How can we save the ARPG genre?
How can we save the ARPG genre?
Not with Torchlight, that's for sure.
Diablo 2 HD remaster is the only thing that can save it
New D2 expansions.
ARPGs are stronger as ever, shitty diablo clones however deserve do die.
back to the roots. diablo style. gritty, dark, every enemy is dangerous, dark places to explore. anything else will have to compete with path of exile and fail.
PoE patch this Friday, my nigger.
I don't think there is saving. It's gone. The flagship hero of the genre is now its biggest villain. Just let it die.
my dude
For phones?
New game by the Grim Dawn devs with a sci-fi setting.
aRPGs were always shit, keep that faggotry in MMOs were its a viable gameplay direction
There's Lost Ark.. one day.
Also a Dark Siders diablo-like coming soon.
Diablo 4 is also in development. The future is bright! BRIGHT!
Diablo 1 and 2 were amazing in its time though. I remember back in third grade everyone was playing it.
By making them less click faggy and more...action rpg?
Minecraft Dungeons
sort of related, i've always wondered what an ARPG would be like if you made it third person, and more of an action game.
You would get Bethesda shit or Kingdoms of Amalur.
They are third person.
KoA was pretty good desu, just repetitive at times
dark souls
Like an MMORPG, but it had some good parts.
I think I misspoke, seems like anons ITT are only concerned with Diablo-likes whereas I always considered aRPGs to encompass Bethesda games, Mass Effect/Dragon Age clones, etc.
>he doesn't play Grim Dawn
>he plays clunky ass Grim Dawn
Why?
PoE Is literal perfection, standing hand in hand with Diablo 2 as the literal perfection of the genre. What else is there to do?
>I don't think there is saving. It's gone. The flagship hero of the genre is now its biggest villain. Just let it die.
You can say the same for any genre atm.
PoE is a clusterfuck and has been for some time now. The devs need to take a step back.
>spam arc
>literal perfection
wow the bugmen aren't even being subtle anymore
Can't play self-found.
Not action games, DMC reigns once more.
poe is not fun
And you still play it, you can't comprehend the perfection in your hands and you struggle, I understand. You can spend years playing that game but you need something more, something better, but there isn't anything as it's the perfect master piece.
I know that feel. I know that feel.
I don't play it actually. I would like to but I am not.
>spam arc
get with the times user it's spam ed and contagion now
grim dawn
PoE is shit tho.
New diablo 3 expansion.
i'd play it if it was fun and not some autism simulator
>fun
>Autism simulator
Wtf I don't understand what's the difference, especially as we are discussing ARPG games
The genre is shit by itself, just like MOBAs and MMORPGs, you can't fix what is broken by design
I think the problem with ARPGs is impact, that is the impact you can have on your game with the application of your basic input and abilities.
Most of my experience playing all the big ones is I spend about 5-6 hours asleep at the wheel because you only need to hold M1 pointing at where you want to go, drop the spells you normally cast each fight and chug some pots if your HP starts to look a little low. Then out of no where an enemy that actually has a chance of exploding me comes along and I was too busy zoned out due to the how trivial the rest of the content is that I don't foresee that one enemy being so strong and I die.
I look at games like Dota 2 and I appreciate just how much impact a 2 second long stun or a 4 second long slow can have on whether you live or die. A lot of the abilities or active items in Dota are high impact skills that can turn the tide of a fight and it matters not just that you use them, but how you use them. Your average ARPG just does not have this.
What I wanna see is less trash mob enemies, and then of the fewer enemies now in the game, make them dangerous enough that you aren't gonna survive an encounter with them unless you use the abilities you've got wisely. I'd like games in the genre to focus more on positioning and smart ability usage than character builds alone, but to make these things matter means a significant ramp up in the difficulty of the games and a change to how the AI in these games work.
I think the death systems stand to be improved too. Having no death penalty or only a minor one like losing a percentage of your current gold encourages you to just bash your head against enemy ramp up in the difficulty knowing you can win by attrition. Considering how long a run of an ARPG can be I think hardcore penalties are too punishing if your character is gone if you die or not really punishing if your character just reverts to normal mode upon death. Dark souls checkpoint to checkpoint might be better, dunno though.
used to love poe but i can not stomach modern poe, its become a bloated clusterfuck with way too much going on and they never improve, fix or balance what they already have they just tack on more and more shit
not to mention the gameplay is not fun or reqarding when youre just darting across the map like sonic holding down the same button and simtaneously one shotting everything 10 screens over
id legitimately rather play d3 on the switch lmao
>he doesnt plays clunky ass Grim Dawn
>PoE Is literal perfection
>stronger than ever
>the only real trend changes in arpgs for 2 decades have all been from one studio
Souls and Sekiro aren't even that good but having more than 1 way to avoid damage and consistent primary mechanics like poise or situational counters that work (even on bosses) throughout an entire game is sadly the best we've still seen done in the genre. Everything else is still
>dodge button
>attack button
>meter button that builds up the more you attack
>4-5 hours of linear corridors
Is castlevania a villain now?
