I spent 5 years of my life trying to master this software in order to make 3D games and the Blender meme triumphed in the end, now I have to relearn everything if I ever dream of becoming an amateur gamedev but programming already takes all my time and the blender interface is the most retarded on earth but "muh open-source!"
I don't think it is about using every piece of software, it is just that it is way more convenient. Oh, you want to have a whole team of people working on your shit? Too bad, you now have to pay a $2,000 license for each of them.
There is a reason why Microsoft just let people pirate their software, they know that their strength comes from having a dominated market.
Benjamin Gomez
Damn bro i feel old.
Cooper Butler
Jesus fuck I was just browsing /3/ too
Benjamin Martinez
Blender has a terrible interface, but it's free and feature complete. In the face of that, 3DS Max and Maya needed to up their game and basically didn't.
Nolan Gonzalez
It's a modeling software mate, they aren't widely different. All models at the end of the day work the same way and have the same basic step by step process. So don't worry, you'll get used to it within a week.
it doesnt take more than a few weeks to learn a different software if you already know how to do shit with one program i doubt you've spent 5 years on anything
Noah Price
How much different is Blender as of now compared to 9 years ago? I remember fucking around with it in school doing renders of glass chess pieces or 3D text for fun but then I stopped.
David Perry
I've only ever used Maya for more than a few minutes, what benefits does other software have over it?
Nicholas Ross
im strugging the learn it right now mainly because basic features like transform pivot point for example require 1 min to change, unlike Maya which takes 2 seconds
i guess after a model or 2 you learn all the tricks until the program becomes intuitive
besides all that, some of blender hype is around addons which are being developed by independent people and are buggy sometimes
3d modelling is art. Tools aren't that relevant if you actually good at it. Just be glad you no longer need to shell out money for 3d software.
Blake Walker
Same. I kinda miss it. Maya felt good to use.
Jason Gonzalez
Theres a sculping branch for blender. Pablo said it might get merged in 2.81. If you know Zbrush you will be cool.
Leo Lee
I've been waiting for Blender to try and rival Zbrush. I'm sick of the fucking Zbrush UI. And of course the price.
Jaxson Williams
>the competent free option is more popular. Blender sucks shit though. People who create FOSS programs don't understand UI design at all.
Liam Mitchell
lmaoing @ your life
t. blender enthusiast
Xavier Fisher
you can try the sculpt branch yourself. Just google it. Honestly its shaping very well
Hunter Ortiz
>oh no my buttons are in a different place! You would never make it anyway.
Hunter Nelson
2.8 isn't bad. I agree it's not as good as Maya etc tho. Zbrush is just as bad or worse, ui wise. Same. But all that translates to other programs fine if you don't get hung up.
Dominic Campbell
But Maya has been replacing Max as the industry standard. If anything, everything you learned inside of Max, should transfer to Maya, Blender, etc. Stuff like differences in the UI and certain naming conventions aside are peanuts compared to the fundamentals of modelling, texturing, animating, etc.
Jason Scott
yeah I pirated ZBrush and I have no idea how to do anything in it. Who designed this terrible UI? Why the fuck is it like this?
Luis Torres
What's the news with 3dsmax, spoonfeed pls
Caleb Robinson
Blender also wants to do their own substance painter so thats cool. Fuck Adobe
>let's tack on every function ever into the same program/interface, just open more viewports lmao
There's a reason different applications are usually made into separate pieces of software with their own UI layout.
Jack Gonzalez
How do I model characters? Try as hard as I can it's hard as balls to not end up with a potato-looking person.
Jack Wood
Blender's interface is pure genius when it came in try to cram everything together in systemic fashion. The ones who are having difficulty with it most likely don't understand the wide range of application Blender is aiming for compared to other gui-normative commercial alternatives. Blender having no single main screen doesn't make the interface bad.
Logan Kelly
what's the workflow to create a model and then rig? do you start in zbrush and sculpt, then rig in blender, and render in keyshot? no idea how 3D softwares work beyond making a quick concept because I'm mainly a 2D guy
I'm using references already for modelling if that's what you mean.
Henry Russell
It depends, you can do everything inside of Blender but ZBrush is a lot better for sculpting really high-poly stuff. Most high quality models you see in game start with a high-res sculpt, then retopologize into a lower-poly mesh the game can use. Then you can do all your rigging, texturing, etc. The high-res sculpt is also useful for baking normal maps on the low poly mesh.
Jordan Morris
the blender keyboard interface feels so fucking good to use it literally made all other 3D programs painful to me
It's like drawing, don't learn to model characters, learn how to model shapes. Complex shapes. Then put the pieces together (don't literally do this, that creates shit topology) them you have something. While I don't 100% agree with the other anons assessment of "Tools aren't that relevant if you actually good at it." (I just want to select this vertex, why can't I just select this vertex? WHY THE HELL DO I HAVE TO SWITCH TOOLS FROM SELECTING FACES TO BE ABLE TO SELECT VERTEX'S?!), as a whole, once you learn the quirks of that program, that generally rings true, bar anything you may rely on in one program not existing in another. In short, there really isn't any. Some sculpt then retopo, rig, then render all in blender, some model the polygons directly, hand paint textures, rig that then render all from different programs, some combination of both of and neither of those, etc. It's all for what you're intending to do. Though generally speaking, anything beyond importing/exporting .obj's between programs it's generally easier to keep geometry / rigs and shaders self contained in your software of choice.
Jaxon Robinson
>coding AND trying to model What the fuck are you doing user? There's a reason artists laugh at coder art
Max isn't hard to learn, there's only a handful of hotkeys and modifiers that anyone needs to be familiar with for game art. The challenge is knowing how to be a good artist.
Matthew Kelly
the newest blender is fixing the UI and the general 3d modelling principals should carry over.
Evan Hernandez
nigga if you spent this much time learning 3d modeling then switching from one program to another would barely make a difference for you.
Kayden Anderson
it's also making tutorials from the last decade irrelevant by switching everything up
Juan Kelly
I had to fucking google how to unselect edges in Blender because unlike 3Dsmax it's not divided in vertex, edge, square/triangles, polygons....
Like how the fuck is this hard to implement? I want to SELECT THAT ONE TINY LINE THERE
Adam Turner
There's a lot more Blender users than there were a decade though, it shouldn't be too long before there's a 2.8 equivalent for every tutorial made for past versions.
Nathan Howard
You were just lucky the RE2 modders made a script for it, because most game mods are getting plugins for Blender instead.
3Dsmax was always free to begin with, and it was the standard for every professional.
Blender staff at the time had to cope hard with the fact that just one faggot had made CGI for Spiderman 1 with Blender, and from then chinks and modders just massively used Blender because le free open source meme and python.
Wyatt Cooper
They were already irrelevant to begin with
Liam Bell
What's the best course for blender? Creating 3D models, characters etc?
Parker Edwards
cold comfort in the present, m8
Kevin Bailey
I made Peppercat a few days ago with Maya and Zbrush
Logan Robinson
hey my dad uses this for drafting get a real fucking job "game dev"
I've been using 3ds Max for a decade, and I switched to Blender 2.8 last winter. It took me maybe two weeks to get comfortable.
