Why is Dark Souls 3 hated so much?

Why is Dark Souls 3 hated so much?

Attached: hitbox porn dark souls.webm (1280x720, 1.59M)

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That absurd attack animation might have something to do with it.

i'm up to the two princes fight at the moment, sure i've had to learn some patterns but mostly i'm just getting in the bosses faces and praying they don't AoE me and i can heal in time, it feels a bit silly at times but it's pretty fun

dancer was probably hardest fight so far, got first prince down to half hp on first and only attempt last night

Is not Dark Souls 1, Demon's Souls, Bloodborne or the beta. And honestly, the only cool thing about it is the flying serpents footage, everything else is a very forced what if.

no idea

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>Implying Yea Forums hatred towards a game is meaningful at any way
Remember, this place considers Telltale's The Walking Dead, Fate Grand/Order and The Witcher 1 some of the best videogames ever made.

wow it's just like in my japanese animes!

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>rollspamming
>straightswording
Those are what I do not like

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I loved getting in close to the dancer because the camera angle would give me an incredible closeup of her mound.

Too much early game linearity
Too many weapons play too similarly
Too little build variation
All that adds up to make replaying the game feel less rewarding than previous entries in the series, because it all feels like a homogenous blob. Then you add in the fact that certain weapons outclass everything else and really feel like the game was built around them and everything else was included simply for the sake of tradition.

It has a lot of good things, but pretty much all of them can be attributed to the fact it's built on top of four other games rather than being anything particularly inspired itself. The things it uniquely brings to the table are few and far between and aren't as great as they could be. The game was not something the devs wanted to make for any reason other than filling out their contract with Bamco and it shows. That being said, it's not a bad game per se, it's just deeply underwhelming.

It's literally just bloodborne but worse.

le cool anime attack xD

It's not hated you fucking retard, it's just the worst souls. Which is still better than 95% of the other games out.

>worst

People expected more I guess, after Bloodborne

Farron greatsword makes the game so easy

Parry is basically useless

it's bloodborne with the swag step replaced with a shitty roll that doesn't even look cool

McDonalds Arthouse. Its the poormans Bloodborne.

youtube.com/watch?v=l2SS9UiVaIQ

At least modders are working on changing that.

Loud minority
Most people recognize that it has the best bosses in the series

Something something Dark souls 2

If this was somebody's first souls game then I can definitely see why such person would praise and rate this game so highly, but for me the souls fatigue kicked in hard with this one, still a good game though.

>bloodborne a shit
>snoy
>sickdark!
>blunderedge!
>they still mod their game to be more like bloodborne anyway
LMAO

Not sure about the community, but I enjoyed it. The biggest problem I had with it though is just how fucking spammy and tanky enemies were. A majority of enemies would never stagger, making it where tons of your attacks would be met with a trade. On top of that, a lot of enemies just never seemed to chill and give you an opening. It made it where big weapons just didn't feel as satisfying as they would previously. And why the dark sword or whatever it was was the be all end all easy mode for most people since it was fast, light, did great damage, and allowed to you get in and out quickly.

It was better than DaS2 certainly, but by the time it came out I was a bit burnt out on the formula. Especially when Bloodborne was so much more interesting to me personally in its pseudo horror and Lovecraftian world. The biggest draw for me in these games is exploring the world and finding interesting areas, in which DaS3 had some, but just not many that stick in my mind compared to DaS1, DeS, or Bloodborne.

Like
said.
Just a loud minority.
The game is amazing. Easily the best DS. Also one of the greatest art directions in any video game ever. Makes me realize there's so many retards in this board that don't understand art / level design in video games.

It's too popular and you know what that does to Yea Forums. Personally I love the game

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It's not, where did you get the idea it was?

>people who don't play bloodborne are 1 person

Can't decide whether it wants to be Bloodborne or Dark Souls so it's a really weird mix of both. Too linear and all the missable shit is a pain to do on replays.

