Start up a fighting game

>start up a fighting game
>look up combos
>1000 of combos to remember
>turn the game off

I tried playing Bayonetta 1 but the amount of button combination is overwhelming for my smoothened brain from years of shooters, I suck so bad

How do my fellow c*mbrians handle memory heavy vidya?

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Practice.

You used to be shit at those shooters too, before you kept playing and get better.

Kys.

Kill yourself.

basedboy

It's only 2 buttons, there are only so many combinations

shooters are easier to learn though, I detest games where I have to use my brain too much but this game looked and is fun but I have a hard time with it

you gotta dodge and shoot too, can't get used to having to cancel a hard earned memorised combo to dodge an attack

Devil May Cry is very good at avoiding this problem. There is hardly any moveset bloat whatsoever.

DMC has a way smaller movelist than either Bayo or NG but each attack feels unique and have different properties.

I'd like to preface this with that, I'm not a jizzhead like teh gamers. Easiest way is to not remember every combo, but form chunks of combos, check would looks cool/does sufficient damage, practice those chunks. Eventually you become very efficient at it, so you're more efficient at performing and modifying combos. At this point, you can combine the chunks of combos to make even them even longer. Then you attach these chunks of combos with context. It's basically muscle memory at that point. The character becomes your instrument, and the fighting becomes your song.

>check would
what*

I played DMC: devil may cry back when it came out and loved it, it was simple enough for me, but this Bayonetta stuff is kinda too much for me

I play everything on Normal mode so I got through Bayonetta just fine with only a few combos memorized.

You don't memorize every combo. You mash and memorize 5-6 useful ones.

I mash and I get destroyed by enemies who dodge or block

In Bayonetta there's a specific game mechanic that lets you continue combos after dodging, but the game doesn't tell you how to use it explicitly

Some of the most fun you'll have in fighting games is experimenting with the combo system and finding different routes, if the game isn't shit like SFV. Only issue is, you have to be genuinely interested and passionate about it. Sounds like you're forcing yourself to play these games, not because you want to.

I guess I'll have to try remembering, it's the worst thing just having to remember shit like in school just to enjoy the game

they look fun though and everybody recommends them, I've run out of good games to play anyway so I'll push through

Don't mind me, just giving DmC some shit.

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The point of Bayonetta is that you don't have to cancel the combo. Hold the last attack button you hit down, then dodge.

>implying fighting games are one big combo vortex
you poor deluded fool, you're supposed to learn how to defend yourself and engage before learning, then you get to a point where you learn combos, and it goes into your subconscious and muscle memory, and that's the best thing about fighting games, that path of self improvement

Bayonetta has a pretty consistent pattern with it's combos. A simple X-X branches out into a lot of different things

Does masturbating affect memory
Would explain a lot for me

>still no Bayo 3 news
Will it be at TGS or the fucking VGAs again?

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That's the thing-- you don't have to remember a combo once you do it a few times. Best to think of all the combos based on PURE functionality. Also, you're having a bias towards memorization as well since you're associating it with school and shit. Might help to keep in mind that this shit is cool as fuck to perform once you get good at it. And if you don't enjoy it still, then maybe the games aren't for you.

If you don't use the same parts of your brain for shooters, then you're terrible at shooters. You memorize maps, button sequences, movement, arcs, different weapons and how they handle. Reflexes are 90% prediction based on how others play. If anything, Bayonetta is easier because the AI has set patterns that telegraph what combos should be used when. It's just more buttons to press, which comes with time spent playing (aka practice). Just play it more.

in my case, definitely

could also be my mental degradation of being alone most of the time and not having a job

you mash carefully. Just stopping and dodging fixes that, you cant just constantly be wailing.

Combos in bayonetta are pretty much universal across weapons. Once you get comfortable with one weapon, you should have a good idea of what to expect from the same combos for other weapons. The big difference is the charge properties.

