Analog sticks

I think I finally figured out why analog sticks are always inferior even when they shouldn't be.
Is this the fault of the games or the hardware itself?
Why does analog stick input ALWAYS have this huge deadzone where nothing happens?

Attached: 100 hours in paint.png (1750x1500, 147K)

Other urls found in this thread:

youtube.com/watch?v=6Gzj0f9SrBs
yorku.ca/mack/GI2006.pdf
twitter.com/AnonBabble

Nice bait thread

Attached: bait sexy.png (1077x964, 140K)

>Why does analog stick input ALWAYS have this huge deadzone where nothing happens?
Because otherwise most sticks would drift.
Few sticks align anywhere close to center, especially after wear. Dead zones keeps your character from slowly walking off when youre not touching the controller. See: Xbox Elite controllers. Deadzones exist because of these.
youtube.com/watch?v=6Gzj0f9SrBs

Maybe stop buying trashy third party controllers? I have no such "huge deadzones" on default DS4

cope

Yes you do. You just don't realize it.

yikes

>Why does analog stick input ALWAYS have this huge deadzone where nothing happens
This is why emulating consoles will always be superior. You'll always have the option of tuning your deadzones/sensitivity on a per-controller basis, whereas console makers know that 99% of their market doesn't give a shit.

trackpads and touchpads are unironically better, far more accurate, more convenient to use and easier to get maximum out of and they don't get uncomfortable or start slipping out of your hand or dig into your thumb if you push on it wrong or slip off your thumb if they're designed wrong (ps2)

analog sticks literally suck dick, they're an ancient bygone shitty technology thats still around because people are nostalgic.

Attached: 220px-Bait3D_poster.jpg (220x326, 34K)