The greatest FPS since 2007
The greatest FPS since 2007
Other urls found in this thread:
not a feat
But it's geting bettre
I seriously doubt that for two reasons:
1. It's just an imitation of old shooters. Imitations never equal or surpass the originals.
2. Internet controversy not related to the game was enough to literally kill the game. A game good on its own would not be affected by it.
I'll rather waste my time and money with Doom Eternal, and if I have the itch to play a Build Engine game I'll replay either Blood or Duke (never liked Shadow Warrior very much).
>buying games
opinion discarded
Except sales went up afterwards.
>Internet controversy not related to the game was enough to literally kill the game. A game good on its own would not be affected by it.
You mean how it jumped massively in search engine optimization and got extra exposure?
That's awful too; it means that external factors decided upon the game's success, not the quality of the game itself. For someone like me who doesn't use or care Twitter or Facebook Ion Fury has no value.
I am the one who decides where the industry goes. Pirates' opinions have no weight o value. They may as well not exist.
It is very good. But of course shitposters won't let us discuss that fact.
>it means that external factors decided upon the game's success
Video games do not exist in a vacuum. It would be wonderful if only a game's quality determined its sales, but that's just not how it works. Advertisement is usually paid for, this time word spread by other means.
I'm not so sure you can just declare it has no value because it uses some other game's engine and has similar elements. An imitation only has zero value if it's literally identical in every single way, completely indistinguishable. Ion Fury doesn't have the levels, enemies, music or weapons of DN3d. It has its own. Actually now that I think about it, some of the other Build Engine shooters are closer to DN3d than Ion Fury is. I'd love to hear your explanation as to how those games could possibly have less value than zero value then.
Blood > Duke > Shadow Warrior = Ion Fury
I really liked the enemy roster in Ion Fury. I thought it was a good mix of boiler plate grunts and interesting weirdos. I really liked how those centipede creatures behaved - incredibly satisfying to destroy.
I think Ion Fury needs a little bit of balancing when it comes to weapons and ammo. I felt very little incentive to switch off my shotgun or revolver, which are great weapons, but I felt like I was constantly rotating my weapons in Blood just to survive.
What game my fellow niggers?
Ion Fury
what is offensive about ogay?
I agree with your rankings. I felt like Ion Fury was lacking in the weapons department as well. I also wish there were more easter eggs to discover, with more dialogue from Shelly about stuff.
>1. It's just an imitation of old shooters. Imitations never equal or surpass the originals.
Bullshit, Ion Fury absolutely shits on Duke 3D/Blood/Redneck Rampage and Shadow Warrior in almost every respect (and I love them all dearly), level design in particular is fucking phenomenal in Ion Fury.
>2. Internet controversy not related to the game was enough to literally kill the game. A game good on its own would not be affected by it.
The game has literally flourished as a result of it's quality irrespective of the controversy you faggot.
>plays exactly like Duke
A ton of doom/duke mods shit all over it.
It's a play on words using the original name of a soap brand and the concept of being gay, and you absolutely can't associate gayness with anything funny*, otherwise you're making fun of gays and those who want to be offended will assign you your motivation that you're making fun of them due to the fact that they're gay.
*nevermind the fact that the original english definition for the word gay was joyfulness.
Wait, it's out already?
Did they release the first patch? If so I might play it.
I think they just need to adjust what kinds of ammo you find and how much you get it. I played on whatever the second hardest difficulty is and was pretty topped off in terms of ammo so I never felt like I was in a pinch and had to swap out a preferred gun for something else.
I think all the explosive weapons are a little too unwieldy, and not like the TNT in Blood where that's half the fun. The Bowling Bomb is fucking great - but only when it works. When I lob it into a room full of visible enemies and it just gets stuck it's like, ugh, come on! The grenade launcher is fine but I would've just preferred it as an alt fire on the shotgun. The clusterpuck is cool but there were only two or three times where I had a 'holy shit I cleared the entire room with this thing' moment.
My biggest complaint is that this is a game about a character named Bombshell and I probably used explosive weapons the least of all. She should be called Shelly "Revolver and Shotgun" Harrison.
The full game is out, still 1.00, devs have said they're not removing Ogay.
didnt they tell us to pirate this game
What's Ogay?
Why would you not pirate a single player game?
I used the Clusterpuck here and there, but by far the most satisfying moment was towards the end when the zombies break out of their tubes and flood the hallways. I blew all those motherfuckers to hell.
And is it too much to ask for an actual rocket launcher?
>it means that external factors decided upon the game's success, not the quality of the game itself.