>it's not dark souls 1
>it's not bloodborne
>franchise fatigue
>after bloodborne was this wholly original thing, it made people buttmad that dark souls 3 had references to 1 wow the game specifically intended to be an absolute grand finale for the franchise after how underwhelming dark souls 2 was has fanservice, outrageous

dark souls 3 has the best
>bosses
>music
>gimmick levels
in the franchise imo

i also honestly think it looks better than everywhere in bloodborne aside from central yharnam don't @ me

it was really nice for a first playthrough, but i couldn't get myself to finish any subsequent playthroughs because it felt like it added nothing new. the increase in difficulty was barely noticeable, the game was so linear that you could barely try out any new routes and it neglected the good things that 2 introduced in ng+, as in new encounters or new items.
also, lots of the enemies were designed with bloodborne in mind, meaning they were really fast and aggressive. this wouldn't have been a problem had they not forgotten that the player character isn't the hunter. this means that the player character's movement are oftentimes too slow to match the enemy's.
it would have been a great game if they made it more replayable.

Most modders in the Souls community adore Bloodborne. Source: I am one, and we tend to talk.

absurd ? it's beautiful
a lot of people couldn't beat the tutorial boss so they decided to shit on it instead, it's pretty funny lol

If you want to be hated try doing something different.

Farron GS is my weaponfu

It isn't.

yeah i found dancer to be difficult the first time i encountered her as well. got called a bitch for it at the time as nobody else seemed to have any trouble with that fight

Princes is all about hitting once then dodging, most weapons won't be able to hit twice without taking a hit yourself.

I dont hate DS3, but it has its flaws.

1. Combat is trhying to be BB but its still DS so rolling half hallway in single roll, phase is fast and weapon reach is absurd sometimes. These all work in BB which is build for fast phased combat, but in DS3 it sucks.

2. Short game, shortes of series. Even with DLCs it took for me less than 40h to complete it with exploring everything, while with DS1 it took (with DLC) around 70h, DS2 SoftS around 100h and BB around 60h.

3. Lore is a bit boring, compared to other games of the series. In DS3 i really never was intrested in pretty much any bosses lore, at least in same level that I was into it in DS1, 2 and BB.

And to be sure, I dont dislike DS3, its still a very good game. But lets say this way: if I feel DS fever and want to play it, choosing DS3 would be based ONLY because there is most PvP players. And if I dont feel like PvP atm, I would hardly pick that game and play instead other souls games.

Dark souls 3 had so much soul it made dark souls 1 look like dark souls 2

this is why people hate it - they cant go back and play DS1 afterwards

>believing that people genuinely hold meme opinions and aren't just shitposting

It's the DaS2 of souls games.

More like Cathedral Souls 3

Cool webms my dudes. Now show one with someone in full havels getting staggered by straight sword r1 spam.

accurate

I made a low level twink invader (all points to Health) with a raw Astora Straight Sword so I could destroy anyone near my level while having way too much health. I could even punch people to death.
It was fun being a colossal niggerfaggot before they nerfed the sword. It was almost on par with the scraping spear.

Pvp is terrible, even worse than ds1, the enemies all have like two frames of startup, the game is specifically designed to piss you off. Also the lore is just
>Hey! Remember Dark Souls?
At least you don't have to look at a beef jerky or broccoli man when you die. I miss Demons Souls.

It is just ds2 but prettier

it's a shame they nerfed the RAW ASS because of this specific build, it's not even worth doing anymore

It was a solid weapon for all those builds that struggle with shit stats at the start

This. Also FP was retarded for spells.

It just got annoying to play. It pretty much had one obviously superior play style and ever 5ft in game was an obvious ambush where 5+ damage sponge enemies would attack you at once, all with highly damaging grapple moves, and you had no choice but to trigger it just to progress, hoping you dodged just in time not to be instantly ganked

Imagine trying to brag about beating Iudex Gundyr

Because only basedboys enjoy fromshit

>only 405 hours
lmao

No soul memory, powerstancing or ADP

>Try daggers
>Capable of attacking every enemy between attacks
>Try twinblades
>Highest DPS weapon in the game, also really fast
I wish i had more variety. There is a lot of fun stuff like axes and greathammers, but they are so bad. Once you get to anything resembling a boss or tough enemy you suddenly almost lose your ability to deal damage, and it just turns out these silly long drawn out fights.

