How to make a "hard" boss/enemy according to Memezaki

>give them massive amount of hp or multiple hp bars
>give them infinite stamina
>make them able to kill the player in one or two hits no matter how much hp the player has or what armor they're wearing
>artificially delay the wind up to their attacks to bait the player into dodging prematurely
BRAVO A-TEAM!

Attached: Dark_souls_3_cover_art.jpg (289x345, 48K)

@476192215
>this thread again
Fucking kill yourself you seething nigger

Maybe I do need to gut gud, but I feel like it’s a gamble to try and parry attacks in this game. The timing is really narrow for how many for how many different timings there are for attacks.

>artificially delay the wind up to their attacks to bait the player into dodging prematurely
Name one boss

git gud

Or you could summon one of the many NPCs outside the boss gate that FROM placed there for shitters like you. Git gud or go ezpz mode.

Your're just too pleb to appreciate how rolling for 10 minutes straight is the peak of action game combat

>Take Bloodborne boss
>Put it in a considerably slower paced game
Dark Souls 3 was shit

Those snake niggers in Sen's Fortress. With how long their wind ups are they might as well be minibosses.

truth