>puzzle requires knowledge or material found outside of the game
Puzzle requires knowledge or material found outside of the game
shit design
What's the matter? Don't know about the periodic table?
>durr i dont know the alphabet
>puzzle is based on wordplay
>the wordplay makes no sense outside of the game's original language
At least give me a periodic table in-game
>said puzzle would actually be easily solvable were it not for the fact whoever designed it didn't actually understand the material needed
i think it's nice. but the problem is that it's almost always badly done
FUCK MORSE CODE
>Puzzle requires that your character must find out a piece of information before you can solve it, despite the player being able to figure it out themselves earlier.
>its one of these
not even a difficulty issue, they just grind everything to a halt.
Unless game explains basics physics to you, jumping over gap also requires outside knowledge.
It literally doesn't
>games literally always says press [button] to jump
>if you don't you die
>always
zoom zoom
Name 1 (one (ichi (uno (um)))) game with a jump button that doesn't tell you to press the jump button at any point, you literally can't
Megaman games
I said one game, thanks and come again
Donkey Kong
>best weapon in the game is hidden behind a puzzle
>puzzle is required to be solved over the course of the entire game
>also requires you to learn part of the game's fictional language through nothing but context clues
>also requires the use of a random and completely inconspicuous scale located in a hidden alcove
>also you only get one try to do it unless you find a hidden npc located in a hidden room inside a hidden area
I mean, that was just extremely over the top for Ruby/Sapphire/Emerald, like holy shit, there must be a shit ton of kids that never found that out on their own
That sounds awfully like dark souls.
R/S/E used Braille, not Morse code, you dumb fuck American retard.
>puzzle requires you to learn music theory
>puzzle requires you to scan a QR code in order to get a message in hexadecimal that tells you the date and time that Apollo 11 landed on the Moon so you can input that on pillars that represent a 24-hour clock
The Talos Principle was good but fuck that one star
I can't imagine many people born after the 90's knowing about this.
nevermind the fact that the game manual came with a table
>puzzle requires playing a piano
That one episode of yu yu hakusho
Name ONE game that does this
>pause game with good timing to skip the puzzle
LM is a gem
This is such a piece of shit mechanic
Zero Escape does this quite often. The monty hall puzzle made me feel stupid.
Ah, La-Mulana. Good times.
>solution is just rough rocks on one side and smooth rocks on the other
NAKAMURA, WHERE ARE MY BACKER REWARDS?
>puzzle requires extent Shakespeare knowledge
I have this game but I can't bring myself around to playing it, I think it's just the crusty window size.
>have to know that the controller buttons control what happens on screen
WOOOOOW HOW WAS I SUPPOSED TO KNOW THAT
Absolutely fucking based, those ones are the worst.
>game requires you to understand zodiac signs
>game requires you to understand playing cards
>game requires you to understand art/music theory
if any of you ever do this in your games, I hope you guys can eat shit
> Only 90's kids
Come on. It's almost 2020 you, normie. That meme has been out of the mainstream for years now, you fucking plebbitfag.