People try to make it out like BotW is just "another open world game" or an "Ubisoft game" but this ignores the amazing...

People try to make it out like BotW is just "another open world game" or an "Ubisoft game" but this ignores the amazing things BotW does. Aside from the just general high quality of the product you have three main areas it excelled in.

1.Vertical based level design
Because of climbing, paragliding and shield surfing the game makes much heavier use of vertically than really any other game ever made. Outside of the plains and desert (for obvious reasons) you're never really walking on flat surfaces for any significant period of time. Combined with the heavy use of foliage it makes you feel much more immersed in traversal. It really does feel like you're exploring around in the mountains, and not just walking up some stairs like skyrim. The world feels "wild" and untouched.

2.The world is clearly handcrafted with little copy paste compared to other open world games. I play without the map and can immediately tell where I am relative to anything else in the world. You never get lost in botw because the terrain and landmarks never feel the same.

3.The different areas are very unique without feeling out of place. You have about 11 or 12 distinct areas to the game which aren't similar at all. You have the grassy, flat hyrule plains, the burning hot/freezing cold desert, the wet and rainy marshes, the snow covered empty northern region, the rocky mountains, the beach, the rainforest, etc. But the transition into them is effectively masked via the usage of vertical terrain as mentioned in point 1. You can't just look from the grassy plains and see all these completely different areas next to it because there are always hills or mountains blocking your view. I mean really this is kind of an extension of point 1 but that is the main thing the game adds, which is vertically we don't normally see in games like this.

Attached: 220px-The_Legend_of_Zelda_Breath_of_the_Wild.jpg (220x356, 30K)

Other urls found in this thread:

youtube.com/watch?v=hRD1EstmSPs
zelda.fandom.com/wiki/Hateno_Ancient_Tech_Lab
twitter.com/NSFWRedditGif

the majority of it is salty shitposters and consolewarriors, most of which have moved on to shitposting about astral chain now so this thread isn't going to get many replies.

My only issue is that it got stuck on the Wii U and shitty switch. I like the Wii U, but fuck the Switch. Wish Nintendo made something better than a shitty tablet.

The verticality is impressive but vertical-based movement options aren't very fun. Functional, yes, but about as engaging as any throwaway menial task in practice. And yes, the design of the overworld is impressive but with dungeon-style content being as de-emphasized as it is, some people have trouble finding properly interesting locales to explore. There is tons of land to explore but it really lacks in regard to that "staircase into the cavern below" exploration that Zelda 1 also executed within its open world. The shrines are a thing but they lack substance as individual entities, and the divine beasts play with a good idea but don't push it quite far enough. Only Hyrule Castle and reward shrine areas like Eventide Island or Thyphlo Ruins have that sense of arriving somewhere of genuine interest, while the bulk of BotW's land feels about as substantial as WW islands, which is to say not much beyond a short aside. BotW ultimately feels very "quantity over quality" despite its handcrafted world and excellent physics engine.

Based and redpilled

Attached: 6548568568568.jpg (774x856, 130K)

I assume botw 2 is gonna focus more on what you're talking about since it started showing link heading underground. I am by no means claiming botw is perfect because of course no game will ever be but I am saying that it is a game that did incredible things we have never seen before.

BotW was a fair first try at taking the series somewhere new and I do commend it for that. I just don't think the execution was perfect by any means. I do hope the sequel tightens up its problem areas as they really are on the cusp of something truly special.

>vertical-based movement options aren't very fun
you kidding me? using updrafts of wind; climbing and using that last slither of stamina for a final leap; zwooshing up with revali's gale; climbing waterfalls using ice pillars; swimming up waterfalls upon acquiring the zora set; surfing down a mountain on your shield - the movement in botw is handled really well if you ask me.

A lot of that is either "press A to awesome" tier or tediously slow. Shield surfing is cool but the game punishes you for using it not on snow or sand.

Agree. I played every Assassins Creed (which I'm guessing is what people are most commonly refering to when they say 'Ubi-shit open world') and BOTW felt nothing like any of those games. It really stands alone as it's own, which is a pretty remarkable feat when you consider the fact that it most certainly does borrow certain formula's from many other open world games.

>"press A to awesome"
did we play the same game here?
I can't think of any part of the movement where that happens at all. By the way, the hylian shield lasts a ridiculously long time, and is the best shield for parrying and surfing with.

You gonna sit here and tell me that Revali's Gale and swimming up waterfalls aren't basically one-button free vertical travel? They're useful as fuck but come on, man.

the waterfall swimming yeah, since it's mostly automatic from what I remember, but revali's gale isn't - it just works with the existing updraft physics.

You press a button to create an updraft that launches you upwards with your paraglider.

yes, and?

It's good, but it's still "press button to vertical good", which is my point.

I don't agree, since all you're actually doing is creating an updraft, something you can do by other means (albeit at the cost of some resources, as opposed to just waiting for the ravali's gale cooldown); it's very convenient, but hardly what I'd call a "press A to awesome" moment, usually I'd use that descriptor on canned animated sequences that are played out automatically, so like the waterfall swimming is for the most part.

Real quick, what am I supposed to do for the Royal Guard gear quest? Get all the weapons in Hyrule Castle and show them to the questgiver?

Semantics. The action is functionally similar, though you can still use Gale to paraglide off into the distance.

Double jump done right. And Ubisoft towers done right. Wow this game... it’s for the gamers.

There's three pieces of royal gear
The last one is a bitch because you have to not get duped into going to Ganon's room to get it

None of the DLC gear is worth shit. Sad to say.

it's just a shortcut to create updrafts, though?
...do you consider updrafts in general to be "press button to vertical good" as well?
fuck off

Not the DLC one, there's a Woodlands Stable quest

Revali's Gale is a one button press to a particularly powerful updraft that gives you a significant vertical jump. I am not sure what part of this is confusing.

not that user, but would you prefer that a player press a combination of buttons to do these things that you say "only"require one button to do? All you're doing playing ANY game in existence is pressing buttons

you can create an updraft without using revali's gale at all, and the movement produced by the gale is not automatic: the player is in full control the entire time. Updrafts are already an existing interaction of the physics system

>The world is clearly handcrafted with little copy paste compared to other open world games.
There's still fucktons of copy paste anyway which is by far the biggest problem of this or any open world game. You can't get around that.

>The world is clearly handcrafted with little copy paste compared to other open world games.
This is a joke right?

To add on, while the world is varied, none of it is interesting in the slightest because there's little, if any meaning, lore, characters, etc. Progression is fucked too with traversal being repetitive and everything in general being designed too similarly just to let you go anywhere at any time.