Op, you can make do with a handul of combos. Such as:
Punch Kick Punch - the fastest wicked weave in the game.
Punch Punch Kick Kick Kick - 2 wicked weaves in a row
Punch Punch - Kick - a wicked weave that throws enemies away from you
Punch Punch Kick Punch - a launcher

What you should be doing is holding down the attack buttons while doing combos to utilize the charge properties. Once you are comfortable with these, it will be time for you to discover dodge offset, which is as simple as dodging in the middle of your combo while the attack button is held. This technique will allow you to carry over your combo after dodging, which is important because combo finishers - the wicked weaves - deal a lot of damage.

It has been correlated to shitting on your dopamine system. You develop tolerance, and that would make it way harder for your brain to reward yourself. Motivation and shit drops, and the risk of depression increases.

You don't mash in bayonetta. You need to use the charge propertiesl, try holding down the attack buttons, start with the pistols.

Once you figure it out, you will realize that you don't need to know the combos. You can just experiment with different combo routes on the fly.

It only feels like a lot. Once you play you'll find several go to combos. Bayonetta is about Dodge Offset and enemy erection. Once you start to get into the flow you don't even think about it anymore. Bayonetta also has several DMC-esque to add to your arsenal like Stilleto and Umbran Spear. It's not as overwhelming as it seems.

Also, you don't have to be up close to your enemies in bayo to do combos, since bullets and wicked weaves will reach far anyway.

Fucking kek

Excellent numbers

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Check out this video to see some of the techniques discussed in this thread in action.
youtube.com/watch?v=8IqFDmjli7c

Wicked quads!

if you want to just beat the game you're probably good to go if you remember like 4-6 combos with good damage, rest matter only if you're trying to get high style ranking. dodging well is the most important and fun part of Bayo anyway

>enemy erection
>quads

based

checked

Bayo 3 was never getting a release date less than 6 months apart from Astral Chain's. It's unsurprising that there isn't any news.

astral chains was announced and released after Bayo 3 teaser

thanks, I'll try these, is there a some kind of tutorial space in B1 to try combos?

Does any game series even come close to Yakuza in terms of god tier combat?

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No news is still pretty retarded

how do I use charge properites? do I hold each button in the combo for a milisecond or what?

I mean it's not getting released for another 6 months at least, so they'd probably save it for TGA or something

There isn't s single punch kick punch won't get you in bayo1. Just be sure to dodge when enemies do their one thousand year long attack wind up and you're golden. Also you don't need combos in fighting games outside of corner carry or knockdown oki until your a proffessional where every little interaction matters.

You can press Select while a level is loading, the loading will pause and you will be able to experiment with the combos. Problem is loading times are very fast on PC, so you need to press the Select button fast.

You can just practice combos in between fights though, the ranking system doesn't care how much time you spent on the level.

And again, combos are really not as important as getting used to holding down buttons. Watch the first 10 minutes, the guy explains it really well.
youtube.com/watch?v=EwA5Hw3jC-0

Yes, just simply hold the button in a combo string. You can really see what he means with Shuraba.

Play kingdom hearts instead, the plot is retarded, the characters are retarded, but at least the game play is press X to awesome. I didn't like Bayonetta either, sunk 20 hours or so into it but never got the hang of dodge offsetting or building weave combos. Was just way too much for me to take in and I ended up not having any fun with the game.

ah okay thanks

>Every Bayonetta thread is bait
Fucks sake I just want to talk about Bayo

>quads

Everytime

Plenty of other people have already said it but learning attack strings and combos is way less important than learning to use dodge offset. You could easily beat Bayo with just a PKP string and nothing else if you bothered to learn to use dodge offset.

But user
Thats not yakuza

how is this bait? I made this thread to get advice and talk about the game you colossal retard

what do you mean you didn't get dodge offset? it's something that happens on its own, unless you kept letting go off the button

I didn’t feel like bayo clicked with me properly till a good ways into it. Stone ranks all the way so I couldn’t afford upgrades and moves.

But after TIME AND PRACTICE it finally clicked and I actually found that helped me move into DMC past only playing 1 and 4(at the time, I’ve played them all now including 2)

Not a milisecond, you can hold it for a good couple of seconds, depends on the weapon.

I would recommend practising it with pistols, since pistols have a very clear visual cue of you holding down the button: they shoot bullets. Also, they give you a good idea of when to stop holding down the button and continue with the combo: when they stop shooting the bullets.

