DUDE AUDIO LOGS AND NOTES EVERYWHERE LMAO!

>DUDE AUDIO LOGS AND NOTES EVERYWHERE LMAO!

How fucking lazy of them.

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read nigga read

>pick up an RPG
>there's a bunch of text
wtf how lazy

>RPG
nigga what? it's a third person shooter

It's not an RPG. Audio logs and notes are literally the laziest form of storytelling in a video game.

In the course of my career as a vidcon specialist (my own coinage, spend it wisely), I have never seen such blatant and frankly sickening ignorance as that exhibited by the "people" (if, in fact, they are homo sapiens at all, as their intelligence implies elsewise) that claim that Control is not an RPG. There is nothing that Sam "WHACK'IM" Lake could possibly do to make the vidcon any more of an RPG as it meets every single criterion for being one, particularly that it takes place in an imaginary realm with a fantastical beastiary, the damsel villain ratio is at or above standards, and that the core emphasis of the gameplay is on bedazzling all foes with impeccable guns and sorcery. Furthermore, this line of thought can be extended to all vidcons in which the player controls a character (hence, roleplaying), though I cringe slightly at the thought of such mundane vidcons as Madden being RPGs, as they do not even include exotic weaponry such as the shotgun.

shit game

tl:dr

Why waste time say lot word when few word do trick?

Objectively incorrect. Main character does look like a dyke though. Can’t stop noticing her lopsided eyes.

I like the game from the three hours or so I’ve played. Definitely worth the space on the hard drive.
Thanks Tim! I’m loving the game, how nice of you to pay for it!

Shut up and slam

>they are actually worth your time and interesting
you could've shitposted about a lot of games for the same reason and you would have been right, in this case you're just a dumb faggot

Based

Makes perfect sense for there to be notes and shit all over the place within an organization that exists to research and deal with paranormal shit, and they're actually worth reading/listening to. You just arrived at the place and are piecing together what the fuck goes on there. There's already plenty of story told through cutscenes and dialogue with characters you meet anyway. It's not like you need a fucking cutscene explaining what each altered item is.

>polaris dies and then oh wait she didn't
>your brothers in a coma
>the hiss is no longer in the astral plane but still in the building
>buy our dlc for the real ending goy
blame whichever one of you faggots said this games ending was good,im beyond pissed

I question this every day. Everyone talks to much. Women shouldn't have tongues.

Oh fuck off you shill.

objectively correct, you have shit taste m8

>I want a game with 12 hours of cutscenes and 2 hours of actual gameplay

retard

>AUDIO LOGS
Worked perfectly with System Shock and it never interrupted gameplay.

If you you don't use audio logs and notes to supplement the story you get that instead

i barely see anyone complain about audio logs and notes when mgsv came out

They were especially bad there because otherwise the story was paper thin. Audio logs and notes should always supplement a story in vidya, not replace it.

One of Yea Forums's main complaints about MGSV was that not enough of the story was told through cutscenes.

>they're actually worth reading/listening to
"hey guys we found a HAUNTED TOASTER shit's scary when you put toasts in it."

99% of every note in the game summed up, totally worth reading

Immersive sims btfo

>Game takes place in a research facility
>you can pick up and read the research that was being done

Yes OP. how horribly lazy of them.

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When burning the trash do you instantly die if you flub throwing the hazardous waste into the furnace?

the game barely has cutscenes with a vast majority of the dialogue being completely optional.