Abusive, shitty company goes out of business

>abusive, shitty company goes out of business
>two unrelated guys buy the rights to the brand and games back, want to give the company a second chance
>decide not to hire back 400+ laid off employees and only bring back a few so they can keep their staff small and financially manageable
>get treated like the fucking antichrist for this and held responsible for the sins of the old company
Genuinely, how is this fair? I'm not a Telltale fan so I'm not invested in their games, but why are people acting like this is brand exploitation or like the new owners are in the wrong despite them having no ties or connection to the old Telltale?

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Who cares about that normie non-game trash honestly

>the new owners want to make the same mistake by bloating their staff like telltale did.

>kotaku

read a different blog retard

They want to hire the old employees as "freelancers".

It kinda is but they aren't wrong in doing so.
The company had like 2 successful games in its entire history, it needs a financial restructuring.
Also how many games do they even own now? A lot of them were licensed and licenses expire.

Reportedly they still have The Wolf Among Us and Batman.

part of the problem is the company had a hit with walking dead then just kept expanding and releasing more games as if they were gonna pull in the same revenue and each one kept giving less while telltale kept expanding as time went on despite dropping revenue until they hit a wall

There was also the problem of lets plays. There was no reason to play the games yourself.

Not only is it not a game, but it's even more insulting to watch others play tell tale's non-games. That would rustle my jimmies if I helped create this game.

>Not only is it not a game, but it's even more insulting to watch others play tell tale's non-games
Is it insulting to watch a movie? I played the first two episodes of their Batman "game" and decided to save my own money and just watch the next episodes on youtube.

>Jason Schreier article

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Telltale had 400+ people working in a massively expensive area making shit that didn't sell, with tech that didn't work, and someone new is supposed to want to replicate that losing formula? And you wonder why all these game writers are socialists and commies.

Just give me the wolf among us two, then your company can die for good.

>The money for this venture is coming from a publisher called Athlon Games, a subsidiary of the Chinese video game holding company Leyou, as well as a group of executives who have worked for game publishers like Rebellion and Starbreeze.

THE BUGMEN WANT ALL OF OUR VIDEO GAMES

I played TWD S1 and it was okay, but even then I saw the strings they were pulling and the tricks they were using to make people think they had more choice than they actually did.

And every subsequent game, with the exception of Borderlands and Wolf, said that it is basically a poor man's TWD, rehashing the same plot beats and recycling characters.

I don't know why we want failed, mediocre studios to continue to exist. I saw this a lot last gen, studios who released crummy games that didn't sell closed and people bitched about it.

Are they going to bring back Sam & Max? That's literally all I care about coming out of Telltale.

>Reportedly they still have The Wolf Among Us and Batman.
I want Batman Season 3, for fuck sake.

On the one hand, I hope so. On the other hand, I don't really trust most modern game devs to do them right.

This. Not like TT's previous employees were anygood

They are in the wrong for attempting to revive Telltale games. I won't even use more Monkey Island or Sam & Max as a stipulation because I know it'd still be awful.

If it's not another Sam and Max run who gives a fuck

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Old tt games were pure normie lowbrow insulting trash for twitter mouthbreathers
But ok Id give them a chance

This is what Republicans do. Let a company fail, buy the name, try and make money off it. Its how Romney made his money. Trump goes the other way. His name ruins things and only retards fall for his con job.

Pretty sure they're not gonna repeat all those mistakes. Telltale had hired more people than they needed. They didn't innovate their games and just made Walking Dead 1 over and over again, which was decided by the stupid and incompetent bosses. The developers spread themselves thin over multiple games. They bought too many expensive licenses. Game choices didn't matter. Players realized you could get the same experience by watching a movie of the game on Youtube.

republicans shit outta their very small dicks

>original company goes bankrupt because it hired hundreds of worthless SJW leeches as it expands to a bloated, and financially unsustainable, size
>someone tries to bring company back to life and only hires a small group skilled and useful developers to make video games
>all the diversity officers, cultural sensitivity advisors, shit writers and other assorted useless SJWs hired because they knew the right people begin crying how it's NOT FAIR they're not hiring all the useless faggots who bankrupted old Telltale Games back on to bankrupt new Telltale Games

I honestly want to understand the fucking logistics of how and why Telltale had 400+ employees. Platinum Games has only around 211 and they rountinely develop multiple games for different companies and different systems. Telltale made mechanically simple adventure games all similar in structure all using the same old engine they refused to move off and yet they need twice the amount of staff and their games still run like shit. How?

