Is the d'pad actually better for 2d/retrostyle games or it is just a meme?
Is the d'pad actually better for 2d/retrostyle games or it is just a meme?
I like them for menus.
depends on the game, not like they all control the same despite the style
As opposed to what? An anolog stick? Yes. Switch joy con style arrow buttons? Hell yes. A keyboard? It's mostly down to personal preference
Have you played a platformer with a stick before? Its not good.
i cant play mega man with the analog sticks, but a game like life force or r types is better on a stick
Mario Maker 2 is way easier with a stick in my opinion
obviously.way less travel time and more precise when the inputs are just 8way.
analstick is fine for top down games like zelda though. their movements are a lot like in 3d games already.
if you use analog sticks to play a 2d platformer you're evil
Does anyone else find d pad uncomfortable to use on the ds4?
It might be because I have small hands or maybe it has to do with my asexuality.
I use the analog stick for everything, even 2D fighting games.
Maybe compared to the joycon "dpad" but even then, sticks are not great for rapid movement. They slip out of your thumb and is more likely to be damaged. It isn't even as responsive as a dpad.
Depends on if you press the down button to crawl. That's what fucks me more often than not in Spelunky with the 360 pad.
>even 2D fighting games.
Damn that was a bit too much...
that ds4 is haunted, it'a sucking the black out of your hands
What said
Try using a right analog for dashing in Mischief Makers. It's almost impossible compared to using C buttons (I just double tap the DPad anyway).
Imo Genesis style dpads are the best dpads
For menus/grid controls it's better than the stick
platformers depends on the freedom of movement, stuff like walljumps are easier with the stick
try playing a real platformer
I'm playing a fighting game right now using the analog stick.
You can't stop me.
The D-pad is an evolution of the joystick. So yes? The joystick predates the D-pad by a lot.
Don't try using that crap on the dualshock though. That ain't no D-pad.
Yes, the sectioned-style d-pad is terribly awkward, i got myself a hori fighting commander for 2D/retro games/fighters
good quality arcade sticks are always the best option for 2d/retrostyle
came here to post this
>there will never be a truly idealized Dr. Frankenstein controller that pieces together the best parts from the past forty years of controllers and other input devices to make the perfect controller
>They're all just going to be xbox/dualshock knockoffs or clones of older controllers
The only thing we can hope for is that xInput gets expanded so the status quo standard they've established for the past fifteen years can finally be pushed further.
The Switch's button d-pad is perfect for 2D games. It stops all accidental inputs and feels great to use.
It feels like shit, what are you smoking?
Once you get used to it, you'll never want to use a traditional d-pad ever again.
Inputs like 464 or 646 are a total bitch to do compared to a traditional D-pad where you can just shift the weight from the centre to do it.
the only reason it feels good is that the sticks fuck up with accidental input so often
>or maybe it has to do with my asexuality.
?
I just got an xbox one controller and can't really find any fault with it
anorexic triggers,bumpers aren't raised very far off the controller.
I'm just worried it's gonna pull that shit my 360 controllers kept pulling where the bumpers just stop working
Could really use more buttons, kinda like some older PC gamepads.
6 face buttons and buttons on the underside(to give your ring and pinky fingers things to do aside from just holding the gamepad) should really be a standard.
For PC a dinput/xinput selector switch is also really useful for compatibility with both old and new games, xinput triggers are read as one axis in dinput games so they can't be pressed simultaneously.
The Saitek Cyborg pads(pic related) also have a neat feature where you can physically swap the location of the D-pad and left analog stick, that's good for personal preference and maybe you might want to switch it up depending on the type of game you're playing. Customisable spring strength for the triggers would also be nice. You might want them soft for games where they're basically a button and you want to press them often and easily and harder for something like a racing game where you want a good feel of how much you're pressing them to finely control throttle and braking.
None of these things are really something you'd find on any one controller but combing them into one perfect pad would be great.