Don't be a stubborn baby duck. Yes, you'll have to relearn a few things, but you'll get used to it much faster than you think. The artistic skill you gained using Max for 5 years is what really matters.
>transform pivot point for example require 1 min to change Good news: They added pivot transformation last week. It's in the latest 2.81 build.
Today Juan fagget released a report on vulkan implementation. Some 3d stuff finally
Nathaniel Long
Blender can edit 100k polygons comfortably at best. Try and go into edit mode with a 10M tri mesh. You will crash the entire neighborhood.
Liam Evans
>tfw artist and the same way but with SAI
I refuse to use CSP except for a few things, it's slow, clunky, ugly, dumb, shit, and I hate it, HATE IT
David Ward
so you know about the major update they did right?
Lucas Torres
>i doubt you've spent 5 years on anything
I'm good enough to model, rig and animate a character and basic stuff. But only with 3Dsmax, and it's losing so much compared to what you get from zbrush and Blender.
>Started Blender when you were still underage b& >21 now and pretty decent >Now it's on its way to being industry standard. I made the right choice bros.
>Becomes irrelevant in a less than a few months Why?
William Lewis
I was the same as you, but I came around to CSP
SAI ver 2 has some good stuff coming along, like a brush with way more options thanthe rest, but clip studio still overshadows it in terms of pure options
Blake Stewart
Post your sculpts.
Jack Ross
reminds me of the people who backed HD DVDs before Bluray won.
Mason Cooper
How do I become a good artist, then? Help me out.
Connor Morales
What the fuck are you talking about? They have vert/edge/face modes just like maya. Also learn python or at least how to download someone else's plugins and all your problems are solved
Bentley Fisher
I prefer to keep my non-porn things separate from this garbage, so I'm just going to corp off this unfinished model. I'm also that asshole who made Rosalina model you may or may not have seen.
hey you can always go and join the buyer's remorse cope party with the faggots on /3/
max and maya have awful interfaces. you're just used to them.
Sebastian Cook
moron
Jaxson Ramirez
>waaa, Blender isn't like Max, waaaa, mommy, waaaaa
Jose James
It's not my fault these UI suck.
On 3DSmax I just type F3 and click... How fucking hard can it be?
Bentley Ward
> t. haven't touched blender since 2014
Carson Carter
in blender you just press ctrl+tab and click, or press the fucking bottons along the bottom of viewport
Lincoln James
cool thanks for the answers guys, much appreciated
Cooper Collins
Autodesk boomers are doomed. Literally every kid are learning Blender now and nobody will even remember what Autodesk is.
You fucked up with your $2500 annual fees.
Sebastian Hall
>Tried Blender at just above double digit age >Nope'd out of that UI >Used super obscure software that no one's heard of for a few years that was kinda limited >Jumped to different software no one's heard of a few years later that was closer to a proper suite >Blender still impossible >About a decade later >Blender finally approaching getting gud >Still barely any idea how to use it, and I've had a eternity of learning the previous software's quirks >Will take a while to actually learn Blender, once they get the middling wonkyness worked out now they have real funding Sometimes I wonder if ignoring all the "Blender screws up your workflow" people and bearing through the pain all those years ago would have been the better option instead of trying to borderline work from scratch now, or in the near future.
Levi Rogers
You didn't even bother learning the fundamentals, jesus christ.
Anthony Murphy
I was able to briefly jump over to max when required to for a job I did, so I'm going to call bullshit on the workflow screwing.
i don't know if this would interest you but in the games industry 3Dsmax is still mainly used in studio because businesses acquire bulk licenses for it. though newer employees are switching to blender, it will take a long time before the entire industry switches.
Jace Young
but actual studios (read: not indie shit that makes pennies) use max and maya
Gabriel Williams
For now. Wait until next batch of students and artists grow up.
Also just wait until you tell the managers how much fucking cash you can save by switching to Blender instead of buying Autodesk licenses for a whole floor of staff members.
Luis Anderson
and that's dying down now. why should any studio stay with maya? the only upside is having employees already trained in it, and the comparative deficiencies in most commercial modeling programs are growing rapidly.
Isaac Thompson
If you're an Autodesk boomer and you can't even grasp how to model in Blender 2.8, then you fundamentally don't understand 3D.
Kevin Rivera
students have autodesk shit for free and they use that it's not going anywhere, freetards are delusional as always
Tyler Cruz
It actually got worse with 2.80. The edit mode is twice as slow and if you try actually making something with it outside copying mograph EEVEE tutorials from Youtube, you're going to have a bad time.
how is 3dmax becoming irrelevant? I can't keep using it to make the shit I already do? is there goign to be an easier and faster way to do it now or something? if the argument is about the price, everyone fucking pirates max and zbrush.
Ryder Watson
Anything that proves I didn't waste my time interests me... 3Dsmax is still good to use, but the softwares are changing so much, and autodesk fucked up with their business model, thinking they could be like Adobe.
Joshua Hughes
not that guy but students i know who graduated last year or are still studying are taught maya and max exclusively. i've also heard that studios use maya and max as opposed to other softwares (but you're obviously allowed to use blender yourself)
Austin King
two anime studios and one ubisoft contractor, whoa is this a shill thread? genuinely seems that way
Nathan Russell
does max even have usd or alembic support? probably never will. proprietary garbage will be left in the dust.
Chase Cox
Ubisoft, and studio khara switched to blender.
Nicholas Harris
you don't even have to pirate, just tell autodesk you're a student, they don't actually check
John Young
no amount of cope will recompense you for the time wasted learning maya
Cooper Martin
i love that rosalina model user, you did great!
Thomas Hill
just use whatever works best for you. a lot of people use multiple 3D softwares to get what they need done. some industry professionals only use google sketchup as their 3D software.
Gavin Green
the principles of 3d modeling carry over, I wouldn't mind or have difficulty learning new software, but if you actually think autodesk products as industry standards are getting replaced anytime soon when big studios have dozens of custom made plugins for those, and anyone can get them legitimately for free, you're delusional then again freetards have always been so no surprise there linux desktop revolution soon, brother!
Connor Collins
I love the salt of Autodesk boomers
Lucas Gomez
why are you angry?
Asher Lopez
It's just giving good advice to people who think using Blender will lead to anything good or productive.
Angel Perry
> Autodesk > Legitimately free
lmao, you're not allowed to use student licenses for commercial work.
But sure enjoy paying $2500 annually for your brand recognition.
I don't really get it why people are so defensive about the software they use. You use what gets the job done. Blender is free and it's now competitive, so what? No no, You're supposed to hate me.
Everyone in the industry still uses this and maya as the standard, especially Japan.
Daniel Russell
Buyer's remorse works with both money and time.
Samuel Walker
Autodesk boomers trying to cope with how much assrape their wallets endure every year
Kevin Perez
Enjoy producing 5 dollar indie games and open source movies, because that's all Blender is good for.
Gabriel Barnes
>YOU CANT DO ANYTHING PRODUCTIVE IF YOU DONT USE OUR EXPENSIVE PRODUCT!!
Benjamin Cook
>implying anyone here pays for autodesk shit
Mason Jackson
Same shit that permeates console war retardation, primal tribalism as it applies to the modern era.
Nicholas Brown
wait isn't it the one with the big pokie nipples and everything? that's a good model user i'm sorry but it makes my benis the big benis.
