So what's the consensus? I think he's mid tier at best, side B is broken but you need to approach carefully...

So what's the consensus? I think he's mid tier at best, side B is broken but you need to approach carefully. His grenade side B is great for mix ups. Overall he's a worse Snake.

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Grenade down B I meant

Is he doing the narancia pose

The only bad moves are up air and his throws

why the fuck does his side b have limited uses, it doesnt even look particularly good and can be punished.
also neutral b has shit for range

uh down throw though?

back throw kills well enough

Down Throw confirms kills at reasonable percents. The bury is useless at anything less than that but still.

it goes through fucking everything

got him in elite, he's got some potential to be at least be high tier. I just wish his up tilt was as good as Snake's.

Back throw kills and down throw leads to guaranteed kills at around 125+

Maybe because it goes to every damn thing and is a safe option to get back on stage?

He's really not that great, pretty average like everyone was expecting

Wtf is banjos speed? It’s dogshit in air and fast on the ground

How can you release something as absurd as hero, and then forget to give the next character any kill moves?

Easy high tier, he just has a bunch of tools at his disposal.
>Ivysaur's Nair
>Snake's Roll and Utilt
>Grenades and Eggs as zoning tools
>the most versatile recovery in the game thanks to Uair never putting you into freefall
And I'm just scratching the surface here.

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Is there any purpose to the gun stance? It just seems bad. Almost everything else about him is fucking great though. It was a little awkward to learn but they did my boy good.

He's a fucking shit tier. You're just thinking he's good cause he's new.

Platformer character curse.

>Gruntilda spirit battle forces you to use the final smash as the finisher

Absolutely based

Has Banjo & Kazooie only been released in certain countries yet? European here, can't seem to download them.
>planned release 05.09.2019
>it is 05.09.2019

>Is there any purpose to the gun stance?
Neutralizing campy opponents and forcing them to approach.

>forces
You don't need it, I killed DDD with an upair.

He's out in America, I was lucky enough to download him early to avoid the servers crashing.

>what is side B
>what is dash attack
>what is back throw and down throw
>what is forward air
>what is up air
>what is down tilt

Wait, is THAT how you get the Jinjonator spirit?

down tilt kills? at what %

The consensus is that he came out literally hours ago and nobody has any idea how good he is right now.

No, upgrade the Jinjo spirit to level 99 you brainlet.

But normal eggs do that too. It just feels like you're giving up a lot of mobility for a worse Falco gun.

I don't think we're having server problems, I was able to update Smash to 5.0 easily.
Even if I try to purchase Banjo from the official Nintendo website, I'm just getting an Error code. Trying to purchase other fighters seems to be no problem.
Fucking lame to fuck up the shadow drop like this, but whatever I guess.

It's fucking invulnerable. You absolutely can't commit to any button on Banjo until you bait out all 5 Wonderwings.

it has alright hit stun/ knockback for a fast projectile, but there's not much you can do with it

you can grab or shield it for a punish, user.

Did the patch come with balance updates or nah?

Not a true confirm anyways. If you aren't fast enough he can punish your shield.

think hero got a tiny nerf, and some changes like buffered air dodge getting fixed, and some other meaningless shit.

>cant punish a move with some of the most absurd endlag in the game

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It should have been K. Rool instead of Dedede but at least it wasn't Bayonetta

they actually bothered to make a balanced character for once

Feels pretty average honestly, especially bad in neutral.

The Wonderwing is a fucking Godly kill move though. Tech chasing niggas left and right with this shit and it's just a get out of jail free card.

Its basically a gimmick.
The normal small egg is the real move you should use for disruption

downtilt confirms into jab lock from what I have seen. Probably means that into down smash

Yes

Yes, that's how you bait out the Wonderwing, but you can't do that if you commit to a button and Banjo just bashes your shit in in response.
It's not broken, but it definitely forces you to change the way you need to approach because Banjo can challenge and beat any big hitbox you try to throw at him.

>Character has been out for a few hours
>" I THINK HE'S MID TIER"

I hate you cunts

i'd say hero is kinda balanced, besides the crits and thwack.

The shield is actually only gonna work if they try to longerange you, otherwise they've got plenty of time to get out of the way of your punish. Have have relying on grabbing it perfectly every time.

It's really functionally no different than flare blitz but instead of hurting you you've just got a certain number of uses.

Hahahahaha your bear is low tier, with a shot recovery and no kill combos. Convince me otherwise, faggots

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>shit recovery
wanna know how i know that you don't play this game?

stevies are still around?

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He feels like a pretty held back character, don't want to call him flow charty but he feels pretty stilted and people will really start to see how weak he is when they aren't playing Banjo dittos

>shit recovery
seething stevie
Banjo is literally immune to edgeguards until he runs out of Wonderwings and the pad gives him triplejumping.

Also being low tier > being no tier.

Banjo: I'll just side B until I win!
Samus: I'm about to end this man's whole career.

>besides the crits and thwack
and magic burst which got buffed to make sure the bullshit gets you killed

Been running into Banjos online. So far feels like the hardest thing to deal with it just close-range Wonderwings since the startup is so fast.

just jump bro just react

I don't feel he's weak as much as he feels aimless. Other than sideB, his whole kit is just "things he can do in BK" without a cohesive gameplan or a big gimmick to plan his moveset around like many other top tiers (float, explosive play, Arsene, Pikmin management), which makes him a master of none.

hes reminds me of mario a bit, a good all rounder.

Shieldgrab. Don't commit to a button unless you catch him doing something. If you can throw projectiles, try and zone him to get him to sideB where you can punish him.

Banjo & Kazooie are pretty much what I expected them to be.
As for tier range, I think its way too early but he's like in between top tier and mid tier for me at the moment

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Better to be low tier than to not even be in the game.
Dumb steveposter

his weak hit dash attack seems pretty good, can get a lot of follow ups at low%

>Better to be low tier than to not even be in the game. Dumb steveposter

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Are those renders for the Tooty, Bottles, and Grunty spirits all new? I don't recall seeing them anywhere else.

You can post photos of autists all you want, still won't get Steve into smash bros

Banjo dittos are goofy as all fuck all these grenades flopping around.

This.
I think he's right around mid-tier like Mario. There will be some pros that will fully optimize him just like the Mario bros. There will be less Banjos than say Snakes.

>That period immediately after a new character drops where I can play older characters and get free GSP because Banjofags have no idea what they’re doing

I live for this shit

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U-Throw to U-Tilt to U-Air is confirmed at 0%.

>I can finally kill basic bitch Hero with the GUH HUH
Pinch me anons im dreaming.

New Remixes:
youtube.com/watch?v=AjxvN1mLNjA
youtube.com/watch?v=5MsNdRS4XoQ
youtube.com/watch?v=J0W-MZk0IKI
youtube.com/watch?v=Bqae6KfMuUA
youtube.com/watch?v=8RWxyB8EE0w
youtube.com/watch?v=Adjh3d9F8Bc
youtube.com/watch?v=6QT67KUuO8M
Treasure Trove Cove is fire.

BANJO IS TOP TIER

What tier is Steve again?
Oh wait lel

Mad Monster Mansion is rad as all hell

I like his moveset but his jump is so short I can't get used to it

im sad rusty didn't get in

Why the fuck did we not get Gruntilda's boss theme

>those steel drums

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Have not played this game in months, just picked it up again to play Banjo finally. Two things I'm learning:

1. Hero is annoying as fuck now I see what all the shitposting was about.
2. I think Breegull blaster may be the most useless move in the game.

It’s way, WAAAY too early to call it, but, my initial thoughts are that he has a kit that needs to be pushed to its limits and explored deeper before getting a concrete tier list placement. However, as for right now, I would say high C tier.

im still bummed rare replay wasn't announced alongside him
im a bit afraid he's gonna fade back into obscurity of people need to buy a whole new system just to play his games

3. Neutral air drag down set ups might be possible? Doesn't seem to work into upsmash tho at least but maybe wonder wing?

