>hurr durr i don't have time It's only a 130MB demo and you won't regret it for a second. >looks like another retroshit doom copy When you're stomping people by the dozen, bathing in their blood, and literally cumming buckets from the movement options, you'll change your fucking mind.
Why does Epic sell that Unreal mod Fortnite again?
Tyler Walker
>unity literally kill yourself, you stupid sack of shit
Adrian Jackson
Was Ion Fury originally offered as a free total conversion for Duke 3D?
William Morris
So what is there right now besides the "big 3" retro FPS; IF, AE, and Dusk? I need to scratch my itch some more.
Jose Lopez
That looks like shit. Loser.
Jace Wilson
>unity bad pixels good
Julian Evans
people complaining about the graphisms even though they are ok in movement instead of focusing on gameplay which looks sick people like you are the reason we got shit games like doom16/rage2/wolfenstein/farcry37/cod/r6s and all those console "shooters"
Jack Taylor
>instead of focusing on gameplay which looks sick The appeal of retro fps is the exploration-based level design, not just shooting things while running fast.
Jace Anderson
Hedon is actually good but starts slow as fuck and focuses more on story than retro gameplay but when it gets to shooting it dose it very right
Prodeus is also coming soon it's literally Doom with pixelated Cowadooty graphics so can't go wrong with it
Leo Garcia
I really should play this one. Is it on Steam?
Charles Moore
>all these kids whining about the graphics. Wow, everytime I come to Yea Forums I see more evidence of the kind of shithole this place is.
Landon Cooper
it's just a feature which is essential to set the pace of the whole experience, especially in a fast paced game. Are you seriously implying people don't play fps for the shooting but for the exploration?
Andrew Cooper
it looks like shit lol
Eli White
I've heard of Prodeus but it doesn't seem to have a date beyond "2019".
Charles Anderson
it has a free version on indieDB but I recommend the Steam release because it comes with better gore effects and weapon animations it also has a sick extra melee only difficulty
Jeremiah Watson
you fucked up if you thought you could make a thread like this on Yea Forums, really should've considered shilling your game on a gamedev thread or /agdg/ or something
Brayden Foster
Played for a while, will play more tomorrow. It's p sick brah, would love the punch to dash the character forward, as it is feels kinda meh to punch things, also it's kinda hard to keep track of consistency in the damage of the stomp, feels like is should be able to kill the weaker dudes on a stomp but I dunno if it actually damages them because anything else kills them with one hit.
So this game looks fun but i'm color blind so I can hardly tell whats going on because everything is RED.
Anthony Brown
First two or three maps are meh but the next ones and especially the final levels are some of the best shit I've played in ages Even so, don't play it if you don't like reading, exploring and figuring out crafting puzzles, the Doom like combat is just half of it
William Cook
this, op please put braile over the colors in your game so we colorblind folk could tell what's going on
Brody Long
>lolsoretro game >uses fucking mipmapping >warping polygons which was never a problem on PC in the era of full 3d fps >it's just a pixellation shader thrown on top which leads to slight fuzzing in spots instead of just actually rendering at a low resolution
Luis Evans
>complaining about graphics
William Scott
l1st3n l00s3r da graphix r da b3st p4rt of 4ny g4em. if da graphix r l4me den ur g4em is shit!1!1one!
If you're going to imitate an era of games, do it fucking right. I bitch all the time about 2d pixel-art games that use full RGB ranges without concerns for colour palettes, or the cardinal sin which is realtime smooth rotating of sprites.
Carter Wilson
roflcopter SOISOISOISOI
Connor Foster
you need to stop samefagging OP
Christian Morris
Literal shilling thread
Ryan Bailey
FUCK YOU IT WAS A ROOTKIT
Elijah Bennett
Those games made to intentionally look like shit should get fucked. Classic Doom looks much more crisp than this. They're essentially doing the pic related but for 3D
Dunno why everyone is comparing it to Doom. Quake would be the more apt analogy and the same thing applies, Quake did not look this jank despite brown being the dominant colour in that game.
Angel Lopez
From this video all I see is moving from one tiny box room to the next in a straight line, I have to agree with and Do the levels get more interesting than that? It looks fun otherwise
Dominic White
When will you retards learn that KINO IS BACK ON THE MENU BOYS instantly labels you as an out of touch shill Change your speech chip you fucking faggot holy shit, you sound exactly like those desperate EA interns who start threads with nothing but bulletpoints of the latest shareholder presentation given to them by their overlords
Sebastian Bailey
True. I fucking hate games like Strafe and Dusk for that reason.
James Watson
Lmao fuckin nerds
Asher Anderson
>kino >purposefully make your game look bad to appeal to niche memers
wow
Jaxon Morris
looks like absolute dogshit
Colton Anderson
>Are you seriously implying people don't play fps for the shooting but for the exploration? No, I'm implying that most retro fps are differentiated from modern fps by their exploration-based level design. It takes more than just moving fast and retro-looking graphics to make an authentic, retro-inspired shooter. That's what Strafe misunderstood.
If Strafe and Dusk at least conformed to 8bit palette limits I'd give them a pass.
Colton Rivera
>>uses fucking mipmapping
not remotely out of period
Jaxon Richardson
The game reminds me so much of that pile of shit Strafe that I don't even really want to give it a chance.
Lincoln Evans
It was if you're going for a software rendered look. Mipmapping was a hardware feature. If the devs wanted to 'optimize' for that era they'd have multiple crafted versions of each texture to swap between, or not do it at all since the textures are low-rez enough to not matter, as long as the environment wasn't huge to warrant it. It's not like they were trying for a Glide/OpenGL look.
Kevin Cox
the camera recoil is too exaggerated, it hurts visibility plus this looks a lot like Strafe is some ways