Kayden Watson
seethe
Michael Brown
Stop being such a fucking idiot user.
Jonathan Jenkins
i still don't understand what you're angry about
>GRR FREE SOFTWARE AAAAAAAAAHHHHHHHHHH NOOOOOOO
Robert Cruz
is the free version of google sketchup good enough? or I need the pro version if I want to make videogame assets?
Ryan Perry
It's fooling people into wasting their time instead of building an actual career in something useful.
Wyatt Young
>lmao, you're not allowed to use student licenses for commercial work. and yet a lot of people do and nobody cares
Noah Young
You can't use it for commercial uses so what's the point? You're never going to produce anything of value because you legally can't and if you do, you have to fork over the money.
William Nelson
the absolute maya incels
Gabriel Gomez
Unless you're really good, and nobody using Blender is, you're just going to get laughed out of a job interview.
Joshua Gray
Damn, I'll never be the next >Shadman at this rate
depends on what kind of character stylised? you can make do by blocking the volume of the character and then retopologising, but sculpting is needed for more complex character and to add details for the bake
realistic? better learn how sculpt, zbrush or blender, zbrush is a standard when it comes to sculpting, but you can make do in blender, it's just gonna be harder
checkout FlippedNormals youtube channel
Kevin Sanders
Just put whatever you make on your portfolio and pray your new boss will pay you a license.
Parker Allen
the guy who used google sketchup just used it as a base for 2D art tho, here's his old portfolio site timothyandersonconcepts.blogspot.com/ i've never used the paid one but i don't dabble much in 3D software either. what are you planning to make specifically?
Parker Ramirez
Are you retarded? No one cares if you make a model on a student copy and sell it, unless you actually distribute the project file there's no way to tell And when you get a job in a studio you get a work computer with a paid copy anyway
Ayden Diaz
I'm in a funny reversal right now. I taught myself how to 3D model action figures with Blender but the industry uses CAD software. I should probably learn it but I'm so accustomed to using the add-ons I've installed that it would be a huge setback in my current projects.
Luke Howard
>argument which is better The problem with this is everyone's first program is what they got used to so switching will be obviously hard.
And blender is actually more and more being accepted in the industry. Not even remotely close to 50% but at least today saying you only know blender is not an instant rejection.
Justin Davis
Autodesk boomers coping so hard.
> No-noooo It was a priceworthy investment!! > Flash will never be replaced with HTML5, Adobe is the standard!!!
Tyler Bell
>it was the standard for every professional. Not really. Blizzard uses Maya almost exclusively as do most of Sony's studios.
Connor Johnson
Learn techniques, not tools. It's the same for software, programming is a skill that is not tied to any single language. Sure, switching to a new platform will take some time to adjust, and your productivity and quality will drop for a bit. But the need to change tools will happen many times in your career. Adapt or die.
Not everyone can be a Fortran programmer mantaining legacy systems that nobody understands for 40 years.
Asher Jenkins
And businesses are always looking for ways to save more money. How long do you think it'll take before they start saying "Hey, this is about as good as what we use and it's free!* and make the switch? The only barrier is the custom plugins that can be remade for a one time cost. I can't already hear the jew rubbing.
Kevin Hill
Flash games and websites had soul
Lucas Foster
Flash WAS the standard, Steve Jobs just decided to take it down with him to the grave.
Matthew Russell
>spending 5 years to "master" some software >not spending 5 years actually creating something and learning while doing >having trouble with switching to another program that does exactly the same but with a different interface >dreams of becoming an AMATEUR lel >dreams
mate you are not suited for any tech work
Tyler Thomas
Non-existent backwards compatibility of your projects between versions should've been a huge red flag. 3DMax is fucking cancer. I'm glad that it got cucked by based Blender. All the 3D modeling software is fucking huge with shit tons of tools and features and each one has its own clusterfuck of an interface. Re-adjusting your workflow is a massive pain in the ass compared to some brainlet shit like 2D art.
sure, that might happen, and that'd be a good thing because autodesk could use a kick in the ass my point is that it's still a long way coming, porting those plugins over is a difficult task, massive studios like pixar probably have hundreds of those, and mid-sized studios use paid ones; the devs of the paid ones might be pissy about potring those over to blender because they'd get far less customers there (if they're even allowed to sell shit, I'm not familiar with FOSS licences), and free alternatives are in general inferior (blender being a shining exception) freetards are always spewing shit about how PROPRIETARY SOFTWARE IS DONE FOR!!1 and it never happens remember this thread in 5 years when everything is still the same as it is now
Wyatt Hill
Least you didn't spend years learning SoftImage XSI.
WHY DOES AUTODESK BUY EVERYTHING OUT AND THEN LET IT ROT? Even Adobe is starting to do the same shit, with recent acquisition Substance Painter.
Ian Edwards
Get with the times Gramps I learned autoCAD and 3ds max for my failed architecture degree and then learned zbrush, blender and DAZ studio for my love of cute and funny girls
Are you seriously implying that skillsets can't transfer over between programs? It's not like someone is switching over from a biologist to a nuclear physicist for fucks sake.
>WHY DOES AUTODESK BUY EVERYTHING OUT AND THEN LET IT ROT? Because they don't want to compete and put money into advancing the industry. Autodesk has decided it's more cost effective to buy everything up and stagnate the market.
shame Poser can't seem to keep up with actual tech
Zachary Nguyen
>got into 3d modelling in high school >right out of high school I started to practice in 3ds max multiple times a week >dropped off of it due to toxic living situation >7 years later i'm still not in college but had I kept up with 3d modelling this whole time I probably could be putting out decent work
fucking kill me
considering getting back into it, anybody got resources to learn and git gud? I still remeber the basic fundamentals and could probably navigatre around in 3ds max to do basic stuff, just never really took the step from understanding the basics anf fundmanetals (how geometry works, different basic types of animation rigs, making and editing materials, etc) to actually being competent at making shit (actually making complex geometry out of primitives, actually being able to decently rig stuff, etc)
Would prefer resources for 3ds max still (I think I had the 2013 or 2010 edition) or Maya rather then blender because fuck blender's UI, but I'll take whatever people give me.
Ayden Thompson
>what is Zbrush
Liam Baker
In Blender you can just use principled shader for materials these days. It's pretty easy. Just set color, roughness and if it's a metal or not. Done. really ez
Joseph Torres
Zbrush legitimately feels like it was designed by aliens from another dimension
Noah Allen
I get your meaning. Agreed, if you're doing a super high detailed sculpt. I never need to though so I pretty much abandoned it. Blender does fine. Hell, sculptris is still good enough for most of my needs. Not to mention that you can isolate sections of your sculpt in most programs for improved performance.
Parker Reyes
Does blender have a modifier stack or something similar? that's pretty much the only thing that makes me stick with max
Jacob Brown
Blender's UI is superior to both Maya and 3DS Max. I've used them all three and Blender's is best.
Bentley White
the problem is that they havent updated the UI, since pretty much forever it had the exact same UI 6 years ago
they're too afraid to update it because muh industry boomers cant learn new things
Noah Cruz
2.8 helps with that a bit. Separates most functionality into tabs to clean it up a bit. My biggest thing issue with it is that there were 2 or 3 ways to do the same thing for a lot of scenarios, and they all interfered with each other. Sometimes more options isn't better. Just pick one.