>guh
>huh
Nice try but the bear and bird are top tier

m$ is playing nice with their exclusives, so maybe. i think the problem is that it relies on 360 emulation. It would take a year to rebuild it for new consoles.

Please play it on xBox
[/spoiler]laughs in sakurai{/spoiler]

There is none due being so new, personally im pretty impressed, i like the recovery options and the limited Wonderwing per stock sure as hell feels better then the Meter Gimmicks of the JRPG boys though, but only time will tell.

Im biased as hell due being a Banjobro to start with though.

>106 weight.
>The same as Snake.
>Moves fast.
>Flexible recovery.
>Good defensive tool.
I hope you like making your friends mad because you'll outlast them 9 times out of 10.

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didn't MS add games to RR over time, or am i just making that up
they could start with the old games then add the newer ones when they're ready

you see this was the part at which i started having doubts
you could feel the shade being thrown here but something felt wrong about him advertising the game for another console
i was thinking people were gonna say "wait, i can't play it on nintendo? what the fuck?" and junk, then only worsen from there

surely not everyone who was watching only owns a switch

This motherfucker’s side B is the most unfun thing to fight against in this whole game. It’s so braindead and so rewarding.

his throws aren't bad. his neutral B is ass

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His dash dancing feels odd. When he dashes, Banjo is still running so it doesn't feel fast. I've managed to get slow and fast versions of this. The transition into Kazooie's run cycle will take getting used to.

not as bad as inkling's. just block it

YOU DON"T BELONG IN THIS WORLD MONSTERS DIE YOU STEVEFAG UGLY GROTESQUE EVIL STEVE RAPISTS GO BACK TO HELL STAY AWAY FROM BANJO YOU RAPISTS GO BACK TO HELL

>Slow ink roller that can be beaten out by anything
Vs
>Giant speeding hitbox of death that is close to invulnerable

Hmm

i dont' find his campy playstyle fun. he's so slow in the air and i hate how you have to turn aroudn and then turn back for the grenade egg. how exactly are you supposed to pick it up in time?

COPE AND DIE YOU EVIL STEVEFAGS

Inkling's Roller is significantly worse as a move.

uh mario is high tier in ultimate

>shielding does nothing as your enemy can turn around and try again
vs
>shielding leaves your enemy wide open for a brutal punish

just react faster

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Ive been mainly using it as an area denial tool and for offstage gimps. I rarely pick it up, I just have Kazooie gods it out and then react to my opponent avoiding it (they usually jump or block, which means I can anti-air or grab for free damage). As for offstage gimping it’s pretty self explanatory

Why do people think Banjo's recovery is good? That shits extremely punishable

>that Gruntilda’s Lair In Gobi’s valley

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I think he's garbage.

1. Abysmal air speed means he can get camped out pretty hard and edgeguarded easily.
2. Lack of good kill options. His fair SEEMS like it should kill but it's relatively weak and pretty slow, his smash attacks are super unsafe. Pretty much you just rely on side-B armoring through your opponent just as they throw something out but if you miss, you eat a hard punish.
3. Absolute lack of combo game on top of low damage moves means that he racks up percent way too slowly in far more neutral exchanges than necessary.

I thought they looked garbage but they're better than expected. Side B is actually a good kill move and they can stall like motherfuckers.

I've seen nairo drift into it mid air. He just throws it while moving backwards. Haven't tried it because I'm going to bed

Why can't I download them separately? I'm not buying the fucking pass but there's no purchase button for the B-K pack.

Yes there is you dumb fucking animal

No, there isn't. I cannot purchase challenger pack 3.

I guess he's supposed to close the distance on characters with his eggs but those chicken turds are fucking tiny and easy to jump over

Go back a screen, stupid

I don't know he just feels so uninspired and weak. Like yes hero came out with a lot of the same sword moves as everyone but his specials and gimmick made him feel so different that he was fun to play. Banjo has nothing that really makes him new or exciting in a fun way. Feathers feel unnecessary but his side b is super strong so he needs something to prevent spamming. Overall he is probably an ok character but he isn't anything groundbreakingly different so he feels so boring to play.

Just like the games, then?

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>2. I think Breegull blaster may be the most useless move in the game.
Never use it on stage. It can actually be used to catch jumps instead of down b depending on where you're reading the opponent's movement.

STFU user BANJO IS AWESOME MUDA MUDAMUDAMUDAMUDAMUDAAAAAA!!!!!!!!!!!!!!!

>Down throw
Down throw to uptilt kills at like 115%

Does anyone know what his internal file name is?

STFU!!!!!!!!!!!!!!!

Why don't you understand? It doesn't matter. If I go to the challenger pack in the eShop manually, the page is there but has no purchase button. If I even the DLC list via Ultimate's button in-game, it's just not there.

It is definitely OP, but you can only do it 5 times a stock and since it does basically everything (including recovery) it is pretty easy to bait out and shiel right now when people are kinda cloven on when to use it for best effect.

And there is a the other side of the coin where some actually fail to use it when they should because they get the Elixir-Effect and go "I MIGHT NEED IT LATER". Every single usage is a hard commit that lessens your options in the future.

No Freefall+Potential WW Mix-Up and WW covers plenty of ground, but that is IF you are willing to burn one or several WW. I don't think it is the best in the game by far, but it is far better then i expected.

You're the one who doesn't understand. You check the box next to Banjo to indicate that you want to purchase him, then go back a screen and finalize the purchase with the purchase button there.

There is no Banjo on this list though. The new Mii costumes are here, but Banjo is not.

>No Freefall+Potential WW Mix-Up and WW covers plenty of ground, but that is IF you are willing to burn one or several WW. I don't think it is the best in the game by far, but it is far better then i expected.
Thats the thing you're always going to have to burn WW against a good player and coming up from under the stage is always a death sentence since it's an even slower Sonic spring. He's going to get eaten alive by characters like Metaknight

Yes he is, what the fuck?

>Treasure Trove Cove is fire.
Yoko Shimomura did that mix.

I want her to mix her Beware the Forest Mushrooms track so fucking bad but Geno is never getting in

I'm fine with a lack of gimmicks. Needing a gimmick can end up producing polarizing characters like Mac, half baked characters like Robin, and bullshit like Joker. Frankly I consider Hero to part of this category too, but he's actually fun casually.

I’ve gotten kills as early as 90% with yhe down throw.

I thought Grant did all of them.

No, he's not.

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>2. I think Breegull blaster may be the most useless move in the game.
Treat it like a shotgun. It's a great point blank harass

Grant only did Spiral Mountain.

GENO IS INEVITABLE ALSO PICK DO YOU WANT GENO AS PART OF FIGHTER PACK OR BONUS DLC

Have you updated your game to 5.0? I don't know what o tell you man. That's a real fucking mystery.

Really? They only got him on for one song?

Fighter 5 to fuck with people

WELL F TO YOU THEN I WILL STILL MAIN BANJO REGARDLESS YOUR RESOLVE IS WEAK AND SHAME TO YOU

Yeah, I updated it as soon as the update was out. I can even see there's a DLC spirit board for Banjo-Kazooie but I can't access it, trying to do so gives me a prompt that goes to their eShop page that has no purchase button.

>a worse Snake.
????

God I want him to fuck me senseless

EXCELLENT CHOICE THEN

Good luck with that, all you can really do is check back later I guess? Never heard of this happening with any fighter for anybody.

YOU WANT BANJO TO FUCK YOU?

