Inverted or non inverted?

Inverted or non inverted?


strawpoll.com/f2xk63r2

Attached: 005346A0-1BD4-46D9-8829-315385D4CE79.jpg (600x548, 20K)

Inverted because I was retarded as a child and when I saw in a documentary that airplanes go up by the pilot pulling back on the thingamajigger and I thought it was the coolest thing in the world.

fuck off

Preferences can be hard to comprehend for some, thinking it's different camps, but even something like is a good example

Personally I understand that picture, but for me I am controlling the camera, not the character's head, so it's more intuitive for me to tell the camera where to go and see it go there, rather than imagine me pulling on my character's head

Never really thought about it but I choose inverted because most of the games I played as a kid inverted was set to default

>zoomers: inverted only
>millennials: inverted/ some non inverted
>boomers: inverted

I play non inverted even for plane games.

It depends on the game. For the most part inverted, but if it's a flight sim or anything like it I go inverted.

Inverted chads RISE UP

Do people that unironically post this image also invert horizontal?

I would assume so?
The stick on the guy's head would still work the same horizontally

No because I’m controlling the head on the y axis and the eyes on the x axis

>retarded or non retarded?

What the fuck

Based

A lot of early analog games had look inversion enabled by default so I just stuck with it. I don't own any consoles anymore but when I play with some of my buddies it always weirds me out when look inversion is disabled.

Yup. A lot of people don’t realize most games had inversion as the normal setting

>play old console games
>locked to inverted
>inverted vertical. with non inverted horizontal
>inverted horizontal, no vertical camera control
>most of the game is non inverted, but some segments are inverted

Attached: b86bc928f460f4244117382f69ce3930ca909e972999ed4639c7e9c4013c83f5.jpg (349x1160, 93K)

I played a lot of flight and space sims. Then when I played Battlefield 1942, I kept getting tripped up between flying and regular shooting, so I just made everything inverted.

???

Then you would still need to invert horizontal to rotate the eyes according to OP's moonman logic.

If it's to control aim, non inverted. If it's to control movement, inverted.

Attached: 1538718815766.jpg (1080x1085, 147K)

Inverted if aiming is done with the Left Stick
Non inverted if aiming is done with the Right Stick.

Don’t disrespect me

Inverted is literally only for brain damaged people.

t. Zoomer

You know how some games have status effects that reverse your controls to mess with you? I'm laffin over the thought of an invertfag getting hit by one

>what? Up makes me move up, and left makes me move left? This is bullshit!

I’m a chad and can play with both but prefer inverted. Get dunked on brainlet

inverted is fucking retarded

Only time inverted is good is when flying a plane/spaceship and even then I usually use normal controls.

FPV : normal
TPV : inverted
/thread

non inverted because up = up.

For Camera control:
>Inverted Y-axis
>Normal X-axis

For all types of movement (plane controls, 2d shoot em up, moving a cursor around the screen):
>Both Normal

Inverted is for flight controls, non-inverted is for everything else.

inverted X+Y master race reporting in

They're pretty interchangeable honesty. I can get used to either given 10-20 minutes. They both make sense too.

My personal preference is non-inverted just because I tend to want to push up to look up, but pushing up to turn the POV down makes about as much sense. It's entirely subjective.

We can all agree though that having "non-inverted" have pushing up making the camera pan down is fucked up though regardless of which is default or better, right? Same goes for left right. Like I get if your preference is inverted you could argue that inverted would be panning the direction your pushing, but come on. Go by the relation of the stick to the movement for fucks sake.

Inverted controls are only a holdover of the physical necessities of interacting with real life objects. It's kind of like how idiots want games to be "cinematic" or have nonsensical lens flares just because it's what movies do. It's an unintuitive way of thinking that does not belong in video games. You are not controlling an object, you are controlling yourself. More accurately, you are controlling an extension of yourself.

It's a mentality that needs to die for the medium to evolve, and in the big picture, one of the many archaic mentalities that need to die for our greater society to properly advance.

Attached: 1562708485331.png (576x636, 168K)

What?

Looking up is not the same as going up. So no, that's a false equivalency.

I actually like inverted better but I stick with normal because I'm afraid of a game not having inverted and inverted being too burned into my muscle memory

Attached: 18216707_1523234151060315_6130594654085006659_o.jpg (680x1030, 159K)

if a game launches without inverted option it very quickly gets added because of the screaming. Unless you're playing -extremely- obscure shit then everything has inverted option

If this is your reasoning then you should also invert the X-axis.

I adapt to whatever the default is in the game I am playing with absolutely no consequences.

Attached: 1477144681742.jpg (1200x933, 362K)

>non inverted
opposite of inverted is just regular so take a hint

It doesn't matter which a game defaults to - it always feels wrong, then when I swap it, it still feels wrong. Basically I pick one and get used to it. Vertical is always inverted though, with the exception of the inherently bad time of playing a console fps.

Inverted in third-person because you're rotating a camera, not making the character look. Of course you need to rotate the camera down to see what's above. It only makes sense. Non-inverted for first person or aiming because you're not rotating anything, you're just looking up.

A game that doesn't offer seperate options for third and first person/aiming controls is shit. SHIT.

And there you have it, invertedfags are just a vocal minority. An obnoxious one at that, might I add.

I do inverted x and y for third person games. I can barely play them without inversion.

Inverted xy only for flying games like Ace Combat.

Otherwise non inverted

Old games didn't have choices. Then when they started having choices, I did inverted y axis only. Then eventually I switched to the inverted-x-and-y-axes master race.

Starfox is the only game I play inverted

this would imply pressing left would move your head right. Non-inverted. I'm not in an airplane.

Attached: wilb.jpg (952x960, 145K)

>Why, yes, i do prefer to play with joystick directions inverted, how could you tell?

Attached: Daddys-Brain-300x300.jpg (300x300, 9K)

Normal for 2d movement, inverted for 3d movement.

inverted for planes only

I never really played any first person games growing up except flight simulators and that’s where I picked up the inverted habit I guess. I remember much later playing halo for the first time and always accidentally looking in the wrong direction before I knew that my preferred control style was called “inverted”

Been playing with inverted since goldeneye and have yet to run into something that doesn't have the option.

I miss Neji.

I only invert the x axis. I hate to play without it, and will get angry and sometimes refuse to play a game if inverting the x axis isn't an option.

Attached: DOM NO.jpg (2000x1000, 120K)

This. Inverted are old salty faggots and you can't make me learn non-inverted.