Why don't people complete their games?

Why don't people complete their games?

Even simple tasks like completing the game are almost always below 5%, and any kinda of extras, challenge modes, harder difficulties are usually 1-2% at best, but usually lower.

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1) If the average person beats a game on at least normal difficulty, and have no desire to 'perfect' anything or see every last bit of content, that's their decision and choice.
2) Completing every game can be tedious; Not all of user are NEETs or teenagers anymore.
3) If I give a game an honest try and end up getting bored or disliking it part of the way, I don't have to do a damn thing. The devs/publishers got my money and whatever fun or interesting moments I did get out of it are now over.

Most games are filled with useless padding to bloat that $ per hour.

These are not AAA, mainstream games. They are indie/arcadey and more niche games. Beating them takes like literally a couple hours at most (for majority of them), and are meant to be replayed, do challenges, extras, etc. that is where most of the fun/content comes from.

You really don't see a problem when an achievement for completing Nex Machina arcade on veteran is .5% achieved when it is unlocked from the start, the game is an hour or two long even if you die multiple times, and arcade is the default mode? Or when a Sine Mora achievement that you literally unlock within an hour of play for doing basic progression based tasks is 3%? Or when an action game that is meant to be played on hardest difficulties and only 1.5% of players have beat it on the highest difficulty (which is not even that difficult)?

Why are you buying so many fucking games if you have no intention of playing them for more than an hour? You wait so long for sales, bitch about prices, bitch about lack of content and yet the vast majority of players aren't even spending more than an hour or two playing the game?

>Why don't people complete their games?
This is why.

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I hate achievement hunting

I don't complete shitty books, movies or meals, why would I complete shitty games?

i assume people buy games on sale and just never touch them, i'm guilty of this but recently starting clearing through them

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So instead of playing games you enjoy, you just pick up each game for an hour then go onto the next one. You just do a superficial quick look at each game before moving on to the next? Or do you just not enjoy like 99% of your games that you play because only like 1-2% actually complete most of what their games have to offer.

Has nothing to do with that. I purposely chose straight-forward, progression based achievements that you will unlock naturally.

These are all highly rated and acclaimed games (some more than others, but all are universally regarded as at least "good"). Also, many games start to become more enjoyable the more time you spend with them and learn their mechanics. Playing a game for one hour is not really doing it justice.

>These are all highly rated and acclaimed games
And?
Lots of shitty books and movies are "highly acclaimed".

What is this fucking response? Why are people on Yea Forums so fucking braindead? I can only imagine just how much of a clueless troglodyte you are in real life.

You can literally search ANY good, acclaimed, quality, whatever you want to call it and it's the same thing. People do not complete their games.

Instead you just dismiss this with "well well every game must just be dogshit then! case closed!"

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>Even simple tasks like completing the game are almost always below 5%
>Pretty much every achievement in OPs post is hard mode, NG+, challenge runs, or postgame content
OP is a fag
I am shocked

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I've known people who literally just open a game and leave it on the title screen for a couple hours while they do something else so they can get the trading cards.

Veteran mode is the middle difficulty (out of 5) in the default mode (arcade) in a game that is an hour long and meant to be played on higher difficulties, replayed, and score ran.

Expert Row is just the bottom most row of levels and is part of the normal progression of N++ levels and not some special mode.

Normal difficulty is the lowest difficulty in Hotline Miami 2 and A+ is not even the highest rank (S is) and can be achieved through simple comboing if you have even a basic grasp of the mechanics

Lex Talionis is literally basic requirements that is almost impossible not to unlock within 1-2 hours of play

Stage 1 of Babel is easy and straightforward and is unlocked by earning even a single gold medal in the story

Downwell is a 20-30 minute game and hard mode is the natural progression

Beating Darkest Dungeon on any difficulty mode unlocks the achievement (stygian is .6% by comparison)

Titan Souls is only a few hours long and meant to be replayed and has multiple dififculties and modes for this purpose. Hard mode is a natural progression based achievement that would be unlocked if you played more than 5-10 hours.