Eli Rivera
And 5 years ago there were people who would tell you Max alredy wasnt the best option for game development.
Jacob Price
vrchat made me learn blender because i was sick of constantly exporting it as obj between blender and max and 3dcoat and breaking whenever I GOZ'd it. after i gave in and finally learned it it wasnt that bad and 2.8 made me actually like it
editing in either is still lightears faster than eiditing a mesh in Blender.
Gabriel Hill
Why is 3d modeling so fucking hard.
Isaiah Hall
Based. I started using Blender at 13, fuck all of you paypig Mayafags who said it would never go anywhere.
Kevin Thomas
why the fuck would you use autocad for games
Grayson Perry
yes
Adrian Perry
same but in 2002
Adam Diaz
Serious question: what race are you? I've heard that caucasians have a better grasp of 3 dimensional thinking, whereas other races have a better grasp of reading social situations or esoteric mathematics. Dunno if any of that is true, just curious.
Brayden Long
That sounds lame, using material trees/branches were fun as fuck
Zachary Rogers
Only if you intend on exporting for game use so you can match up the Shader in your engine of choice. Actual artists still make a complete web of input/outputs to get certain looks, or decent skin rendering.
Ryder James
I just hate that 2.8 made it even harder to drag out new viewports compared to the old system.
Grayson Mitchell
Actual artists just throw it into Substance and drag & drop smart materials on it.
Zachary Allen
Blender is not a meme. If you prefer driving a car with automatic transmission, the same logic should apply to your modelling software of choice. Blender gives you a great amount of control over whgat you're making. You just have to autistically learn how to use it all.
Samuel Sanders
>3 dimensional thinking That's the easiest part of it all. The amount of software related shit you have to learn and different formats and various technical stuff is ridiculous.
As long as 3d tools are becoming more accessible for weird porn artists, I'm happy
Jack Williams
>3D Graphics in general >want to do some complicated shit >there is a function or someone already made a plugin for it that does everything in 10 seconds >want to do some simple shit >have to watch a 2 hour long tutorial
Joseph Hernandez
>21, programmer >know my way around Python, JS, Java, Kotlin, etc. >meet a 3DCG artist >he shows me his artwork and I think it looks cool >never considered myself an artist before, I always sucked dick at drawing >try Blender 2.8 to see what it's all about >fuck around with basic shapes and the donut tutorial >feel like I'm getting the hang of things >try to model a chair >pull up some reference photos to get started >mind goes completely blank, no idea how to start Is it really worth it learning 3DCG or am I better off just honing my skills as a programmer?
Just go for programming and keep the 3D on a hobby level. Programming is easier to find good jobs for and the competition for 3D artists is really high.
Dylan Perry
Fair enough.
Josiah Ward
Maya/ Zbrush user here. Blender 2.8 looks awesome matte. It´s not necesarily the time to migrate yet because Autodesk will remain the industry standard for a while longer as pipelines do not change overnight but it´s certainly time to start learning it.
The way Blender is now i wagger the indy comunity and small studios are going to be the first ones to jump ship. If they get good enough results and become serious competition to the established industry the industry will have to cut their costs too which means they are going to be either firing people (that would have nowhere to go except to the studios using Blender) or they are going to have to change pipelines and switch to Blender themselves. (if this happens then third party companies are going to switch gears too and Blender will get all the same plug ins and whatnot as the rest)
The new blender interface seems pretty amicable and easy to use. It kind of reminds me to C4D. Something similar is going to happen to adobe too. Black Magic design just released Resolve 16 and it´s a fucking beast of a software.
Honestly both autodesk and adobe have only themselves to blame. I´ve waited years to see that subscription model backfire on them.
Ethan Sanders
Programming is way easier than any form of art.
Well, technically that's not true, the range of skill achievable is similar. But the thing is people are willing to pay good money for basically hobbyist-tier skills in programming which they never would in any other field. Think of the average webdev. If art worked that way most of /ic/ would be getting 6 figures
Parker Perez
Eh, I guess I could try again in my free time. I'll stick to programming for breadwinning, though. It's just that I feel jealous because it feels like he's doing a lot more with his 3D art than I am with my stuff.
Jayden Rivera
well shits heavy on your system and not even viable on low end pcs to learn it Good thing i studied blender early years ago when i watched their promo video
>Think of the average webdev. Yeah, I know a good percentage of people at my uni who can't fizzbuzz off the top of their head. Sad. I guess I'll stick to programming, then. Thanks for the advice.
Juan Foster
I have a couple questions for you guys if you don't mind me asking. I know this isn't a game dev thread but I just wanted a few opinions without making a whole thread for it.
So, I'm making a 3D boss rusher. In my game, I have a dodge roll mechanic. Do people prefer that dodge rolls provide I-frames? And if so what percentage of the animation should be immune?
Also, I have a recovery skill in the game that heals some portion of the player's health. The player can carry up to 4 skills and each skill has a cost. The cost are "energy levels", which the player gains by filling up the energy bar either by attacking or manually charging up. This bar can fill to a maximum of 7 charges.
I'm worried the healing skill will become mandatory. Should this kind of thing be weak or cost a lot? Or should I just deal with the fact that it might be mandatory?
I'm you, but older. I can do both things now. It just takes a moment, and it takes the right material to make it "click" for you.
Justin Stewart
>Hur dur what is adaptive topology
Ayden Cox
I honestly don't know where the >Blender is hard to use meme comes from. I used Maya and Zbrush for YEARS AND YEARS, and I switched to Blender a couple months ago and it took me half the time to learn it than either of those.
But then, Zbrush is unintuitive as fuck, so maybe that's not a fair comparison
Joshua Watson
>I'm you I feel like those two words are hitting me really hard right now.
How is Blender able to compete with the big boys, but GIMP is forever in Photoshop's shadow?
Liam Jones
>Do people prefer that dodge rolls provide I-frames? Yes. >And if so what percentage of the animation should be immune? Depends on the length of the animation and how long after input it's executed. Try experimenting and see what feels best.
David Phillips
there is no fix for the Blender edit mode, and it looks like there won't be one for a long time. You just have to endure 2 fps when editing a mesh over 10k polys.
Julian Garcia
>Max has perfectly fine polygon modelling tools >Graphite tools What else do you need? You sculpt in Zbrush anyway, the fuck i need your student program for?
When is Blender's animation toolset going to get it's shit together though. I've been using free student Maya downloads to practice but it'd be nice if I could just use Blender exclusively.
Juan Martinez
There's been talk about Animation 2020 project, but I'll believe it when I see it.
Christian Reed
I think cost factors into it a lot. Photoshop doesn't cost a lot to use, comparatively speaking. It's ten bucks a month now (Which is fucking retarded in its own way, but still pretty reasonable for a media editing suite overall) Meanwhile, Maya and Zbrush and all the big CG players are hundreds and hundreds of dollars
Eli Phillips
What happens in a few months?
Noah Peterson
You think Autodesk is regretting that forced subscription payment model now after nuking all perpetual licenses? What company is going to want to keep paying $5000 plus tip per year to fill all their workstations with Autodesk products when there's free alternatives that work just as well?