Mac i think is fine if he was intended to be an underdog but the other two are pretty shit examples of this. Robin is pretty fucking terrible to play because of his limitations with no real way to compensate for them and joker just feels like bullshit since his base form is pretty good and then he just gets stronger. Hero on the other hand is an amazing example where his differences make him unique in a fun way that doesn't limit him. He is pretty good all around but also fun to play if you just want to play.

Banjo kinda falls into the robin category right now since the one thing that makes him different (invulnerable side b) also makes him limited since he can only use it 5 times before it becomes an issue. Then he just feels like any other character and at that point why wouldn't i just play my mains?

I wasn't a huge banjo fan. I am glad people got to be happy he is in smash but he doesn't play interesting to me and I don't care about the character. You do what you want though.

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So they only got Grant to remix one song? Or did he supervise the other mixes.

He's fun. First character i've ever got in Elite smash

Forgot your (You).

OK BUT TELL ME WHO IS YOUR MOST WANTED CHARACTER THO

just block it

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Right now? Phoenix Wright since I liked him in MVC3. If not him I am also fine with Crash bandicoot or Doom slayer/Chief, don't really care which ones but either would be nice. I also wanted Steve a bit but all the Steveposting makes anyone that wants him in a faggot.

>Banjo.
>Anywhere near as bad as Robin.
Have you used his n-air? It's the same bullshit as Zero's jumping heavy from Marvel 3, not some goody two shoes hitbox that's only serviceable.

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t. stevie
>inb4 rent free
just making excuses to post these reaction images

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>Main Theme
Masafumi Takada
>Spiral Mountain
Grant Kirkhope
>Treasure Trove Cove
Yoko Shimomura
>Gobi's Valley
Yuji Masubuchi
>Mad Monster Mansion
Michiko Naruke
>Vs. Klungo
Hideki Sakamoto
>Mumbo's Mountain
Hiroki Hashimoto

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I can't believe Robin is forced to exist as he is while Snake, Samus, Ness, Lucas, Belmonts, ROB, and the Links continue uninhibited.

Who is the composer for the Title remix? That remix is fucking sick.

Not bad in a literal sense user. Just that the one thing that makes him unique (invulnerability on side B) is all he has and once it is gone he feels too same. Just like how robin's spells/sword once used up make him feel boring and weak except worse since Robin is absolute dogshit.

>I liked working with Grant Kirkhope
>Give him one song
You can tell its his cause it matches the original so well. Main theme is a little wonky, but Gobi's valley and Klungo are good though.

Not to mention Hero running off with his gimmick and making him an obsolete joke

Masafumi Takada
Same guy that did Danganronpa

no one to respond to with this one, but here you guys go

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Not trying to hate on Banjo, but does anyone else think his model looks a bit soulless? His eyes just seem so unfocused, like he isn't even there. I find it a bit disturbing.

yes?

Holy fuck that's wild, thanks user

oh cool well i hope your most wanted gets in i hope sora from kh gets in smash

Klungo remix is most underrated song added

I mean I agree. They should remove the limits on his spells and maybe adjust them a bit to make them more in line with spammable abilities. His lightning blade can stay though since I think it is ok to give him stronger smash attacks with it and punish him for not using it wisely. That way he still has some draw back and can be rewarded for using smash attacks in the right moment.

they made his eyes a little bit too big, but smash ultimate in general looks soulless. I wish he got an n64 alt.

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It's great, tooie rep, but it sounds better at .75 speed as its closer to the original's speed.

Spiral mountain gives me a big goofy grin.

Not a bad pick but not my favorite. If he was fun to play I wouldn't mind though as long as he doesn't take any spots from my picks

The fact his recovery isn't shit is enough to put him in mid-tier easily enough. High-Mid at worst, Low-High at best.
Overall? Not a busted as fuck character like Hero and Joker are, and he is actually FUN to play as.

>Shimomura on TTC
Explains everything
Also half of those are fucking Mario composers

hero isn't busted, joker is though.

it absolutely does not. stop being a nigger.

I don't like his recovery, even fully charged and with both air jumps his ability to get back onto the stage from below is pretty bad

I feel confident enough in saying this after listening to way too much G.Kirkhope. The reason why you can tell it's him is just from the brass section. Grant LOVES his brass instruments, so much so that he basically crams a french horn or a tuba into just about every song he works on. You barely notice this because they always carry the base instead of the main melody. Not that I'm complaining. The guy's got talent, and definitely understand how a good baseline can carry the song better than the treble.

>come up against some literal faggot Pokemon Trainer
>he's playing 2 stock and 2 fucking minutes rounds preferred ruleset
>this unfigurative cock inhaling retard's ruleset takes up to Sudden Death because of course it does
>SUDDEN DEATH
>run up Wonderwing

Love this character desu

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He's actually fun to play as. Mid tier sure, but who gives a shit?

I find I'm SDing from retarded ledge happenings with Banjo more than my entire Smash career up till now

He's cringe

Joker needs a weight nerf, there is no reason he should be around Marth's when the other speedster characters like Fox, Sheik, and Zamus are frailer then the Labo's material.

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Some things I've discovered
>Dair spike into Usmash works until like 100%
>Up tilt is one of his best kill moves and it reaches the bottom platforms on Battlefield
>Down B has about a trillion uses, one of the most versatile moves in the game
>Fsmash has deceptively low endlag
>Comboing off of dragdown Nair is surprisingly difficult, the only move that comes out fast enough to not get stuffed by a buffered counterattack is his jab, but even that gets stuffed by sex kicks
>Fair DOESN'T SPIKE WHAT THE FUCK SAKURAI YOU LITERALLY COPY/PASTED MARIO'S FAIR BUT MADE IT NOT SPIKE FUCK YOU
>Uair strings feelin like Brawl Meta Knight
>Seems like they have a hard time killing off the top without Utilt. Low ceilings will favor him

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he needs a weight and arsene nerf, i hope 5.1 finally takes this character down

That's not Gobi surfer rock that spontaneously becomes Grunty's Lair and Fiery Furnace Fun entrance for no actual reason

It just fits it so well since he's the original composer, and I do love his Brass work.

Meanwhile the main theme remix seems a bit too muted, like im being blocked from the sound for some reason.

>F smash hits character while their hanging on the ledge
>mfw

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Worst track in the fucking game loser

>hating rusty bucket bay's ost
someone got btfo by the engine room

down throw is good for high % confirms, catching shitters off guard, and getting a solid fair in if they mash out

>Mumbos mountain
>Over click clock wood, Jolly rogers lagoon
>Over gruntys lair

Should've added more moves to FPS Kazooie mode. Either the peck that you could do with it during tooie, or cycling between some of the other eggs like fire or ice

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it has the power of a smash attack on an invuln high speed rush
you can also recover with it
it has flaws but used smartly its a powerful tool

Its not invulnerable. Strong smashes go though it.

I've found that entering it and then instantly exiting it is excellent bait

>Fiery Furnace Fun entrance
WHEN?

>One tooie remix
I want my witchyworld remix, or maybe Hag1.

>people are still salty about slow ass Inkling side B

If you're getting hit by this move you're either getting punished or are trash, pick one

please for the love of god nerf this bastard

>at high percents
>it's anyone's game
>"ARSENE!"

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You get to have 3 extra taunts that can actually be used online.

>spams b air
congratulations joker

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oh thats ok then banjo is sexy

I think the thing that pisses me off most about Arsene is that you cant fucking SEE ANYTHING while he's onscreen holy shit

backwards roll

Right? Joker is so damn small compared to the other character's models, it's so odd to look at

Hurtbox shifting and being able to hold his counter are the actual culprits here. Lots of his moves extend small sections of his body and it makes him extremely difficult to land a hit on. Some characters do this a bit, but his entire kit pretty much does.

Try using launch pad early and keeping your jumps. His recovery is mediocre but you can actually recover super fucking far if you are willing to do grenade egg jumps. A lack of walljump really hurts him considering his vertical is so poor without his spring.

