Post ideas you have for Cyberpunk 2077 that will never be implemented

Post ideas you have for Cyberpunk 2077 that will never be implemented.
>Hidden sanity meter
>The more it goes up the higher chance you are to going over the edge and losing control of your character completely for a temporary amount of time
>Whenever this happens, your character becomes mega buffed in damage and health but again, you have no control and the AI is extremely sporadic. There's a change this might actually help you if you're fighting a large group of tough enemies or get you completely annihilated if it happens out in the open and you get special forces sent on you like in the first trailer
>When a cyberpyschosis episode ends whether because you died or you gained back control your health is permanently decreased and some augments will be heavily damaged and need to be repaired or replaced
>Sanity goes up when taking damage, getting hacked, taking enhancing drugs, etc
>The threshold for the sanity meter is permanently decreased when you get augments to your body
>At certain threshold decreases your characters dialogue changes sounding more arrogant towards less augmented characters, completely changing or locking off certain options that are more sympathetic to humans and heavily augmented characters like you more and will more easily accept you
Thoughts? I know this would never get implemented but god damn I think it would be cool. Also
>Hard mode is not having a single augment in your body
>Other than making this hard, it also changes dialogue options with certain characters and factions
This will literally never happen in CP77 considering the fucking plot of the game revolves around your character getting a special chip or w/e that has the cyberghost of keanu reeves.

Attached: cyberpsychosis.png (800x800, 292K)

Hmmm.. Perhaps at some point in the story, you will lose control of your body as Johnny/Keanu takes over it? Perhaps you'll watch your V suddenly talk shit to an ally or, having enough of your shit/trying to rail you to a particular plot point, Johnny will make V go to a location or kill a character just to progress the story.

Yes. Perhaps that is a way to show how your character might loose their sanity until to the point Johnny takes over you and all that crap.(If you let him that is.)

Attached: 1528591413811.jpg (313x470, 22K)

>This will literally never happen in CP77 considering the fucking plot of the game revolves around your character getting a special chip or w/e that has the cyberghost of keanu reeves.

It will never happen because there is nothing players hate more than having control of their character removed from them. Have a group of three enemies: one that does direct damage, one that spawns minions, and one that paralyzes, and 10/10 times the player(s) will make killing the paralyzer priority 1, because nothing is less fun than having all control stripped away from you.

Yeah I doubt cyberpyschosis would actually happen to the player character outside of a scripted story mission. Shame. I think this type of system would be really cool.

No i'm saying that would prevent your character from being augment-less, you're forced to have some level of augment for plot reasons.
>It will never happen because there is nothing players hate more than having control of their character removed from them.
I know but it's a check and balances system. you can go all out and completely augment the FUCK out of your character making them really strong but at the chance that if you keep abusing drugs and you constantly take tons of damage and stuff, there's a good chance you'll reap the consequences. It's a bold gameplay mechanic that would never happen in a game as big as this.

E.Y.E. Divine Cybermancy had a somewhat similar "mechanic" where iirc certain augments would have a chance of crippling you or malfunctioning. Same with taking damage, iirc you can have your stats permanently decreased by pure random chance. I'm not saying that's exactly fun but it creates tension and can show the risk of being an augmented freak rather than games portraying them as super powers with no downsides

>take damage
>lose control of character
>die as a result because AI is a shitter or get out of it but still get permanent health debuff and augments fucked anyway just because
>get augments
>sanity threshold goes down again
>get hit
>lose control
>repeat
nice fucking mechanic retard

The nature of Johnny Silverhand and the way he was introduced in Deep Dive makes me think the relationship the player will have with him will be exactly like the relationship Crichton and Scorpius share in Farscape, I wasn't really interested in CP77 until this reveal. On a side note, I'm concerned the Corporations' megabuildings we see in the gameplay section aren't going to be physically enterable and are just pretty skyboxes you'll only be able to admire accross the entire game

Yup. I guess Pondsmiths really does want the main character to have augmentations and cyberware so he can inject Johnny in the story to further showcase the characters ofCyberpunk 2020 and how the story progress to 2027.

I mean well I do like to play a normie with no augments if allowed, but I guess Pondsmith and CDPR do want to showcase the setting wholely and it'll be impossible with a augmentless V.

It's all about balance retard. I'm not saying if you take damage you'll randomly just freak out, it just causes your sanity bar to build up. I guess I should've clarified that sanity goes down overtime.
>but still get permanent health debuff and augments fucked anyway just because
Well why shouldn't you, you literally lost your sanity and your character got mega-buffed due to the pyschosis, which can help your survivability during it.

