distance. For example. Fairness will stun you with their roar from far away, and your best bet when attacked in stun is to spam RT to trigger bat within (hope you have it purchased already). What you can do instead is approach Fairness and bait out an easy to dodge slash to get some witch time and go from there.
Also, when the game throws a mixed bag of enemies at you, get Witch Time off of weak and easy to dodge ones.
Ayden Hall
The game DOES explicitly tell you how to use it, it's just not tutorialized.
Blake Young
I got through the game just fine remembering 3 combos and then improvising the rest. Like actual fighting games, combos aren't really what makes the game difficult.
Joseph Richardson
Seeing how sekiro didn't shy away from tutorial pop-ups and it still flew over a lot of heads, I wouldn't mind bayo being more direct with players regarding dodge offset.
Cameron Foster
All the combos are pretty much functionally the same anyway. This isn't like DMC where you actually have to worry about spacing and set up.
Cameron Campbell
gotta buy the bat within lol, I'm going completely blind on this game, I just have air dodge purchased cause it sounds essential
Ian Watson
I would argue that spacing is more important in bayonetta, since enemies are very proactive in attacking you and you can control which attacks are coming your way with spacing. Also, bayonetta has more mobility options.
Lincoln Price
Air dodge is a good purchase. Get bat within asap. Other within abilites are good too.
Accessories are pretty good too, but I don't think you get any on your first run.
As far as the accessories go, these are the most useful in my opinion: Pulley's Butterfly - Punch+Kick to activate, costs magic, gives you a shield that will block a fixed amount of damage. Gaze of Despair - taunts enemies, good for farming. Evil Harvest Rosary - instead of witch time, you get a mind on successful dodge. This one was pretty much essential for my first run on Infinite Climax (witch time is disabled on this difficulty anyway). Moon of Mahaa-Kalaa - gives you a parry, push the analog stick in the direction of the attack. A perfect parry also gives you the longest Witch time in the game.
I beat the aflheim grace and glory challenge, thanks for tips it helped me very much
Cameron Hughes
Good job!
James Rivera
Based.
Christian Bell
>This isn't like DMC where you actually have to worry about spacing and set up. t. never played Bayonetta. Even normal mode is a challenge for seasoned vidya players. Hard mode is fucking nuts. >Enemies attacking faster? Alright this isn't so hard- >mfw Grace and Glory appear in the first stage
What a retard. You only need all of these moves if you are going for the highest rating in the highest difficulty. Dodge shit and try different combos out. Wtf.
Find a better thread starter that doesn't die in 10 posts.
Jack Howard
sniper rifles
Luis Ward
my penis
Justin White
Will it have small range?
Angel Hall
No, its average but it will have a long cool down.
Carson Watson
Just learn these 5 combos then branch out: X - Y - X (fastest weave) X - X - Y - X (launches big enemies) X - X - Y - Y - Y (slow but highest damage) X - X - X - Y - Y - Y (first and second Y trips enemies) Back - Forward - Y (extremely fast, stuns almost every enemy)
But also, learn dodge offset, and don't use the swords, stick to the guns until you want to fuck around
I feel like DMC combos and movesets are very organic, like the Stinger for example, very easy to translate the motion of visual attack to pad movement.
didn't play bayonetta, dunno if it share similar design philosophies
David Jones
Heel Stomp/Tetsuzonko. It lets you put out a Wicked Wave instantly at the cost of Magic meter.
Also, Op, make sure to burn magic on torture attacks as soon as you have it, too easy to lose it otherwise, especially when you don't have the shield accessory.
Use those items you get from TAs. They give you a lot of points. If it has a lond wind up on its attack, just use it in witch time.
Gavin Rodriguez
Read the thread, Op got good at this game.
Evan Rogers
of combos to remember you only ever really need 1 combo, then over time you learn to add to it.
Most fighting games are pretty manageable. Tekken does throw huge move lists at you, but even that can be boiled down to ~15 core moves for each character.
Dylan Phillips
This bitch lookin like Funny Valentine with that double chin lol
Ian Rogers
>she purposefully points it towards her face and holds it there when it starts spraying
Ive never been so simultaneously disgusted and turned on at the same time.
William Stewart
June 2019 they said development is going good
Hunter Rivera
Yeah but I wish we got more than that.
Jackson Brooks
OP here, all the tips here immensely easened my experience, finally enjoying the game :')
Hunter Sullivan
There's a game mode where you can just spam a single button and the game auto combos for you. Perfect for small children, video game journalists, and players like you. youtube.com/watch?v=_6nkc6GQ-B8
can't you just hold kick to trivialize bayonetta? what's the bnb? PKK or something? and you hold it down to fire the foot guns for retarded damage?
Charles Lopez
Are you an actual retard? Just start with the basics, then look up a single combination, try it out, and spend a fight or two getting used to using it mid-combat. Rinse and repeat until you get bored or can pull off every move in the game on command.
Henry Hill
Punch Kick Punch is the most abusable combo, but your won't get a good score spamming it.
Jonathan Perry
...
Ryan Sanchez
Why is Yea Forums convinced that combos are the only thing in a fighting game?
Levi Rogers
what the fuck is that?
Cooper Gray
If I can do it, and I'm shit at these games, so can you user. Learn how to dodge offset (keep your last combo button pressed while dodging) to continue combos and weave giant punches everywhere. Don't bother learning combos, just improvise. Also don't fall into the trap that is Shuraba, stick to the basic guns for a while, they are what the combo system is designed around.