This is the Yamaha YM2612, found in the Sega Genesis/Mega Drive. Not all models...

This is the Yamaha YM2612, found in the Sega Genesis/Mega Drive. Not all models, but this is the intended and most optimized for sound chip. It is the ultimate in video game sound, the final sound chip before Nintendo decided that we don't need, beep, boops, twangs, or even any sort of bass or percussion - before Nintendo decided that the next step in video game music was making everything sound like it was coming from a tin can.

This sound chip hurts Nintendo fans, but what hurts more is the legendary music it's capable of.
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The fact of the matter is, the Genesis just had better music compared to the SNES. Every composition for the SNES uses low quality samples that are over compressed to fit on to a cartridge to the point where they are barely legible and far less clear than synthesized notes and instruments.

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I hate people that pretend like Genesis had better sound. For every 1 example of good music from a Genesis. There's like 50 other fucking good SNES songs. Fucking 30 year old boomer videogame hipster nigger faggot.

I guess it's nice for a console.

The SNES has good compositions, but poor execution making basically everything sound the same and sound very, very dull.

The Genesis has both great compositions and great execution.
youtube.com/watch?v=KC-B3Q0cRrY

Hey there, the YM2612 is garbage, get yourself an OP3

My god, it's all toilet sounds

such awful taste, go back to your tin can

>Yamaha
Wait, isn't the same company who created Fukase?

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Yeah they do Vocaloid today

I think you're smoking crack. Did you never play any of the megaman X games?

Holy shit
The same guys who made the megadrive chip
>Fukase plays Sonic 3

The sad thing is they would have sounded a lot better on the Genesis. Thankfully someone is using a superb soundtrack adaptation and recreating the games for the Genesis with a lot of impressive progress so far.

The SNES really held it back as if the slowdown wasn't enough evidence, the music too was awful on the SNES. Even then, games like Panorama Cotton, Battle Maniacs, Thunder Force (this one especially) and Midnight Resistance far out class Mega Man X on the SNES.
youtu.be/9CzkswHHxQI?t=1340

the snes could sample pretty much any instrument. the genesis could only make do with synthesized stuff. it was great for electronic OST like streets of rage, but any attempt at something grand/orchestral fell flat.

This thread is full on delusion. The 90s have long since passed no amount of screeching will change the outcome Sega was inferior in every regard so back to the cuckshed with you

>the snes could sample pretty much any instrument
very poorly.

>but any attempt at something grand/orchestral fell flat.
and it still sounds better than what the SNES does.
youtube.com/watch?v=aQ05d4LBfwM
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What are you gonna do? Post the cringe opera scene from FF6?

Sounds like someone's stepping on a cat. Sounds like someone's stepping on a lot of cats.

Both sound chips are fine but limited heavily by the developers and rom cost in most games.
The snes sound chip is limited by the cartridge space, in many cases having ALL the instruments and songs shoved into a single 64KB program, instead of having a unique set of instruments per song.
The genesis, well, the picture related show all the settings you have for ONE CHANNEL.
And you could go even more complex by fucking with the operators per frame.
So when you got good developers, snes will sound pretty darn clean and "organic", while genesis will deliver some pretty neat long "morphing" instruments.

But when you don't have good developers or a tiny ROM, snes sounds like music inside a washing machine, while genesis sounds like an angle grinder cutting this washing machine.

Also you need to be careful to not get the sample playing fucked by the DMA on the genesis, and many, many,many, many people didn't.

Attached: the simple and elegant sega genesis audio chip.png (490x297, 17K)

>But when you don't have good developers
Why is this a revelation or a point to begin with? When you don't have good developers you get bad content. No shit?

If you have people that aren't good at what they're doing they aren't going to do well with it. A cat can't play guitar. Bad composers can't compose. Big fucking surprise.

Genesis's sound chip sounded like an actual instrument while SNES chip sounded like a cheap MIDI keyboard from K-Mart

*fart noises and twangs*
Ahh such exquisite musique

for me it's the SID chip
youtube.com/watch?v=lzEDcQVSP94

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First, there's quite a bit of "bad snes dev vs good genesis dev" here.
And i was talking more about the failure mode of the consoles.

Dude arpeggios lmao

this isn't a SNES thread

Genesis actually had two soundchips.

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>Genesis's sound chip sounded like an actual instrument
Yeah, a keyboard from the early 80s That has long since been replaced by more sophisticated samplers/romplers.

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It's amazing how it's still yet to be surpassed. No wonder fans of the system spend so much time making sure the sound is perfect while the SNES? Nobody really even thinks about it, they just know it sounds bad. In fact, the few sound projects just flat out replace the music in the games because it's so clear the default is awful and poor quality.

