What the FUCK is wrong with Metroid combat in this game? Was it like this in the original...

What the FUCK is wrong with Metroid combat in this game? Was it like this in the original? Is it like this in the 3DS remake? I fucking hate fighting Metroids so much, especially Gammas

Attached: AM2R.jpg (640x299, 45K)

metroid combat is even more tedious in the original

You have to bait them into a position where you can blast their asshole. I love fighting Metroids in AM2R, it's intense. I'm not a fan of how SR handled it, where you're just waiting for a parry or shooting them as they fly around above you.

Attached: 1565999173605.jpg (312x296, 107K)

I've played this game, it's like Zero Mission/Fusion if I remember correctly.

The 3DS one has a counter move that trivializes everything.

But Metroid was always clunky, that's the idea, like RE, so you can't feel as empowered.

by the way, do use the button to aim diagonally.

sounds like you're a shitter lmao

>But Metroid was always clunky, that's the idea, like RE, so you can't feel as empowered.
I get that but it feels like no matter my movement they're always constantly on top of me and it's really annoying. Is it just supposed to be that way?

No really, mate? I never would've guessed to do that! Wow!!!!!!!!!!!!!!!

>Is it just supposed to be that way?

Consider that this is a fan game.

But I believe it was like this on GB.

You need to memorize and react fast enough.

?

>No really, mate? I never would've guessed to do that! Wow!!!!!!!!!!!!!!!

I'm this guy I said that because it can be overlooked. You can aim by holding R and stay still. You don't need to press the diagonal.

AM2R is PAINFULLY overrated