It's good in that it's useful, but I would say the mechanic is too inherently simple to be engaging in its own right. It's a means to an end, like most all vertical traveling options in the game, hence my earlier statement of vertical travel being functional, but not especially fun.

Creating an updraft typically isn't as strong as Revali's Gale in intensity and can't be done just anywhere with a press of a button. I do think that merits a difference in practical usage.

>There's still fucktons of copy paste anyway
Only the combat shrines and Koroks are actually copypasted. Almost everything else is entirely unique mechanically.

pretty sure all updrafts are the same strength, and they can be done anywhere with as few as a single button press (shooting a fire arrow can be done in a single press, the resulting fire provides an updraft)

>It's a means to an end, like most all vertical traveling options in the game, hence my earlier statement of vertical travel being functional, but not especially fun.

Stop the fucking presses you go up to go up. It's still fun imo not even him but BoTWs climbing etc is engaging without being tedious.

>It's good in that it's useful, but I would say the mechanic is too inherently simple to be engaging in its own right
I get what you're saying, although this is subjective. I find it fun while you don't. Can't really go beyond that in this conversation

I'd much rather engage in vertical movement in a game like Mirror's Edge or Gravity Rush than BotW because their base movement systems make the very notion of vertical movement engaging. BotW's options work but a lot of them just get the job done and little else.

mirror's edge movement is mostly scripted

That's mechanical harmony, Gale just skips the middleman and allows you to do it where there's no grass, namely at the bottom of cliffs. Once again, it is a good mechanic but it doesn't necessarily equate to fun vertical movement in and of itself.

That much is true, I suppose.

I disliked the lack of items and, no, finding the 376th way to use of cryonis is not an adequate substitute. They give a small number of abilities right at the start and then send you on your merry way. There's no sense of growth in the late game as all the +1 gear you collect along is gonna turn to shit anyway after you use it. You can't open up your inventory and see all the cool unique stuff you got from doing this dungeon or that quest. Everything is dumbed down to become useful in the sandbox. In Twilight Princess you had the Dominion Rod & Spinner which aren't obviously practical but had purpose-made uses in the overworld to get to specific areas that were otherwise unreachable. Same can be said of the Clawshots in Skyward Sword.

On launch I also saw a lot of reviews saying how the lack of partners was a refreshing break for the franchise post-Fi. I disagree, the problem with how things were handled in SS was in the heavy-handed assistance she provided (which in retrospect was not an unfair design choice by Nintendo considering the learning curve of motion controls at the time for the Wii). Midna provided hints without being overbearing and her abilities to transform Link and create warp points contributed to the gameplay. Same can be said of Zelda in ST, using the different armors to solve puzzles. Both also had a personal stake in the game's story and reminded you that your actions meant something towards a larger goal rather than feeling like a big camping trip. The closest facsimile we got in BotW are the Champion's successors and it's a terrible missed opportunity that we weren't allowed to pick one or more to take with us to other places as a party. I wanted to bring Sidon along with me and try to pass his giant ass off as a chick inside Gerudo Town.

Attached: 76390943_p0.jpg (2480x3252, 791K)

I wish Zelda had better worldbuilding outside of referencing previous games

I dunno about that as timing your presses while moving/thinking quickly is kind of the name of that game, but even if you don't accept those examples there's still games like Super Mario 64 that do it better as well.

>it is a good mechanic but it doesn't necessarily equate to fun vertical movement in and of itself.
I disagree with that, and I also disagree with your notion that revali's gale is a "press A to awesome" mechanic, when it isn't - it's just a shortcut to make an updraft slightly faster, although even then you can make updrafts quicker than having to hold down the jump button needed to trigger gale (such as the fire arrow example I mentioned earlier)

Climbing in the game is LITERALLY just holding the forwards button.

You're a retard if you think that's fun.

How many buttons did you want to press?

actions can be mostly scripted animations with button prompts; I think this video showcases it best:
youtube.com/watch?v=hRD1EstmSPs
(5:10 is relevant)

Asking this question is missing my bigger point, which is that vertical movement options in BotW work (and I have been constantly stressing that) but don't really engage either. I've played games where vertical movement is much more fun than in BotW.

Not him but I'd like to see you try holding the forward button while climbing around to see how far you get.

Holy based

that's not actually true at all, the angle of the surface you're climbing affects climbing speed; watery surfaces (such as those near waterfalls, or when it's raining) cause you to slip making timed jumps a requirement; overhands/ledges appear on most cliffs as resting points - properly evaluating the shape of the surface you're climbing makes a massive difference over how quickly you climb it.

Nobody is saying that the world wasn't carefully handcrafted. The complaints are about the game itself being empty. Yeah you have an amazing world but there's almost 0 things to do with it. The combat isn't fun and there's literally no reason to even use it because you don't even progress through the combat. Progression is limited to raising stamina, hearts or armor (which again, can be ignored save for stamina because you don't really need to keep fighting) and every location being rewarded with just emblems or rupees (which are useless in the economy of the game) just makes exploring stuff not rewarding.

Literally the only good partner in a Zelda game was midna and that's because she wasn't saying anything most of the time, outside of cutscenes.

there's loads to do in botw, only region that felt empty to me was hyrule field and I half believe that to be intentional given how empty hyrule field was in past games as well.

Climbing is not supposed to be fun, is climbing in real life fun? It's supposed to be immersive, which it is.

>Almost everything else is entirely unique mechanically.
>shrine assets
>enemies
No, having a few runes being able to solve most, if not all puzzles makes it even worse since you'll know the solution to all of them after one.

I think other anons are trying to express that using it feels satisfying in comparison to 'i pressed a button and my character did all the work for me'

climbing in botw is fun in the right locations, imo. I enjoyed climbing in the jungle as there was more challenge involved with the terrain and weather conditions there.

>Yeah you have an amazing world but there's almost 0 things to do with it

Spoken like a true retard.

>shrines
>over 40 unique environmental puzzles and riddles
>sidequests
>korok challenges
>horses to tame
>towns and stables
>enemy encampments that can be conquered in a variety of ways
>chests containing weapons and armor
>wildlife to hunt
>resources such as cooking ingredients and mineral deposits
>climate hazards and other navigational obstacles
>countless one-off discoveries like the horse god, the lord of the mountain, the great fairies, the dragons, the labyrinths, the cursed statue, the monster shop, etc.
>can find ANY of the above within any given square yard, with the terrain specifically designed to guide you towards these things

I would get really far since at your 3rd or 4th stamina upgrade you can already climb 90% of the surfaces in the game. You do know that there's a bunch of resting places in mountains where you can regenerate the stamina, right? If anything jumping constantly makes you reach lower heights.