It's a bit different with the claws or the sword since you have to charge all the way to get the result, but it shouldn't be a big problem to figure these out once you are comfortable with the pistols.

>1000s of combos to remember
>Some meme buzzword
>Not bait

>There is hardly any moveset bloat whatsoever.
>bloat
aka it's boring

Yes. In fact, a lot of games surpass it.

>Bayonetta
>fighting game

???

It is. Here's another one. My question still stands, does any other game series come close to Yakuza in terms of god tier combat?

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I hate dial-a-combo systems.

The previous one was judgement, that's yakuza.

For me, it was fighting Jeanne on Hard. That's when the game made me realize I was missing something important, and I finally out how dodge offset works. Blew my mind, and I went on to finish the game on Hard using nothing but constantly dodge offsetting Punch Kick Punch.

Got used to more combos on my first NSIC run though.

So good, they turned it into a turn based system.

You literally just mash buttons in Bayonetta or any Platinum game, it's not Ninja Gaiden or DMC, you just focus on dodging and mashing, most of the combos are the same and just look differently

>Yakuza
>god tier combat
kys

>Oh, what a day!

You're right, I don't know what I was thinking, they're completely different games

If you are mashing in bayonetta you don't deal damage from the charge properties of your weapons, and chances are you are dropping combos, meaning you don't deal damage with wicked weaves.

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If I liked MGR will I like bayo?

I don't see why not.

I just smash kicks and punchs triying avoid smashing kicks and punchs in the same way for too long. In hard and normal i managed to get some plats because i played with the taunt accesory to get more combo points

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Go back to DMC5, zoomer

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Literally everything you press ends in wicked weave
PKPKPK? wicked weave
PPPPPPP? wicked weave
KPK? wicked weave
KKPPKKPP? wicked weave
It's just for looks, combos are just for looks and deal pretty much the same damage and the same area coverage
Thus guy gets it

Depends, Bayonetta's combat is a lot deeper, the boss fights are not as bombastic as MGR's though her rival fight is great. Bayonetta 1 also has a metric fuck ton of unlockable content.

>I tried playing Bayonetta 1 but the amount of button combination is overwhelming
Play on an easier difficulty and build from there

KPK is not a combo, so no, you don't get a wicked weave off of that.

Like I said, you can experiment with the combos on the fly. Combos are definitely not that hard part of playing bayonetta, but it's still beneficial if you know which wicked weave you are going for.

Just checked, i actually meant PKP, been a while since i played it

That is complete horseshit.
Yes, dopamine is released in orgasm, but not in such amounts that even several rubbed out every day would cause significant downregulation. It also releases oxytocin and helps to prevent prostate issues.

You know what will cause tons of downregulation? Eating like a fucking pig.

Use the punch-kick-punch combo, time your dodges and focus on learning enemy behavior. That's pretty much all you need for your first play-through.

source?

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I just found it on danbooru

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I don't know why you think food addiction is somehow worse than porn addiction. Moderation is key in both cases.

>screenshot
did you play the game on all difficulties?

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Well, its something at the very least, I'll begin my search, thanks user.

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IS THAT A

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still fucking pissed they made the series into a fucking rpg AND A MAINLINE GAME.
The first time I'm not gonna buy a yakuza studio game

why are they african american

Mfw B
Holy fuck kneesocks (kneesocks right? or is it called something else?), high cut and boob window

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>Porn addiction

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I use the default pistols, I tried the holding buttons down, you are right, and it makes the combos easier to make too

It's not just released in orgasm. I'm no science guy, but apparently every time a person changes their fap subject they look at, they basically get to see a new partner. This basically means you get dopamine secretion every time you move on to a new image/video/whatever.

What made someone at Platinum go "we should put Bayonetta in a diaper"

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Now trying to do the same but dodge when you are shooting bullets. If you don't drop the combo after the dodge, you have mastered dodge offset.

This is very useful: you can stand far away from your enemies shooting them. Using the charge properties also gives you more time for anticipation. You can be in the middle of a combo and anticipate an incoming attack, dodge it and continue with the combo.