I honestly wish they had just learned from Bloodborne and worked out speed/stagger/critical for all weapons instead of some randomly being DaS1 speeds with terrible movesets.

fucking casul

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>Linear as fuck progression
>The most boring levels in the series
>Enemies are either hordes of trash mobs or annoying tanky spammers with very little windows and startup frames
>Bosses that don't test your skill but how long you'll tolerate being annoyed by infinite combos with insane tracking
>Underwhelming and nonsensical lore
>Disappointing DLCs
>For the most part is unineteresting DS1 pandering
>Tone and atmosphere feels like a weird mix between Demon's and BB instead of Dark Souls

Kino

>Too many weapons play too similarly
This is what killed the game for me

Because PScucks are jelly that we could get this game on PC too in much better quality and this is why they pretend that Bloodborne is GOTY while DS3 is shit

>Midir doesn't have a lot of tracking
>Instead he has 16k health
>Has a instant charge with no windup, alongside 3 charge attacks with windup
>Some times never pause between attacks
>And can spend a lot of time just spewing fire/laser or flying randomly trough the arena
>Also camera/lockon doesn't work most of the time

>wow the game specifically intended to be an absolute grand finale for the franchise after how underwhelming dark souls 2 was has fanservice, outrageous
That's not why people were mad about it, retard. It's that instead of getting anything new half of the game was copy-pasted from DkS with new textures, and it all had a whiff of
>"Remember the [thing]?"
like the mushrooms, crown of dusk, elevator in Anor Londo, flying goblins, Spidertits McGee, etc. DkS2 was a mess, but it was a new thing, with an original world. III didn't even try.
Also,
>don't @ me
Faggot.

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>that file name

How is that hitbox porn? The first arrow missed him like crazy and the second arrow wasn't that close either. I thought hitbox porn was supposed to be attacks that graze you within 1-2 millimeters and still don't count as being hit?

i fucking love dark souls 3

Dude wait for Sister Friede. She is going to rape you hard.

Poise is irrelevant. Now rolling fast is the only logical thing.

Diamonds

The feeling of linearity isn't helped by the fact that the game has so many mandatory bosses you have to beat to finish a playthrough. In any Dark Souls 3 playthrough, you must at least beat:
Iudex
Vordt
Crysal Shitters
Artorias and Maria clones
Catholic mob boss
Hit the three glowing weakspots
Pontiff
Vore god
Dancer
Yaoi twins
Soul of Cinder
Meanwhile, in Bloodborne, the mandatory bosses to at least beat one playthrough are:
Gascoigne
Amelia
Three mystery niggas
Fat spider
Tower Knight 2.0
Nicholas Cage
Knife nanny

Beyond these mandatory bosses in Bloodborne, you have tons of optional content you can choose to or not to pursue. That's why Bloodborne, despite having less content overall, still offers so much more replayability than Shit Souls 3.

Friede is a joke.
Second phase is just a glorified DPS race where it turns into a gigantic mess if you can't kill the lifebar within 3-4 stamina bars.
Final phase is even more hillarious, mostly because she is one of those infinite stamina faggots that may decide to start a superarmor attack. She isn't hard, just obnoxious.

Bonus: Her particles in final phase do not match her hitbox. She is actually extremely exploitable.

It isn't.
Dark Souls 3 is a good ass game with few real let downs. Many PvP veterans didn't like certain changes, but that's neither here or there for a game franchise that was never balanced purely for PvP.
You have to be a contrarian dickslurper, even if you didn't like it, not to acknowledge it as being at least quality.

It's just children that are nostalgic for 1

>Tower Knight 2.0
Who?

The One Reborn

>DkS2 was a mess, but it was a new thing,
The worst part is that ds2 did a number of things right like powerstancing and arenas (containment areas), but they threw the baby out with the bathwater in 3.

That's some touhou-level shit

I had a case of deja vu at this boss, I was like "wait, I've done this before so why am I doing it again? Did I lose my progress?".
Then I glanced at the boss and saw that it's not an armoured giant but rather something that seems to be straight out of a slam death metal album cover.

>DeS
Can do a different world order and venture deeper.
>DaS
Can use mystery key to open up the map early and go different routes.
>DS2
"Branching Nexus" style where multiple paths are available to the player early with small investments (rondula key, branch of yore, silvercat ring, two different routes to the Bastille)
>DS3
Straight line with minor detours (aided a bit now by DLC)

Basically the first half of the game is just a smear of brown/grey swamps, for every single class. I just have the one quality character I slammed through to NG++ and a handful of others sitting at Firelink at the start of NG+, if I even make it that far. I mean sure you can kill the Dancer early, but then it's "suck my dick wizards the library is locked enjoy the low lvl boss rush ". At least I could get fucking 10 faith req blessed weapon to roleplay as a paladin.