I get what you're saying but I think ME's emphasis on fast, fluid parkour justifies the simplicity of its actions, it engages with its speed and sense of flow and streamlines its actions to maintain those core principles. I never felt so enthralled with BotW's movement options, it lacks an element that pushes them into "fun" territory for me. I get that BotW pushes for mechanical harmony and experimentation but I dunno, a lot of its movement gets at best a "oh, that's neat" out of me.

>is climbing in real life fun
yes, it is
go outside

If you play the game for fun then it's rewarding. Yea Forums is mostly zoom zooms that need incentive to do things like gaining xp, maybe that's why we got so many wow players here

this, botw climbing your actions are nearly 1:1, you're in full control the entire time and there's very little scripting involved at all. The result is a fairly milquetoast approach to climbing in videogames, but it makes up for it with the various alternative options for upward movement (as other anons mentioned earlier in the thread)

Shrine assets have nothing to do with mechanics and the enemies alone have more AI depth than any other game in the entire series. Address my actual point or fuck off.

I think he was trying to say that everything to do is repetitive, novelty, or just dull outright.

Which is an opinion to hold, and a valid one at that. Climbing didn't hold interest for me for all that long but I kept doing it because it worked.

You're a fucking idiot. We are discussing the fundamental mechanic of climbing not the broader idea of going on a hike. Climbing itself is not inherently gun or everyone would have a fucking rock climbing setup in their back yard. You climb on a hike to see interesting places not because it's fun, because of course it is a boring and tiring activity in itself.

bitch I literally have the game, you're not gonna bullshit me about this. I have never in my life had to use a timed jump in BOTW. Timed jumps aren't even a thing since the jumping itself is ridiculously bad, the horizontal distance of your jump is minimal, 90% of your horizontal movement on the air comes from the glider, not the jump itself.

Climbing while its raining is basically impossible unless you have a fuckton of stamina to spare climbing a really small surface, so you shouldn't try it so much (oh and thats a big flaw in the game: there's too much rain too often and there's no way to reliably skip it since campfires can't be used while its raining)

>I would get really far since at your 3rd or 4th stamina upgrade you can already climb 90% of the surfaces in the game.
Then you didn't play it.

>You do know that there's a bunch of resting places in mountains where you can regenerate the stamina, right?
Then you didn't hold forward the whole time like you said you did.

well said

I love botw but I agree with this. There are some really well made shrines but overall most require basically no thinking she to the few options you have, since it's a video game you obviously have a solution to the problem. I think 'true 100% open world do whatever u want whenever' was stressed too much instead of a nice balance. I think certain tasks being requiring some sort of future unlock would of been completely fine given how huge the world is and you can leave markers on your map so you can always keep track of locations for later

oh don't get me wrong, ME is fantastic as basically a freerunner/parkour in videogame form it's spot-on. It's a completely different approach to botw's climbing, though, and a more scripted approach for a climbing system (like what's seen in ME) wouldn't fit well in botw's environments nor would it match with the game design of botw as a whole. That's not to say they couldn't improve the climbing in botw, as there's obvious improvements to me made to provide more options to the player and increase the pace a fair bit, but I feel the groundwork for botw climbing is pretty solid and generally fun in its own right.

You have been told this in at least 50 different threads and don't try to pretend you aren't the same guy. What rain is supposed to make you do in botw is find shelter, HUH IMAGINE THAT, FINDING SHELTER WHEN IT RAINS. That's why the game conveniently has a camp set up every hundred feet. When you're at a camp you can go to sleep which skips the rain.

Then he's bad at articulating himself and said something entirely different than what he intended to say. Also, I didn't find them repetitive or dull at all.

>I think 'true 100% open world do whatever u want whenever' was stressed too much instead of a nice balance.

Attached: See Those Mountains You can Climb Them.jpg (402x246, 40K)

I'm salty they did literally nothing with the spirit deer

you're actually supposed to time your jumps properly when it rains, that's why I brought up timed jumps and rainfall in the same sentence, it's around 4-5 'paces' up then a jump in order to achieve a net gain in vertical movement after slipping down.

You don't enjoy it because you're a faggot doughboy that doesn't enjoy exerting yourself. It's a good thing you stay inside most of the time, you should keep whatever fun you have digital so real humans can enjoy real life.

>Shrine assets have nothing to do with mechanics
>mechanics are used to solve shrines based on their assets
>enemies alone have more AI depth than any other game in the entire series
Too bad they're all one of a couple dozen cutouts you just have to slash your way through and its not as if Zelda is known for complex enemies so that's a moot point.
>Address my actual point or fuck off.
Your "actual point" was that everything is unique mechanically when it really isn't. Shrines are similar, item/weapon variety is low, and literally everything is designed to be tackled by whatever you choose to. That design choice puts most situations to the lowest common denominator so you can choose one of the same few ways to do things whether it's how you fight, how you explore, or how you solve puzzles. It's monotonous as fuck.

>imed jumps aren't even a thing since the jumping itself is ridiculously bad, the horizontal distance of your jump is minimal, 90% of your horizontal movement on the air comes from the glider, not the jump itself.
the jump is huge when executed right as your stamina runs out, and you can also use the jump to go around sharp corners as well, almost instantly.

They're definitely different games for sure and BotW's options are sensible approaches. I guess at the end of the day I wish its slower stuff moved a little quicker - if I'm gonna climb a cliff God knows how many times over the course of several dozen hours, I don't really want it to get old.

>Spoken like a true retard.

You're the retard who is losing his shit with extremely menial tasks. Also love your shitty inflated list where many of the points could easily be committed or are blown out of proportion, I'll entertain you though.

>shrines
>over 40 unique environmental puzzles and riddles

These 2 are basically the same. They are fun at first and then become extremely repetitive, and once again their rewards are shit because its literally the same reward over and over. The shrines themselves are also straight up repeated.
>sidequests
The sidequests in BOTW are seriously the shittiest sidequests seen in gaming. one sidequest in Rito village had me giving an apple to the questgiver. 99% of them are meaningless fetch quests like those.
>korok challenges
OH WOW THERE'S A BRIGHT SPOT IN THE MAP THAT GIVES ME A SINGLE ITEM OF WHICH I HAVE TO FIND OVER 300 lmao get a fucking grip.
>horses to tame
OH WOW MOM LOOK I RODE AN ANIMAL AND HE STARTED LISTENING TO ME IMMA DO IT 300 TIMES MORE EVEN THOUGH I REALLY HAVE NO REASON TO DO IT MORE THAN ONCE AFTER I SELECT A HORSE WITH NICE STATS.
>towns and stables
user there's only like 3 or 4 towns in the entire game, all of which have nothing to do. Stables literally have nothing to do in them asides from picking up shitty fetch quests.
>enemy encampments that can be conquered in a variety of ways
Did you miss the part where I said that combat was dull and pointless? Not only that, but I really don't give a fuck if you can conquer the camps in 10000 different ways, when 9999 of these ways are just shitty, overtly complicated gimmicks when I could just normally attack the enemy without breaking a sweat.
You also make it sound as if they're super big well thought strongholds when they're literally just a clump of enemies stacked in the middle of nowhere.
>chests containing weapons and armor
Weapons that break in 1 encounter, and thank you for reminding me that the game only has 5 different weapons.

