>Shit world design >Every area besides 1 (one) is bad >Can spam roll with no punishment >Base stamina regeneration is too fast >Shit aesthetic >Tonnes of weapons, but few feel unique >Reliant on callbacks instead of carving it's own identity Still better than DS2 but nowhere near as good as the masterpiece that is DS1
Benjamin King
Sekiro>Dark Souls 3>Armored Core:Verdict Day>Dark Souls 2>Metal Wolf Chaos>Bloodborne>Ninja Blade>King’s Field>King’s Field 2>Dark Souls>Demon’s Souls>Otogi: Myth of Demons>Chromehounds>Armoured Core:For Answer>Lost Kingdoms>Shadow Tower>Kuon
Sebastian Green
>reliant on callbacks
There’s literally one area regarding Anor Londo and the rest is all unique. The whole theme of DS3 is about the world of the dark taking over, so of course some shit in the firelinking struggle will be referenced. You are way overblowing it.
Joshua Bennett
Dark Souls 1 and 3 are very good ARPGs. DS3 is more refined but feels ultimately uninspired. This extends to the very soundtrack and aesthetic. DS3 eventually blends into a more monotonous and forgettable journey. It exceeds in combat and other mechanics but feels all the same eventually. DS1 remains memorable despite numerous flaws. This is all magnified by the linearity of DS3. DS1 offers refreshing journeys by the virtue of its interconnected world. It's a close race but DS1 ultimately just has more soul in the end.
I feel that, for all its flaws, Dark Souls holds up. Demons Souls, however, does now.
Brody Green
DS3 is only linear at the beginning. The later levels of DS3 are just as varied and complex if not more so than the ones in DS1. Take off your nostalgia goggles
Lincoln Anderson
I think the reason people shit on this game so much is wasted potential. It has the best engine, the best mechanics and feel, the best graphics and sound design, the best bosses...
and then they give you a completely linear playthrough with no meaningful options to sequence break, half assed support characters (the pyro and the witch did nothing) and a bunch of probably uncompleted content.
To add to this so many areas seemed like there was more 'hidden at the edges' and it was never explored. Untended graves, the lake under the cathedral, etc
Isaiah Ramirez
From the top of my head >Andre >I help anytime giant >Soul of cinder stage 2 >Earthen Peak >Siegward is just siegmeyer >priscilla arena in painted world >anor londo >champion's greatwolf I'm not saying these things are individually terrible. But they all add up to male the game feel like it doesn't have its own identity
Andrew Flores
Sure pyro is great but I mean the pyro character (Cronix or whatever hsi name was) was total shit. Just some random dude you rescue from the village and there's no associated plot. He's no Greirat or whoever that Kaathe follower sister was that you can hella kill for her gear
>Nostalgia for a game in 2011 Nobody who praises DS1 does so out of nostalgia Also ds3 level design is hit or miss but the world design is the most linear of the trilogy.
Dominic Thompson
yea they do retard
Hudson Nguyen
I played both Dark Souls and Dark Souls 3 for the first time last year. The former is one of the best games I've ever played and the latter is one of the worst games I've ever played.
Jack Morris
>Shit! I might actually have to dispute arguments instead of making baseless assumptions that don't even make sense! Kill yourself or get off my board, you have to be 18+ to post here
James Howard
They’re both nowhere near the best game ever made
Lucas Price
ds3 looks great and plays great but it really is souless unless its your first souls game. all anyone can talk about is the boss fights.
Wyatt Allen
agreed but i think someone can like and play ds1 it isnt that old, and its not busted
that the rolls look fucking retarded, and that there should be a dash instead
Benjamin Wright
DaS2 unironically has the best engine out of the 5 Soulborne games. It runs the most stable and the lighting is unironically better, even if the end result looks worse.
