daily reminder VRFPS is better than FPS
Daily reminder VRFPS is better than FPS
objectively true but everyones too poor to understand
It's not that fun.
I prefer being able to spin around at ludicrous speed and fliclshot everything rather than having to "actually" aim.
>he can't hip fire
>he can't artificially turn
>it's games fault not his
okay, retard
>All this cope with their buyer's remorse
how do you cope being so retarded
all this cope being poor
I don't think so.
Meh, I don't want a simulation.
I just want a game.
>Meh, I don't want a simulation.
then don't play sims
>I just want a game.
that is a game
>h3
God people still play that trash? get a real vrfps man
Pavlov is as much as a simulation as csgo is a simulation of actual battlefield warfare dipshit
The whole point of VR seems to be immersion, aka simulating certain aspects of real life more closely. I don't care about any of that.
Honestly VR FPS games are fun but there's no way to match the fluidity of a well made normal FPS game. I think VR really stands out in other genres and especially casual titles. No Man's Sky is a really good example of VR that feels good and works well. But games like Pavlov, Zero Caliber, H3VR etc have always felt wonky to me.
>interactivity bad
They ruined the AUG by forcing it into full-auto/burst. So that's kinda sad.
Otherwise, fun game.
A lot of the wonkyness for me in FPS is the lack of physicality. Stuck having to interact with invisible bounding boxes about your body/weapons as your hand waves through the models as if they don't exist. Accidentally release your grip a few centimeters off may lead to dying because you dropped your mag instead of inserting it.
that is just the experience of buying early access, those games lack the polish of a full fledged studio
I'd agree if there were any good first FPS shooters that used VR at its fullest, but the market is full of shovelware and horrible tech demos. Looking forward to being proven wrong.
you can't bunnyhop around or do a lot of other fun stuff that you can do with traditional controls. unless VR becomes completely mind controlled or something, it's going to be limited.
>you can't bunnyhop around or do a lot of other fun stuff
that's false. you can bhop if the game allows for bhop
any videos of it being done? i was watching someone play quake a while ago and it seemed really slow compared to m+kb.
they're two entirely different things honestly. hard to compare. superhot in VR makes me feel like i'm fucking bayonetta though
Playing Mind Control Delete after having run through Superhot VR feels so bad in comparison. Really do hope the devs manage to adapt it for VR as well at some point, but they're not making any promises.
>mfw this post
u srs
not that i know of, but the limit is the game. a lot of VR games like Pavlov have no binding for jump but that isn't the case in any of the serious sam ports. and that quake mod doesn't change the original movement speed at all
>and that quake mod doesn't change the original movement speed at all
yeah, i just meant the VR controls are what made it seem slow. i don't know if they can match the speed of what you can do with m+kb. but i haven't tried it myself yet so i don't know what can be done with them. maybe if you could use the controllers for turning instead of needing to turn your actual body.
Are you brain damaged, kid? Try to type full words and sentences.
VR controls will always be slower than a mouse user, there is nothing that'll change that. No wrist-flicking to headshot that dude 60 degrees to the right of you in a splitsecond in VR.
i sure love shooting galleries or movement that involves slowly waddling around
Kinda missing the point bruh.
You may want to check the pipes at your house, user. Lead poisoning is helluva drug.
All normal fps should have a built in vr mode.
>yeah, i just meant the VR controls are what made it seem slow.
the controllers do suck, but VR gaming can definitely match, or in the worst case, come so close to flat gaming that i don't care about the differences. my biggest gripe are the vive wands, but that is because they are just not suitable for fastpaced games. but with analog sticks that gap closes almost entirely. there are a few other improvements that i'd make but unfortunately i am not the guy designing those devices
>maybe if you could use the controllers for turning instead of needing to turn your actual body.
yeah we definitely do that
just made this webm. it got artificial rotation + jumping. i am not sure if flat gaming is that much faster, but motion controls can be far more accurate for aiming
Could you imagine VR Rainbow Six Siege?
>Blitz/Montange being annoying with shield
>Just raise and angle your gun over the shield because VR allows you to
I was thinking more in lines of destructability than classes.
>gets hipfired by pinpoint accurate laserpointer pistol without ever getting close
ftfy
How easy would FPS be if you could aim by eye movement tracked by a VR headset?
Cope
Fuck VR video games who has time for that when VR cunny exists
yeah tell them op! Tell them about all those great vr shooters like Pavlov and.....and......
I just got done playing like 3 hours of Pavlov so I can attest to this.
My eyes would get tired real quick.