Attached: max disdain.png (400x400, 220K)

What makes BOTW the best open world game is that it's actually about exploring the world, not just a big hub for a bunch of shitty copy-paste missions like Ass Creed.

if it's any consolation, movement speed potions actually affect climbing speed as well (it's something a lot of people don't seem to realize), I found myself using them very often once I noticed. There's also the climbing gear as well, but it may take a while to obtain the full set.

I honestly don't understand how anyone could find 120 copy pasted shrines and fetch quests or an underdeveloped world like that to be interesting.

botw is great as far as comparing it to other zelda games, but when you compare it to every other open world game, it doesn't nothing special.

10/10 zelda game
7.5/10 normal game

you know it's a jaded shitposter when they type entire sentences in all caps and a slew of misleading or outright incorrect information

it's one of the best open world games ever made, easily.

Cont
>wildlife to hunt
Not fun at all, it's literally like combat but the enemy doesn't fight back.

>resources such as cooking ingredients and mineral deposits

Oh wow I killed stuff and stuff exploded into stuff that I can use to cook which is all virtually the same.

>climate hazards and other navigational obstacles
Climate hazards that are instantly negated by wearing CLOTHES. You don't even need to wear the full set to resist even the harshest conditions in the game. I.e there's not asingle place where it's cold enough to warrant the use of the 3 pieces of the Rito set.

>countless one-off discoveries like the horse god, the lord of the mountain, the great fairies, the dragons, the labyrinths, the cursed statue, the monster shop, etc.
user, they're not countless, they're very small, which is why people say that there's not enough handcrafted encounters. Many of these that you mention are complete shit as well, such as the cursed statue. Oh wow there's a statue that speaks right in the middle of a town, what a great discovery!
And the fact that over half of these discoveries, such as the labyrinth, only ends with you getting an emblem, already shows my original point about how it's not rewarding to explore them.


Wanna keep defending your meaningless game?

Attached: 01_granny.png (775x900, 1.48M)

I would have loved for massive dungeons to be worked organically into the world. Would have been really cool if there was a dungeon with multiple entry points that granted you access to different parts of the dungeon, and eventually you unlock doors / open paths to connect them and traverse them freely but at first finding the different entries was part of it.

The dungeons are the biggest drawback of BotW for me because they could have really added to the feel of the world being naturally integrated into them instead of weird mechanical mobile dungeons because they were too lazy / didn’t have time to make big dungeons and do what I was saying.

People don't go climbing often because most people are terrified of falling and breaking their spine, dumbass. Those who do enjoy it are people who like to have adrenaline rushes.

Adrenaline is something different entirely and not relevant to a discussion of video games at all.

>and its not as if Zelda is known for complex enemies so that's a moot point
Zelda is partially known for combat, which was vastly improved through its better AI. Not even remotely a moot point.

>Shrines are similar
No they're not. You said they had similar assets and that has nothing to do with mechanics.

>item/weapon variety is low
Weapon variety is the most massive it ever has been. Play the game.

>literally everything is designed to be tackled by whatever you choose to
Good.

>That design choice puts most situations to the lowest common denominator so you can choose one of the same few ways to do things whether it's how you fight, how you explore, or how you solve puzzles
Puzzles have to be solved differently and exploration is often gated by climbing obstacles, climate conditions and other environmental hazards so that's false right off the bat. Combat being freeform enough that it allows for multiple approaches is literally the fucking point. Of course there's always an "ideal" way to fight and cheese enemies but exploitative methods are present in almost any game.

You're a faggot, case dismissed.

>The world is clearly handcrafted with little copy paste compared to other open world games.

Attached: UB1eV.gif (320x180, 1.71M)

I'm not even gonna entertain the first idea.

>Then you didn't hold forward the whole time like you said you did.

You're right, I literally stopped holding any buttons at all for a 1 second and then went back to holding the forward button. Lmao did you really think you were helping your point?

Attached: 200px-Charlize_Theron_WonderCon_2012_(Straighten_Crop).jpg (200x282, 20K)

Yeah, those are things that help mitigate the tedium for sure. Then again, so does Revali's Gale. They all work, I just end up seeing the whole thing as busywork after a while.

I never liked open world games much and BotW representing the supposed pinnacle of the genre doesn't incline me to change my mind.

No I have never heard about that retarded argument but I wish I had because that shit is laughable. So rain is supposed to make me NOT play the game?

That's literally just finding an exploit in the climbing system though, it's not an actual gameplay feature to "time your jumps" while its raining

>waaaaah it doesn't count because I said so
Move that goalpost where you found it, Timmy.

Attached: 1567405003697.png (572x380, 356K)

>copy paste

Not really, and even then that is most games in general

None of that is misleading though, tell me which part is misleading or invalid?

No genius, it makes you play the game in a different way. BotW isn't designed for you to make a bee line through the story. Many of the games mechanics are designed to encourage you to explore. Rain is the game screaming at you as loud as possible "hey retard go explore" to find a camp.

why did you have to use a wojak and not the base image

It doesn't count because they're terribly boring tasks. I want fun stuff to do. Shooting arrows at an enemy that doesn't fight back and which dies in 1 hit isn't my concept of fun, user.

>user, they're not countless, they're very small, which is why people say that there's not enough handcrafted encounters.

Three roaming dragons
A literal horse god
Kilton's roaming monster shop
Great fairies
Tons of different fauna to hunt and record for your compendium
Lynel battles
More towns than any previous game in the series
Sidequest where you build a town
Pondo's lodge
Shiekah labs
The three labyrinths
Lord of the Mountain
Lost memories
Lover's pond
Evil cursed statue
Shadow forest
Hidden Gerudo shop
Eventide
Thunderlands
Trial of the sword
Snowball bowling
Boulder golfing
Gut check challenge
Mystery of the seven heroine statues

Should I keep going

Waah waah I want dopamine, give me more dopamine mommy

>Because of climbing, paragliding and shield surfing the game makes much heavier use of vertically than really any other game ever made.
Completely nullified because of how easy it is to traverse. The game never punishes you for tackling something you aren't ready for, because you have a retardedly huge amount of stamina, and you can eat WHILE CLIMBING, or gliding. Pacing yourself goes right out the window when you can just grind for stamina shrooms. A game needs hard limits to force you to improve, none of this "you can go anywhere" approach. I would improve it off the bat by removing any and all stamina restoring items. You HAVE to plan out excursions better as a result, and you can't just brute force your way through. Also, remove revali's gale. That garbage is broken.