>sleep deprived posting
swap triggers/bumpers
if it ends up like mine then the membrane under the face buttons will break first
I guess the one thing I'd change about the xbox one controller is give it two more buttons somewhere
regarding what does and doesn't read as an analog axis, I have a usb snes controller which for some baffling fucking reason my pc reads the d-pad as a joystick axis
I have no idea why that is or what to do about it, it makes the controller basically useless
The quickest and dirtiest fix for that would probably be using something like xpadder or Joy2Key to map all the buttons to keyboard keys, then rebind those keyboard presses to the appropriate controls in-game.
A "cleaner" fix might be looking for specialised drivers since Windows' generic HID ones are clearly assigning buttons incorrectly.
The fault is that as long as Microsoft is in charge of the xInput interface, the standard for controllers will barely if at all deviate from its enforced limitations.
You get the two pairs of XY axes on the two sticks.
A fifth axis that is divided across the two triggers.
Ten buttons. 8-Direction POV (DPad). That's it.
here has been no change to this xInput layout since the original XBox, and Xinput itself has not had an update since they added audio headset throughput on the controller back in 2011.
We will effectively be stuck using the xbox standard of limited inputs indefinitely. They wouldn't want to change it, since that would make every xbox controller up until now technically obsolete.
XBox controllers break down just as frequently as 360s got red rings.
What's that SNES USB controller's brand name? It may be detecting it as a directinput device, or just be some poor mapping of xinput. Like the user prior mentioned, make use of some kind of mapping tool to make it process keyboard inputs, or preferably the input wrapper x360ce to remap the controller's inputs to the desired xinput buttons.
as good a place as any to ask this I suppose.
Right analog on my 360 afterglow yeah yeah I know is drifting harder than an Initial D race. How complex would it be to transplant the sensor from a different controller, and what would I need to do it?
>inb4 just google it
the more info I get the lesser the chances I fuck it up
All of my friends use the stick when they play Mario or street fighter and I do not see how they do it. They suck anyway, but I'm sure it doesn't help any. Every time I tell them to use the dpad instead they always go "oh yeah that's a good idea", use it the rest of the day, then next time we play go right back to the stick. The stick has downtime where no inputs are being registered if you wanted to go from left to right, as you have to physically move the stick all the way across, as opposed to just pushing the dpad left or right, there are no inbetween sections. The stick is objectively inferior in this context, unless the game was specifically intended for the stick.
The fuck are you talking about?
>is a digital input method better for digital inputs?
Gee user I really fucking wonder. Nah, must just be some crazy meme people thought up.
>It stops all accidental inputs and feels great to use.
Have you never used a proper Dpad before or something?
No, the Switch Pro's dpad is not a proper dpad. That thing will give you constant accidental inputs because it's fucking garbage, not because its a dpad.
>The Switch's button d-pad is perfect for 2D games
>perfect
look at that tiny ass dpad.
i guess it makes sense if youre a child though.
The xbone dpad is so fucking good. It's clicky and smooth so easy to glide your thumb over. Second would be the 8bitdo saturn clone controllor, third is the snes style pad 8bitdo makes but only on models that they fixed.
Duel shock style dpads fucking suck, the castlevania collection showed me that.
It's good for CTR. For 2D games I just use my hori pad.
D pads are the way to go if you are playing a retro style game that only has 4-8 directional inputs, which is most of them. Sticks have many more inputs that are redundant. Also if the stick isn't in perfect condition it will activate movement with different amounts of pressure in either direction. For overall precision and consistency it makes sense to use a D-pad and cut out all the wasted inputs.
Consider 2D mario games. If you want to run left, you press the left button. If you want to run right, you press the right button. What do you do if you only want to run a little bit? You don't, because it doesn't exist on old 2d games. So why would you waste time dragging the joystick all the way from the left side to the right side when you could just press a button instead?
The same goes for diagonal inputs. Diagonal inputs in 2d games are just combinations of up/down and right/left. But there are many more input possibilities with a joystick between up/down and down/right. At what point does the game consider both buttons to be pressed at once? It's entirely dependent on the game and different depending on which one you are playing.