It's kind of a culmination of problems that the series has accumulated over the years. It's explained pretty well in MatthewMatosis' Lost Soul Arts video:
youtube.com/watch?v=Np5PdpsfINA

I have absolutely no idea. All the Souls games are great.

b-but internet told me h-hitboxes are bad!

I don't really know, but it feels uninspired to me.

I'm not even calling it a bad game, nor can I really pinpoint the faults, but I'm just not feeling it.
I can play DS1 on eternal repeat, but DS3 bores be really quickly.

Something I really do not like is how they incorporated the story elemens from 1 though. It doesn't make the game bad for me either, but its just really cheap. Especially the 5 minutes of Anor Londo(if you don't count the rest of the city basically belonging to it.)

I dunno, its an ok game, but its not the game for me.

>Why is Dark Souls 3 hated so much?
It didn't uphold the spirit of Demon's Souls/Dark Souls 1. Your webm is a good example of that

literally who hates ds3?

DS2 shitters

>solid base with DS1
>make some innovative changes in DS2
>DS3 scraps them all and redoes DS1 but less fun while stealing some Bloodborne designs without adjusting the rest of the game accordingly
I don't know.

People who hate on this weapons attack animation have never played dark souls 3 so they don't even realise why their opinion is fucking garbage.

The color palette hurts the game. Everything is some shade of brown or red, and it sucks the life out of the game.

There's nothing creative, inventive or flavorful in it. They tried to hard to make the game "balanced" and "competitive" and completely stripped all the fun out of it in the process.

An example I've use for this in the past is the Ring Of Favor And Protection - the DS1 version has so much flavor whereas the DS3 version is "balanced" and completely boring as a result.

Another example would be Pyromancy - in DS1 it doesn't require wisdom or intelligence, which ties into the flavor of Pyromancy as something used by primitives who are simply obsessed with flame. In DS3 it is homogenized with other magic schools by requiring you to spend character levels on it for the sake of PvP balance, which leaves it feeling completely sterile and generic, you're just a fire mage.

>rollfest
>heavy armor is useless
>poise doesnt work
> way too much fanservice
>rushed develompment, just look at the cut content,the game could so much more
>magic is underwhelming and underpowered the same applies to faith builds
>bland,gray enviroments,i mean places like cathedral of the deep or Irithyll of the Boreal Valley look great but there is so little color in this game

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RoFap+3 is literally still best in slot for every melee build.

>Waaaa why can't I twink pyro and one shot every invasion?? waaaaaaa

DS3 was a modern masterpiece. It felt like what DaS could have been with a bigger budget and more time to polish.

It's essentially the perfect sequel. I just feel bad for anybody who was too autistic to enjoy it.

This guy would have a lot more fun if he played differently than locking on and backpedaling. Gameplay really opens up when you use 3 dimensions.
>ashen estus is my favorite addition to Dark Souls 3
this motherfucker

>dusk crown
>two-ring tax for every school of magic plus sage ring tip
>butchered clutch rings
>threw every cool spell DS2 added out the window
>mp system when pseudo-vancian was already perfect
Unfun piece of shit straight sword r1 spam simulator.

especially impressive because that happend in coop

you gonna actually argue against his points, or just go with the soul's standard of he played it wrong?

No matter the problem you have with the game, you're memeing if you think DS3 didn't have the best bosses in the series

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desu sometimes I still miss Demon's Souls bosses the most. Nothing ever came close.

>THIS GAME SUCKS WHEN YOU PLAY IT THIS WAY
so don't play it that way?
>ADDRESS MY POINTS

It didn't they all had a lame gimmick, didn't really feel like a test of your build when you just smack somethings arm a few times or you completely out damage your build by using dark hand.

>It didn't they all had a lame gimmick
See? you starting memeing

like did you even watch the video man thats not what the guy said at all, and how do you even know any of the footage of play he used in that video was even him playing?

It's not a meme if it's true dumb fuck.

Are you on the spectrum, user?