News flash, this has been the case for video games since forever, marketing is what matters, not game quality. This is why stale, stagnant franchises that should've gone under years ago are still going strong; marketing.
>Why would you not pirate a single player game?
I support the industry
You can access a working beta of 1.01 if you have the game on Steam, no patch notes though.
fucking kek
It has zero value because it is an imitator made too late. It would make sense back then when the first person shooter was a fairly new genre and everyone tried their own spin on it. Now? it's just a regurgitation of something that was made way better 20 years ago.
I don't play indie games for the same reason: I can just download a ROM and play a game made during the golden age, the real thing, rather than a watered-down imitation made by hipsters.
If the game was as good as you claim to be, the controversy wouldn't have affected it in any way. Instead, people decided to refund and review bomb it due to twitter drama. If people put things external to the game itself over the game itself, there must be a very good reason.
Ion Fury is no different to those propaganda flash games made by /pol/.
That's highly immoral.
>steam
>tech-noir
youtube.com
I think the weapons are decent, with the exception of the penetrator SMG which is so insignificant I barely remember to use it.
-Demolition man baton is good for instakilling spiderheads and breaking stuff. Still wish there was the instant mighty boot though
-Loverboy is an excellent anti-air weapon and regularly powerful enough to kill every normal enemy in one headshot.
-Disperser is basically the shotgun from Jedi Knight 2, firing grenades as its secondary mode
-Penetrator is boring as shit
-Chaingun is the chaingun from Quake 2 with less ammo and more power
-Bowling bombs are just overall great for indirect fire and farming armor shards from gibbing
-Ion Bow is the bowcaster from Jedi Knight 1 with a tertiary fire that's like the goddamn BFG
-Clusterpucks are like banana bombs from Worms except you can use them as mines too
My suspicion is that the developers specifically avoided an actual rocket launcher due to the fact that every classic shooter has its rocket launcher. People would just have been accusing them of being unimaginative then. And they didn't want you to just be able to deal heavy ranged damage with splash damage included directly. If you want that, you need to work for it. It either has an arc, it rolls on the ground, or it doesn't explode. Take your pick.
I'm enjoying it a lot, biggest issue though is the one that gets brought up a lot, weapon roster is lacking; no RL, the GL being a reskinned shotgun and 2 types of hand grenades just seems kinda lazy.
Yes, that's exactly the moment I was thinking of!
And totally, the grande launcher was okay but I don't like that it replaced a rocket launcher.
>the GL being a reskinned shotgun
It's not reskinned, it's literally the shotgun with different ammo loaded in.
I don't get why everyone thinks an RPG is so important. It was the most boring weapon in Duke 3D, even if it was dependable.
If you think the rocket launcher is too standard, give it a crazy alt fire like Shadow Warrior or Blood. There's nothing too special about them but you sure as hell remember what it's like to fire a fucking nuke.
Mods will fix it
But hopefully we get a expansions that adds a rocket launcher and some new enemies
>I think the weapons are decent, with the exception of the penetrator SMG which is so insignificant I barely remember to use it.
The penetrator gets a ridiculous damage bonus against anything flying, it's the best weapon to drop skull drones and rocket torsos.
>My suspicion is that the developers specifically avoided an actual rocket launcher due to the fact that every classic shooter has its rocket launcher. People would just have been accusing them of being unimaginative then
That, and arcing projectile weapons are more ubiquitous to build games than rocket launchers anyway, you get get 3 completely different flavours in IF with alt fires for 2 of them.
They included all the other mainstay weapon archetypes so I don't really get how a rocket launcher is suddenly a boring inclusion.
>You pointed out a flaw in my logic
>I'll just say that games should stand alone
Fuck you, pal. They played their cards right and got money off a game built on a 10+ year old engine with probably minimal effort. Murrican dream
>And they didn't want you to just be able to deal heavy ranged damage with splash damage included directly. If you want that, you need to work for it. It either has an arc, it rolls on the ground, or it doesn't explode. Take your pick.
I get what you're talking about but they could've just been the micromissiles the Warmechs and flying missile torsos fire at you. The damage is from consistently landing hits and not so much the missiles themselves.
Here's the problem: the explosive roster is still boring because of that. The most fun explosive was the Bowling Bombs once you got the hang of it and started using regular fire to clear enemies around the corner. Clusterpuck is just a throwable grenade (that functions like a grenade) with an alt cluster-bomb feature. I never ended up using it as a tripmine.
The grenade launcher's bounce was a bit frustrating, you couldn't tell exactly how it'd bounce off a wall for those bank shots. I eventually started using it for basic arc shots and that's it.