>2.The world is clearly handcrafted with little copy paste compared to other open world games.
So we're just going to ignore the copypasted enemy formations, the copypasted shrines, the copypasted korok seed puzzles? Actual unique terrain was a rarity in BOTW. The rest of the time I found myself just avoiding bokoblin camps that were blatantly copypasted everywhere. They get boring to fight after the first time.

>3.The different areas are very unique without feeling out of place.
They also lack any challenge, since you can grind and bruteforce your way through them via grinding for items,, and it's not even a major grind. What threat is there to a world that doesn't instantly and violently murder you if you don't take proper precautions? And I mean PROPER precautions, not just stocking up on healing items. This combined with the zero cooldown on healing trivialized any exploration.

>he dungeons are the biggest drawback of BotW for me because they could have really added to the feel of the world being naturally integrated into them instead of weird mechanical mobile dungeons because they were too lazy / didn’t have time to make big dungeons and do what I was saying.
How you feel about BotW is largely dependant on which Zelda is your favorite I've found. Mine is TP, and BotW is my least favorite 3D zelda for the reason you mentioned. While working through it I though to myself "You know what maybe I should just settle down in the Kakariko Village with Paya, everything else seems okay" whereas everyone is already a fucking ghost in TP or refugees being terrorized by Zant's army.

Rain is nothing more than a poorly implemented mechanic meant to add "life" to the world. Unless you find me an interview with a dev explicitly saying the purpose of rain is to go explore and find a camp, I will never accept the idea that its purpose is to "make you explore for a camp". Especially because you don't even need to restrict your climbing in many situations. If you're already tall, you can easily skip the waiting and simply glide your way around, or if you're going in horseback.

If rain was truly intended to do the thing you're claiming it does, rain would also make it impossible to glide and there would be much more negative effects to it, such as catching a cold (to say an example).

That also reminds me why the weather system is so poorly implemented. You can walk around naked while there's a huge downpour and the temperature won't drop a degree. It only drops in scripted places.

I hold the opinion that anyone who calls BOTW "ubi-shit" because doesn't understand the problem with towers in Ubisoft open worlds

>it's SUPPOSED to be boring!
this is the same cope that rdr2 fags use for their shitty movie. video games are supposed to be entertainment. if you don't want to be entertained, go watch paint dry or something.

Why the fuck do you think the camps exist? There is literally zero point to them except to skip rain. Camps are the only place in the game you can do anything relevant during rain and that's obviously by design.

I'm not the guy you're arguing with but a bunch of those really have a minimal contribution to gameplay. Why are you even mentioning the Sheikah labs? What's in the Sheikah labs? Don't you just go there for a cutscene and never return?
How are lynel battles different from any other battle type in the game with the exception of lynel being bigger damage sponges?

I hold the opinion that people who call BOTW perfect are console war shitposters who can't stand differing opinions. It's one thing to like a game, but to violently attack people for not liking elements of it? wtf is wrong with these people?

Video games are supposed to be what the consumers want to buy and the consumers bought botw.

i call it ubishit because aonuma played the far cry series and then turned zelda into a shitty ripoff of far cry 2.

Attached: ubisoftbotw2.png (1000x679, 215K)

>Zelda is partially known for combat, which was vastly improved through its better AI.
I wouldn't call waggle gimmicks in SS an improvement. Literally the last major development in Zelda combat was Z-targeting over 20 years ago. It's sad when the most difficult enemy you can point to in all the 3D games is a fucking iron knuckle.
>No they're not. You said they had similar assets and that has nothing to do with mechanics.
Yes, they are. Assets are used to make puzzles retard.
>Weapon variety is the most massive it ever has been.
Wow, 3 weapon types, some returning staples and the only new addition is a part of the physics engine. Although I guess you're counting every one of the copy pasted ones with 2 more damage than the last.
>Good.
Bad because of what I just said after that.
>Puzzles have to be solved differently
No, not the vast majority of the time.
>exploration is often gated by climbing obstacles
that can be bypassed in a number of ways
>climate conditions
random 90% of the time, the other 10% is plot based and only happens around a divine beast
This proves absolutely nothing.
>Combat being freeform enough that it allows for multiple approaches is literally the fucking point.
At the cost of any challenge or thought whatsoever.
>exploitative methods are present in almost any game.
Gimmicks you don't need to do. Can you make anything but a non argument?

You dont play BotW for the game mechanics, that's what you're not getting. It's a game about exploration and discovery which should have been obvious to you from the title "breath of the wild."

>You dont play BotW for the game mechanics
imagine what the reaction would be if sony fans said this about one of their exclusives.

>Lmao did you really think you were helping your point?
Well it does help my point since you're literally thinking about navigation this time (how to conserve stamina, where to rest, which structures are less strenuous) as opposed to the other games where you just mindlessly wander from point to point. You got any other shitposting ammo?

Attached: 1566223279053.png (864x717, 509K)

Because a fuckload of things in games are added for no reason at all or are poorly implemented mechanics. BOTW is a game crawling with conceptual and poorly implemented mechanics. That doesn't even mean every one of them has a grander reason to exist.

Rain is just rain, user. there's no bigger schtick to it.

For me it's Akkala, the most beautiful region in BOTW Hyrule

Attached: akkala.jpg (960x540, 69K)

I just beat ganon today. It was fun. Only got 46 korok seeds. Did all the shrines and memories though.
Game was underwhelming.

>It's a game about exploration and discovery
Oh boy, I love discovering something, and then again and again hundreds of times.

So I don't play a game for it's gameplay? What sort of bullshit is this? "It's supposed to be bad"
But you're still smashing through the movement system of the game, so the rain isn't really making you think about anything.

>It's a game about exploration and discovery
Game mechanics directly impact that. That there is more to exploring then holding a directional button enhancing the feeling of exploration however limited it may be to some.

*rains*

>Weapon variety is the most massive it ever has been. Play the game.

Having 300 different skins for weapons is not weapons variety dumbass.

There's still only 5 weapons in the entire game, reskinned.

>1h weapons
>2h weapons
>spears
>bows
>rods

I'll be kind with you and give you 7 types if you want to include explosives and boomerangs.