He reminds me a lot of Doc in Melee in that he has some interesting or decent tools, but his overall kit has nothing that stands out enough to make the better characters sweat. His dtilt is super good though, damn. His dair is by far his worst move.

I was able to get some janky drag down chain grabs with dthrow -> nair *repeat*

It was supposed to be a klungo fight

Pretty sure they can mash out a roll. People have to adjust to mashing them out now since they no longer buffer (thank fuck)

>No pack whack

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Played him for about an hour in quickplay, he seems alright.
>Kind of bummed that fair's hitlag(?) seems so long that you can't follow up with it if you hit it at low percents.
>If you don't know how to B-reverse, Banjo will be a char to learn it. B-reversing Down-b almost seems like a must in most situations.
>Surprised that f-tilt and down-tilt don't kill that quickly.
>Also surprised that down-tilt seems a lot laggy than expected.
>Wonderwing will be the new Inkling roller for a while, people will bitch but will soon figure out how to beat it. Even though it goes through everything, the hitlag from colliding with projectiles seem to give opponents enough time to react unless the projectile is really close to them.
>Up-tilt is great, but has trouble hitting smaller characters on the ground. More likely an anti-air.
Otherwise I love this character, he may not be great, but goddamn is it good to have the bear and bird.

>i hate how you have to turn aroudn and then turn back for the grenade egg
this. just have him turn around and shit out an egg when you down b. I'm too spastic to turn around and try to space

Only played them for like 5 hours and toed 5mil so take my opinion with a grain of salt. Their biggest flaw right now is kill power. "But the Side B!" you reee. That's kind of the problem. The most reliable way to kill outside well placed F and U Smashes at decent percentages is the Side B. And while it may seem oppressive right now people are already starting to figure out how to counter it. There's a decent chunk of start up where they can be knocked out of it and you can also grab them out of it or just block and blow them the fuck up. BanKazus need to HARD read with it or punish to get that kill. So slower moves that leave the opponent open might we vulnerable but people are definitely going to wise up and just know not to throw out dumb shit until you've used up your bashes.

Grenade Egg is a great move and is basically what you'll be playing neutral with 90% of the time. Down B wait a bounce and back roll puts you right on top of the grenade for pickup. It's great for pressure and walking forward and detonates so quickly it's risky for the opponent to try and pick it up so you don't often have to worry about that. Neutral B is shit in full auto mode but can be a good annoyance and a GREAT ledge guard/gimp if you just space out your taps so every shot is the regular one.

Outside of that Utilt seems shit but Ftilt and Dtilt seem decent for speed and range. Roll is basically DK roll. His aerials are basically Nair and that's it. Fair is super slow so you need to get a good read to pull it off but it has decent knockback. Bair is good but so far in my experience the hitbox is a little wonky I need to take it into the lab more. Uair is weak as shit and Dair is your usual punishable dropdown move that you kill yourself with at the edge on accident.

Right now my strategy has been pestering with grenades and eggs in neutral and Nair when you're in close. Once you've racked up enough damage try to Dthrow into FSmash or hope for a lucky Side B kill.

Attached: BanjoTooieGang2[1].png (880x1007, 645K)

HANDSOME MAN

On another note, the home run swing animation is fucking dope

Grenade egg can setup into certain kill setups and he has a fairly good kill throw. I agree that dair is worthless and bair is definitely an air-to-air move more than anything else. Uair is actually decent harass and fair is a solid callout move. I think his future is all about learning grenade egg setups and getting good with harassing flow with normal shots / edgeguarding with them.

You have to remember that there are LOTS of characters in the game with no real setups into kills-- Banjo is certainly not the only one to have that issue. You should try going for utilt a bit more-- it kills alright.

yeah, I wasn't playing against an experienced player so I didn't think too much of it. also bair has a weird drag down effect on hit 1 (maybe hit 2). I was able to use that as a weird spike when hitting a player that tried to recover(I land cancelled bair at the edge, other player got hit by 1 hit and plumetted)

youtube.com/watch?v=8RWxyB8EE0w
1:57 my man

is Banjo the only character that can put himself in a downed position on purpose?
if you're out of wonderwings and side b while falling you can flop on the ground
doubt there's a use for it tho

>Bomb into kills.
I see you're a man of culture as well.

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Those types of interactions are pretty standard for first hit of multihits. It's a shame his dair doesn't "bounce" when he hits it. It would vastly improve his offstage game.

I'd love to see/hear some setups. I could tell it was the perfect move for that kinda shit but all I was really pulling off myself was forcing shield -> FSmash

>lavender town theme plays

yeah, its basically useless at this point. you can get a 2 frame with it and it meteors fine but fuck trying to 2 frame with that kind of frame data.

Our character's in the game and fun to use anyway. Cope.

Your opponent is bad at mashing.

Semi-related, was Diddy Kong getting his cap turned backwards DKC2-style always in the game?

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You can actually grenade into wonderwing and it truecombos. Since the grenade also pops them up, it will kill sooner. It's likely you can do some other things depending on % and platform layout. I wouldn't be surprised if you could grenade and get a usmash with the help of a platform. At higher %s you can certainly get a healthy mixup because you could nade into fair. If they shield you can go for a grab and test their mash with dthrow or bthrow kill them as well. I agree with someone else that (currently) he will need to win neutral a bunch, but plenty of "good" characters do. Marth is a great example of a character with no solid way to kill and yet he is far from dogshit. He just isn't going to be rocking everyone. Banjo may actually do better since he doesn't necessarily have to approach depending on MU

As a side note, Lylat seems SUPER good for him. He can utilt under the platforms, the tilt helps his eggs, dtilt is great there, and his recovery is flexible enough that he doesn't care about the edge.

>Fighting Ganondorf
>He Utilts
>lmao idiot
>Breegull Bash across the screen into him
>Drops the heel on me and I'm gone
>O-okay I must have used it too far away
>Utilts again on second stock
>Now I have you
>Dead again
Fucker got me on the third stock too. I can't tell if Wonderwing's armor just gets stuffed by super strong attacks or if Ganon's armor was outprioritizing.

He had superarmor and you hit him with the end of your move. Only grabs (and final smashes which count as a type of grab move) will go through them.

Wonderwing loses to K. Rool's dash attack too

Is Banjo the only character in the game without a spike?

>Quickplay wasn't filled with Banjos while playing.
I was honestly surprised I didn't see much Bear and Bird, granted I was around highish GSP while doing it. I just expected Banjo dittos all night.

Dair spikes

>no Click Clock Wood
>no Final Battle
>no HAG-1
Who fucking picked the music and why didn't we get 15-20 tracks.

Fair spikes

No, and his dair does send people downwards, though it sucks. Bowser Jr, Squirtle, Fox, Jiggs, Peach, Wario, Lucario, MK, and Corrin all lack proper ones if I am thinking correctly. I don't know whether you want to count Mac or not.

Sakurai is more concerned with MUH AUTHENTICITY FOR THEIR GAMES instead of balance.

Coming from someone who has been almost exclusively playing Hero since he released, Magic Burst needed a buff.
It shows up incredibly rarely, doesn't kill unless you have high MP (which is rare considering that Hero's gameplan revolves mostly around using Zapple to keep opponents away, gets disrupted very easily, and leaves you with 0 MP (which locks you out of pretty much Hero's entire kit, including both Zapple and his recovery)
Magic Burst never works outside of topdecking it or using it as a free edgeguard against opponents with a bad recovery. I unironically get more use out of Kamikaze then I do Magic Burst.

his fair is basically a weaker Dr. Mario fair. Still good though.

I think there's something wrong with this down throw bury, because people can get out of it INSTANTLY even above 100%.

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>caring about a character tier
Remember how Joker is mid/high tier and there's a spic rapping everyone with it

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Is megalovania out yet? How exactly do I make it play randomly in matches?

