Why has it mostly stagnated, or even been downgraded for so long? Specially compared to visuals and physics.
>its just not very marketable, people don't care
bullshit. People talk about the amazing sound design of Bad Company 2 to this day, and how every sequel has been a huge downgrade from that. Good sound can elevate the experience in a huge way, but most devs just play safe.
I like how Demon's Souls has that atmospheric sound of wind, birds, sea waves in a distance, fire crackling, echo etc (depending on the stage). Dark Souls was a massive downgrade, most areas are just silent, or not as atmospheric as Demon's Souls...
Nobody ever mentions this but most of the Sony first-party cinematic PS4 games have really terrific sound design and will let you configure them for a surround sound system if you have the setup for it. Horizon Zero Dawn, Uncharted 4, God of War and TLOU Remastered I can all personally vouch for as the best sounding games I've ever played
Matthew Miller
This is true. I guess when you want 'cinematic' you get the sound right. Also RDR2 has probably the best sound of any game I've played.
because fiat currency is trash that retains less and less purchasing power as time goes on and near it's end that loss of purchasing power becomes exponential which is why video games are becoming shittier and shittier as the years go by
Red Orchestra 2 / Rising Storm had really great sound design. From the soldier voice commands (except in English) to the guns firing to the explosions booming to the bullets whizzing by to the brutal death screams, it was all perfect
Most people play on shitty stock HDTV speakers and not through sound systems. The average consumer isn't going to notice or care. That said, sound design should be a big concern as it impacts immersion sometimes more than graphics.
Charles Flores
Bullshit. The gaming industry has grown tremendously and there are way more people buying games nowadays than there were in the past. It costs devs almost nothing to make new copies to sell to these new customers, which more than offsets the inflation factor. When they sell people digital versions, they don't even have to worry about used game sales making a dent in their profits.
Jacob Morales
If you've never heard it, SOMA has some of the best sound design in any game I've ever heard. Godlike footstep noises. youtu.be/FD0h-s6NUeM?t=14858
Aaron Kelly
>consoles don't have a built in P2 >can't connect my Sennheiser Headphones without adapters
its the only thing I ask of the next gen of consoles...
Benjamin Hughes
it could work if not for that background music on 11
Nathan Gray
People would care more but they don't notice enough to start caring Lots of casuals play games on consoles, and thus on TVs with shitty speakers around other people walking and talking
Even if people do have good sound systems, I have a few friends who put their own music on over whatever it is they're playing. I think they're assholes because sound design and music is one of the most important things for me for media. Subnautica comes to mind as a game where the sound was the best part of it.
Sebastian Powell
teh worst aprt is how much worse new FPS games have gotten like quake 3 arena has perfect positional sound but quack chumpions is absolutely terrible and you cant even tell if shit is above you or below you
James Garcia
How about having good soundtracks instead of making shit soundtracks that are covered by other sounds?
Isaac Evans
I i feel this but for CS. how come CSGO has all this fancy 3D sound technology and 1.6 is clearer?
Listen to around 4:11:00. It's so good. Music doesn't play that much, either
Thomas Barnes
Not sure what you're talking about. 5.1/7.1 support only became standard last generation, and sounds did get a lot more accurate and detailed.
Bad Company 2 has amazing sound design because it's ridiculously exaggerated. It's not realistic, but it's not trying to be. Instead, it sounds overpowering. Every gun simulated "blowing out" your speakers and it's extremely loud and chaotic, but like the transition from exterior to interior is completely unrealistic.
Later Battlefield games did have more realistic sound (which a lot of the times meant guns were punier sounding than their ridiculous cannon effects in BC2), and incorporated effects like hearing the supersonic crack of a bullet depending on your angle relative to its trajectory.
So the fact that you care about sound but didn't notice this kind of thing demonstrates why advancements in sound aren't marketable per se.
Tyler Carter
Nigger post more Claire?!
Owen Sanchez
GTA San Andreas has the worst gun sound effects I've ever heard. I still remember firing the pistol for the first time and thinking "wtf is this shit!?"
Landon Gray
I don't think anyone here is making an argument for ''realistic'' sound, specially when no game in the BF series is even close to being a simulator. In fact, a Battlefield game with realistic sound and proportion of volume would make players half deaf.
Isaac Cox
the hi fidelity and dynamic volume bullshit probably
sounds lack punch now compared to when everything was on a few channels at full volume
Jaxson Price
games with good sound allow you to change the dynamic range in the game options
Caleb Nguyen
Speaking of which, RE2R had pretty shitty sounds especially for the guns
Audio mixing in games is terrible. The worst offenders this gen in my experience are Metro Exodus and Final Fantasy 15. At some points it's impossible to hear what characters are saying without subtitles.
Audio design and playback is very complex, and extremely difficult to reproduce in different rooms with different audio gear, and with different headphones. On top of that, it takes a good imagination and a good ear to make sound effects. Because of this, good sound design is locked into big budget games, and/or studios that have a lot of talent in that department. Most games don't prioritize it because it's difficult, expensive, and time consuming to do it well.