On top of that, no weapon has more than 4-5 moves.

wow, the same generic grass field as every other aaa game from the past decade! this is so based!

You're trying really hard to compare this with "cinematic" games. The reason people complain about cinematic games is because most of the time the game could have been better suited as a movie. Of course, that's not always the case. I think Nier automata is an example of a cinematic game that took advantage of the medium and would have been worse as a movie or an anime, or at least not strictly superior. But that aside BotW is not a cinematic game at all, it's an exploration based game, most comparable to sandbox/simulation games (even then, it's not a great comparison). I have never heard someone say they have a problem with sandbox or simulation games. There's certainly no other medium you could achieve the same concepts in.

>I'm not the guy you're arguing with
The guy I'm arguing with asked for handcrafted content, I just listed a fraction of what's in the actual game

>What's in the Sheikah labs? Don't you just go there for a cutscene and never return?
No? Play the game, retard

>How are lynel battles different from any other battle type in the game with the exception of lynel being bigger damage sponges?
Jesus christ

>You dont play BotW for the game mechanics
>It's a game about exploration and discovery
fucking casuals

Attached: 1488253687_cover.jpg (500x500, 33K)

The yiga clan spawns far too frequently. I don't know why they did this.

>BotW is not a cinematic game at all, it's an exploration based game,
If this was true it would've discarded any filth that doesn't make exploring better, like the memories and cutscenes and voice acting and other movie shit. Infact the game shouldn't have had a story period. It should've just been Link fighting ganon. That's all. I don't need a retard princess who cries about her feelings ruining the whole game. Even if I ignore the memories, she's still waiting for me in the castle, and I have to deal with her nagging bullshit after I beat ganon. What I wouldn't give to sock her in the mouth so she'll actually have something to whine about.

>Having 300 different skins for weapons is not weapons variety dumbass
Different weapons have different stats, so they're objectively not "skins" unless you're just deliberately being obtuse so you can shitpost more about something you have very little understanding of.

>I'll be kind with you and give you 7 types if you want to include explosives and boomerangs.
Okay? What's your point?

Yes, 7 types of weapons which is way more than previous games. You going "WELL WE NEED EVEN MORE, MORE MORE MORE!" isn't saying anything of substance.

You realize the memories are completely optional? I mean fuck I'd say the cut scenes are optional top. I played 80 hours before I started doing the divine beasts. There's no reason you even need to do them.

I still have to deal with her stupid nagging ass no matter how I play the game. I hear her obnoxious voice when I start, and I have to see her at the end. My reward for saving Hyrule is being hounded by this stupid whore who can't do anything right.

>But you're still smashing through the movement system of the game, so the rain isn't really making you think about anything.
I wasn't necessarily even talking about the rain, you're actively thinking about navigation even without it.

>different stats
Woah, what variety.
>way more than previous games
OoT:
Sword
Deku Stick
Deku Nut
Bombs
Boomerang
Hookshot
Arrows
Megaton Hammer
Biggoron Sword

>The guy I'm arguing with asked for handcrafted content, I just listed a fraction of what's in the actual game

Most of what you mentioned isn't even hand crafted. A bigger fraction are extremely small encounters that don't really justify having an empty boring ass open world. Many open world games (or every single one) have extremely limited and straight up unfun gameplay, but people like them because of stuff like hilarious quest lines. Nobody thinks vanilla skyrim gameplay is good past 2 hours, but people keep playing because of the sevearl different stories in the game. BOTW has exactly 1 questline that is even close to the questlines of skyrim or NV and that's the tarry town quest.

>No? Play the game, retard
zelda.fandom.com/wiki/Hateno_Ancient_Tech_Lab

Yeah it's what I thought. It's literally just a spot in a mountain in which you see a cutscene and never return.

>Jesus christ
Why are you even bringing up lynel battles as handcrafted encounters? The devs just need to add the monster in a location with whichever console command they use for that. The lynels don't have a story or dialogue, they're just tougher enemies and their encounters don't even use the terrain in a unique way for the battle be set apart from the other ones. By taht logic you could say that every encounter in the game was handcrafted since the monster didn't pop on their own.

Four of those things you just listed all belong to the sword category and don't involve different mechanics like BotW's weapon types obviously do, you're not even trying at this point.

>Different weapons have different stats,
The only stat they have is damage.

>Okay? What's your point?

Yes, 7 types of weapons which is way more than previous games. You going "WELL WE NEED EVEN MORE, MORE MORE MORE!" isn't saying anything of substance.

It's really not my fault that it took Zelda 30 fucking years to get on the same level that every single competitor/similar game reached over 15 years ago.

You're saying "it's OK that the game barely has content!" simply because PREVIOUS ZELDAS didn't have as much. You're forgetting there's an entire genre of these things and several games have managed to actually bring variety in parts where BOTW falls extremely short.

I'm not him But I simply can't comprehend playing a game for the story. It's such an alien concept to me. The only game I've ever really liked that had a lot of dialogue was paper Mario the thousand year door. I think the ps4 and switch audience is so divergent on this that it's hard to understand the others perspective. The PS4 has a story focus in most major games while the switch has it in very few. I think it's a great thing because everyone can get what they want.

If you really want to count all of those things as weapons, previous Zelda games had more.

OoT had
>sword
>biggoron sword
>hammer
>hookshot
>normal arrows
>fire arrows
>light arrows
>ice arrows
>magic sword attacks
>slingshot
>the rat bombs or whatever
>bombs
>hammer
>din's fire
>faror's wind
>nayru's blessing
>deku sticks

>Even if I ignore the memories, she's still waiting for me in the castle, and I have to deal with her nagging bullshit after I beat ganon. What I wouldn't give to sock her in the mouth so she'll actually have something to whine about.
Tell us how you really feel user,

Attached: Cat Exit.jpg (1200x798, 216K)

Lmao those trash magic spells

>cia

Attached: located.jpg (421x410, 18K)

>Most of what you mentioned isn't even hand crafted.
They literally are all handcrafted, "durrrr they're not long ADHD friendly setpieces like I wanted" doesn't make them not handcrafted you dumb nigger

>It's literally just a spot in a mountain in which you see a cutscene and never return
lmao the fucking page you just linked to explains in perfect detail why you would go back and visit them

I'm not gonna continue this back and forth with someone who obviously hasn't played the game, apply yourself next time

That's how I feel: I despise waifu characters, and I wouldn't bat an eye if every one of them died in the next installment of their respective series.

>Different weapons have different stats
>this sword's damage number is 10 points higher so even though it has the exact same moveset it's basically like a whole new weapon
"No"

You're retarded if you think this is as bad as FC2

Are you seriously listing ALL of OoT's weapons, including the different types of arrows, to pad out the list? You do realize that if I did the same thing with BotW it would eclipse OoT's list several times over, right?