All 2D games and menuing should be done with a d-pad. People who play 2D platformers with sticks are subhuman. Playstation controllers tend to have the best d-pads, and you should use a DS4 when playing on PC. I even use the DS4 for Mario Maker 2.
I haven't beaten sonic mania yet because of the dpad placement sprains my thumb
keyboards are the best input device for all binary inputs, joysticks and analog sticks are good when you need to make frequent use of "inbetween" angles for directional movement like for racing/car games like rocket league.
>keyboards are the best input device for all binary inputs
No they aren't, and if you think this then you're an idiot mustard racer and not an idort who's actually played a variety of genres with a variety of controllers.
Yes they are.
No they're not, you stupid PCock.
They definitely are.
>5 Nintendo Reward Points have been added to your account
They aren't, and being an idiot as opposed to an idort invalidates your opinion on the matter.
Black :)
So blessed then?
Yes, because Mario who practically invented modern platform games is not "real platform game"
>Is the d'pad actually better for 2d/retrostyle games or it is just a meme?
No the Dualshock 4 d-pad is far superior for these type of games due to the plush travel, shape, and size. HOWEVER, the Xbox One console family has FAR lower system level input latency than the Ps4 family. Retrostyle games often require low levels of lag to feel properly responsive. So, in other words, you cannot have your cake and eat it too, OP.
>You cannon have your cake and eat it too
You can buy a PC.
I play platformers on PC using a DS4.
>plush travel
Why the fuck would anyone ever want this? I want no travel and I want my d-pad to be as clicky as possible. There should be zero ambiguity as to whether I am pressing a direction or not.
A very clicky D-pad makes it harder to do precise inputs in fighting games. You'll have to actually reset it to neutral if you want to skip over a diagonal direction and want to avoid accidentally pressing it. For a DP input(623) it's very easy to accidentally input 6323 with a clicky D-pad as you slide the thumb from 6 to 2.
Poor little thumblette doesn't have precision speed control.
Don't tell me that there are people who unironically use an analog stick or a soicon for retro style games
It's far harder to misinput with the dualshock's shit tier sticks considering they have an habit of drifting out of place and have no tactile feedback at all. You're not going to misinput with a clicky dpad like, say, the Vita's if you know what you're doing, though you really shouldn't be playing a fighting game (or anything retro, for the matter) with a controller anyways. Even if you're stuck on PS4 like a loser you can build a quality stick/hbox for half what a DS4 costs, not taking into account the decoder that's the most expensive part of the kit and where basedny really jews the fuck out of you. Still, worth it, and you really need nothing more than a bunch of buttons, 16 microswitches and a wood box you probably already have lying around, and unlike controllers if something fails you can easily fix it in minutes
I'm on PC with a Logitech F310. It has a pretty clicky D-pad and the biggest problem when it comes to mis-inputs is pressing up in 632146(or 412364) inputs.
For anything serious I just use a keyboard though as it's a perfectly fine digital input method.
That's why I said don't think of fighting games with a dpad, they're just not made for them.
If you play on keyboard but want something more comfortable really think about building a hbox, you can make a really good quality one with like 50 bucks and some spare good, and you don't need anything other than middle school level carpentry/electrical knowledge
impressive how people are talking out of their ass here
I don't think it's worth losing all the muscle memory due to the difference between an hbox and a keyboard. You use multiple fingers for hands on a keyboard while an hbox has you gripping the stick with your palm rather than pressing keys.
I could hand-build one with only button inputs but it would basically feel like a keyboard so what's the point?
Am I in the minority in that I actually enjoy the switch's "button" style d-pad?
But which one is better for shmups?
Only if it's a good dpad, but they haven't made a controler with one of those since the super nintendo.
Wrong
lmao
I have beaten Celeste (including C-sides) with the analog stick.
Celeste isn't a game that asks for precision in each and every input
Try 1CCing Metal Slug or DoDonPachi with a stick
Not like it's impossible, but the imprecision will make it way harder than it really is
For platforming games they're not necessary but the alternative is less than ideal.
For fighting games absolutely not.