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virtue signalling and 'community leaders'

At least they still have their dicks

>they still have their dicks
smelly small poo dicks

I miss them desu

They even hired people just a couple of days before they went bankrupt. A guy came in on his first work day and was told a few hours later that he's been laid off because the company is going bankrupt. It was mostly the executives who were to blame because they didn't know how to manage a company.

There is an hour long documentary about why Telltale went down, what went on on the inside as told by their workers.
youtube.com/watch?v=s-2nNksMBpg

RENT-FREE

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Pretty sure the main problem of the old company was that it was employing at lest 4x too many people for the scale of their projects.
Like many they hired quickly when they did well and failed when sales slowed down happens to all those 1 hit wonder phone indie devs.

They aren't hiring those people, they're using them as freelancers. Whoever is buying TellTale's corpse only wants to exploit the name and nothing else. It'll go under even faster than before.

I think a lot were "Community leaders" who just do shit like manage twitter accounts and police forums. It creates a lot of bloat when they should have made sure they had a top quality writing staff, actual coders, and really a team looking into branching outside their usual narrative adventure genre.

Telltale "games" were popular with a particular crowd, and Telltale were known for hiring a lot of less than productive people from said crowd. It was their golden goose. Both content, and practices.

I no longer know what is a shitty joke and what is reality.

>'community leaders'
>"Community leaders"
why even hire people to do that when you can just find internet losers to do the same job for fucking free?

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1 year before going bankrupt they had to fire about 100 people. But that wasn't enough. The company wasn't earning anything. The downfall was something that went on for a long time but no one wanted to fix it.

>bringing back telltale
or you could yknow
not
nothing of value was lost with them going out of business

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>Our sales are sagging. Better double our workforce, buy up expensive licenses, and have several projects in development at once.

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My guess is a lot of these hires were friends who did that sort of shit anyways. Then they got their friends on board, and so on.

It would take some serious talent to resurrect any of those shitty telltales leftover.

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>Executives and economy managers Look at monthly reports
>Sales are very very bad
>A lot of expenses that could be cut down
>Could try ideas to make more money, but nah.
>This is fine. Let's continue like this for another year.

They won't. They'll do some quick cash grab on whatever leftover contracts they can get, they'll get terrible PR and reviews along the way, it goes back in the grave.

>Schreier
I like them already

>dude just re-invent your entire company and how you design games its so easy

walking dead kept them going for like 5 years just on its own, obviously they're gonna keep trying it

then don't read kotaku you brain damaged retard

It's one of the few examples about how streaming can easily kill a story-heavy indie game. Why bother spending money when you can just watch your favorite streamer play it for you for free?

fucking this

especially when streamers start saying the game is fucking trash and only stream it to mock it e. g. minecraft story mode

it's probably more like hiring all the lazy twitter trannies who come along because if you don't you're an evil racist fascist

DILATE

Does anyone have any data to back this up? Season One was streamed by everyone and it sold the best.

This is clearly a gag.

>implying they wont try to beg for the CCPstore bribe

Sure season one sold a lot and was streamed by everyone. It was a good game, lightning in a bottle. But all other games after that were the exact same. Same game, but different stories and characters. More and more people realized that the games were the same, that choices didn't matter, and you could get the same experience by watching the game on Youtube. Just because one game does well doesn't mean that making a copy-paste of it and calling it a sequel will sell as much or even more.

More like
>Hit it big with season 1 of TWD
>expand like fucking crazy because the next one is going to be a hit too
>Every single game that comes out after it fails to turn a profit
>Continue to expand because you are sure that it will make money
>Go to chapter 11

Obviously if the game is bad sales will go down. What I was talking about was whether or not people would buy a game like TWD even after seeing it streamed.

I forgot to add
>Almost all the games are licensed properties so another company gets paid

>why are people acting like this is brand exploitation
That's literally what this is tho. You don't get to bite off the brand name without getting the bad with the good.

they already have that bribe locked it. unless this is a different team from the one who are finishing the unfinished Telltale games, but as Epic Store exclusives.

it makes me kinda hard that minecraft sold so poorly

sneed

Arent all Telltale games licensed titles? They would have to renew all those licensed contracts to make sequels

Because Telltale "games" suck.
There's a reason they went under.
No one wants to watch interactive moview.

Why bother? The games sold like trash.

they probably just hired back the cream of the crop and told the rest to fuck off

>Jason Schreier

>why even hire people to do that when you can just find internet losers to do the same job for fucking free?
Janitor applications are now open

Minecraft Story Mode was their best seller. Steam numbers don't reflect that because of the audience.

They don't want to hire a bunch of failures obviously

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