Hard mode is unlocked from the start in Axiom Verge and is only slightly harder than normal.

You would know this if you actually played games, but considering 99% of people don't actually play their games, it's not really surprising.

Almost all of these games have at least one achievement that is 70-95% in achievement. While that may be true, it's not accounting for much. People usually play a couple hours at most and move on with only having seen a very small fraction of what a game has to offer.

I mean I love Hollow Knight, but I have no interest in speedrunnig it for 2 achievements.

I don't have autism.

>completing games or playing them for more than 1-2 hours = autism
>buying dozens or hundreds of games, bitching about their prices, shitposting about them constantly, but then dropping them after playing for an hour = not autism

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Cool, what does any of that have to do with me though?

Pretty much this. I'm also pretty sure Steam counts achievements for people who refunded or removed a game from their library.

You clearly made the implication that completing your games or doing the achievements in OP (which are simple, progression based achievements) means you have autism.

I just think it's hilarious people complain so much about game prices and lack of content when overwhelming majority of them don't play for more than a couple hours at most.

I have one simple question for you OP and please be straight forward with me without any mental gymnastics or sarcasm. How can one person like you be this fucking BASED?

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...

I'd rather take a slice of a new pizza instead of stuffing myself with the boring and tasteless crust.

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This would be more comparable to purchasing a large pizza and taking a few bites of one slice and then throwing the whole pie out.

Maybe a large chunk of people own the game dude to bundles and never intended to play them.

i got an easy answer on my part. i despise 99% of the modern games. when i was a kid, i pirated everything, not only i did not have the money but there were no concepts of video games officially sold around here, there were barely credit cards around so yeah. nowadays i find from time to time or i track down all those games from my childhood and teenage years and i buy them. all of them come with a steam key as well, but they work without steam, straight from dvd (install -> play). i activate the key for the sake of activating it and whenever i want to play some condemned for example i pop the dvd install and hit play.

See last part of

Indie games are fucking garbage. I’ve got hundreds of them from bundles. The only thing they’re good for is running them in the background to get all the trading cards.

>These are not AAA, mainstream games.
there you have your answer.
people buy them expecting one thing that the game does not deliver so they drop it and play AAA, mainstream games instead.
most people do not care for indies, or their own, personal taste that they would need to develop first.
they are more comfortable playing what everyone else is playing, so they can socialise with them over their commonality.

>So instead of playing games you enjoy, you just pick up each game for an hour then go onto the next one
what if they enjoy it exactly like that you autistic bitchfit?

The percentages are only of people who have launched of the game. So you buy all these games on steam that you hate, launch them, and then never play them?

cringe

Some of these are pretty niche and something that you probably wouldn't really buy unless you were a core gamer, read reviews, were in gaming circles, etc. In any case, it's not much different with AAA games, people rarely finish their games, with a small amount going onto complete any extra, challenges, see all the game has to offer, etc. Even a 30% completion rate of a game is quite uncommon.

Well clearly that is the case for vast majority of people lol. But they have only seen a fraction of what the game has to offer and their experience is severely hindered. Additionally, they shouldn't really act they have played or beaten the game, or bitch about amount of content, or bitch about price if they are only going to play an hour or two and a small fraction of what a game has to offer.

