Whats Yea Forums's opinion on the Skill Tree on Cyberpunk 2077? For me as RPG junkie looks very shallow in the moment and ''Cool'' being some kinda Ninja Sniper build rather than Diplomancer is kinda sad.
Hard to rate at this moment but hopefully it wont be shallow.
Yep. They were talking about ''Nomad, Netrunner, Corporate'' builds so hopefully there's like 2 more Skill Trees out there with different skills and abilities. If not then it's going to very shallow.
Jace Gray
Who /hybrid/ here?
Nicholas Powell
>not being /nomad/
Nolan Rivera
It's good but not in the way some people think, you can see it is not the part that matters when it comes to the actual functionality of your character it only sets your limitations. >hacking 1 >CURRENT LEVEL:2 >Unlocks additional advanced malware daemons So how are you to judge this skill tree when the functionality will be coming from whatever implants/programs(daemons)/weapons/robots you choose to use. The skill tree only shows what you have proficiency with. Are people even getting that from this image or am i the only one who gets it?
Alexander Bennett
I think it works as t1 malware, t2 malware, t3 malware, etc....... Hopefully the guns wont have Fallout 4 shit like 5% dmg per perk but rather, ''Uclocked Incendiary ammunition'' or more steady shot or weapon durability or even able to mod weapons and etc...
Kevin Jackson
There's a whole aspect we have no idea abput yet. Also it seems like you built up ideas in your head of what you wanted it to be and were disappointed when the devs didn't read your mind
Gabriel Bennett
Looks pretty lackluster and linear to be honest, at least for the type of game they are trying to advertise as "RPG first" i hope they final thing won't be like this because even Witcher 2 looked like more complex