PoE already saved
>Also a Dark Siders diablo-like coming soon.
oh? what's it called?
and this, diablo clones need to die. Diablo is defunct game design for autopilot boomers. We have better hardware for more simulation and we still don't see arpgs that have even basic DnD depth in real time situations. Make people actually plan for fights and use active states that have ubiquitous consequence.
you literally don't want that. nu-Blizzard can't do anything right
>dodge button
>attack button
>meter button that builds up the more you attack
>4-5 hours of linear corridors
this doesn't really bother me. what bothers me is there's nothing to do outside of slapping jabronis with your sword.
True RPGs are turn-based. ARPGs aren't RPGs at all.
You want a soulslike game where enemies have high enough intelligence to not to be considered trash mobs. It may no longer be considered a diablo clone.
Darksiders Genesis
How is it not rewarding if it's the best rewarding playstyle? The only way to combat this is to have constraints. And it usually sucks: if you invest too much in an attribute (speed), it should be extremely powerful, because these are the genre canons.
Let hack and slash rest in pieces with RTS and arena shooters.
This is just my opinion but by focusing less on the A and more on the RP.
ARPGs are still RPGs. The mechanics of the game are a conduit to explore the story.
Make better worlds and maps, better stories and ways to narrate them, etc.
If you just crunch numbers to make builds and only change styles between games the genre will stagnate like it has. With D3 and PoE being and the top and yet still not being that popular.
I already have souls games. I just want an ARPG where I have to pay attention to not die. I like the loot game of diablo clones and it's about the only redeeming part about diablo clones.
I want my build to determine the available actions I have to take on a situation, not to determine whether I can just run around the map pressing my pre-memorised ability button combos while everything melts or not.
Is PoE too easy for you? You can die when a monster sneezes at you in that game.
Dark Souls combat with randomized areas and loot?
Maybe that can fix it, but I'm still not sure. Games like FF7 are praised for their storytelling, even though their gameplay is simple and easy.
Are you sure want to go that direction? I'd rather have better gameplay. However, you can have both.
Dumb nigger, I've played ssf the last 3 leagues and got minimum 30/40 challenges, and deathless uber elder
play hardcore then you fucking retard
>Dark Souls combat with randomized areas and loot?
Remnant kind of did that except with the loot not being random or abundant. But it wasn't really a good thing although I did enjoy the game.
I'm thinking more like if Dota 2 were a campaign based PvE ARPG.
I really like the isometric mouse click controlled gameplay. I just hate the drudgery of map clearing dumb enemies using the same tactics over and over while acquiring marginal upgrades to my character for 20-30 hours.
There is nothing to save. Path of Exile and Grim Dawn already saved it.
The Division
diablo 1 was good because it was easy to get items that did what you wanted your items to do, it just took a lot of time to try and get near perfect versions of this. This it was easy to play any kind of build you wanted right off the bat, and you spent your time progressively getting stronger as you fond better base items and better rolls
Hardcore wouldn't change how the game plays, it would just change my attitude towards how I play it. It would be the same game, except I'd be more vigilant for the occasional danger enemy.
I want the game to be harder and more engaging, not the punishment for death greater.
Play Median XL.
>remove skinner-box as central gameplay mechanic
>design game around rewarding the player in some way other than skinner box manipulation, like cool fights for example
>good multiplayer and multiplayer support
>not locking content behind reward-scheduling gates
>every ability is viable or has some use
>characters are built on creation with a complete set of combat abilities
>pvp with continued support for balance
>open world pvp
>permanent death
poe
wolcen
grim dawn
blizzcucks out
Diablo 2/Dark Alliance type shit
No more twinstick faggotry
>No more twinstick faggotry
based
As long as we have Ys and Tales, it doesn't need saving.
make arpg mod for ragnarok online
What is the point of permanent death on a game where you start out maxed? That would either be incredibly tedious or entirely pointless.
We need something like Diablo 1, slow the genre the fuck down from the horde slaughter they all devolve into, and make something slower paced with more tension and not filling the screen with lasers and shit.
>lasers and shit
they're arcane beans, not lasers!
Did you even play Diablo? It was by far the fastest ARPG ever made, besides arguably Path of Exile after grinding for 500 hours and getting the best equipment possible. Teleport + chain lightning and you can now move at 500 MPH and destroy everything onscreen with a few clicks.
literal hold down 1 button game
everything dies in a instant
oh and the potions the only decent interactive mechanic
imagine w40k inquisitor martyr with an AAA budget and made by same devs that made dow2
Does anyone remember Marvel Heroes? I miss x defense and raiding
Sure that was POSSIBLE, but not nearly as fast and horde focused as literally any other game after it.
poe lacks a good universe/IP/setting. the seasonal runs should last weeks
Permanent death games are always more fun. Fighting is more valuable
>counter strike
>arma
>"iron man" mode in games
Also if your dude could get scarred or maimed, that might be pretty cool. Maybe you lose an arm but end up winning a fight. Maybe you could retire your dude and he'd become a shop keep or something.