DaS3 is a clusterfuck of bad shaders and overuse of particles that run like ass. The speculars also make everything look like polished mud.
good post. i come on this board very casually and 99.9% of the people on here are retards with shit opinions, so you hitting it on the nail is refreshing
Lincoln Rivera
The boss is at minimal health and needed only one hit
>There’s literally one area regarding Anor Londo and the rest is all unique. lolwat
>Andre exists, because? >Every single NPC in the hub world is a direct reference to an earlier game. The only new one is Ludleth, who is a glorified blacksmith that does virtually nothing. >Ashen Estus is from Oscar's corpse, because why not. >Demon's Souls fat officials. >Old Wolf of Farron is just another big wolf that exists because Sif, it's also sleeping in front of a huge grave, because Sif. >Ahri is an obvious "I WANT TO MARRY OSCAR" scenario, Miyazaki even said as much when asked. >Laddersmith Gillian. >Yhorm is a half-assed DaS2 reference. >Gundyr is wearing Old King Doran's armor. Because. >Crystal Sage is just big hat logan in Blooborne form. >Abyss Watchers is practically a fanboy meta-reference and nothing more. >Aldrich was a boring blob, so why not try to make him more interesting by referencing the trap from DaS1? >Dragonslayer Armor. >Everything about Soul of Cinder.
Pretty much everything else in the game is just a blatant BERSERK rip off. Miyazaki didn't even try to hide it or make it different because he straight up didn't give a shit.
Joshua Sanchez
Are you literally me what the fuck? The only thing I would switch is putting Bloodborne above MWC and ACFA above Demon's Souls.
Also I'm glad people recognize that Kuon was a piece of actual fecal matter.
just remember, without the success of DS1 your precious DS3 wouldnt even be made. DS1 maybe old and busted in your world but it is the foundation that made DS franchise
>The person who first posted this vid did it to showcase how "epic" and greast DaS3's combat is. >It perfectly illustrated how completely oblivious he was to how bad it is instead.
From is great at trolling it's fans. Bloodborne and Sekiro were both designed to punish souls players more than newcomers. Central Yharnam counters defensive play and the chained ogre forces you to learn jump dodge.
DaS and DeS have a completely different atmospheric feel than DaS3. They don't have the apocalyptic atmosphere of DaS3. DeS feels very lonely and dreamy, like a Team Ico game. DaS has the strongest adventure feeling and isn't completely hopeless. Plus DeS and DaS have features only present in their own games that are worth experiencing.
Nicholas Myers
Probably not, because BB's dash animation actually has some weight to it, and it can't be cancelled into itself early to add more iframe uptime. It also doesn't move the player at uninterrupted sprinting speed as seen here:
Carter Foster
Not if you never played Dark Souls defensively. Using Ciaran's weapons with a DEX build is the patrician way of playing through Dark Souls.
>Most well built world >layout Not even close. It has the worst world design of the trilogy.
DaS3's terrible structure is the actual reason people find it "stale". It railroads you through the content rather than having any kind of compelling scenario. You kill four random dudes and then you fight the final boss.
The actual content is mostly good but the way it's structured is terrible.
Henry Parker
>Bloodborne and Sekiro were both designed to punish souls players more than newcomers They were designed to punish anyone that played with a shield. If you don't play this way or played actual action games, BB and Sekiro weren't really that punishing.
Jonathan Edwards
Do you know how bad those mechanics were? Maybe "hardcore" people like them but most people gave up before even reaching teleportation because Dks1 is great once you get it. But if you go completely blind you will have such a bad time, the game wont explain you anything, ever.
That is bad because u need to sell well and you want that people know your game, the lore, the gameplay. Darks souls 1 was a happy accident because, for some reason, people kept playing but there many other dark souls out there that never got to sell 1 million copies thanks to bad desing disguise as "challenging design level". And i really like dks1 but it has a lot of stupid shit.
Cameron Parker
Nope, even without a shield you have to control the spacing and bait openings because stamina limits your actions. Without stamina the game devolves into r1 stunlocking like DS3 or Bloodborne because there are no real combos. At least Sekiro mixed it up with parries that don't immediate chain into a crit and jump dodge.
