Whats Yea Forums's opinion on the Skill Tree on Cyberpunk 2077...

Whats Yea Forums's opinion on the Skill Tree on Cyberpunk 2077? For me as RPG junkie looks very shallow in the moment and ''Cool'' being some kinda Ninja Sniper build rather than Diplomancer is kinda sad.

Hard to rate at this moment but hopefully it wont be shallow.

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far cry tier

looks pretty much the same as any other rpg

Yep. They were talking about ''Nomad, Netrunner, Corporate'' builds so hopefully there's like 2 more Skill Trees out there with different skills and abilities. If not then it's going to very shallow.

Who /hybrid/ here?

>not being /nomad/

It's good but not in the way some people think, you can see it is not the part that matters when it comes to the actual functionality of your character it only sets your limitations.
>hacking 1
>CURRENT LEVEL:2
>Unlocks additional advanced malware daemons
So how are you to judge this skill tree when the functionality will be coming from whatever implants/programs(daemons)/weapons/robots you choose to use. The skill tree only shows what you have proficiency with. Are people even getting that from this image or am i the only one who gets it?

I think it works as t1 malware, t2 malware, t3 malware, etc.......
Hopefully the guns wont have Fallout 4 shit like 5% dmg per perk but rather, ''Uclocked Incendiary ammunition'' or more steady shot or weapon durability or even able to mod weapons and etc...

There's a whole aspect we have no idea abput yet. Also it seems like you built up ideas in your head of what you wanted it to be and were disappointed when the devs didn't read your mind

Looks pretty lackluster and linear to be honest, at least for the type of game they are trying to advertise as "RPG first" i hope they final thing won't be like this because even Witcher 2 looked like more complex

They do actually talk about the skills in the live video.
youtube.com/watch?v=SVAryZ0GLwE 38mins.

That's not how i understood it. I got only hints from the interviews but there are different programs that allow you to do different things and those skillpoints in hacking are showing your ability to use different types.

Witcher 2 is clearly less complex than the pic. W2 was just picking from a simple tree in order, with no attributes.

I'm just hoping it's not like the Witcher 3 where the skills were mediocre "+5%" stat gains that you had to dump into to create a noticeable effect.

I dont know myself but hopefully it wont be fucking shallow. This is supposed to be real RPG experience so i have really high hopes for the character building. I really want that Kotor, New Vegas, Bloodlines, Neverwinter tier character progression and building.

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New Vegas and Bloodlines weren't really that complex.

Yeah but the fun building was here and you could make weird build and/or roleplay without being shit

the most worrying thing on this screen is blade and melee tree, that means only mantis blades will be unique, and all other melee weapons are grouped together. i really hoped that we will get perks not for whole melee category but for each melee type separate, like hammer tree under body, katana tree under reflex, maybe stealth knife under cool tree since it seems to be all about stealth.
also no diplomacy of any kind

Well I don't see why you couldn't do the same here from looking at the pic alone. It's not like we have a list of all available perks or a full understanfing of what the stats do.

>only mantis blades will be unique and the others will be grouped together

You are jumping conclusions and I'm not even sure based on what.

They already admitted in the qa panel there no diplomance skill so you have to understand how to talk to people and know what they mean for them. Such as Kotor2 or Witcher1. Specially in the witcher 1 quest if you fucked up the first city decetective quest you fucked your whole mid game for it.

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Highly unlikely, from what I understood from the last trailer, you can have two types of build a fighter type or stealth hacker dude with variation of both.

A bit like Deus Ex 1 actually

More than half the skills are weapon/combat abilities, so if that's all there is, it's not looking too deep.

Looks like your usual dumbed down zoomer tree. Can't have it be too complicated now can we?

Lack of possibilities and perks

VTMB had unique disciplines for each race
FNV had perks that exploits the gamebryo engine and weapons/ammo to to make a lot variety

Like Deus Ex

it looks like a large dose of nothing special
its been done before it will be done again and you won't remember anything about it a month after playing the game
they'll add more shit to it with dlc later on down the line that'll be way more overpowered than anything in the base game too most likely, or expand them with new skills that make the rest of the tree irrelevant and pointless

Expected more.

>Like Deus Ex
Aw, no one taught you to count.

You mean in big expansion pack with half of game amount of content and price 10-20$

There's a high probability that it will turn out like witcher 3 skill tree. There's the obvious boring combat "op" points, and then there's the obscure non combat build that's actually op at everything.

There is only one game called Deus Ex, fag

Cp[e

looks interesting

zoom zoom

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The thing about it, their are skill related dialogue checks as well as origin specific dialogue checks.

Just because there is not skill that makes you automatically "win" conversations doesn't make it not an RPG.

You're so desperate you'll respond to a single mistyped word. But I think you might be legitimately confused, so I'll help you out. When I said you can't count, I wasn't talking about the number of Deus Ex games in the Deus Ex franchise. I'm saying that you're wrong about the number of weapons skills in Deus Ex as compared to what we see in the Cyberpunk 2077 footage. You said the latter was like the former, indicating you can't count. Because both games have 11 skills. In Deus Ex 5 are weapons skills, while in the Cyberpunk 2077 footage a whopping SEVEN (7) are weapons skills, while another two are also combat abilities. You see how you played yourself now? Good luck with the rest of your day, idiot.

Having utility for skills is bad now?

Some of those non combat skills in Deud Ex were completely useless, like swimming and environmental, so it's not a gold standard by any means.

Skill trees need to fuck all the way off. If you can eventually fill it out and obtain every single skill, there is no point. Bring builds back.

When I said like Deus Ex, I wasn't talking about how many weapon skill. Just about depth will be similar (since you said deep), i.e. you pick a weapon skill and you stick with it for the rest of the game. And the fact that there only purpose will be combat, unlike games like FNV or Arcanum, weapon skills could be used to determine your expertise in dialogue or make people trust you on your abilities.

Sometimes you better be explaining instead of doing one sentence and feeling cool on an imagebored, user.

You aren't looking at a skill tree though...

Okay, but we already saw that skills will influence skill checks in dialogue so why are you lying...?

Didn't knew that, I only saw like 2 trailer since Im a wageslave with a family to fed

Have you a single fact to back that up tho ?

Skill stick. Whatever. They suck.

Go to the qebsite and look through the screenshots.

Theres a screen of V talking to Placide that showcases a Engineering dialogue check.

You have no idea what you are looking at and it would be less embarassing if you just said so.

Engineering is not a combat perk if I'm not mistaken

Looks like some rogulite tier of shitty progression. Just boost up your numbers to progress.

It directly influences control of combat armaments such as turrets and autonomous robots, so yes it is.

Maybe this, but usually Engineering comes down to crafting or repair in RPGs, it seems more like Science in Fallout games.

Still we don't know about this, and making a generality based on a single dialogue is far fetched to me. And its not like CDPR has infinite money like R* and can shit a million of voiced dialogue to each skills. Especially combat focus skill like Guns and they are many type of firearms categories in the perk tree.

Next time, just admit you were wrong and stop typing paragrapghs of tripe.

Yikes

I hope they plan to add to it like they do with the character customization, because it looks really shallow right now

MY FAVOURITE CYBERPUNK THEMED PERKS ARE SHOTGUN AND PISTOL PERKS