We're talking about weapon types, not every weapon in the game. Holy fuck you people are stupid.

Now imagine a game like BOTW with shit gameplay and shit story.

It's really obvious that people give it a free pass solely because it has the zelda name.

It's just another open world game.

>this sword's damage number is 10 points higher so even though it has the exact same moveset it's basically like a whole new weapon
I never said that so you're putting words in my mouth. It just doesn't make them skins.

You're the one trying to pad out your list by pretending there's 1000 weapons when they're ltierally just 5. Not even Borderland's "a bazillion guns" claim is as fake as yours.

>Four of those things you just listed all belong to the sword category
2, are you incapable of counting too?
>don't involve different mechanics like BotW's weapon types obviously do
I know this is just weak bait, but I'll entertain you one last time.
>slashing
>stunning
>burning
>exploding
>long range hit
>long range stun/traversal
>heavy hit
And don't fucking act like BotW weapons do more than one of 5 or so different things. does an even better job than me. Now take your bait and shove it up your ass.

>The only stat they have is damage.
Yes, which makes them distinct. I didn't say they were all completely unique weapon types.

>It's really not my fault that it took Zelda 30 fucking years to get on the same level that every single competitor/similar game reached over 15 years ago.
List some examples then.

Overworld was comfy and fun but there really isn't any meat to the game with the lack of proper dungeons or complex areas to explore. The coolest part of the game by far is exploring Hyrule Castle and trying to get to the top amongst all the powerful enemies

This game is fun because moving around just feels really fucking good, and climbing is definitely a big part of that. Nintendo puts a lot of work into making their characters fun to control, that most devs don't bother with.
They don't get much credit for this because playing their games feels so natural, and you really don't pay much attention to how a character feels to control unless it's done poorly.
Whenever I play a third party open world, or platforming game, it becomes instantly apparent to me how much more work goes into Link, and Mario's movesets than most characters.

Nintendo made some mistakes with BOTW and particularly Odyssey, but that is one thing they have ALWAYS done right, and in these games they got it better than ever.

Attached: 21d09d3cc3b354ea1a373a226ddeddb7.jpg (1920x2880, 721K)

Botw threads in a nutshell. You're not supposed to do x, you're supposed to do y. 90% of the content in the game is optional, therefore it's fine that it all sucks shit.

>slashing
>stunning
>burning
>exploding
>long range hit
>long range stun/traversal
>heavy hit

Meanwhile, in BotW:

Slashing
Heavy hitting
Spear stabbing
Arrow hitting
Long range stunning
Time freezing
Exploding
Magnesis hitting
Burning
Freezing
AOE electrification
Wind knockback
Throwing

Wow the exploration based game expects you to explore, how ridiculous!

>And don't fucking act like BotW weapons do more than one of 5 or so different things
Better than the actual 1-2 things weapons can do in OoT's pitiful arsenal.

I'm glad you enjoyed the game. Just stop shoving it down our throats.

It makes them distinct yet they all have literally the same moveset? Do you really not see an issue with a hammer having the same moveset as a greatsword? One is used for pounding and the other one is used for slashing or stabbing.

Not only that, but the moveset of these weapons is irdiculously bad. 2H weapons have TWO attacks.

Higher/lower damage isn't enough to say a weapon is different you retard. That's why nobody mentions weapon tiers when talking about weapon variety. The weapons need to offer clear distinctions between each other for them to be cnsidered unique.

>List some examples then.

OK.

Lets say fallout new vegas.

>pistols
>revolvers
>laser pistols
>laser rifles
>assault rifles
>sniping rifles
>repeating rifles
>timed explosives
>trap explosives
>melee weapons (which have 3 or 4 subcategories of their own)
>rocket launchers

"b but its not medieval!"

dark souls

>1h shorswords
> 2h swords
> longswords
>greatswords
>ultra greatswords
>daggers
>brass knuckles
>whips
>bows
>several different spells
>crossbows
>greatbows
>throwing knives
>bombs
>1h axes
>2h axes
>great axes
>hammers
>3 different types of shields
>spears
>halberds
>katanas
And I'm sure I'm forgetting more.

Oh shit I even forgot a few

Running over enemies with horses
Setting up traps
Sword beams

>Spear stabbing
>Time freezing
These are the only new additions, the rest are either the same as OoT or I just didn't list them which is why I linked the other post as well. Even then, stabbing isn't all that different than other short range weapons in effect.Again, take your bait and shove it up your ass.
Shove it up your ass.

Fucking dark souls clowns. The variety of weapons is one of the key selling points of the game. It would be like comparing Mario to Zelda by saying the jumping is better.

>The weapons need to offer clear distinctions between each other for them to be cnsidered unique.
Yet you go on to list several different bows in Dark Souls while forgetting that there are multiple different bow types in BotW with different ranges and handling. You're being way too intellectually dishonest for me to bother continuing this.

>These are the only new additions
No they're not, you're just incapable of reading

476509312
>you're just incapable of reading
No, you're just incapable of reading an entire sentence. You're gonna have to work harder if you really want that (You).

No, faggot. Every single bow in BOTW works the same with the exception of them having different draw times. The greatbows in dark souls work completely different from the normal bows. As do the crossbows.

>Normal bows allow movement while using but require 2 hands to operate, they have moderate knockback.
>crossbows can be used 1 handed meaning you can run a blade and a crossbow
>greatbows needs to be set up in place and have a HUGE knockback.

The only major difference with BOTW bows is that some shoot 3 arrows simultaneously. But even then, I'll entertain you and say they're different bow types, cool, the weapon variety is still shit for a similar game.

Should he have said quality handcrafted encounters then?

>thinking crossbows, greatbows and longbows function the same way because they all have "bow" in the name
come on dude

Was this thread just an excuse to post thinly veiled bait? Is that all BotW threads are and why this board can't shut the fuck up about it?

>Every single bow in BOTW works the same with the exception of them having different draw times.
And different ranges, different trajectories, different arrow capacities (1 arrow shots vs. 3 arrow shots) and so on. You're retarded but I didn't expect any less from your posts.

yes

Welp, I guess I'm never talking about this game on here again then.

Maybe, but then he'd be discussing things that are obviously more subjective

I would personally prefer more organic subtle encounters that aren't always followed by some retarded scripted setpiece that doesn't in any way enhance the game, but that's just me

I've been playing Twilight princess lately so I made a thread about why I love that game. Since I love botw too I decided to make a thread for it as well.

Botw physics engine is floaty dogshit. Same as the combat.

