Get to Eirka chapter 6 on hard mode, map is covered in fog and swarming with enemies

>get to Eirka chapter 6 on hard mode, map is covered in fog and swarming with enemies
>everyone beside Franz and Seth the god can take hits
>everyone beside them does piss damage
What the fuck kind of balance is this? Not only is Seth godly but it feels like I'm penalized for even trying to use some beside him.

Fire Emblem thread

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Colm the thief gives better view of the map, torches nigga they are given to you a couple of times. Always plan out each map to give each character exp, or the ones you like, bench the rest

You can solo the game with Seth

Most Fire Emblem games play like that. The idea is that you're supposed to have 2 or 3 bruisers that can wipe the floor with most enemies, then a legion of chumps that are useful for moving around the map with Rescue chains and Staves.

youtube.com/watch?v=fXLIDdEsKoo
>Why yes, I'm joining your army, how could you tell?

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Because you're a noodle arms piece of shit.

Easily the best join theme, Together We Ride is good but is so overused now I've started to hate it.

It just feels weird coming off of TH, my first FE. Obviously Byleth and the lord are dominant but rarely did anyone feel completely useless on maps and could at least get a handul of kills. With SS Seth just decimates everything while for others it may take two or even three units to take down a single enemy. Not everyone is flat out useless, my clerics are obviously useful with how weak everyone is and Neimi and Joshua can do respectable damage, but most everyone is weak as fuck. I'm kind of amazed just how weak Eirika is honestly.

One of the big issue with SS is that if you actually use Seth, he will takes XP from other units and they end up underleveled until you get access to the tower, forcing you to use rely even more on Seth.

Bruh look at the enemies you're against and tell me your underleveled units can't handle them without Seth holding your hand

FE:TH is agreed to be piss easy even on hard mode, in most FE games you will rarely have a full team of capable units.

Also, the start is always the hardest since no one has had time to grow, baby your weaker dudes and they will usually grow to be on par with or slightly below Seth.

I don't tho, I just use whatever I have at my disposal THEN I overuse Joshua.

I dont know why anyone would pick SS after their first FE, it's a downgrade no matter how you slice it

Sacred Stones isn't a normal FE, you're expected to grind on the random encounters in order to make Ross, Amelia, and Ewan usable

Seth is easily one of the most broken Fire Emblem units ever, but eventually your units will become decent and you won't have to rely so heavily on him. That being said, Eirika is pretty weak, she's not the worst GBA lord but honestly she's not worth training.

>The Sacred Stoner

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I normally avoid Jeigan characters but Seth is an exception because Eirika's romance options are so fucking garbage outside him

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Maybe it's just my perspective, but I generally think the later entries give characters more generous growths. That being said, both TH and SS are easy.

My problem is that even while I have been trying to avoid that he still ended up that way. I could tell pretty quickly he was strong as fuck, so usually I would have him hang back or bring strong units within kill range for weaker units to get the kill experience, but even trying to hold him back wasn't enough to stop him.
Seemed like a pretty cool game from what I had saw. Honestly with how Yea Forums discusses it they make every game sound like shit.

Incest is the only other viable option.

Eirika belongs to Ephraim

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Technically he's an Oifey, and probably the biggest dick one since he can solo the game

No way fag, those supports are too creepy.

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>Honestly with how Yea Forums discusses it they make every game sound like shit
Rule number 1, don't listen to Yea Forums's opinion.
I would say that every game in the series is worth playing, except Fates:Rev and Fates:Birth, which are objectively shit. Rev can be argued if you want the "happy ending" but the story is so abysmal it's really not worth it.

Well if you're having fun with it, whatever I guess. Though I'd recommend 6 or 7 if you want to play a gba FE. Though since you probably don't want a forced tutorial, 6. But for you seeing as 3H is your first, I'd personally recommend PoR instead of fates next since it's also on console to ease you into older games.

Would you guys suggest leveling up both Moulder and Natasha or is one healer fine you think? So far the only units that strike me as not worth the effort are Ross and Lute.

Older games are fine for me, I have completed my fair share of grindy nes/famicom jrpgs, so I can handle jank.

