Size of planets/stars is completely wrong

>size of planets/stars is completely wrong
>distances are incredibly short
>story is pretty typical sci-fi
>main character has no character development
>gameplay is somewhat broken and some mechanics are never revisited (racing, for example)
>some parts of the story were never finished

This game has no right to be as good as it is. How did they do it?

Attached: freelancer.jpg (800x1141, 233K)

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youtube.com/watch?v=feoYX1v5KGE
youtube.com/watch?v=7_lPnEnROUY
youtu.be/oxJPmJDR1zc
indiedb.com/games/underspace
store.steampowered.com/app/1111930/Underspace/
youtube.com/watch?v=Pn8c-EuqYIU
youtube.com/watch?v=LiNfRcNPzE4
lmgtfy.com/?q=Starlancer abandonware
youtube.com/user/SydMontague/videos
twitter.com/AnonBabble

also
>cover depicts battleships fighting
>literally happens once in the game
>all other battleships are completely stationary

Simple, multiplayer.
>cover depicts battleships fighting
Those are basic bitch fighters.

>Those are basic bitch fighters.
Look in the background

Because none of that matters in the end, the core gameplay is satisfying and engaging. And trent certainly has some character development, he doesn't fuck off and let someone else solve all the problems.

>tfw no sidewinder fang

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This would have been the Star Citizen of its day if Chris Roberts wasn't fired for gross incompetence by Microsoft.

>How did they do it?
By getting rid of Chris Roberts.

I really wanted to like freelancer, I just hated how dumbed down it was in terms of controls and game mechanics. Privateer is it not. I mean, just make an open world game with Starlancer mechanics. I still finished it three times and played a ton of MP. I just wanted something. Although I don't want it enough anymore to be scammed by SC.

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I see what looks like a single Rhineland cruiser shooting. Which they did.

It was the Star Citizen of its day. Microsoft rushed the project and the development team had to gut half of the story while removing gameplay mechanics.

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