Cereza get!

Yes but skipped the alfheims on Climax

I don't know, but whatever it is I hope it happens more often.

Why? I think there was only one alfheim that gave me trouble on Climax, the one where you have to stay in the air for 30 seconds off of Fairness.

I see, I'm not getting the combo continuation everytime but I'll try keeping it in mind

knowing myself I'll probably just start mashing during panic moments like grace and glory

also what's up with that alfheim challenge where you can only use 10 punches and 7 kicks? how tf am I supposed to beat grace and glory with just these many?

You get dopamine release for nearly every activity in the world. What matters is how much and over how long a timeframe

If looking at a bunch of porn every night is a wave hitting a seawall, eating fatty/salty/sugary food and drink is a tsunami flying over it every hour

The visual cue for the dodge offset with the pistols is when she dodges while still shooting the bullets.

The limited punch and kicks challenges are there to make sure you are using the charge properties and dodge offset. You can get a lot of damage using charge properties and wicked weaves.

You can come back to it later with the sword or the claws. The charged sword slash and the fire mines from the claws deal tons of damage.

yea I'll prolly leave it for later, too hard for a newb like me

Did the alfheims on normal and hard so i was kinda tired of them. For climax then i just put the effort to no-death the chapters without really caring about combo points and rank in general

Grace and Glory are pretty tough, but you will get used to their move sets.

Keep in mind, you can control which attacks enemies throw at you with distance. For example. Fairness will stun you with their roar from far away, and your best bet when attacked in stun is to spam RT to trigger bat within (hope you have it purchased already). What you can do instead is approach Fairness and bait out an easy to dodge slash to get some witch time and go from there.

Also, when the game throws a mixed bag of enemies at you, get Witch Time off of weak and easy to dodge ones.

The game DOES explicitly tell you how to use it, it's just not tutorialized.

I got through the game just fine remembering 3 combos and then improvising the rest. Like actual fighting games, combos aren't really what makes the game difficult.

Seeing how sekiro didn't shy away from tutorial pop-ups and it still flew over a lot of heads, I wouldn't mind bayo being more direct with players regarding dodge offset.

All the combos are pretty much functionally the same anyway. This isn't like DMC where you actually have to worry about spacing and set up.

gotta buy the bat within lol, I'm going completely blind on this game, I just have air dodge purchased cause it sounds essential

I would argue that spacing is more important in bayonetta, since enemies are very proactive in attacking you and you can control which attacks are coming your way with spacing. Also, bayonetta has more mobility options.

Air dodge is a good purchase. Get bat within asap. Other within abilites are good too.

Accessories are pretty good too, but I don't think you get any on your first run.

they are very expensive, you can

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As far as the accessories go, these are the most useful in my opinion:
Pulley's Butterfly - Punch+Kick to activate, costs magic, gives you a shield that will block a fixed amount of damage.
Gaze of Despair - taunts enemies, good for farming.
Evil Harvest Rosary - instead of witch time, you get a mind on successful dodge. This one was pretty much essential for my first run on Infinite Climax (witch time is disabled on this difficulty anyway).
Moon of Mahaa-Kalaa - gives you a parry, push the analog stick in the direction of the attack. A perfect parry also gives you the longest Witch time in the game.

I hope 3 has a legion weapon like the chain chomp

I hope they show bayo 3 at tgs.

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I beat the aflheim grace and glory challenge, thanks for tips it helped me very much

Good job!

Based.

>This isn't like DMC where you actually have to worry about spacing and set up.
t. never played Bayonetta. Even normal mode is a challenge for seasoned vidya players. Hard mode is fucking nuts.
>Enemies attacking faster? Alright this isn't so hard-
>mfw Grace and Glory appear in the first stage

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What a retard.
You only need all of these moves if you are going for the highest rating in the highest difficulty. Dodge shit and try different combos out. Wtf.

quads speak truth

What weapons should they add in 3?

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Find a better thread starter that doesn't die in 10 posts.

sniper rifles

my penis

Will it have small range?

No, its average but it will have a long cool down.