>tfw modeling for my games in autocad albeit they are low poly but it gets the job done, I could probably out model 90% of the people in this thread even
Can you use pirated software like ZBrush and then buy the license if you finish your game? I’m doing that since I’m working on my game as a hobby, but I wonder if that’s actually common or not. No way am I paying when I might not even finish, but will they make you pay for all the years previous? How would they know?
Dylan Jenkins
Can you animate any of your 3D Models? >but programming already takes all my time I can do that, but I suck at anything artistic.
It honestly doesn't even matter. It's not like all models come with some kind of fingerprint to know what program was used to make it.
Ayden Reed
Affinity Photo and Affinity Designer already exist
Elijah Nelson
Affinity Photo and Designer are looking to shaft Photoshop and Illustrator, but Adobe still has Premiere and After Effects up their sleeve.
Matthew Reyes
Competent development is much more difficult than art. Anyone can draw a box and anyone can write an if statement. However after drawing 1000s of boxes and practicing fundamentals you will eventually be able to draw the fucking mona lisa. Thinking abstractly about lib organization and recursive thinking doesn't come to anyone by practicing dev fundamentals.
Kevin Flores
>after drawing 1000s of boxes and practicing fundamentals you will eventually be able to draw the fucking mona lisa
>it's another college student thinks his free software is a unique cheap alternative to an industry standard
Kayden Carter
If you know max, you can learn blender in under two weeks while working your day job. I know I did. t. hard surface wageslave
Lucas Davis
Why is it the industry standard? Industry standard =/= Good.
Aiden Gonzalez
I've never heard of Zbrush going after anyone but Autodesk has and it's usually just big companies. They get you because the software phones home through the internet whenever you use it. If they get enough calls showing that a big studio is using pirated Maya or whatever for a ton of workstations then they'll do a license audit and get them for big buckaroonies. A single user? Probably not.
Michael Bennett
What a dumb post.
Sebastian Martinez
I don't think studying essential construction and perspective skills will suddenly make you draw the mona lisa you skipped quite a lot of practice and learning in between that
Matthew Collins
How is hard surface modeling as a job? Do you do mainly real world accurate product demos or are you given some kind of creative freedom like the guys that do sculpted concept art?
Alexander Lee
What's your process for hard surface usually? I usually find myself having to sculpt first, then retop then sculpt details then retop again. Seems slow.
Jack Butler
oh they know, trust me. But I wouldn't worry too much. When it comes to issues of piracy, Pixologic is the most reasonable with Autodesk not falling far behind suprisingly. But if you want to remain unmolested STAY THE FUCK AWAY from The Foundry, specifically Mari and Nuke. They love to make examples and they couldn't care less if you're a bedroom dev or mid-sized studio.
Aaron Hughes
The thing I hate about Blender 2.8 is having to set up a whole bunch of materials in order to do texture mapping. I'm modding old games so everything but the vert coords, normal and UVs are unneeded.
Parker Morris
Someone took care of that with an addon I can't remember the name of.
Aiden Nelson
if TexTools finally got properly ported, that would be non-issue
Adam Wood
>I spent 5 years of my life trying to master this software Then you aren't fit for the software industry and are just like Stacy who can't just into computers and wished all she had to do was making coffee for her boss and sort papers
lol no. all they changed is the interface and some shiny realtime renderer, the rest is still the same ol Blender
Sebastian Hughes
Shittiness aside, I still find it crazy that in a decade and a half we've gotten to the point of a big render farm + large team of artists, and animators to do a thing, that now a single dude with a gaming rig can do in their bedroom.
Landon Long
Rendering is still a pain though. A lot of times the reason indie or porn animations take so long is because you have to wait minutes to render a single frame in acceptable quality, and if you realize you made a mistake you have to render the whole damn thing again.
Isaac Price
If they want to save time on something their PC isn't spec'd enough for, especially if they're using Blender, there are plenty of farm renting setups to get a test render or a full animation done quicker.
Ryder Gomez
If yo need to make a character, you're shit out of luck, you can model a lot of shit conventionally, but sooner or later it's gonna be organic parts, complex semi-curved surfaces and zbrush will be the only way to go. If you aren't making a character, there's no reason to use zbrush. There are great toolkits out there already. Try harops for blender, or, if you hate yourself, keyhydra+lasercut for Max.
It's always painfully slow though. Learn your shortcuts, or even better, go full autistic and make your own shortcut systems by observing what actions you are using the most.
Sometimes it's one, sometimes it's the other. I work with several outsource farms, so I get to pick how exactly I'll get screwed. My next contract is going to be concept only, some unlucky fuck will have to retopo the boolean horrors I'll leave behind.
Jordan Price
True but at that point you're introducing money into something that was supposed to be hobbyish. How much do renderfarms charge though? If it's cheap enough then yeah it's probably worth it just to get your animations out faster.
Lincoln James
I use Blender a bunch for designing papercraft, but I've never had to venture beyond simple box modelling for that. Why is it suddenly getting industry attention?
Brayden Richardson
It's free, and it's been getting a lot better in recent years. It still doesn't replace industry tools completely though, but can be a quality alternative for people without the funds to purchase them.
Kevin Morales
2.8 is actually far better once you've customized it to your liking. The real problem is that the tools are all mostly shit and not comprehensive.
It's almost as capable as Max in functionality, but just as ever, it's 100x more difficult to get anything done in twice the time without plugins.
I'm sick of Autodesk and Adobe programs taking up a third of my drive; I'm sick of the anti-consumer shit. Eager to see Blender obsolete both Autodesk and Adobe with enough investment.
Jose Thomas
If I had to take a guess, a combination of 2.8 becoming "not complete trash" in the UI department, and the injection of cash from Epic and Ubisoft making it plain and clear there's professional interest for it to git gud.
Brody Hernandez
2.8's various overhauls and Eevee have garnered new investment from major players in animation and video games. With the right leadership and systems in place, they could compete.
Evan Baker
this. The most significant development is the new cash infusion that the core developers may or may not squander. The fact that its open source means people from all walks of life and backgrounds can contribute to the respective functional areas of Blender's suite, but the more popular option is to just charge people money for premium plugins and scripts.
Cameron Smith
i want to know how blender became as relevant as it has in the last year. there was a point in time where people mocked blender relentlessly, and even today some of that gripes are still justified (ui is no where near as good as 3ds max). now i barely hear anyone talk about 3ds max, hell i barely hear anything about maya now either. aside from being free what is blender doing that a giant corporation like autodesk cant?
Isaac Price
>make me free software >work for months >at expert level in both software development and understanding of 3D mathematics I will also pay you nothing and if you are lucky will thank you
Oliver Carter
What are giant corperations like autodesk doing that blender cant?
Nathan Johnson
why would anyone cuck themselves like this? It's beyond comprehension.
Brandon Taylor
Better an entire section of human ability and NOT charge money? Oy vey!
Jacob Butler
2.8 is weird. Have to learn the whole program all over again and I've been too lazy.
Landon Lee
Hey if you want to work for free for months and get nothing in return, I have a job for you.
Oliver Lopez
Sure. Just leve the PC running at full clip overnight or like 3 weeks and bam! 45 seconds of fully rendered animation!
