>If the gameplay is shit, the game can't be goo-
If the gameplay is shit, the game can't be goo-
Am I the only one who had zero issues with the PC version?
The gameplay is not bad really. Could use more enemies and better balance, you get overfarmed fast.
I used the community mod to play in 1080. Other than that the game worked perfectly fine.
>it's not the greatest action game of all time therefore the gameplay is "shit"
I would love to live in an industry where Automata's gameplay is legitimately shit. We'd be living in a golden age.
Is this game actually good? All I see posted on Yea Forums is waifu crap which doesn't say anything about the quality of the game.
Gameplay is fun wdym
Is this your first Taro game? You should definitely give it a try. It's serviceable as far as the gameplay goes, but narrative wise it tries some really cool stuff as a video game.
Open world structure sucked any potential fun out of it. Also playing as 9S sucks, they integrated hacking into his moveset in like the most pathetic way possible
7/10
I wouldn't say the gameplay is shit, per se. It certainly never goes above serviceable, though, and is purely style of substance.
Maybe I think that because it's so braindead easy.
yes
It's great tbqh, only downsides are Route B being repetitive compared to the others and not having to use anywhere close to the full potential of the combat system to wreck shit since it's easy to get overlevelled.
Hardmode is perfect IMO, if you don't chip for ranged/melee res and health enemies your level 2 shot you so you either get ultra sweaty or trade off a lot of offensives which makes the enemies last longer than 5 seconds.
I didn't have problems with hacking. Playing a simple mini-game for a lot of damage sounds like a good deal to me. The game just needed more enemies and hacking scenarios.
Try to avoid spoilers.
Good movie, poor game.
I switched to Hard when I got overfarmed and it felt just right, but initially when I played the Prologue on Hard I got destroyed and I would recommend against starting a new game on anything above Normal.
Worst thing is that the basic hacking patterns like for small enemies and boxes can be won by simply standing in your starting position and firing away.
One has to wonder why those were in the game at all.
Don't start on side quests until they give you fast travel, too much running around.
>mini-game
that's why it's terrible, it has no cohesiveness with the rest of his moves, or even the rest of the game. They sacrificed a whole attack button to transfer you into mini game mode. And look, I'm not one who normally advocates for DMC combo styling for youtube autism, but this game needed that because it doesn't have much else going for it. Platinum games live and die off their setpieces and there were practically none after the first level in the factory.
It's bad because it's not on the switch.
>recommend against starting a new game on anything above Normal
Yea prologue on normal then hard from the first save point felt the best
This but unironically.
>DMC combo styling for youtube autism, but this game needed that because it doesn't have much else going for it.
I love how you can tell who has played the game based on how they feel about the gameplay. If they call it shit they clearly haven't played it.
tbf it's easy to see why the combat could be disappointing, even aside from the hacking. The combat gives you a lot of tools to play with, but how it balances against the rpg mechanics makes it so that you never have to use most of those tools or even become aware of them since the game's equivalent of r1 spam is the most efficient thing to do 99% of the time, especially on lower difficulties. It gets better in routes C/D, but even if you've done half the sidequests you're so overlevelled by then that it doesn't matter so you'll barely notice.
The gameplay is simplistic, not unlike a Musou
Not necessarely bad. Different strokes for different folks.
Automata is a game to play when you dont want anything hard, just chill in a comfy crazy world.
The combat is the least of the gameplay problems. It's more the world design, endless fetch quests, shallow shmup sections, and follow the GPS marker quest design. It's basically the Japanese equivalent of The Witcher 3.