>about to kill villain
>"If you kill me you'll become just like me!"
About to kill villain
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>lmao stfu dummy nigga
>*blat blat*
ez
He's not wrong. You need to control your animalistic urges and let the law deal with him. By killing him, you'll just inspire a new generation of villains.
OK.
>Kill the villain
>Acquire all of his powers
This, but only if it's a world where the law exists.
>EZIO!!!
*kill him anyway*
Nah man, you build a prison if there is no law, and shove him in it, then spend retirement guarding him as you make him do slave labor for the rest of his life.
>kill him
>you actually start turning into him
Just leave him in a fate worse than death. That way you won't have to feel bad about taking a life.
>Kill Jack of Blades in Fable
>Pick up his mask
>become as corrupted as him
Sounds about right, I guess.
>kill literally hundreds of minions, midbosses and other "plot irrelevant" enemies
>but the big bad deserves to be spared or have a redemption
>seal him away
>some idiot kids accidentally free him in 1000 years
>he starts shit again
>idiot kids kill him and save the world
Name 10 games that do this.
Control this faggot
canonically you don't kill anyone
That's why you call it... LuDonArrAtiVe DiSSoNaNcE
lemme check
>about to kill literally any important NPC
>they're in an ouchies animation after the last hit where they're invulnerable and you're just supposed to watch them be ouchied until the cutscene plays even though you're hitting them dozens of times and gore is flying everywhere but they're not reacting to it
Without a villain what purpose does a hero's life have? Killing him is like killing yourself.
Yes but if the hero is aware of this it defeats the value of the whole interaction.
>tfw you execute the villain mid-sentence
>It actually happens
he did nothing wrong.
Deep.