6 is trash desu.

If you pump XP into Ross you can get the best unit out of whatever class you are going to spec him from and the only way to get a viable Barbarian. Lute is your first token good magic user, but you may acquire better options with time.

BR is better than SS.

The only unit in SS that is not worth leveling is the thief that comes along with L'archel, and even then he's useful if your colm got deepdicked by RNG.

Ross is pretty easy to get going without random encounters. Use the hatchet on the chapter after he joins, kill some pissweak monsters in the next and you're good
God help you if you want to use Amelia though. Bitch can't even use a javelin

The Oifey term is funny because Oifey is legitimately not a particularly good Jagen compared to others.

It's sacred stones, any unit in it can solo it.

I don't agree, but I'm curious as to why you'd think that.

Moulder is really good, never bothered with natasha to be honest. I actually like Lute and Ross. They have some issues, but a mage knight Lute usually works pretty well for me, and Ross is the only 'recruit' unit who is not a pain in the ass to raise and is decent enough as a berserker

When he says this, I always imagined him putting his whole hand on her face and doing a rubbing motion with her giving a blank stare.

L'archel is the best one, but the other two can be decent in their own right, if you want an offensive bishop Moulder's constitution helps with the heavier tomes.

Use Moulder, he's cool. He's got big boi con so he can use most tomes without being slowed
If he turns out like shit there's a mounted healer later you can use. Natasha is kind of superfluous, really

Ross is one of the only two character that can become a Summoner

remove all of Seth's weapons, the enemy will attak him instead of your other units (most of the time)

I find the gameplay to be better. They're both low points of the franchise, but the tools you have to play around with is more enjoyable.

Fair enough I suppose, I'll admit I do much prefer Fates' UI design and overall menu presentation.

Shit I read it wrong.

Natasha is theoretically the best attacker in the game, but most of this damage is superfluous (who cares about doing 120 damage per attack phase when nothing has that much health), she takes so much grinding to get to the point where she can pull that shit off, and she is still squishy as fuck.

Do you know you can unequip weapons, right? If you don't care about using a lot of turns, then just use Seth to lure an enemy and then attack it with your weaker units.

That's what I've been doing, Seth is literally so godly he still kills things even when I give him my weakest weapons. The amount of "4%" crits I see him get is insane.

He doesn't mean equip bad weapons, he means unequip all of your weapons, so that seth will simply not be able to attack or counterattack.

>Do you know you can unequip weapons, right?
I don't want Seth to use his horse's cock as a piercing weapon.

>muh seth can solo the game
>muh stats
>muh optimization
Reminder the best way to play the game is to level up the units you want in the tower and use whoever you like

Reminder that this shitty defense doesn't not make the balance awful.

The issue is that the game have 21 chapters, most of which ends in between 3 to 15 turns (maybe the first time you play you reach 20-25 on the large maps), by the time you get the character you want/like the game is mostly halfway done, and usually you spent actual 300+ turns training your units. (and if I recall, in a similar way, support require 40/50 turns with units together to trigger)
I love the game but that weird flow is a big flaw.

>It just feels weird coming off of TH, my first FE.

TH is literally the easiest FE game to date and by a huge margin.

because this game is fucking shit
play a real gba game like binding blade or blazing sword

even the last promise is better than sacred stones

if they're stuck on FE8, they won't get through FE6 or 7.

It's great that FE:TH is bringing new players. But these new players don't know how to play an FE when exp isn't spoonfed to them.

SS isn't exactly the pinnacle of game design. He already knows it's seth2win, that's all it is for at least half the game.

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i would not recomment FE8 if you are coming from 3h even if the games are similar because it will create bad habits like fighting weak ass enemies and expecting to fix any problem your army has grinding some monsters

Is that the chapter with the spider? That one's a bit of an outlier in early SS difficulty. Even when I don't use him I usually keep Seth around in that chapter to deal with those Cav reinforcements just because of how savage they are.

The best strategy is pretty much to simply get Seth to charge straight for the spider, and get everyone else to stay near the village at the bottom to create a bottleneck.

Amelia is literally one of the worst FE characters ever.
GBA crits are so pretty.