I'm not being mean, I'm just genuinely curious.

nah

It's boring. Bloodborne was a more interesting game and even DS2 as shitty as it was had more build diversity.

Is it? I thought it was the one that most people these days playing DS started with. Most of the people i meet now who claim to love dark souls only recently played DS1 and hated how slow it was.

The viable flaw I could think of is rollspamming and the inflated stamina bar in general. In DS1 you could only do 2 light Zweihander attacks before you go to negative values for half of the game or do about three rolls.
That and heavy input buffering made every strike matter. Now people just spam rolls like there's no tomorrow and proceed to spam attacks. It's not as bad as a musou game, but it's definitely a step closer to it.
Also a lot of people that play DS3 played DS1 and world exploration and lore are much weaker and sometimes just a straight up rehash of what used to be.

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It wasn't. Every Souls game was received positively, the vocal minority on Yea Forums is just an exception

It relied on roll catches to make the game more difficult. In DaS1, every can be avoided if you're just playing enough attention - in DaS3 the enemies may have 6-7 different attack patterns that it selects from randomly and a few of those include an attack thats untelegraphed or timed to catch you when you're out of your Iframes after dodging the first part of the combo. So many deaths in DaS3 feel cheap as fuck because of this.

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They aren't the best because they were fine tuned either for gimmicks or straight sword builds. The only really great ones are Abyss Watchers, Gael and Demon Princes, maybe Twin Princes too.

hitboxes aren't the problem with the souls games : the tracking is
OP doesn't show you the i-frames

"Every faggot has two phases" is such a horrible boring shit.

Because it's good

Holy shit this is a bad opinion

Why? Changing up the fight after a while was pretty cool rather than just keeping it stale
>mfw the boss has 3 phases

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youtube.com/watch?v=RYnFIRc0k6E

The complain is every single motherfucker has exactly 2 (two) phases. It's extremely lame.
Remember Cuphead? I'm pretty sure every fucker have at least tried that shit. That's the way to do boss fights right: no healthbar, multiple phases of different length engaging arena.

It's a fantastic game by all means, don't get me wrong. It's just that the game focuses way too much on "epic" boss battles, whereas bosses in DeS/DaS1 had much better gimmicks, making those games much more memorable even if some of the bosses were absolute shit. Also, DaS1 had some of the greatest checkpoint placements in gaming history.

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The early game linearity is what kills it for me, and the first branch is weak as well. Undead settlement though Irithyll is one of the least inspired stretches of gameplay in the series. And you’re forced to do it first every single time, without weapon variety.

>the same applies to faith builds
I thought faith builds were the most impressive in 3. The weapon art on talismans that lets you tank literally everything combined with miracles like lightning stake made playing a cleric fun as fuck.

You can make good points and you can make retarded points. This guy is the pinnacle of an overly romantic nostalgia fag.
For example, he's obsessed with this elusive concept of pressure that only really lasts on the first blind playthrough of Souls games anyway. The clever, careful trap hunting experience can only happen once, then the magic is gone.
>DS2 ruined the healing system by making it too easy to voluntarily heal yourself
>just forget that regen was completely busted in DeS
>or that Pinwheel is a joke and you could roll in with 10-20 estus with just a bit of grinding in DaS as the flask shard system wasn't implemented
>respecs are bad because your decisions must be permanent, it's not like people will just plan out their next character's build more meticulously once they learn the system, regardless of whether or not they can respec their first
Either he cannot resist the temptation himself, or is so puritanical he is upset the option even exists for scrubs to soil their game with (read: summoning, guides on the internet). One moment he is praising non-linear freedom for the player character, the next he wants you to be stuck with a miss-allocation or one specific build you've grown bored of for the entire fucking run.

Occasionally he also says shit that makes me question his sanity.
>Ashen Estus is my favorite addition to DS3
>you can't shield tank or parry bosses so the only option is to spam roll
I don't even like DS3s roll spam combat but I can at least admit that there are a fuck ton of opportunities to parry these combat orientated bosses he decries. And of course you can't stand there with a shield and tank with impunity, this would kill any challenge. If those clips aren't his own gameplay, they seem dishonest because they paint this picture of this dull and stilted combat of waddling back and forth locked on when he could be weaving in unlocked (of course, Stray Demon where this is not the case is featured prominently).