You are suppose to continue the combo after they get out of it

>Masafumi Takada
Isn't that the guy who composed for danganronpa?

But his up tilt has pathetic forward range.

joker is the best in the game, numbnuts
>but you only thnk that because of leo!
no he clearly is head and shoulders above anyone else aside from snaek

It's stupid easy to punish Wonderwing.

peach is my main so she springs to mind
unless you throw a bomb down at them

Bair spikes

Yes although I mostly know him from No More Heroes and Killer7.

>Oh, I have to make better balance compared to the thoughtless Pokemon to make the players happy.
>Oh, I can't have a fighter who's almost as simple as the Melee ones.
>Oh, I'm not gonna be done at character number 5.

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You must be new
Leo Joker is the only one that had make it to top 32 in any smash tourney

press Y on stages that are considered other like hanenbow, pilotwings and pictochat etc. and megalovania is at the very bottom of the list

His kit doesn't have anything which pops as a massive gimmick and he isn't edgy either. I think most people just immediately found him underwhelming and thus didn't dwell on him. I think he will dwindle even more over the next three weeks or so.

Buddy.

So whats a leon kennedy moveset gonna look like?

>No Freezeezy
WHY SAKURAI WHY

Banjo is more fun to me than Plant, and Plant is Funposting: The Character
The endlag to his grab is annoying and the egg gun is a bit useless but otherwise I really like him

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No dragon Kazooie alt makes me sad.

Freezeazy is already perfect

>joker
>busted

just because some spic got autistically good with him doesn't mean he's broken

This they should of made blue short banjo have a green kazooie.

Also pink banjos are all shitters

Based retard

Back off he's mine.

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Why doesnt dair bounce off enemies? It does in thegames

Post yfw going up against a Banjo who goes progressively longer and longer without using Side B at all.

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Egg gun can gimp like ridley neutral

Just got back from chilling with the Lads playing some release Banjo
I thought he was hella fun and could totally see picking him up as a new main. I still want to learn some sick strats with grenades and launch pads tho
>all the anons who are saying he has no combo game when he hasnt even been out for 24 hours
Let the pros decide that you autists

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Have sex squidfucker. People at the top level get hit by that shit all the time. There's time where Cuckmos spams that shit as a hail Mary.

calm down kazooie

If you roll back after down b you very rarely miss the grenade catch

>using side-b for anything but killing

You've been playing pleb entry level Banjos thus far.

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May was months ago, user

He's actually pretty damn hard to fight

i do like the blue shorts / yellow pack and the red/blue colors most
although why kaz is purple in the former eludes me

I think it depends on your main. So far I've mainly played against Banjo as SImon and once I realized all I had to do was continually bait the Wonderwing until it was gone each stock then he's helpless against projectiles I started turning the matchup around. If you've got a projectile character you can pretty much just spam Banjo and annoy him meaning the player either has to side-b through it (but if you're at a distance you can shield it) or try to bob and weave but his air movement is so shitty he really can't get through walls easily.

As characters that can't force Banjo to approach though he's a real prick, but he also does get rushed down easily. He's gotta have one of the slowest neutral airs in the game.

My conclusion so far playing mostly as Banjo rather than against him is that his worst matchup are still going to be rushdown characters though.

meant for

I think it has viability as a recovery mixup. Just using his normal jumps and up B is too predictable, it's basically asking to get spiked after a while. With side B though, Banjo can recover mid/high with surprising safety. It can definitely hard punish people going for an offstage kill.

Snake is that you?
>twitter.com/i/status/1169442695007363072

How. I played from 7pm to 10pm and I fought Two Sans, a Mega Man, Two Pkmn Trainers and a Ken. EVERYTHING else was BK.

I'm a K. Rool main so I guess nothing I do matters. At least he can't Wonderwing through super armor or the blunderbuss suction.

Most common color? Rarest color?

Pink inmost common for me blue shorts is rarest

The strength of Wonderwing seems oddly inconsistent. Does it have some kind of sweet spot?

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>giving a shit about muh tiers
faggots, all of you, meanwhile I'll play the real way it's intended, do a down+B then pause the game and zoom on kazooie's butt

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It's stronger when it first launches.
Dthrow ww. Kills if pretty low if they stick

Anybody else recovery high with Banjo? Everyone's talking about how gimpable he's gonna be recovering low but the pad having a hitbox + being able to act out of recovery makes me think high recovery might actually be pretty viable for BK.

I wish Hailfire Peaks or Grunty Industries got a remix to give Banjo-Tooie more love, but at least the ones we got are all great. Maybe they really did struggle to first find tracks that would be good to remix and second to actually remix them.

I think it gets weaker the farther out it hits.

He isn't bad, he just isn't flat out busted like Hero

Heroes not busted

Basically you recover like a budget Snake. You try high and b-reverse or wavebounce downB on the way down. The problem is Banjo can't put out hitboxes nearly as threatening and launch pad isn't as good.

He definitely can, but his verticality really isn't as good as it looks like it is so you can't really "recover high" the way a character like, oh, ROB can. I did a lot of mid because it's what I could get out of it. I do think low is his worst option.

Most common was default by far followed by Blue shorts. Surprisingly never saw Blue Fur and only saw Black & Green once.

>ctrl+f
>catbox
>no results found
phew... nobody has posted... THAT
I think BK looks pretty cool honestly i'm glad that they have zoning tools.

his verticality is almost as good as snake, you just need a little bit of practice.

Joker isnt busted, just stupid and dumb.

I thought his recovery was a bit exploitable too, but then i started throwing out aerials and airdodging mixing it up from jumps and up be and it's godlike.

How is Side B broken when he can be grabbed out of it and if it's shielded he's left wide open? Even ZeRo thinks it sucks ass.

That sounds like an incredibly annoying matchup considering Banjo can lob single shot eggs and bombs at the big fat body all day.

Good luck grabbing it without a tether grab

>Banjo has really bad recovery guys
Welp, so much for that and he's just as heavy as Snake too. If anything, this makes his recovery one of the best in the game, though it seems super technical. If you aren't good at grabbing midair items, this is going to trip you up bad.

A lot of characters have tether grabs.

Oh, it is. I've lost most of the fights.

if you are going to main banjo, may as well try to learn this thing, and i personally believe is better than snake since Banjo's recovery isn't as punishable as snake.

Air drifting with eggs is super important, other wise he doesn't have good pokes or get-ins, but damn is that move good.

Side B against a ledge hits ledge hangs and it'll cover some get up options.

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It's not broken at all. It's a pretty fair move in most respects. As long as you're keeping your space and being careful you can avoid it pretty well. It can only be used to whiffpunish really or punish button pushing.

A breakthrough I've had tonight playing Banjo is to play him like playing Gief in Street Fighter and treat Wonderwing like your SPD. Use it sparingly and instead make your opponent think you're going to use it all the time, but save it for killing only.

Another way to think of it is like playing Samus with a full shot. The fear of the shot makes people play differently.

Yeah, putting out bombs and eggs and wonderwing on ledge covers basically every grounded option.

Yeah, that's not making it into 5.0.1.

Why couldn't they let Kirkhope do more or most of the tracks? It is his fucking music and he clearly wants to do it. Sakurai needs to let some Westerners do something in his fucking game. I mean shit, Tobi Fox got to do as many songs as Grant Kirkhope.

>Direct goes on about how the grenade egg is just for hitting opponents behind you, even if you can pick it up
>figure out the mid-air egg grabbing by complete accident, and Banjo turned into Young Link

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That seems really nice against an AI who's just forward smashing but any other player playing a top tier like Joker or Snake or some shit are just going to go out there and fuck you up with a back air or a Nikita missile.