Yeah, I've been at it for awhile now, seems like quite a spike in difficulty. I think I may just not be taking my time and trying to rush through it.

FE8 becomes a much better game if you ignore the ability to grind in the tower. Experience is generous and stat scaling is less absurd than in the 3DS games so you can even switch up your units a decent amount without falling behind.

The only problem is that some units (mostly Seth and Ephraim) are so insane they'll solo the game if you don't purposefully bench them.

>Worst character
>in a FE game about grinding
dude, even on hardmode grind in the tower + on screen zombies and then you can use ANY character in this game

To think Amelia sucks dick because you have to spend 20 mins to get her into a Cavalier, and then let her solo the first floor for another 20 till you have a GOAT character is stupid.
In reality she is good like 40 mins after you get her. Just grind

>In reality she is good like 40 mins after you get her. Just grind
At the same time though why even bpther going through all that effort.

Can we admit that Awakening was a shit strategy game now?
>shit map design with le route the enemy
>Chrom and Robin can solo the game once leveled properly
>the game relies too heavily on units with high defenses and enemies suiciding themselves at you
>pairup is shit

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her growths aren't even worth it either
You get enough Cavs as it is

I just played through Sacred Stones as my first FE game and I really enjoyed it. I’m going to pick up three houses and play that next. Which other ones should I play? I also own a copy of Awakening that I never got around to.

Call me a casual, but I can’t imagi playing sacred stones without save states and fast forward. The idea of resetting 10 turns into a battle after one of your units gets crit hit just doesn’t sound fun to me. I loved being able to go back a couple of turns instead. Also, the enemy takes fucking forever to make their turns (especially later in the game when the battles become large scale), so I can’t imagine playing without fast forward. I guess I’ll see what that’s like with Three Houses.

I guess that not being able to reset easily would force you to accept unit deaths more often if you’re not willing to replay a whole battle to save one unit. In my playthrough of SS I didn’t let anybody die until the final mission where 4 or 5 of my units died.

Because in the late game content, specifically Lagdou Ruins she is very useful as she takes physically hits like a beast, and deals amazing damage as a Paladin. she is a very good addition for the ruins

Degeneracy

I only got the B level support conversation for one pair of units and the C level for a small handful in this game. Is that normal? It felt too restrictive to constantly try to place units that have relationships next to each other. I gave up on doing it after a couple of missions because it was sorta sucking the fun out of the game.

The newest 2, so Echoes and Three Houses, have a built in mechanic for going back a turn. You can also skip enemy turns by pressing start.

You get a Paladin and 3 Cavs, so I never make Amelia a Paladin, always a General. Just give her the swiftsole from the desert and shes good.

You missed your chance, the past 5 years has been shitting on awakening and the pendulum swung over to awakening has been underrated.

This is bullshit. As long as Echoes exists, this will never be true.

she is much better than kyle or forde if you can babysit her for 1 and a half chapter

Not while SS, Awakening, and Birthright exist

I don't think anyone ever really denied any of that. It was just the entry point for a lot of players. And it also revived the series.

Pretty much any non-prepromote unit becomes godly if you grind them to max level. It’s not a good indicator of a unit’s worth. Honestly, even trained Amelia is nothing special. Her having 9 extra levels to grow doesn’t matter much since her starting stats suck and her growths are pretty mediocre. She essentially needs those extra levels to keep up with a normal unit. Might as well use a normal unit.

Of course, if you like Amelia go ahead and use her. I do it occasionally because I like the femcav sprite. She is still a pretty bad unit compared to Seth and Franz.

And it stopped the series from going the way of Advance Wars, there's gotta be some merit for doing that.

a bad unit as a concept cannot exist in sacred stones because tower of valni exists
>just dont use tower of valni bro

That's because Awakeningbabs have managed to fully integrate themselves into the fanbase. You can tell that someone started with Awakening when they shit on some newer game and then add a mild compliment to Awakening at the end of their post.

A “useless” unit can’t exist, but a unit can still be “bad” by virtue of being a worse pick than other units who give you better results for less time investment.