Twas a good, fun experience, but it could have been better, and every weapon standing out would've been nice instead of the Loverboy and Dispenser. IMO the Ion Bow was the most boring "ultimate weapon" I've used, even with alt-fire overcharge, I regularly had max ammo for it and, like the Clusterpuck, pulled it out mostly to spend ammo for it and not because I liked it.
I'm not happy about that either. I don't want a bunch of conventional weapons. I want more crazy shit like shrink rays or freeze rays. It's my biggest beef with Ion Maiden. If you want it to play less like a tacticool shooter you need to depend on alt fires.
Yes, they did.
That doesn't mean that the game is worth playing.
Functionally, the clusterpucks fill the same niche.
It would have been great to get a UT style ripper weapon later on that could launch them super fast though.
Ion Bow trivializes every enemy in the game, it's retarded overpowered.
i wish every fps had such a unique weapon roster as Blood
Hmm... I've had almost issues with the disperser grenade bouncing. The only time is truggled was when trying to open the (spoiler) Carmageddon secret and it didn't look like it did anything at all. I only succeeded after like the tenth try with those grenades.
And I agree that as an ultimate weapon the Ion Bow is boring. I just think that by objective measure of usefulness it's a good gun. Primary for heavy damage sniping of humanoids. Secondary for spread out damage against groups and instakilling those things that act like the quake fiends. Tertiary for massive damage against bosses, high-tier enemies and large crowds.
>minimal effort
Alright buddy, open up Mapster 32 and show me what you can do
I meant they are skilled with Mapster already. Not that it's hard to use, they are proficient.
It really is the best FPS in a while
Even Dusk and Amid Evil don't really compare to it's fluid gun and enemy variety
Plus the level design is probably the most detailed we'll get out out of a game like this.
The launcher in Blood has no alt fire.
>Plus the level design is probably the most detailed we'll get out out of a game like this.
The functional portion of the level design is the most detailed we'll get out of any game these days really. With lower definition graphics and less detail, you are include more complexity and secrets without making it unreasonable to navigate. Modern AAA games with photorealistic visuals can't have that kind of complexity because it's hard to see all the possibilities amongst all that clutter. People too often forget that we're talking about doing something that requires exact depth perception while only having access to a 2d screen.
@476319269
>you are include more complexity
*can
Nowhere near as great as DOOM 2016. Not even as great as the S.T.A.L.K.E.R. games.
It's easily a top 10 game this year though.
Wow... 1567354654807.jpg truly is the greatest FPS since 2007!
Don't you just love it how the main hint in the previous level is incorrect?
They added it in later versions. It's a totally impractical and expensive shot that fires this weird bouncy ball that seems to just endlessly multiply into explosions.
not even the greatest fps since 2018
>Bullshit, Ion Fury absolutely shits on Duke 3D/Blood/Redneck Rampage and Shadow Warrior in almost every respect
This, I can’t believe how fun this game is compared to what I was expecting. I torrented it and then bought it on steam after beating it because I was that impressed
Weapons in Ion Fury are the most disappointing part of the game. This list above is almost exactly how I feel.
It's a good game but doesn't really do anything Build games haven't done in the 90's.
based
The weapon balance is much more flat than older games. The crossbow and chaingun are your superweapons but not really. The crossbow is only good as a superweapon against bosses, and the chaingun is obnoxious to use against normal enemies because of how it slows down your movement when you're firing.
Some of it felt like they were putting their favorite parts of old school shooters in. You had the grenade launcher which sounds and behaves like the old quake grenade launcher, the zombies that look a lot like the quake zombies and throw bits of toxic flesh at you like the quake zombies do. The cyborgs are similar to the cyborgs from Marathon 2, they have a close range attack, and shoot bouncing bombs at you like the marathon ones did. Fighting those big jumping mutant guys is similar to fighting a bigger beefier fiend from quake.
>The noise when a bunch of foes explode with a bowling bomb
>no gifs of her twerking to rap music yet
>no pouty lips and twerking
for shame
>since 2007
Nigga you dumb, Timesplitters 2 is from 2002.
>Timesplitters 2 was 17 years ago
>with the exception of the penetrator SMG which is so insignificant I barely remember to use it
Its a fucking incendiary death machine what are you talking about? It obliterates everything in sight why wouldn't you use it?
Thats not nerf arena blast
I was pleased by the file size for sure in an age of 60gb bloated releases with uncompressed audio and redundant maps.
>you know what really makes a game
>its file size
Was never a big fan. The controls were outdated the moment they existed (Goldeneye). Games on consoles are hard enough being used to the PC but the controls in Timesplitters are downright nauseating. Couldn't be bothered.