Just learn these 5 combos then branch out:
X - Y - X (fastest weave)
X - X - Y - X (launches big enemies)
X - X - Y - Y - Y (slow but highest damage)
X - X - X - Y - Y - Y (first and second Y trips enemies)
Back - Forward - Y (extremely fast, stuns almost every enemy)

But also, learn dodge offset, and don't use the swords, stick to the guns until you want to fuck around

Who here /superior nipon steel on ice™/?

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what is back forward Y ?

bare hands martial arts and an astral chain stand

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Shuraba+Odette is a kino weapon set up

Reminder Shuraba can fire a giant laser beam

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>Monk Bayo
Wouldn't use anything else

Heel Stomp, it's a technique you can buy

I feel like DMC combos and movesets are very organic, like the Stinger for example, very easy to translate the motion of visual attack to pad movement.

didn't play bayonetta, dunno if it share similar design philosophies

Heel Stomp/Tetsuzonko. It lets you put out a Wicked Wave instantly at the cost of Magic meter.

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ah okay

Juu'nen hayain da yo!

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>Shuraba + Odette
My fucking man.

Then why are you not using the one button mode? It automatically does combos for you and automatically dodges if you don't spam.

because I actually want to play a game

A stand like weapon would be nice. Something like roller skates for cool mobility options, I want more of something like ice skates from bayo 1.

>complains about not being able to play the game
>offered a crutch to help with that
>complains about the crutch

Are you a real human? What kind of retard has this kind of illogical argumentation.

GOD I NEED BAYONETTA TO STEP ON MY BALLS

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Also, Op, make sure to burn magic on torture attacks as soon as you have it, too easy to lose it otherwise, especially when you don't have the shield accessory.

Use those items you get from TAs. They give you a lot of points. If it has a lond wind up on its attack, just use it in witch time.

Read the thread, Op got good at this game.

of combos to remember
you only ever really need 1 combo, then over time you learn to add to it.

i want to be transformed into bayonetta's shoe

A unicycle.

based

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>"So, what are you skills?"

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I'd love a formal suit as an outfit

that's a really fucking weird hotdog.

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Kind of expected a get to have more replies

Most fighting games are pretty manageable. Tekken does throw huge move lists at you, but even that can be boiled down to ~15 core moves for each character.

This bitch lookin like Funny Valentine with that double chin lol

>she purposefully points it towards her face and holds it there when it starts spraying

Ive never been so simultaneously disgusted and turned on at the same time.

June 2019 they said development is going good

Yeah but I wish we got more than that.

OP here, all the tips here immensely easened my experience, finally enjoying the game :')

There's a game mode where you can just spam a single button and the game auto combos for you. Perfect for small children, video game journalists, and players like you.
youtube.com/watch?v=_6nkc6GQ-B8

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>tried easy-auto out of curiousity
>mfw it's actually pretty fucking creative

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Yeah, do us all a favor and stop playing games. You are the cancer.

That's how the game plays when you know what you're doing.

They could get the Bayonetta 3 character model right if they have her hairstyle from 2 and her cloths from 1.

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can't you just hold kick to trivialize bayonetta? what's the bnb? PKK or something? and you hold it down to fire the foot guns for retarded damage?

Are you an actual retard?
Just start with the basics, then look up a single combination, try it out, and spend a fight or two getting used to using it mid-combat.
Rinse and repeat until you get bored or can pull off every move in the game on command.

Punch Kick Punch is the most abusable combo, but your won't get a good score spamming it.

...

Why is Yea Forums convinced that combos are the only thing in a fighting game?

what the fuck is that?

If I can do it, and I'm shit at these games, so can you user. Learn how to dodge offset (keep your last combo button pressed while dodging) to continue combos and weave giant punches everywhere. Don't bother learning combos, just improvise.
Also don't fall into the trap that is Shuraba, stick to the basic guns for a while, they are what the combo system is designed around.

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focus on your multiplication tables kiddo

what is the other 20% of things in fighting games then?

Spacing, positioning, mindgames and everything else. Unless you get the first hit in, all your combo knowledge is pretty much useless.

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holy shit

Combos aren't even 20% of it.