Main protagonist is clearly evil

>main protagonist is clearly evil
>morally "good" party members stay with him anyway because....????

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Bros for life

WE NEED MONEY ARTHUR!!!!

Because sometimes you gotta crack some fuckin' eggs

the fuck kind of shithouse game would do this

>not sticking to the immortal chaotic evil protag

no wonder you're a henchman

>main protag is clearly evil
>morally good party members stay with him anyway
>they betray him at the end, having planned this they first noticed he was too evil to be allowed to continue
>you have to fight all of them after the final boss

name 3 (three) games where this happebs

Sounds like Rance

How about "because I and everyone else who agrees with that framework will brutalize or ostracize you"?

>main character basically a godslayer and wielding the most divine weapons in existence and rolling in a posse of badasses unknowingly napalming the ground with every step they take
>get attacked by muggers that end up getting themselves killed without the protagonist and his party having to do anything
Going back to the starting areas of a game after beating it is so fun. Are there any games where enemies actually avoid you if you're too high a level?

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Kings Bounty: Armoured Princess

You must have genuine autism if you dont understand the golden rule.

Dragon Quest 9

It's not something you follow 100% of the time, there are exceptions. If you don't want to fight people, don't go out picking fights with people. If you don't want people to yell and scream, don't yell and scream at them. But if someone comes to your face trying to fight you, by all means deck then in the face to protect yourself, don't be a bitch. It's basic common decency and if more people followed it there'd be a lot less shitheads on the street.

As an example, I don't get mad at cashiers about prices of something in a supermarket because they're just a wageslaves that has no control over such things. There's no point other than riling myself up and making their day worse.

It's not about karma, just empathy. You could be a shithead and get away scot free. But using the yelling as an example, it's bound to happen to you and I can almost guarantee you don't like some faggot yelling at you. So why be a faggot and yell at other people (that don't deserve it)?

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Mother 3
Earthbound too i think

>you have to fight them before the final boss

>your party members are the final boss

Hello, Armored Core: For Answer.

>It's not about karma, just empathy. You could be a shithead and get away scot free. But using the yelling as an example, it's bound to happen to you and I can almost guarantee you don't like some faggot yelling at you. So why be a faggot and yell at other people (that don't deserve it)?
But me not yelling at them doesn't make it any less likely someone yells at me.
So why should i not yell at them? The empathy part doesn't make sense really.

Dragon Age Origins
Divinity Original Sin 2
Fallout 4
Basically every rpg. As long as you buy your lawful good bro a beer every now and then they'll stick with a murder hobo.

Neverwinter Nights 2. It's almost impossible to get your companions to leave until the very end of the game. Even if they hate you and have no reason to keep walking with you plot-wise.

Mass Effect 1 where you can be a fucking racist and still have aliens on board

>name 3 (three) games where this happebs

3 Houses, on Edelgard's route.

She's going around committing war crimes and murdering people they know, while betraying her former allies and imprisoning their families. She was responsible for arranging for the assasination of your father.

And not only do you side with her like a chump, but all the people you recruit to your house for scholastic funtimes also join her crusade, even as they're burning their own homelands and killing their own family.

It's a dumb evil route.

>Earthbound too
I thought Earthbound was already the second game in the series. Why would they make an Earthbound too?

Did you even read what he said?
>The empathy part doesn't make sense really.
Yeah because you're autistic.

Because 789.

Okay explain the empathy part if it makes sense.
I'm not autistic.

>main protagonist is a good guy
>lets evil companions join him so they focus their outlet on bad guys

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>play SMTIV:A
>backstab and try to kill your party members at every given chance
>"Hey Nanashi that's kinda rude, but don't worry, I'll forgive you and I'll forget about this decision"
>choose to betray them again at the final dungeon
>"wow, I can't believe Nanashi is evil, he was a great friend how can he do this?"
Who fucking writes this shit?

If you cant understand the concept of treating people with respect you never will, sorry. Compassion and understanding are natural and integral parts of human culture. If you don't want something to happen to you, can you not understand other people not wanting the same? Do you not understand treating people with respect for the sake of being kind? Imagine if someone stole every single thing from your home. This would probably upset and enrage you. So uhh, maybe you shouldnt do it to others because youre just putting those bad feelings that YOU dont want onto them. Sorry but you DO have autism

>Divinity Original Sin 2
thane?

>billion people yelling at someone somewhere
>yell at someone
>billion and 1 people are yelling at someone somewhere, chance at getting yelled at increased
it's small but the numbers don't lie

Arm-Shock for life

>"clearly evil"
>implying such a concept can exist

they probably hate the bad guys more than they hate the hero.

Look at Drakenguard 1

Picking games with good writing is cheating.

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Kotor 1 and 2

>"Good" and "badass" ally joins the group to fight evil
>evil protagonist kills whoever he wants and steals everything he can get his hands on
>[Faggioso Reputation -5]
>Faggioso: But... but...
>[Faggioso will remember that]
>does nothing about it

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