Ayden Ross
>free Blender became relevant with 2.8's marketing, Eevee, and enhancements to Cycles and grease pencil's total revamp, and resulting investments from Epic and two other studios I've already forgotten. But "free" is still Blender's main sticking point, and they are still playing catch up to Autodesk.
They're at a point where they need to evaluate the state and viability of the program's suite and work flow, its current and future positions in media, and then decide what functional areas they need to prioritize and allocate resources to for future development.
I don't know where they're at actually, just that they need to work out a schedule and action plan, and then muster the human resources to put to work.
Justin Hall
integration into collegiate curriculum.
Julian Roberts
It's not that blender is any good, it's that autodesk and other companies like adobe, apple etc are becoming increasingly hostile and abusive towards their customers. People have just had enough of their shit.
Also autodesk interfaces have always been turds that only made sense to orange cheese eating americans.
Joseph Morris
i dont know. im not an expert on free/open source software. i just feel like being a corporation like autodesk with a fuckload of money and at least at one point a massive market share of 3d modeling software in the industry would mean they would be hard to topple. i just dont understand how blender started to gain so much footing.
Ayden Ross
or they could just take the money and run. Time will tell.
UI/UX is literally the most important thing for a good workflow
Isaiah James
Its called a hobby and you get to use the tool you developed
Wyatt Diaz
>i just dont understand how blender started to gain so much footing.
If I were to guess, I'd say piracy. Once up a time, You could buy a license for current production software. It wouldn't be cheap but you'd have the software. With piracy though, that became a non issue for people. Instead of making a cheaper software that people could afford and want to spend money on, they switched to subscription services which solves the piracy issue but it's gay. So you have the option of signing your life away to an infinitely draining subscription service OR just taking the month or so to learn how to use a very powerful open source modeling application.
Zachary Butler
Isn't that disingenuous? It could happen (when Blender isn't shit).
Realistically, even if Blender was the "jack of all trades" of content creation, it might be a better alternative to juggling a shit ton of other premium products and having to deal with vendors over licensing and other DRM
Isaac Wright
i know both, knowing one, especially the super convoluted Max, makes it really easy to learn another.
Max is still more advanced than Blender and Maxscript is very easy to use. downside of Max has always been it's clunky animation and rigging tools.
Aaron Hughes
So I have an idea, what about instead of straight I frames you give the player a % damage mitigation? With the recovery thing you will just have to experiment a bit, its easier to know what needs tweaking once youve got something solid and properly tested
Andrew King
I saw something much gayer in that thumbnail holy shit
William Parker
It's an unpaid internship but entirely at their leisure, absolutely no strings. They use that work to build up a portfolio that would land them a fair paying wage or clientele.
Eli Watson
The jewbag that came up with modern internships should have been hung. >Work for free for the chance to work for me When it used to be >Work for me and I'll provide you with living in addition to training.
Liam Bailey
That's just a formula to be exploited. There is no guarantee of any pay ever. You just work your ass off in the chance that maybe somebody will hire you.
Julian Ward
You sound like those faggots who clung to Lightwave when Max starting becoming the standard.
You guys are all chumps, Autodesk Inventor is where the real modeling shit happens.
Zachary Taylor
Thats the test
Bad news user
Jeremiah Hernandez
You say that as a joke, but I literally had my PC running for three weeks straight almost 24/7 to render about 48 seconds of footage. Mostly to get out of doing any real work for a video editing final by using footage from a project I was in the middle of, but that e̶x̶c̶u̶s̶e̶ reason was well worth being able to see the final full quality result.
Agree completely about blender. It is a PAIN IN THE ASS trying to re-learning that shit.
Cooper Carter
Modern PCs tend to have 3 processors in them yet modeling softwares only ever use 1 to render. That has always bothered me. Why not use the GPU, CPU and Onboard in tendem? It would cut render times considerably.
Carson Powell
3DS max has plenty of features Blender is still missing. Instead, the Blender commie foundation bridge the gap with eye candy that brings nothing. They could have worked on the UV tools instead, or retopo tools, or NURBS that actually work. But instead they wasted time on a PBR renderer and grease pencil no serious 3d artist is going to need.
Blake Richardson
Maya is so much less of a volatile bitch now compared to 2008-2013.
Dylan Barnes
Does blender even have alembic caches? probably never will. open source garbage will be left in the dust like always.
Ryder Foster
A renderer has to be written for either the CPU or GPU, if it's only written for the CPU (like the one I was using to do the 3 week marathon) then you're SOL. Any renderer written in the modern era worth their salt has a GPU mode as well though, and it's more than likely trivial to have them both utilized at the same time with some coding competency. >onboard graphics Given you have to give up CPU performance* to use the internal GPU, that doesn't sound like the greatest idea. *Not 100% sure if you absolutely loose core performance to it, but you definitely loose RAM, which can be a concern if you have particularly large scene files.
Brayden Jackson
Maya user here. What happened to max?
Lucas Stewart
>But sure enjoy paying $2500 annually for your brand recognition.
Companies pay for those licenses. They have indie pricings and if you can't afford it you can use student licenses, 3ds max student version has no watermarks.
And it's more than just brand recognition. It's about using superior software with complex tools that are required to achieve pro results. Blender lacks the powerful modeling tools of max and the powerful animation tools of Maya. It's good enough for mediocre art.
Jonathan Cox
treasure these moments, I don't see the ass any more.
Jaxon Brown
What the fuck just keep using 3DS Max if you don't like Blender then you moron
Aaron King
A lot of people in the industry still use Maya, so I wouldn't worry.
And as other anons said, the skills translate smoothly into other programs.
Cooper Walker
Game companies can afford the seats. They also get special pricings when they have many seats to cover. All talented artists are using Max or Maya and Zbrush. Their pipelines are built around these software.
You blendlets feel cocky because two studios started using it (obscure animu studio and the animation department of ubisoft, which nobody ever heard nor cared about), but for each studio that starts using blender there's 1000 more using real software.
Kevin Reed
Still one of Autodesk's best selling apps. It's not going anywhere.
Brayden Gutierrez
All I know is that in blender you can easily write your own scripts, importers/exporters, plugins in python while with 3ds max you have to use their weird abortion of a scripting language. But then again I'm a programmer and no artist.
Ethan Sanders
>Started with Maya >Professional jobs have all been C4D >After 5 years have to learn 3DSMax for a new position >Blender/Houdini is all anyone talks about now
I'm so tired.
Ian Long
>he doesn't realize that the life of a 3d artist means constantly switching programs Hell imagine being those old dudes that started with the very first Maya forced to use the bloated mess it turned into.
Landon Bailey
>people still don't realize video game programming is some of the most difficult coding out there
meanwhile, i make 80k to make sure a back button works
Kayden Roberts
They're slowly trying to add Max's unique features to Maya to make Max irrelevant.
When I buy a new PC, I am going to get back into programming and am planning to make a game. What is a decent program to create sprites and tilesets in? What should I make my games visual assets in in general as a 2d game?
Jack Flores
I don't understand why they had both programs in the first place since they do the same goddamn things.
Ayden Rodriguez
Godot is best for 2d apparently
Noah Cruz
>5 years of my life trying to master this software Are you fucking retarded? Everything that makes max unique can be learned in a month or two. The rest is just general 3d skill
Ayden Hughes
>Godot can I use this to import assets to unity/unreal? isn't it a total game dev tool within itself?