Also this i you spend your time practicing this you're pretty much just wasting your time because it's not going to be in the game for more than a month.

switching pokémon also leaves you invulnerable yet you can switch whenever you want

I really appreciate that Banjo flexes when he Parries, though I never looked to see what Kazooie does during it.

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Honestly Banjo could befit from buffs to his tilts, aerials, throws, and jab
(And maybe even an increase on the egg grenadine time but that's just my opinion)

Got a cap?

Explicate this for me, I want to become Banjomaster.

Snake has this since Brawl, and is not patched, is a balanced recovery move because you damage yourself.

Jump backwards, poot out egg, catch before landing. Now you have a grenade.

Based and saved.

How is his Neutral B against projectiles? I figured since the initial reveal it'd be a decent counter-spam

It does feel like he is sort of missing something when Hero and Joker got so many gimmicks and different moves and shit. He feels a lot more basic, like a character that is in the base roster. It is hard to tell if that is a good or bad thing though because I hate games where the DLC characters are always better/crazy to make sure people buy them.

Sakurai wanted to fuck Persona 5 and Dragon Quest is like nipnip

>win
>GUH-HUH

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I love Sakurai but his opinion on Banjo's music is shit. The guy basically said "uhhhhh this music is kinda crap and weird because its country so we had to have japanese people fix it"

What does he have against anything Western? Its like they gotta twist his arm. This isn't even representative of Japanese gamers because Banjo got a huge reaction in Japan too. Its like specifically Sakurai. Kirkhope should have done almost every track and they should have no problems keeping the country feel of the music. It is way better than the meme guitars they put in half the remixes of this game.

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This seems to be one of the best ways to play Banjo-Kazooie, mind-gaming opponents into thinking a Wonderwing can come at any moment and making them play the way you want them to. Results may not be as reliable against any characters with tether grabs, though.

how many? 10, tops?

You can also reverse it in the air by holding down and in the opposite direction to drop nades automatically in front of you without needing to grab it in a pinch.

Well it actually is decent against Simon in some respects because it stops the cross and it outranges/outmaneuvers the axe. The problem is that Simon can jump over it and divebomb kick Banjo before he puts Kazooie away. The blaster move feels mostly useless on Battlefield and other platform stages to varying degrees.

BUT short hopping and lobbing Breegull eggs by just taping the button is pretty good and annoying, sort of like a Mario fireball but a tiny bit faster and a nice arc, and especially hits well offstage. The thing definitely has some uses but it's more situational and going mono e mono with a true projectile character it just doesn't stack up that I've found. It certainly gives advantage against characters that don't have one though.

>Breegull Blaster doesn't take away your extra jumps
Huh, the more you know. You can even use it at close range and time jumps to chain three egg shots into each other.

That's neat as hell.
The eggs are fun to play with all around.

Use it single fire and combine it with grenade eggs. You can make a pretty good wall with them.

It's refreshing to have a character who isn't a weird pile of gimmicks after Piranha Plant, Joker, and Hero. Not everyone needs to be bursting with bloat to be fun and viable.

That's 10 characters who have an easier time against bear and bird because they need not fear the Wing.

Guh huh.

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Just b-reverse bro

I don't, sorry.

I'd rather they buff the hell out of them with more utility. Have each spell able to be levelled up with differing animations like Thunder
>ie Fire is now a quick poke with a shorter animation, Elfire is the same as it is now and Bolganone uses the GBA Crit animation for a huge fuck-you spire of flame
>maxed Elwind is Blizzard, shooting out freezing winds instead
>completely uncharged down-B is Flux and lingers dealing damage, completely charged down-B is Luna and pierces shield/dodges to always deal damage

I like them so far, they have a lot of unique moves and some cool tricks, plus a few strong kill options and an amazing ledge trapping game. Main issues I have so far is that their nair is a bit wonky, tends to send people randomly behind you, making it hard to predict and folow up with something. And the Breegull Blaster is horrible, they need to increase it's fire rate or range or something because as it is now, there is no reason to ever commit to it. But over-all, solid DLC fighter, not over-powered, probably more mid-tier, but has a lot of strong options, just needs some minor launch adjustments in a future patch I think and they'll be golden.

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Good to know. I'll have to test it out later. I had an itch to try the Blaster at point blank because I saw a clip of a dude point-blank juggling an opponent, but if putting away Kazooie leaves you open, it may not seem like a good approach.

To be honest I've never once been grabbed so far out of Wonderwing and my kill ratio with it has got to be like 9/10. If you just save it for when opponents are 90-100%+ depending on weight then let them do something punishable/get too close to be able to react you're just guaranteed a kill.

ALSO no one EVER seems to expect a mid-air Wonderwing. Once you condition your opponent to jump by lobbing Breegul eggs and shit you can pretty much line up an absolutely free kill in the air with Wonderwing.

I can see this character's meta pretty much becoming entirely Wonderwing centric. So far all I do is just nickel and dime opponents up to 100% then look for and try to set up my Wonderwing opportunity.It's actually kind of fun and simplifies your gameplan a lot compared to other characters because you're never stuck thinking "How the FUCK am I gonna kill now how am I gonna end this FUCKING stock" and your opponent's at 150%.

Pac boi doesn't have one either

do you have banjo as a tattoo on your arm tho

At first, I was worried I would hate the short timer but honestly, it's grown on me.If your opponent grabs it, they don't really have a whole lot of time to get rid of it and it never over-stays its welcome, opening you up to drop another one fairly quickly. There is just enough time to grab it if you want to throw/recover with it, but not enough for an opponent to snag it and hold it hostage from you.

I wanna lick Michiko Naruke's instruments.

Not safe enough, it has starting lag. Plus it's banjo, he doesn't have the usual recovery most new characters, not just dlc characters, get.

Be honest, bros.

How good is your GUH-HUH impression?

I don't want to brag, but mine is pretty great.

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The consensus is you should fuck off to /vg/
Why are so many grown adults obsessed with this stupid game? Why do you feel the need to incessantly make new threads when 20 others already exist?

Based anti-steve schizoposter

The state of Stevefags.
I didn't even want Banjo but he's fun and unique so that's all that matters honestly, imagine caring about tiers as your last resort.

Nair is kind of weird. It's super useful to control space but so damn slow that it can't be used defensively or out of shield.

However, I think there are definitely nair drag-down shenanigans to be had with this character.

>rah rah waaah caca i so angry reeee
Get some sleep.

you are such a zoopedo

I've got it perfect. Years of Goofy practice

What are Banjo's stats? Heavy slow character, medium in everything?

Yeah, that's why I mentioned the weird random sending people behind you thing. If it was more consistent, it would awesome for dragging down people into f-tilt and other moves.

No but I have him tattood on my heart

Is as heavy as Snake.

The influx of zoomers is real tonight

PRetty good, but is he a fast-faller or slow-faller? Heavies who fall fast are combo bait.

There's tons of Snake comparisons. Even looking back, his Pack Shack move could be compared to box.

Potential is there.

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Gunslinger!
Trick-
Gun-
Trick-
Sword!

i wasnt paying attention to that, what exactly did he say?

It's good but all those things are beaten but jumping or airdodging from ledge.

Yes but banjo can read that option and try to punish, either way is good to have some cover up options.

i mean yeah, it's only natural that banjo would have counters but that still isn't much for a roster approaching of 75+

How would they even remove that? They’d have to change the way down B world entirely.

Let's see, we have Mumbo Jumbo, Boggy the Polar Bear, and Gruntilda, but who are the other colors referencing? And why isn't one of the alternates Kazooie in her dragon form?