Exploration is genuinely fun though. Lots of unique areas. Trekking along whole of the coast is really something. But the areas are kind of badly stitched together. Kinda has that minecraft procedural generated feel to it.

If you're the main person trying to defend the game, don't bother with your falseflag bullshit. All you do is make retarded half arguments that can be dismantled with half a second of thought and you can't even be bothered to admit when you're wrong, instead just not replying.
People like you actively make this board a worse place and should've long since been banned by now, but the mods don't give a shit about the rules on their own board just because it creates traffic.

>I'm not the guy you're arguing with but a bunch of those really have a minimal contribution to gameplay.

What? Literally almost everything he listed has some kind of utility in the game. The dragons provide rare materials, fairies upgrade your armor, the cursed statue redistributes stats, the Shiekah labs either provide unique Guardian weapons or upgrade your runes, the lodges often have their own minigames, I could keep going.

What could you have possibly expected out of those? What kind of content would YOU have given them?

I'm not sure what you're referring to but I'm not posting much in this thread.

We can post about Best Girl too if you'd like.

Attached: 74495035_p0.jpg (758x537, 116K)

If you're not the one throwing out all this bait then I apologize. BotW just tends to attract too many of those mouth breathers.

Drooling over waifus is only ever so slightly better than baiting. Also BotW was pretty disappointing in that respect.

Who's shoving it down your thoat?

I'm praising a game I like in a thread dedicated to said game.

Attached: i-deliberatley-entered-a-thread-full-of-things-that-i-5787722.png (500x459, 23K)

Seems like it. I started playing this last week, which got me to notice the Zelda threads instead of skimming past them on the catalog, and most have been like this.

>who's shoving it down your throat
The people who call me a snoy tranny for criticizing the game, for starters. That doesn't sound like you like the game. It just sounds like you're trying to start a fight, or instigate a flamewar.

I've never understood this anime trope. What kind of a girl has a crush on a guys and then fantasized about watching him fuck/get fucked by other guys?

Is it just artfags projecting their faggoty fantasies onto female characters?

>What could you have possibly expected out of those? What kind of content would YOU have given them?
Just for the dragons, make them all boss fights and reward you with
>a costume rather than just 2 materials to make one
>half damage
>original and exclusive weapon
>more inventory (which should've been very limited and not upgraded by an overabundant and easy to get item)
Basically anything you couldn't acquire normally that would be really cool, but BotW never does that.

>What kind of a girl has a crush on a guys and then fantasized about watching him fuck/get fucked by other guys?
>he doesn't know
I envy you user.

it's about fujos

If you wanted Link, why wouldn't you also fantasize about another version of him taking the skinny boat to Zora's Domain with another equally delicious version of him? See Cia.

Attached: jpGHjfwh.jpg (540x800, 93K)

...I never called you that though... I just said why I think a game is good in a thread dedicated to that game.
Where in that post did I instigate anyone? What are you talking about?

>What kind of a guy has a crush on a girl and then fantasizes about watching her fuck/get fucked by other girls?

It happens in every BOTW thread. I'm just sick of it. And I'm not too happy that the "moderate" fans ignore it and sometimes outright encourage it.

>haha you wouldn't be called a snoy if you just stopped criticizing the game
>you brought it on yourself :)

Every time I hear that. It makes me unhappy to a very large degree.

>*googles fujos

I don't think that is a large demographic though. I'm telling you, it's definitely a way for fags to vent without being honest with themselves about being gay.

>"I just drew gay porn, but in context it's just this slutty female character's porn, so it's actually totally straight."

Girls are not into fetish shit to anywhere near the extent that men are, and those who do get into fetish shit, are typically just trying to please the man they are with.
They don't genuinely enjoy the fetish, they just enjoy the male attention it get's them.

My dude how fucking new at life are you, because at this point, girls fetishizing fujos isn't even an internet thing anymore.
And before you say "but those are all fags" I suggest you to go to any 14 yo girl's deviant art or fanfiction.net profile and check out the type of material they're producing.

I played the game for fun unfortunately fighting the same enemy encampment with Atari tier enemy AI for the 500th time isn't fun.
>zoomers are the ones hating on this game please believe me
Who are you fooling? This game is a cultural phenomenon in the current generation, it's people who played the old Zelda games and wanted an actual game to play that are complaining, even you don't believe this retarded defense tactic that you're shilling.

>violently attack people for not liking elements of it?
what?

I'll give you an example.

>user A talks about BOTW and says that he's disappointed with the framerate, or the quality of the season pass, or the story
>user B, a zelda fan, responds by calling him a snoy tranny, telling him to kill himself, using buzzwords like COPE or DILATE, and then spams shitposting images

This is what I refer to.

Lmao, poor you, you're so oppressed. I apologize for my Nintendo priviledge, and will send you you're reparation check in the mail later this week.

Lets just recap what happened here today.
>I comment on a Zelda thread about why I like Zelda.
>No instigation, no negativity, just my opinion on why the game is good.
>You find my comment, and post a totally irrelevant reply about me shoving my taste down your throat.
>Explain that I did no such thing.
>you double down, as if you expect some kind of apology on behalf of all BOTW fans who have ever called you Snoyboi or something.

I did not insult you, and I did not try to push my opinion on you. Why the Hell should I apologize, or even sympathize with your whining?

You entered a thread about a game you do not like, and instead of offering valid criticsism, you just picked some random comment and wrongly accused the poster of "shoving his views down your throats." You are the one trying to instigate a flame war.

It would be one thing if you were trying to discuss the game, but you weren't. You didn't say that the shrines are copypasted. You didn't say the combat is too easy. You didn't say the dungeons, and bosses are redundant. You didn't offer a single complaint about the game. Instead, you just offered a baseless insult that had nothing to do with my comment, so what the hell do you expect to happen? Do you really think insulting me is going too lead to an in depth discussion about how the game could be improved upon?

If being called Snoyboi hurts your feelings so much, why dont you actually criticize the game in these threads instead of trying to start shit in them?

Attached: Screenshot_20190903-005531.jpg (1002x772, 171K)

Lmao. Ur just gay, nigga. Girls do not like that shit

Keep believing what you will mate, I'm neither gay nor a gal either.

>1.Vertical based level design
AC1 did it back in 2007.
>2.The world is clearly handcrafted
Morrowind did in in 2004. Plenty of games did it before but it's the first that comes to mind.
>3.The different areas are very unique without feeling out of place.
Even motherfucking skyrim which was generic on top of generic did this in 2011.

2 and 3 are subjective opinions. 2 is objectively false because assets, like literally every game ever made, are reused and copy and pasted around multiple times. 3 is not unique compared to other open-world games.