Hudson Harris
I really wish Illustrator would implement a B-Spline tool like some other vector drawing programs have. I always found that far more natural to draw with than the bezier pen. At least they finally added a nice line width profile tool.
Carson Reed
Maya was competition, so Autodesk bought it.
Jaxson Gutierrez
>buy out your competition >take its best features and add them your marginally more user-friendly software >come closer and closer to sole industry standard and make entire CG world your bitch >rake in money from every outlet It's that simple
Don't know about sprites and tilesets, but I can tell you that if you need general 2D art, get Krita. Basically Krita has everything artists ever used in PS, but free and more intuitive. Don't know why so many 2D people still cling to PS.
Ethan Hernandez
>Don't know why so many 2D people still cling to PS. They got a lot of PSDs and that's a proprietary format? Or can Krita read/edit those?
Jacob Perry
It can't, it uses .kra. But realistically unless you're in the middle of the project I don't see how it's a problem.
Colton Butler
cheers, i'll tab both, making a roguelike 2d rpg (know it's been done to death but it'll be a nice easy first project)
Nolan Jones
That's nothing, try moving from making textures in photoshop to making textures in Substance Designer. Basically entirely different jobs, almost nothing in common, commonalities only come up when you move from Designer to Painter. And every texture artist had to make that transition about 5 years ago.
Kayden Watson
Can I just say that subscription based software is one of the most cancerous things ever. FFXIV, WoW, Adobe, etc. all utter shit.
Jaxon Cook
iwata's also a programmer and his is just as shitty
Dylan Myers
I'm doing that now
Caleb Allen
Is retopo still a thing? I keep seeing all these tools and plugins that seem to do it for you automatically Did I waste my time learning how to do it manually?
Elijah Peterson
It's very much a thing. Movies and shit might use automatic tools, but vidya usually needs it done manually for tight optimizations. Most tools seem utter shit at optimizing for game specs.
Brody Morris
Nigger if you work in 3D why the fuck would you not familiarize yourself with the free work software. Are you stu
Gavin Robinson
>Unlike MAX
Kek my sides
Jaxon Evans
No asshole we all just make TPosing models and upload them to twitter What the fuck do you think stupid
Ryan Richardson
No asshole we all just make TPosing models and upload them to twitter What the fuck do you think you mega buffoon
I've used Maya, 3DS Max and Blender. I'd say Blender 2.8 has the most intuitive UI and workflow right now.
Logan Morgan
>make a model in blender >go to zbrush >movement controls are completely different >go to substance painter >movement controls are completely different
Hunter Price
I wonder if there is Suzanne porn
Jack Brown
>Started blender when I was a teen making shitty source engine mods, eventually thought it was useless for me to do this and stopped >Went to college studying computational design, visualization, and the sort >Change majors to comp sci because that seems like a better option, focus on C derived languages >Learn how to write graphics code in C++, loading and rendering models >Games industry decides Unity and Blender with codeless projects is the future Now I'm just learning Unity by my own damn self.
Unreal and C++ work together fine plus you don't have to deal with IL2CPP gotchas, minutes long game launch and garbage collection headaches.
Jack Clark
That's what you get for wasting your tuition on training for proprietary software. Don't be an end user.
Xavier Powell
Why the fuck would you waste time making graphics code?
Jack Evans
i'm almost in the same sit as you >try to make a load bearing vest for my A3 mod >manage to make shape and adapt it to character body model >for some reason brain decide it's too much work everytime i'm close to finish something >eventualy stop just to try to do something else and then give up on it again every. fucking. time. i don't know why it just keep fucking happening
James Martinez
allegedly not as easy to learn and also not necessary in its advantages
It was for some credits to my major and also a minor.
Zachary Long
Why did you link some guy's blog's opinion piece?
Angel Nguyen
Because it's pretty good and lays out Unity problems quite well.
Cooper Sullivan
zBrush is designed for tablet use. If you have one, suddenly it all makes sense and is actually fairly easy to use.
Zachary Morgan
Godot is crap and will always be crap. Urho3D is a real engine for real people. If you need a babby UI, lumix is babby UI on top of Urho3D. Overall, fuck godot. At the rate it's going, it's 1000 years too early for even baby's first (real, in the sense of more than a toy) game.
Eli Rogers
Why does he wear the mask?
Jaxon Richardson
Use it as a resume builder. Being able to proficiently work two different 3D modeling programs looks good.
>meanwhile some game dev in the 80's >Making game for NES >gotta learn 6502 ASM, plus specific quirks of the hardware like PPU >bosses suddenly decide they also want a Sega Master System version to ship with it >gotta learn Z80 ASM plus the specific quirks of the SMS's hardware >gotta recode everything into Z80 ASM, deal with the CPU being a completely different speed so none of the carefully timed loops work properly anymore >we ship in three months >shit needs to be 100% bug and freeze free or we miss ship date >boss suddenly wants a Genesis/MD port as well, NTSC and PAL >got to learn Motorola 68000 ASM, how the VDP works, but at least you already know how to deal with the Z80 >just gotta figure out how to get them to communicate with each other effectively >Sega CD releases >need to juggle 3 CPU's manually
Owen Clark
so how do you go about it? the only way I've seen was making burning accounts and ride the 30 day trial? people say use the student licenses but i don't exactly know what people mean by that
Charles Collins
bumping
Caleb Mitchell
Is this really 3D?
Colton Davis
The plant pot? yes.
Evan Robinson
>tfw a fat ugly bastard that eats shit from between his toes btfo a million dollar company along with nonbelievers like OP
I for one am happy 3d is much more accessible than it ever has been
Blake Miller
Nigger the documentation for blender is marvelous
There are YouTube tutorials teaching to do everything, from grass to bouncing tits
Robert Clark
Max is for poor studios that cant afford maya
Tyler Williams
But the counterpart is that you had ASM primitives to do rendering, no programmable pipeline, and in particular, no 3D to speak of. If you go even further back in history you would also be even tighter with hardware limitations, but in exchange your game would be so simple it's really no trouble to rewrite it from scratch every time.
David Cook
Jesus man, just press A
Have you ever seen the basic tutorials?
Nolan Russell
And the sad part is, it's still nowhere near enough. Many things are becoming less accessible over time, too. See DX11 -> DX12 or opengl -> vulkan as one example. Also see PBR, to a much lesser extent, as well as the raytracing scam.
Lucas Jenkins
This. If you're good at whatever aspect of game design you specialize in the software shouldnt matter too much. Also Blender will never be the industry standard, only indie devs use it
Wyatt Smith
how about aseprite?
Matthew Fisher
>There are YouTube tutorials teaching to do everything, from grass to bouncing tits I wish i was smart enough to make a buck out of 3d smut
Logan Stewart
So uhhh can I get sauce on that please?
Jonathan Cox
any tutorials for 3d? making a game? what engine to use for sprite games? tfw want to do a million things at once but too lazy to keep doing it for more than a few days
In the case of Blender, it's not even that they don't understand UI (they don't), it's that if my conversations with Blender devs are anything to go by, they're actively hostile to the idea of non-retarded UI design.