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He basically said that Banjo Kazooie's music was country and didn't fit in with Smash so he had to have his people remake and remix it so that it would be appropriate. Not in a way where he was complimenting the music but they had to change it up. It was said (or at least translated, I will say that it is possible the translation wasn't really representative of what he meant) in a way that it seemed like he didn't like it. He then basically said "Oh, we got Grant Kirkhope to do a song... but I didn't know if he was gonna be able to follow my instructions but it it turned out well." What is most telling is that Grant's song turned out the best and is super similar to the original anyways. The new remixes are cool and fun, but the one that is done by the original composer and stays closest to the original is far and away the best track.

It just came off as really weird and seemed like he was kind of shitting on Banjo and Kazooie's music, but I am pretty sure anyone can appreciate it. Most Americans know nothing about blue grass banjo music and still love the soundtrack, and Japanese people love it to. He just seems super weary of anything non-Japanese which includes when he talks about characters that are more popular/aimed more at Westerners.

REAL scary shit

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Switching pokemon is easily punishable though.

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>Regular
>Mumbo (pink fur = pink skin)
>Bottles? (pants and fur fit)
>???
>Boggy (obviously)
>???
>???
>Grunty

Number 3 is Conga and the blue goblins from Mumbo's Mountain. No7 makes me think of Treasure Trove for some reason. Idk why.

Pink Banjo is my favorite.

The black is Conga from mumbo's mountain

The color after him is Humba

The yellow is the Bee Queen

The blue and red is a multiplayer color

>No kill confirms
>Relatively low damage
>Lots of neutral options from many directions
>Absolutely unedgeguardable and can recover from anywhere
Someone autistic enough would be able to win a major with him, but its the kind of person with unreasonable amounts of patience like Tea, Sinji, Dabuzz or Raito.

the shockwaves on breegull bash are far bigger than the moves actual hitboxes

i think the black is bottles, blueshorts is tooty, blue and red reference the splitup pads

The Blue and Red is the Split up color scheme

The black is technically both a Bottles color scheme and a Conga Color Scheme, especially with Kazooie being the color of the enemies in that level.

yes he is

>Blue and Red is the Split up color scheme
IT IS!! HOLY SHIT!

AYO HOL UP

WHY THAT NIGGA KLUNGO GETS A FUCKING REMIX BUT GRUNTILDA DOESNT

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>”How the FUCK am I gonna kill now how am I gonna end this FUCKING stock”

Tfw I play Shiek and Duck Hunt and this shit is just on a constant repeat in my head at all times

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Banjo has some very nice victory animations

He had to butcher the AC songs too so he's pretty consistent about it to an extent.

>Split-Up Pad
Damn, good catch.

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how are people managing to get out of dthrow's bury so fast
thats usually a kill confirm for krool

>Color 4

Am i disillusion or am i seeing Conker

I usually try to catch them during the pop-up with fair unless they are at some ludicrous percent, then I might go for the smash attack but over-all, I rarely use d-throw.

I dont think the bury scales very well. I think the purpose of the bury was more for you to set up a grenade or stage control moreso than to kill confirm.

The more I play Banjo the more I feel like he's supposed to be played ultra defensive.

bury's time is different depending on the move.

excuse me but i'm 20 how old are you jerk

>That black and Red

Im calling that the Captain Blackeye color scheme and your not stopping me.
Kazooie's color is underwater Jolly Roger

oh ok then hes all yours then

Banjo is not an approacher, no, although dash attack can lead to some things.

I think he's one of those Game and Watch type characters that are optimally played around your opponent's space no int their face. Occupy the whole rest of the stage.

How is he grabbing the grenade and instantly doing an Up B?

That grunty color is sick
For me it did the trick

B-reverse and Z-grabbing.

im not entirely sure he's an entirely defensive character
he's got a fair amount more mobility options than say snake or palutena and he's overall faster than both
and he has nowhere near the stage control of duck hunt

i think he leans toward zoning but has a fair arsenal of tools for up-close combat

Webm version

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>duck hunt
isabelle is more appropriate in hindsight
mixing up my dogs apparently

When I use the Z button (well, the Z Button equivalent on a pro controller) it airdodges and I can't Up B for about a second.

I'm loving Banjo and everything but holy FUCK am I tired of playing Banjo dittos from the usual "trying out the new DLC character" wave that always hits online every time a new fighter is out.

I wish all the normie posers would fuck off back to their mains so I could get some matchup practice and labbing.

nvm is not Z-grabbing is directional airdodging up,

The problem is that his air speed is so bad and he has no good aerial approach either, meaning your only approach options are easily punishable ground options.

It's the night he came out. What were you expecting?

Acid reflux took away my ability to do basically anything with my voice other than talk normally

he does have a third jump tho
that could be useful for mixups in addition to his flexible recovery, but as you said that doesn't help rushdown options
im thinkin his MO is pushing other characters away from him, but not keeping them in a place where they're at a positional disadvantage like megaman does
you see where i'm going with this?

Neutral B seems pretty safe

Mine is pretty good. My brother and I played a lot of Banjo/Tooie. We used to make the noises all the fucking time. I also got a pretty good Grunty impression.

>side B is broken
>you need to approach carefully

then it's not broken

is a slightly less punishable Flare blitz but with resources.

I don't get it, Im having the same problem. If I press A to grab I do an aerial and if I press Z I air-dodge

>8 hours have passed
>I KNOW HOW TO PLAY BANJO AND I THINK HE'S SHIT/OP PLEASE BUFF/NERF SAKURAIIIIIIIIIIIII

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i think you have to press it fast or slightly, you can do this since melee.

i want your childhood man
i was the youngest with 2 older sisters, strict parents who disallowed video games until i came around

>Gobi's valley remix
holy shit
>90 seconds into the remix
holy shit

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Oh, I give up then, I'm too old for that kind of muscle control

don't give up user, try to do it with normal items, then you practice with the grenade.
or use snake to practice with his grenades, just throw them up and try to catch them.

>Pic
I still can't believe this is real. Erdrick and Banjo get revealed at E3 causing an upset that cements the two together, and now Banjo gets released immediately after the following direct alongside fucking sans undertale.
Like what in fuck

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forgot to mention, the button has to be a grab button, is not going to work otherwise.

A consistent with every DLC so far is that they have no trouble killing.
Joker kills really early with Arsene.
Hero can take stocks at very low %s with a plethora of moves (Kafrizz, Kazap, Kaboom, Magic Burst, Crit Smashes, Oomph/Psyche Up normals, Kamikaze, potentially Whack and Thwack as well)
Banjo's Side-B kills at roughly 80% at the ledge, 110% at center stage, and even if he's out of uses his Side Smash is large, fast, and powerful.

I have two brothers (one older, one younger) and we played a fuckload of vidya. That was our primary form of entertainment. Even my dad is into video games, though primarily FPS/TPS (His favorite game of all time is Donkey Kong though). However he did end up getting my older brother an SNES and played it with him, and that was our first game console (The first game I ever distinctly remember playing was Mario Paint, second was the original Super Mario Bros which we owned despite not having an NES). I still play video games with my younger brother, and my older brother is more into board games now but I still play them with him. He'll play some vidya but mostly single player stuff and JRPGs.

In that regard I am very lucky. Young enough for video games to be with me since I was very young, but old enough to have started playing in some of the best years for games ever (Early SNES with owning the NES classics).

Hero's deadliest kill move is Kabrap, as silent as it is

>Try to shoot eggs while moving
>Use limited gold feathers unless you're really gentle
Whose fucking idea was this?
All of that move feels fucking useless unless you're fighting someone whose braindead.

They do have move that kill but in use they're not that easy to land
>Joker barely kills without arsene, and when he has arsene everyone just camp him out until he doesnt
>Hero has to stay in place to use all his random ass move and the opponent can easily see which move hero is going to use.
>Banjo Side-B has huge startup, endlag and can be shielded.

