Puzzle requires knowledge or material found outside of the game

>puzzle requires knowledge or material found outside of the game

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shit design

What's the matter? Don't know about the periodic table?

>durr i dont know the alphabet

>puzzle is based on wordplay
>the wordplay makes no sense outside of the game's original language

At least give me a periodic table in-game

>said puzzle would actually be easily solvable were it not for the fact whoever designed it didn't actually understand the material needed

i think it's nice. but the problem is that it's almost always badly done

FUCK MORSE CODE

>Puzzle requires that your character must find out a piece of information before you can solve it, despite the player being able to figure it out themselves earlier.

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>its one of these
not even a difficulty issue, they just grind everything to a halt.

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Unless game explains basics physics to you, jumping over gap also requires outside knowledge.

It literally doesn't
>games literally always says press [button] to jump
>if you don't you die

>always
zoom zoom

Name 1 (one (ichi (uno (um)))) game with a jump button that doesn't tell you to press the jump button at any point, you literally can't

Megaman games

I said one game, thanks and come again

Donkey Kong

>best weapon in the game is hidden behind a puzzle
>puzzle is required to be solved over the course of the entire game
>also requires you to learn part of the game's fictional language through nothing but context clues
>also requires the use of a random and completely inconspicuous scale located in a hidden alcove
>also you only get one try to do it unless you find a hidden npc located in a hidden room inside a hidden area

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I mean, that was just extremely over the top for Ruby/Sapphire/Emerald, like holy shit, there must be a shit ton of kids that never found that out on their own

That sounds awfully like dark souls.

R/S/E used Braille, not Morse code, you dumb fuck American retard.

>puzzle requires you to learn music theory

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>puzzle requires you to scan a QR code in order to get a message in hexadecimal that tells you the date and time that Apollo 11 landed on the Moon so you can input that on pillars that represent a 24-hour clock
The Talos Principle was good but fuck that one star

I can't imagine many people born after the 90's knowing about this.

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nevermind the fact that the game manual came with a table

>puzzle requires playing a piano

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That one episode of yu yu hakusho

Name ONE game that does this

>pause game with good timing to skip the puzzle

LM is a gem

This is such a piece of shit mechanic

Zero Escape does this quite often. The monty hall puzzle made me feel stupid.

Ah, La-Mulana. Good times.

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>solution is just rough rocks on one side and smooth rocks on the other

NAKAMURA, WHERE ARE MY BACKER REWARDS?

>puzzle requires extent Shakespeare knowledge

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I have this game but I can't bring myself around to playing it, I think it's just the crusty window size.

>have to know that the controller buttons control what happens on screen
WOOOOOW HOW WAS I SUPPOSED TO KNOW THAT

Absolutely fucking based, those ones are the worst.

>game requires you to understand zodiac signs
>game requires you to understand playing cards
>game requires you to understand art/music theory
if any of you ever do this in your games, I hope you guys can eat shit

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> Only 90's kids

Come on. It's almost 2020 you, normie. That meme has been out of the mainstream for years now, you fucking plebbitfag.