Julian Sanchez
>the game wont explain you anything, ever. That's a good thing, though.
Cameron Wright
>the game won't explain anything T. Didn't pay attention in ds1
Parker Stewart
The paradox is that games that sell well do so because they pander to the lowest common denominator, that is to say non-gamers or "casuls".
Isaac Davis
>Dark Souls 2 is the only game that can compete At least you're blatant about your shitpost
A very vocal minority hyped the shit out of it. Once everybody hopped on board the series went straight to shit.
Caleb Adams
>gaming journos >dat user score Problem?
Elijah Richardson
DeS was the happy accident. Bamco knew From's next game of that kind would sell well because it was already well received. Plus it was still a breath of fresh air at the time. None of its mechanics are that bad or discourage players from outright playing. The goal from the beginning was to make players feel accomplished after every encounter and they succeeded.
Samuel Carter
Matthew mitosis told them it was bad so they have to parrot it like knuckledraggers
Jace Hill
Matthewmatosis has never had a bad opinion.
Ayden Lee
It was shit when it was exclusive too, retard. Soulsfags were still Soulsfagging up every thread by comparing every fucking game to Dark Souls. I remember when Diablo 3 came out there was a 400 response thread that got taken over by soulsfaggotry where they did nothing but shit talk D3 by comparing every aspect of it to Dark Souls. Who in the fuck in their right mind would even make that fucking comparison, let alone dwell on it for 400+ posts? No one but Soulsfaggots.
Carter Young
Git Gud shit got old fast but that doesn't make the game shit. DS paved the way for games to actually reincorporate gameplay and not just be a series of short films strung together with QTEs.
Jonathan Jones
You're fucking dumb. The only thing DaS1 did was pave the way for a slew of shitty action games.
Josiah Nguyen
It's not healthy to be this mad.
Angel Myers
>DS paved the way for games to actually reincorporate gameplay and not just be a series of short films strung together with QTEs. Is this bait?
Samuel Brooks
>Pointing out shit historic revision about an eternally shit community is u mad now. Shut up retard.
Nathan Collins
Based journalists dabbing on tasteless masses
Caleb Morris
>there are people who played 3 with a refined longsword and no buffs or anything imagine being so much a basic bitch that you actively tamper with your fun because you can kill stuff slightly faster
i didn't touch a longsword since one of my first runs of ds2 and even then i powerstanced that shit with a fire one and a dark one, and i had spells on top of that
shit like bandit knife with CMW is broken as fuck, 250 damage per swing and iframes out of the wazoo, not to mention the retarded range you get after a quickstep, plus bleed
DS1 has best music, world and story. DS2 has best magic, combat, and hub world. DS3 has... weapon arts, I guess?
Benjamin Mitchell
>running into an area filled with fucking enemies instead of using the door as a choke point This is why people who shit on ds2 for that sort of thing are retarded. In 1 you probably have enough poise to tank through anything like that and in 3 you can just lol16rolls out of it. Ds2 makes you think, which is why it's such an easy pleb filter.
Ryder Hernandez
Weapon arts are useless, though.
Parker Martin
This is an official marketing screenshot virgin
Logan Smith
>In 1 you probably have enough poise to tank through anything like that Only if you build for it.
Matthew Hughes
You're a fucking retard. Bloodborne is designed with lack of shields in mind. Every enemy lunges forward with every attack forcing you to forget your pussy habits of dodging away and teaching you to dodge into an attack instead. Pacing of the combat is also way faster and every enemy hits like a truck. Same thing with Sekiro. It's designed with infinite stamina in mind. You can get two shoted by most enemies and bosses can even one shot you and you have to be decent at parry or else you're fucked.
Aiden Allen
Imagine being a retard who doesn't bring a torch. God how pathetic
>to dodge into an attack instead. This is how you play every Souls game, brainlet.
Nicholas Clark
Not really faggot. First off you can dodge away in Souls and you would be fine secondly you have shields, that's how a decent portion of Souls players beat the game maybe even the majority.