>Veteran mode is the middle difficulty (out of 5) in the default mode (arcade) in a game that is an hour long and meant to be played on higher difficulties, replayed, and score ran.
almost every achievement
>Expert Row is just the bottom most row of levels and is part of the normal progression of N++ levels and not some special mode.
almost every achievement
>Normal difficulty is the lowest difficulty in Hotline Miami 2 and A+ is not even the highest rank (S is) and can be achieved through simple comboing if you have even a basic grasp of the mechanics
Unless A+ runs are guaranteed on a person's first completion, you're expecting people to re-run content for achievement's sake and not just to finish.
>Lex Talionis is literally basic requirements that is almost impossible not to unlock within 1-2 hours of play
almost every achievement
>Stage 1 of Babel is easy and straightforward and is unlocked by earning even a single gold medal in the story
So it's side content, unnecessary to finish the main story that most people would put the game down after.
>Downwell is a 20-30 minute game and hard mode is the natural progression
You're expecting people to play the game again.
>Beating Darkest Dungeon on any difficulty mode unlocks the achievement (stygian is .6% by comparison)
almost every achievement
>Titan Souls is only a few hours long and meant to be replayed and has multiple difficulties and modes for this purpose. Hard mode is a natural progression based achievement that would be unlocked if you played more than 5-10 hours.
You're still wanting people to play a game more after they've finished it.
>Hard mode is unlocked from the start in Axiom Verge and is only slightly harder than normal.
Then why not post the normal mode achievement?
Is it over 5%?
>Couldn't even argue for all of them because the rest are just blatantly there as unnecessary extras
Okay OP, you sure got me.

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re-read my post faggot, learn to comprehend more than 2 words in a sentence. what i said has literary no relation to what you understood and replied with.
i'll make it simple for a tard like you - i buy old games (pre 05). they came with steam keys. they do not need steam. i activate the key for the sake of doing it. i play the games by installing from dvd and play without steam. steam shows games not played but i play all of them without steam. capish?

Yeah bro, I'm sure this very specific fringe case is what is happening when 90-98% of people are only playing their games for a couple hours max... lmfao

You can't be serious? Are you this fucking braindead? Are you and part of the same inbred family or something?

Not sure what you are trying to say. Most of these are basic progression based achievements. We are talking about games where scoring, challenge modes, extra, NG+, etc. are major components of the game and yet people are doing the absolute bare minimum or in some cases vast majority of people are not even beating the game at all. You act like it is completely out of the question for anyone to do anything outside of the absolute bare minimum of beating the game and nothing else (and even that is rare for a large portion of games).

My point is that vast majority of players are dumbass zoomers (like you) who play the game for an hour or two at most and immediately drop it and move on, and only about 5-10% do even the absolute bare minimum in the game possible to beat it (with some games this is even substantially lower), with only about 1-2% of players or less actually completing most of what a game has to offer (which again, these are niche games with a focus on scoring, challenge modes, rankings, extras, NG+, etc.)

>neo-Yea Forums unironically defending cheevo whoring
nuke this board

>Why don't people complete their games?
if by "complete" you mean "100% achievements", then because most don't give a shit about cheevos, much less are willing to spend hours grinding them.

if you mean "complete campaign", then because they moved to another shiny thing

One of them literally says "Complete the game" and it has a 2.8% clear rate.

These are progression based achievements that literally come just from actually playing and beating the game and what it has to offer. Nothing on this list is going out of your way in any way specifically for an achievement, requires any kind of collectibles, or needs a guide.

You can't opt out of achievements, so it just exposes that the overwhelming majority of players are not just casual and don't play on harder difficulties or do challenge modes, extras, score runs, etc. but vast majority don't even finish games at all. And these are all highly rated niche games that would have an almost entirely core gamer demographic playing them.

I usually buy games on a good deal but I barely play them.

When I was a mod for a certain popular server a bunch of people gifted me games that I didn't want to play. I have a lot of complete garbage on my games list, and the few that are good I'm saving for when I have nothing else to play.

>only hardcore gamers buy niche games
you're wrong. Unless price is prohibitive, like that train simulator with thousands of $ DLCs, normies buy anything that looks worth playing

Because retards buy games during sales or in bundles because it's cheap but never play them. It's not rocket science, really.

Steamcels get more enjoyment out of collecting games on Steam than playing them. Prove me wrong.

Yeah, true, just kinda sad that that accounts for literally over 90% of owners of any given game.