SID is shit compared to the SNES and Genesis soundchips.

Actually, people keep struggling with the sega genesis audio because it is an odd beast that not even sega themselves could extract the best audio of.
The snes audio in comparison is pretty straightfoward and solved on the first revision.

I've heard things you zoomers wouldn't believe.

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Sega had a full grasp of the YM2612, what are you talking about? They just made revisions based on EOL of the 2612.

based
youtube.com/watch?v=w3t5P7pvxlE

Not really.
On Genesis 1 they just clip the audio to 22Khz to remove the high frequency noise, Genesis 2 they tried some fancy adaptive filter that sounds like shit, and Genesis 3 is a bit of both but still suck.
They never got to do a "perfect filter".

>They never got to do a "perfect filter".
And this has nothing to do with the quality of the sound, the compositions, or the superiority of the hardware.

that chip has such a rich history for being a fart porn actor

>newer technology = better
No shit retard but the c64 still has it's own sound signature that can't be emulated accurately even today.

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Sega hipsters never got over losing the console war, huh.

Yes, but its part of why people are still trying to "perfect" the genesis audio, while snes is already done.
There's nothing to do with people being so much of fanboys of the audio that they want it better or something.

>can't be emulated accurately
woah there partner let's not get too crazy

It's pretty great to be honest, but the SNES has it outnumbered

This is what happens when you give a retard a YM2612 chip.

>not a single mention of Tim Follin in this thread
Weak.

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Yes there is

Deserves saying twice

That's because he hardly did any genesis music.

Is this the "good fucking music" thread? Cuz I've got a delivery

youtu.be/8jM-sF2KS50

This

If they has verter Music why their consoles died?

They aren't trying to perfect it, but recreate it.

It's quite darn hard.

no genesis song sounds as lush and vibrant as anything in the donkey kong country trilogy

This is the Sony SPC-700. It can do everything the YM2612 can do and then some. Sega fans refuse to admit it, but it's true

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Not really.
With only 64KB of memory, you can't do the longass "morphing" instruments you got on the genesis without having it sound muffled as fuck.
This is why the genesis is better at doing guitar sounds than the snes for example.
But on the other hand, there are many, many, many sounds the snes can do the genesis just can't.
I imagine that using both on the same music would be fucking awesome.

Holy shit, this was on the fucking pc engine? How does it sound so good?

PC Engine CD

Pfff.

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It is, the sound chip has a lot of nuances in tandem with the console itself.

Just not bass. Or any effects beyond reverb. Oh wait the reverb is just the compression, nevermind. Hey at least it can play back sample based audio which scales with sample quality which scales with file size on a medium limited by capacity.

Probably wasn't a good idea.

Yeah yeah yeah. And the Saturn was superior to the Playstation.
that doesn't change the fact that the SNES and the Playstation were better consoles than the Genesis and the Saturn

The SNES was inferior to the Genesis in every way. From library, to specifications. The SNES is basically an overclocked NES. It's an 8-bit console masquerading as 16-bit one.

The legendary fart sound chip.

Every sample sounds worst on genesis that the snes counterpart.

What kind of drug you have to take to develop such shit taste

>The Genesis has both great compositions and great execution.
>Yuzo Koshiro
>I rest my case
/thread

>bits
Never study the N64 hardware, it will absolutely fucking destroy your brain.

Also the dual video chip setup of the snes destroy the genesis in everything but resolution and available sprite sizes.

That was the TurboGrafx, dumbass

Ristar is pretty sick

How does it match up to any decent Intel chip or AMD Ryzen? That's right. It doesn't.

That's why Nintendo doesn't use this little piece of shit.

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Those chips do a lot more than the shitty DAC on your PC that basically gets the audio emulated by some shitty chink driver running in your CPU.

I bet people who are fond of the Genesis sound chip also like chiptunes

Because they both sound like shit

Sega failed at every generation against its competitors, but I dunno what makes sega fans seethe so much about the Genesis. I mean, I like Sega consoles very much (especially the Saturn), but you'd have to be pretty delusional or just contrarian for refusing to admit they got outdone by nintendo three times and by sony after that.

Audiophiles are the worst.

It's just a new trend. Pretending you hear something that isn't there in the Genesis sound AND that it was superior to the snes.

>the final sound chip before Nintendo decided that we don't need, beep, boops, twangs, or even any sort of bass or percussion

Probably bait, but that is absolute retardation to believe that the snes sound chip doesn’t have great bass or percussion

Frequency modulation != Digital sound processing.
>Frequency modulation != Digital sound processing.
Frequency modulation != Digital sound processing.
>Frequency modulation != Digital sound processing.