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>Technically he's an Oifey
I have no idea why autists jump at the chance to split hairs over shit like this.

with that point in mind any unit that is not seth is a bad unit because he can clear the whole game at base, using any unit that is not seth is a waste of time

it's a sliding scale, not black and white.
the less amount of resources a unit needs, the better they are. seth and a few others happen to need zero.

Based

OP here, while Seth is too useful for me to drop yet in hard mode I've been thinking of dropping maybe a bit later on once I get some units promoted. Would you say this adds any real challenge later on or is it still too easy you feel?

>game gives grinding area and tutorial on grinding at the start
>tfw can never tell if the game is balanced around me not grinding much or if they're planning on me grinding

Once you know how to fully read stats in most of the pre DS FE games you can risk manage random fuck yous out almost completely. I like using Divine Pulse in Three Houses to automate those calculations though, instead of sitting there for 5 mins working out if a move looks as bad as it seems on the rare occasion the UI isn't enough you can just do it and revert back.

forde has a cute support with her
fe8 hate is the most contrarian bullshit i have ever seen on this board bar none. i guess they dont want to sound like reddit cuz reddit likes sacred stones

>tfw fucked up hard and made chapter 4 really difficult for myself
>should restart the game
>but Leif gained a point of movement in chapter 3
feeling extremely conflicted

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how the fuck is BR a low point in the series? its gba quality at worst.

I recommend FE6
Marcus is very powerful for the first 7 chapters, then you get a second Marcus who is very powerful for the next 6 chapters, and then you get a third Marcus who is powerful for the rest of the game
So no one Marcus is too dominant

>abysmal
I laughed out loud at Rev constantly. It's fantastic. It emphasizes the missed potential of Corrin and Azura being the both-routes characters and Corrin is just a sheltered tower autist.
In Revs he would be suddenly amazing as his autism allows him to call shit as he sees it, apolitically.
Rev also has the Nohr-shido supps, not bad if I do say so.

Birthright is still absolute shit.

Why is this man the only one who gets it? No wonder you idiots think Amelia sucks, you're promoting her all wrong.

>Amelia is literally one of the worst FE characters ever.
only in exactly a full delopyment low turn no grind clear, which is pure autism.

Bases >>> growths and grinding is for shitters.

>m-muh bases
Amelia has fifteen fucking levels of growths in order to hit Forde and Kyle's starting levels of 5cav. 15 levels of amelia growths are higher than their base stats even if she started at 0s across the board. Bases matter for about two chapters unless you are modifying the game code like Mekkah, in which case every character might as well have 99 might and 100 crit.

You're not expected to use them. They are an option, but they are trash and not that useful.

I might have low IQ but started awakening on hard and keep losing units on hard. Should I play more defensively? Should I pair up more? Is there something I'm missing?

Use Fredrick
Train up Robin and Chrom
Pair up Robin and Chrom
Snowball into juggernauts
Solo the game with the RobinChrom blob

The way you play fire emblem is you send a single unit with decent defenses into the range of 1-2 enemies to bait them, and then collapse with your entire team. Repeat until you get so hilariously overleveled that by around map 20 you can warp/dance a single unit into the commander and solo them in one turn.

Even with her extra levels at max level (since you want to grind so fucking badly) comparing her to Franz and it's basically even. Amelia has less hp and str but better res, skill, and luck except that leveling her is a fucking bitch compared to the guy you get right at the start at a much higher base level.

so, youre saying she's basically even to an S tier unit, as long as you ignore the fact franz has 10luc and 9res and dies to a single crit from any mage unit ever, while amelia will never ever force a reset after she gets her first 6 levels, but also she's shit?

Guess I was playing like xcom and not using fredrick

After 6 levels she has 4 res, I don't know why you are pretending that is good.
The issue is how much effort it takes to level her you fucking moron, sacred stones is piss easy so why waste time babysitting an underleveled unit when any other unit can solo the game. In the time it takes to make Amelia just into a cav you can clear a couple more maps and both give xp to other units and progress through the game.

Keep wasting time leveling up a unit who needs a shitton of resources to compete in what is already one of the easiest games in the series.

Sacred Stones was so easy, no wonder casuals like it.