>Mario's side air
>Link's down air
>Ivysaur's neutral air
>Snake's roll
I'm sick of these Frankstein characters.

grenade is banjo best move to apply pressure and Side B is banjo's best move for reads or catching people doing an aerial or a slow move.

you're supposed to hold neutral b to activate rootie tootie kazooie shootie then you're free to move about

>Banjo is bad vs projectiles
>He's also bad vs rush down
Sounds like his good matchups are few and far between.

What a strange time indeed.

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jealous as all hell
my parents are in their 60s. never knew video games. when they hit shelves they thought every single one was DOOM or a waste of time
im in my 20s, aspie, never bonded with anyone over vidya and still think its impossible, and it hurts like fuck cause it's one of my childhood definitions

i think they expect you to start shooting before you move
it wouldn't be that bad if they weren't as slow as molasses when blaster is up

>rootie tootie kazooie shootie
I like you

Gotta shit out new fighters quick.
Fun fact: Sonic's moveset in Brawl was almost entirely Frankenstein'd because he was a last minute addition.

That's the problem, rootie tootie kazooie can still use wonderwing. Since shooting eggs and wonderwing are both B moves it's easy to accidently use wonderwing while moving and shooting eggs.

>Mario forward air
more like ganons
>Link down air
more like Ridley's
>ivysaur's neutral air
more like plant's
>Snake roll
it probably works like snake roll so i'll give you that. it still a worse version of it though.

can rootie tootie kazooie shootie use down b?

It can be used into any special move but it won't actually use the move unless you're holding the button down while putting her away.

>Mac i think is fine if he was intended to be an underdog
He makes Dan Hibiki look like a legit strong character in comparison

>use all of your wonderwings
>one less move in a roster full of characters that don't have this limitation
Fucking why?
They should at least let you do a wonderwing that's half as powerful with less priority

>people cry about Wonderwing
>Stinkling's roller, which is quite literally impossible to block with online's latency and may be used whenever, and is fundamentally the exact same move but with a trophy kill at the end, has existed for over a year now

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I see Stinklings online so rarely that I don't even care about that bullshit anymore. No idea what happened, though.

both can be shielded.
the difference between them is that one can be interrupted and the other can be grabbed.

Banjo's fsmash is slow as shit start up but is safe on shield.

They found out the roller was their ONLY kill move

>using up all your wonderwings
This almost never happens surprisingly enough

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>Look at me
>I'M the Snake now

I just use it for edge guarding

Imagine complaining about Banjo in a game with

>Snake's infinite nikita faggotry
>Ganondorf killing most characters with a smash attack at 40% HP
>Zelda having some impossible to read range edgeguard shit bound to every possible B input
>Inkling roller
>the unforgivable abomination of game design that is Peach

press A to shoot instead of B, you can move easier if you're pressing A

>snake roll
sakurai already confirmed it's based off of donkey kongs roll. snake goes through people.

>Character came out like 5 hours ago
>Ugh, can you guys stop playing him nowww
If you don't like it, don't play online for like a day or two.

Default
Mumbo
Conga/Bottles (and maybe Captain Blackeye)
????
Boggy
Humba
Split Up Pad
Grunty

Down-throw can't be angled right? Sometimes down-throw to up-tilt won't reach them even if they don't mash out in time, and sometimes it will. It's weird.

>the unforgivable abomination of game design that is Peach
Humour me, what's wrong with Peach?

Problem is with up-tilt not hitting properly forward

Character size dependent I've found.

I'm kind of upset they didn't add more music from Tooie or anything from Nuts and Bolts. Say what you will about the gameplay but Nuts and Bolts had a great OST.
youtube.com/watch?v=WWsbmuZqHtE
youtube.com/watch?v=u4jlk2x3Om0
Either of these would have been perfect. Don't even need a new remix.

I pretty much only play Bowser Jr (well, Iggy specifically).

And now I really enjoy Banjo too. They're actually pretty similar. Really enjoying him.

Same people that produce Game Center CX helped record the videos. That's why the formats are so similar.

I feel like Banjo is really fucking small. For a bear he's tiny. I thought he'd at least be bigger than Mario but he's a fucking bearlet. DK is twice his size. It's honestly jarring to look at.

I'm a little disappointed he doesn't do the pack whack for his forward air. Instead he does Mario's forward air. There's a couple of other moves I think could have been references too.

He seems about the same scale as from diddy kong racing which I'm fine with.

I can't be the only one mad his down air isn't the butt bounce right?

He's annoying as fuck online because side-b is unreactable if you use anything with more than 5 frames of endlag and it kills insanely early

Wolf is the most guilty Frankenstein character in Smash history. One of his animations is literally taken from Sonic running into a wall.

Play with 6 stocks

probably talking about the dtilt upair loops

I felt the exact same way. If it doesn't spike, why make it look like a spike? Pack whack would've been better, the wing whack's neutral air already, just covers the other base.

he's always been a bearlet even in his own games

Good, it means he's not a heavyweight

At least it cameos in Spiral Mountain.

>Practicing grenade catching and throwing in neutral
>Fighting Toon Link who's bomb throwing in neutral
>he ragequits because I'm annoying him
LOOOOOOL

I didn't think about at first but Pack Whack would have been a perfect down smash. He just has to swing his bag around him once.

user he's as heavy as Snake. While not super heavy he's definitely on the heavier end.

aight this is gonna sound weird

but someone with good editing skills, make a recreation of Dio's road roller scene with Banjo using his Wonderwing as the steamroller and Duck hunt being Jotaro uses his rapid jab and then banjo uses his rapid jab so it looks like their bird partners are ora ora and muda muda-ing eachother like stands

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>got it perfect first try without thinking

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>Gruntilda battle didn’t make it in, so they had to use the Klungo remix
I mean it’s not the worst thing in the world, but it kinda feels like that song was a no-brainer. Good thing every other song is goddamn excellent to make up for it.

Agreed. He should be bottom 10 in weight imo. Maybe even bottom 5. Just look at that twink. Wouldn't even mess with his kit at all, except maybe reduce the reward from Rebel's Guard a little bit.

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I like him

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Definitely new. I think only Banjo and the Jiggy use the original renders.

you can hit the dumb dragon out of FB and it stops on shield allowing for free punish. Wonder Wing is miles better.

big bolts fan
bit disappointed there was nothing for it at all as far as i can tell

I'd rather Robin keep his gimmick but buff his spells so the gimmick is worth having. Make Checkmate better because Checkmate feels fucking fantastic whenever you do it. I keep footstooling people in Elfire and I fucking hate it

>Plant is Funposting
Hero is the definition of being a funposter

Apparently his stretch animation is from there I guess. I honestly don't remember.

this, it works because Banjo can't stall forever with it since moves that damage you on the top kill you. It isn't like Pac Double Trampoline which absolutely does last forever and got patched out.

That's what I thought too

Ultimate is the most expressive entry in the series, it's only "soulless" to you because it doesn't have blocky graphics like the 64.

There's more than one type of bear, user.

Well it fits, considering Banjo's roots. Also that's hardly a bad thing.

Once people learn to dodge / block / grab through wonderwing, banjo is going to be a D-tier char unless he gets buffs
eggs are just an awful projectile. The regular eggs are just an insanely underpowered projectile, like a single laser that travels slow and has bad frame data. Pathetic damage, no knockback, no combo setup, no area coverage. But the blaster mode is almost insultingly bad and actively punishes you, its range is shorter than simon's whip and it does terrible damage
so basically you've got snake's grenade as a space tool except you have to move backwards just to grab them and throw them so its effectively a huge windup and high chance to backfire if interrupted
and none of his normal movekit is anything to write home about. Its not like he was given the magical power of doriah or ness throws or belly armor or mewtwo aerials or any of that, its just mediocre middle of the road stuff

5 golden feathers don't make for a good char. Its not like he's got the unpredictable bullshit that hero pulls out of his ass, nor can he recover them