The way I imagine it is something like this. Lets say the sanity meter has 100 points and there's a threshold for when you have a chance to go into cyberpyschosis. If you have no augments, there is no threshold so reaching 100 points has no effect but lets say you get an eye augment, this reduces the threshold by 5 so you have 95 points until you reach the threashold and each point above the threshold adds a percentage chance you'll go pyscho so if the threshold is only 5 that means if you reach the max, you only have a 5% chance of going insane. Maybe a whole limb reduces the threshold by 15 so if you replaced all 4 limbs and both of your eyes your threashold is reduced by 70, meaning once your sanity goes past 30 you can reach a max of a 70% chance of going insane. As far as raising this bar, lets convert every 10 damage you take until .1 point. Take 100 damage, the bar goes up by 1 point.

These are all just examples but I think it kind of shows how you could balance the system to not be retarded RNG and make it fair enough if you decided you want to replace a limb or two and add some other smaller augments without being at severe risk of going off the deep end.

I also imagine there are still ways to increase your health and you can still repair your augments, it just costs money.

Does my explanation make you feel better or do you still think it's complete bullshit?

Never saw that show but I do actually like the johnny silverhand plotline, I think it'll be interesting.

Also, CP77 are suggesting the game is fucking HUGE and iirc said it'll all be seemless, i'm not getting my hopes up at all about it honestly i'm imagining the majority of the stuff we see in the game is purely cosmetic which i'm not entirely against, it's just disappointing. I feel like they could've done a lot more if they actually separated the game into smaller open world levels. Look at a lot of the screenshots of the city, it's all supposed to be playable. I have a filling majority of it will just be roads with nothing to do, just there to give the illusion of a big living breathing city.

Do we know how much pondsmith actually contributes? I know he's collaborating heavily but do we know if he's a main writer on the story? idc about the story, I want an RPG. I imagine an augmentless run to be similar tp a Malkavian run in VTMB. Something that you only do when you have good experience about the game and it opens up an almost completely different gameplay and story experience

>The one change the demo did have is you could now play as male V as well. I was interested to see that regardless of the gender you always seem to wake up in the morning with a male companion.

>Weber: In this demo at least you will always wake up to another man, so we can show different kinds of relationships will be part of the game, and players will be able to choose what kind of character they want to play.

content for straight males hahaha

Third person camera so I can see my cool cyberpunk character.

Attached: Jan_Ditlev_-_Close_Combat.jpg (1024x492, 180K)

Mini-game/class specific mechanics
Nomads can get the family together for a Mad Max style raid, corpros can enter a negotiation mini game to acquire resources, fixers can affect NPC behavior by exposing or concealing information

I seriously dunno why they can't do this. There excuse is such bullshit like why can't there be both options? fallout does it, elder scrolls does it and it works perfectly. There is not a single downside to having both options

>There is not a single downside to having both options
I'd say they want to save on having to make all kinds of animations for the main character.

How hard can that be? A lot of the important stuff is already animated in your 1st person view you just gotta have a body THOUGH 3rd person might affect performance and this game seriously still plans on releasing on current gen consoles...

They have said they're going to implement a multiplayer feature though no news on what it is, so if it's one where you can fight against other players then they gotta make 3rd person animations.

>Do we know how much pondsmith actually contributes?

Hey man. I'm just a shitposter here so I have no idea how much Pondsmiths contributes to the story as a whole. I am just speculating that Pondsmith wants 2020's characters to be relevant to 2027 somehow. It'll be a crime if CDPR wants to force characters in a story without the main authors permission you know.

So a frenzy from VTMB. Mechanically sounds annoying, and it would be ridiculous to expect it to have that much of a impact on gameplay, the fucks the point of a rpg if no matter what my character acts like a cunt? Also why would heavily augmented characters like you more, a faggots still a faggot.

>Post ideas you have for Cyberpunk 2077 that will never be implemented.
Anal sex with cyberhookers that have asshole implants that suck off your cock.
Great corporate orgies with lots of cyberhookers.

Why do you want to stare at man ass?

>the fucks the point of a rpg if no matter what my character acts like a cunt?
What do you mean "no matter what"
>why would heavily augmented characters like you more
Relatability, especially if that character is biased against less augmented people.
>why would heavily augmented characters like you more
Possibly though like I said it's a hidden mechanic, not something you're constantly checking and micro-managing just something to keep in mind if you get as many augments as possible.

Thanks for your contribution

>At certain threshold decreases your characters dialogue changes sounding more arrogant towards less augmented characters
You're saying this mechanic would reduce the amount of options I have in dialogue and make me sound like a aggressive faggot more.

It would give you more dialogue options for other characters tho. Tradeoffs

>Tradeoff is ability to roleplay as what type of character I want and be forced to be a asshole
No thanks.

Don't augment your character. Read the OP image, it's in the role people can't be heavily augmented without losing a bit of their insanity