The Zbrush UI makes a lot more sense when you're using a stylus.
Ryder Rogers
You can torrent mountains of tutorial books on this stuff
Benjamin Gonzalez
Well that's good for me. this shit was so bloated overpriced and took ages to launch. it's a big chunky heavy program to install on your PC while Blender feels much lighter plus it's free.
Justin Walker
that's for pixel art. I don't like the interface so i still use Macromedia fireworks 8
Dylan Scott
The principled shader Disney invented made PBR as simple as joining a bunch of textures together and choosing how shinny they should be.
Eevee makes decent rendering instantaneous, and it works even on Intel hd shit.
Truly an amazing era is upon us.
Gavin Watson
What exactly is this about? What exactly did blender win? I don't keep up with 3D stuff.
and even if it did, you could literally just export your model out as .fbx, dump it in Blender, and then export it again, and it'll have come from Blender instead of Max
Angel Hernandez
what happened now? did blender get its shit UI together?
Leo Bailey
PBR shader implementation is easier than phong or blinn and simpler to understand. Asset creation isn't so easy unless you're going for realistic, though. It's easier to generate dummy data for the usual diffuse/bump/specular triplet than for PBR as well. Still, I said 'to a much lesser extent' precisely because it is slight compared to low-level graphic APIs (which is even worse than the programmable pipelines we have, it's obvious that fixed function pipeline is way simpler but if you haven't done both seriously you'll never appreciate it). Maybe in a decade or two, 3D will be as accessible as 2D has been for a long time, though, and that would be fantastic. Just not now.
Isaiah Johnson
Blender's UI makes my head hurt compared to Max, only reason I haven't switched over
Jacob Morris
Only in the beginning. But people are adaptable, so once you learn how to navigate shitty UI, you're fine.
Brandon Foster
the industry is using it more and more, now even Evangelion is being made in Blender and rendered using Unity Engine.
Both OBJ and FBX formats have ways of applying fingerprints to models. OBJ allows for comments, and FBX has explicit metadata similar to photoshop PSDs. However I doubt Blender preserves those data because it would mean reading it, retaining it as Blender scene data, and then writing it on export.
Nolan Jackson
krita doesn't have scrubby zoom, and BOY that makes a difference.
Adrian Cooper
>Why did Betamax and laserdisc lose to VHS >Why did Bluray make it against HDDVD >Why did streaming finally start eating away profits from cable and TV right after Pornhub made it big even tho netflix and youtube have been around for ages
Time and time after again. People just refuse to see it.
Easton Hill
I tried to find hotkey for rotating the brush. There was none.
Logan Powell
>trying to bake AO for a face texture in Blender >it has been 20 minutes and it's still at 0% At this rate my potato toaster will bake itself first and I won't be able to earn money for a new PC by making MMD lewds.
So is using blender ultimately about price? I pirate so I don't particularly care how much a software costs.
Dylan Cooper
He cute
Owen Watson
If you aren't paying for it, (You) are the product.
Caleb Nguyen
Yeah.
Ryan Wilson
It's about what professional studios use.
Hudson Wood
OP here, I'm surprised my thread got so many answers on Yea Forums of all board when I just felt like ranting like a retard.
Honestly, I'm never going to learn Blender because no matter how hard I try to like it, I just don't the interface is plain shit. And reading this thread, now I'm convinced that the trend surrounding Blender will fade eventually, probably when 3D softwares are done working around poly shaping and just straight out use sculpting into rigging, something that Blender still is late on, no matter how 3Dsmax rigging is bad, animation physics is still the best along Maya, and nothing can beat the modifier UI imo, this is the one thing that makes 3Dsmax so simple and have a wide range of modules.
Those do in fact put big emphasis on price though. Autodesk's prices are exorbitant to the point where even if it is the best people will clamor for an alternative.
No, not really, one of the things which you don't see mentioned itt is how the rate of improvement works. Blender used to be the "working free solution with a nightmarish UI", but now the UI is arguably better than some of the paid options, and that IS something big, they aren't just jerking off like so many small companies do, furthermore, most people who frequent these threads will be working on indie games where the types of features that are lacking on Blender won't be sorely missed.
Juan Bell
>it finished after 30 minutes >try to bake AO in Metasequoia >it takes a minute
That's the big thing. Is it as good as Max or Maya? No. Is it close enough to not matter to the vast majority of users? Yes. Does the fact that a free passion project can be comparable to paid, professional suites make said suites look bad, especially since they can cost hundreds of dollars? Hell yes.
Jose Smith
It will also spawn a generation of half-decent animators. Just like chara designers who do lewd stuff makes the best shit.
Jackson Russell
This. It's like if you were an animator applying for jobs and then saying "I need an Amiga to animate on though because I can't use anything else". like that one furry autist.
Henry Stewart
Same.
Alexander Richardson
Honestly, the only one I didn't like was Maya. That UI is so shit, they had to rape the corpse of Softimage just to make it functional. Last time I used it, you had to use the space bar for fucking everything instead of just right clicking like a normal human.
3DS max is pretty nice for the script functionality though. I don't even know how to write code, but I've made a few scripts for myself that makes my workflow much faster. Stuff like, selecting verts makes a new primative box within the boundries of the XYZ positions of the verts for easy boolean operations or even when you just need a new cube. 3D modeling isn't something you can really learn on your own, since I do believe you need someone to show you what you did wrong and how to improve.
I don't know what version of Maya you were using but it has script functionality, at least as of 2017. It certainly makes rigging less of a pain.
Brody Cruz
relic of the past.
Colton Sanchez
>most people who frequent these threads will be working on indie games where the types of features that are lacking on Blender won't be sorely missed.
Depends on the features. I never fully adjusted to humanoid rigging/animation in Blender (and never will) because it doesn't have context sensitive IK/FK switching the way Biped does. But I absolutely do not miss the candy-ass UVW unwrapping gizmos when using Blender.
Matthew Green
If you are still here, I would recommend watching kingdom hearts 2 FM dodge roll videos. They pretty much explain that the MC has a dodge roll that can be leveled up, lv1 has a slow roll that has i-frames until the start of the recovery animation, lv2 is almost the same but the roll is faster, making you want to spam it but you will still get hit, lv3 has i-frames during a small part of the recovery animation, which makes spamming a viable tactic against desperation moves from bosses Finally, lv4 makes you invincible and allows you to roll through everything (only can be used in a specific form with time limit) I hope that helps
Henry Moore
there's a lot of hobbyists on here that are too jaded to actually play video games but want to actually be connected to them in some way so they learn how to make games or wait no i think i'm projecting here...
An absolute piece of shit. The Source Engine is absolute shit. Goldsrc is a comfier experience even.
Zachary Powell
rip.
i spent too many hours on my maps. shouldve spent them playing games instead.
Brody Ross
Yea Forumsros this is kinda off topic but how do I learn C# for Unity purposes?
Carter White
Premiere seriously sucks dick compared to similar programs. It's comprehensive but the UI is utter shit, many things taking needlessly long to perform like a common video fade.
AE though, I give em that
Easton Jones
nice cope
Gabriel Morales
gimp
Xavier Long
Lowpoly is the best anyway
Liam Rivera
It is true I used unfree software, yet I did not disobey my mentor.