>on death your player ghost haunts the dungeon and other players will fight it until someone kills it
never played it but your post reminded me of this beauty
>he mentions diablo 4
>he doesn't think it will be horseshit
it will be playable on mobile.
i'm new to the genre, is diablo 2 even that good?
i've never gotten past act 1.
>diablo iv and diablo immortal are the same game
retard
WASD controls instead of LMB LMB LMB LMB LMB LMB LMB LMB LMB
YES
i miss that game, i wish they brought it back
d4 will be playable on pc and mobile
alright lets have a real talk. whats the real appeal of arpgs for you? immersion, grind, custom builds?
try and name a better ARPG so I can watch everyone laugh at you
Diablo 2.
unironically the gambling simulator
Dying to a randomly occurring champion mob that you didn't see through the horde of other mobs isn't difficulty. PoE has been an RNG simulator for quite a while now, at least at high levels. Very little skill required unless you're playing suboptimally.
yikes
Is there a list of good ARPG games?
>characters are built on creation with a complete set of combat abilities
NOOOOO HOW WILL I FLEECE PLAYERS FOR TIME SAVING ITEMS THEN?
Honestly this would be great but it needs meta-progression (shit to unlock between characters) and an extremely large set of abilities to choose from. That's more than most devs are willing to invest these days.
Path of Exile
Good joke
Diablo
Diablo II
A fast-paced roguelite ARPG with randomly generated dungeons and towns.
Large boss fights would be nice, too.
>ARPG
>posts LARPG
Get your definitions and semantics straight.
>save LARPG
No loot pinatas, thats for sure. No loot grinding, no crap with loot RNG. Want to gamble? Go to Vegas (or any other place like it).
fuck off PoE zoomer
this would make me coom insantly. i tried d2 and couldnt stand the graphics
I do own 2 physical. I should replay 1, it's been ages.
>ARPG
Witcher, Dragon's Dogma, hell - Oblivion and Morrowind, Gothic 2.
The issue with Path of Exile is that its a fucking perpetual beta. Its not a fixed game. As such, it will suck dick until Tencent shuts it down - bastards will not even make an offline patch for it.
if you don't exclusively play self found in any ARPG then get the fuck outta my face
I replayed it a month or so ago, it was a nice change of pace.
It did not, not by a long shot - its niche as fuck.
why people seem to hate this game? i only played the demo
Gear and items man. Unique items grant extra abilities or change/enhance current ones. And above all else - a good story/narrative to drive players onwards.
P.S. No number inflation on items.
this darksiders genesis looks pretty empty and lifeless
I think unlocking more skills and skill trees is better than that as well. Especially if it's a permadeath game.
Character building and experimentation
>roguelite
kys yourself
fair enough.
All I remember is the atmosphere from that game, the city and that fucking church which scared my younger self
Redpill me on D3 for the switch
It's too different from the first 2 games, like Sacred 3 was.
but as a game on its own is it good?
For SP ? Diablo 1 style with very whacky random elements and permadeath
For MP ? Diablo 2 style but with 24 players on map with less epileptic flashy spells.
Done
The thing is that devs make the skinner box the core mechanic because they are bad people. Everything in arpgs revolve around getting people into the cookie clicker addiction.
The end of reward scheduling is that you are left with a set of abilities that you use anyway so just have that from the start.
i never get the appeal of arpgs. id like to enjoy like some people do because they seem happy with the genre. could it be they are only pretending? all i see is a linear game on rails.
no. its nothing like dungeon siege 1&2. its basically a completely different genre and nowhere near as good as the previous games.
its like if you take a fighting game and then make it into a puzzle platformer and expect fighting game fans to like it.
Fun but don't expect nothing different from the PC version.
>Dark souls checkpoint to checkpoint might be better, dunno though.
You might be on to something, here
Soulsborne more or less has the genre down. It's time for another developer to step up now.
The genre is similar to roguelikes. The fun comes because often you dont expect the gameplay that happens or even the items you end up with. Usually you have an idea on what playstyle you want to use and you try to keep to that. Items you get might hinder or aid you in your endeaver but resourceful players can usually overcome any setbacks with clever abuse of game mechanics or proper use of currency/farming in the right conditions.
If you dont get its fine it just means it doesnt appeal to you. You kinda make your own fun in arpgs.
all they have to do is look at PoE and grim dawn and they have a successful product. but game devs are retarded these days
Getting stronger and taking on more shit, but really it’s Loot autism. Always loot autism.
Lost Ark RU is out if you speak Russian.
>appeal of arpgs
What, you cannot see appeal of Dark Souls, Witcher, shit, Skyrim, Gothic, Fallout, Divine Divinity or any other RPG that has real-time combat?
>kys yourself
>yourself
Really dawg? You do know what the “ys” stands for in that phrase? I bet you’re one of those semen brains that says ATM machine.
character building/custom builds. most of the time i spend more time theorycrafting cool builds than actually playing the games. idk if that just means the games are more interesting theoretically than mechanically, or if i just have an autism problem.