I always liked the fact you could choose what to promote into.

>In the time it takes to make Amelia just into a cav you can clear a couple more maps and both give xp to other units and progress through the game.
Have you ever even used the unit? The first 8 or so levels of recruit units require you to simply enter combat for over half a level worth of XP, you can send her into any of the dozens of generic enemy lance soldiers or revenants on 90% of the maps that have absolutely no stats regardless of their level, train her to level 10 at no risk, and come out with a 1cav that is already more usable than a no growths franz or forde.

Yeah branching promotions are neat
I liked some characters, the mercenaries had charm and Ephraim the king of siscons

>not just using your favorites

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I use Laura in RD
Which speaking of, she's a surprising rape train if you master seal her. Shame she's redundant due to Michiah but whatever, her SPD and SKL are at a 70% iirc

Why would you ever ruin a perfectly good bishop like that?

Trainees level faster than other characters, but Amelia still needs to be spoon-fed kills for that time period.

The problem isn't the process (most other FE games have a low-bases-high-growths character and it works out fine) but that because of how inflated Sacred Stone's stats are the rewards aren't all that great. You've got a chance at a Franz or Seth-tier unit, but that's not very valuable when Franz and Seth exist with none of the investment or risk.

Usually I would try to balance between favorites and strong units. in SS for example I can never bench Colm and Neimi, female archers and thieves are my favorite characters.

While it was neat in theory the problem is that in 95% of cases one class is much better then another.

Fuck, I forgot about the whole thing where you can only deploy 2 units on the map.

>no grinding is autism

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LTC is the definition of autism. It even has an official abbreviation as a signpost for how obsessive its community is.

Best girl.

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youtu.be/D45u0llhRyk

Because I always made her a bishop. I wanted to try other classes for change

Except for Marisa. She's always swordmaster

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Joshua has that same problem, Ross I guess has some more leeway with me

I always tell myself "this run I'll definitely use Colm" and then he just lags behind and can't kill shit.

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Who the fuck even uses Ross when Garcia is so much better?
Colm is a mixed bag in my experience. Sometimes he's useless but other times he's been RNG blessed enough to stay relevant. He's one of the earliest units to double enemies rather consistently.

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Ross can water walk if you make him a pirate which saves a couple of turns in some chapters

The argument goes something like this "If the section of the game where Garcia is better than Ross causes you issues because your Ross wasn't as good as Garcia, you will get laughed out of any argument".

You're on the battlefield when this guy comes up and doubles your healer' ass, what do you do?

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Yeah and it has the same caps as Fighter so unless you really wanna go Hero it's the obvious choice

Wonder why i didn't kill the asshole with the Berserk staff.

I've been itching to play some Fire Emblem but I've already played FE 6-14 and I don't have a Switch to play TH. Anyone know some good rom hacks? I heard Staff of Ages was good?

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Last promise and tacthack are pretty good.

The way I play is to jam my bulky melee characters into choke points. Then you place ranged characters one space behind them and the rest of the party behind those guys. Then you just let the enemy kill themselves.

eliban nights or however the fuck its spelled is the classic "good romhack", even if its old enough that everyone forgot about it.

It’s my first FE and I found it pretty difficult on normal to make it through without grinding much or losing any party members. I’m not sure how you’re supposed to beat the final boss without grinding or sacrificing some party members because he kills all of my units in 1 hit.

Too bad she died in the final battle though...

It's time to go down into randomizer hell user

The one thing that's still good about /feg/ is that somewhere in its shitty OP is a pastebin that contains a link to download all the games plus a bunch of romhacks.

I think I played Last Promise ages ago but uhh I don't really remember it's been so long.

That hack finally got finished? I remember it was still WIP when I last checked, although this was over 5 years ago.

Why not play the SNES games?

Eirika and Ephraim should combine for a turn 1 or 2 kill. Sacred weapons also deal pretty meaty damage. Final boss is really easy, Lyon is the hard part.

The Sacred Stones is kind of unique. There is always a character that starts really strong in FE games, but usually their growths are terrible. Seth is one of like, 2 or 3 early game promoted units that have growths good enough to make they extremely powerful and borderline broken throughout the game.

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Forgive my retardation but what do you mean by “combine” here? In my playthrough they were only dealing about 30 damage each per turn and the boss had a lot more health than that. Erika was also incapable of taking a single hit from the boss. I beat it by repeatedly hitting once with Ephraim and then rescuing him with another unit so that he would be outside of range during the boss’s turn. Did I miss some major mechanic here? I’m confident that I’ve done something stupid.

On my playthroughs they do about 40 and the boss's health is 120. So they'd rush in and kill on enemy phase. There's no mechanic I just worded it awkwardly.

There's some trick with formortiis to make it equip its shitty spell instead of the ones that can actually kill full HP units in one turn, and a lot of people just assume that everyone knows it.

The best join theme was in fe7.

All 1st tier units in the GBA games have 20 stat caps across the board

Lute is cute

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It's the same defense that works for pokemon desu. Some mons start out better than others, some take some time to get better and then rape harder than the mons that start out well. If you want to restrict yourself to the fastest clear, you'll be obviously using a vastly smaller selection, like Nidoking in Pokemon Blue Version speedruns for instance.

But which unit is best is ultimately determined exclusively by what kind of challenge you're doing.

Wasn't Order of the Crimson Arm well received?

This. People can argue all day about the quality of the other games in the series but almost everyone agrees that these two suck. Especially Rev.

I wouldn’t say it’s trash but it’s for sure in the bottom 1/3 in the series.

play void blitzare adventre

>in 2019 we still have people who think Amelia is good

people think early game pegasus knights are good, anything is possible

Keep going. Opening the door in chapter 4 is a risk anyway.

Play fe4 and fe5 bro

>people think early game pegasus knights are good
Vanessa is actually good, though she is an exception.

That’s because they are. Flier utility is something that no one else can provide and it’s something you very often won’t get until much later in the game.

well yeah vanessa is pretty good in a game where enemies have no real defense stat

Except that Shanna is one of the best units in FE6. You know, a GOOD FE.

>Shanna is one of the best uni....

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>...in FE6
I mean you could try to attack a lance user with Roy, see how that turns out.

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yes, and roy is considered a shit unit

youtu.be/WREY779phfU

>Not only is Seth godly but it feels like I'm penalized for even trying to use some beside him.
Welcome to Sacred Seth, featuring the most powerful character in FE history.
Everyone else should be fine though unless you're playing like shit.

>that one map in binding blade that's nothing but nomads
>clear out half the map
>forts start spawning more nomads out of the blue

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Play
Conquest
Path of Radiance
If you really limed Path of Radiance then play Radiant Dawn, it's worse but similar.
Awakening if you really really like to grind and optimize shit, otherwise don't.
7 is barebones but fine.
I played nonw of the earlier ones.

>Seemed like a pretty cool game from what I had saw.
Late as hell reply, but Sacred Stones is my favorite FE game with New Mystery in second. Game is easy as piss though, which is unfortunate, but luckily I'm not enough of an autist to just a game by the gameplay alone.

Accidentally a word. Meant just judge a game.

>comparing shana to lance
>totally ignoring that lance can use swords at base which is a really big deal because you face so many fighters and brigands in the early game
if you are gonna early promote her might as well wait 2 chapters and give the whip to tate

Early game actually has a lot of soldiers/cavs and mercenaries. Swords are nice, but it's not enough to outweigh flying and doubling.

It's not even that much easier than 7 for example if you don't grind. Still has some difficult chapters. Units just have pretty good growths overall.

FE6 doesn't have great units in general and pegasus units mostly start out week. But they usually grow really well and gain incredible utility. Also half the reason Roy sucks is because of his late promotion.

That's not how you spell "crit'd the demon king into submission".

>There's some trick with formortiis to make it equip its shitty spell instead of the ones that can actually kill full HP units in one turn
Shut your mouth!

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doubling is not that good if you are doing 2 damage considering iron lances have almost double the might compared to slim lances

flying utility is nice i must agree but that alone does not make her top 3 not even top 10 in the game

Have you ever dealt with gypsies in real life? That's the exact same thing, get rid of one and four come out of nowhere.