Because it took away ds2 sotfs's improvements to the first game and made it onto a generic medieval hack and slash with no other personality of own but only references to the previous, superior games.

nah, demons souls and dark souls 2 did

It was better than 2, but also more soulless

I just played through the game 3 times

My biggest gripe with this game is how disgustingly inconsistent hit recovery on enemies generally is

shit like knocking a lothric knight on its ass then the knight gets up and turns around hits you all in the space of like 3 frames while youre still midswing. Its inconsistent as hell for single enemies alone yet alone all kf the mobs you encounter

theres just so much of this happening in the game, its a weird frankenstein monster of dark souls and bloodborne and they didnt finish ironing the kinks out on most enemies so some feel like they dont belong in the game and are generally just too fast for the player, so the amount of rolling you do to avoid yet anither 7 shit chain combo just feels really fucking stupid after a while

the game also likes throwing swarms of mobs at you (despite ds2 copping shit for this all the time, people just ignore it in 3 for some reason) and most of the boss fights are very gimmicky or rely on 2-3 phase bullshit

lastly what is with the stupid fucking 8hits to kill slow moving sludge enemies in every zone, jesus

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Abyss Watchers is the only good boss in ds3

just to add more cons on to this

invasions are completely fucked, theres no two ways about it

acessing different zones through shortcuts is neat and all but half of the shortcuts are elevators that take over 30 seconds

>demon ruins shits the bed yet again
>catacombs are tiny and rushed
>lothric castle is tiny and consists entirely of re-used enemies
>irithyll is so fucking flat and boring and populated almost entirely by boring mostly invisible trash mobs
>literally everything about the dungeon
>profaned capital
>>>untended graves
>>>>>>archdragon peak

>fifth carbon copy of the series
>still uses the same broken AI that gets enemies stuck on geometry, ignore walls and drops, and causes bosses to kill themselves
This here is the real fucking problem, and yet I rarely see it addressed.

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>The complain is every single motherfucker has exactly 2 (two) phases. It's extremely lame.
You genuinely sound like you have autism

>dark souls 2
Dark Souls 2 had the worst bossfights in the series

Which is unfortunate, because it had like twice as many bosses as the other games.

>lothric castle is tiny and consists entirely of re-used enemies

Having the game start at the High Wall was such a huge mistake.
The game shoots its visual load in the first few hours just to annoy you with drab dungeons, swamps, catacombs, forests and the like for the next half of the game, just to go back afterwards and fight the same enemies again you already did at the beginning, only with them having four times the stats now.

because it's 1000x better than 2 and everyone wants to convince themselves 2 is good but it's dogshit

OH SHIT
streamable.com/4tv8f

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hey I hope you enjoyed fighting the same copy pasted giant in like 4 different places

I also hope you enjoyed the little sludge enemies that really add to the game and definitely should not have been removed for being low quality and a nuisance

if the last 13 thrall ambushes didnt get the player, maybe this next one might!

im not getting the DLCs, might not even go for all cheevos in this one
since i made that post you replied to, i beat the princes and have unlocked the last boss. Might just beat him and call it a day. Meh.

>absurd ? it's beautiful
It looks legitimately retarded. Like the player character just turns into an anime ragdoll being flung around with phantom momentum.

It's not Sekiro

There's 2 or 3 useful miracles.

Go fuck yourself, irythill is the best area in ds3

Based Gael dabbing on bowcucks.

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This bait is next level

Fight the Nameless King
All the other bosses are easy af compared to him

>straight linear path to the boss with bonfires plopped every five steps and swarms of annoying spammy enemies along the way
irithyll is dogshit. the epitome of everything wrong with DaS3

main reason the game is considered shit is because it completely lacks balancing and build variety, it's better now but the fundamental problem of the game being a roll and r1 spam simulator is still prevalent

I still prefer it over 2 due to the boss fights and art direction

You can count the number of good ds2 bosses on one hand

They're shit games that low iq faggots like you use to act pretentious.

>panders to the 1st game way too much without care as to how its implemented
>raises more questions then answers
>the fucking Dark Soul, the most coveted thing in the series, is not only locked behind DLC
>nobody even reacts to you having the fucking DS
>covenants is still either broken or fucking useless beyond belief
>homogenized how armor works

In all, it just feels rushed. There are some kino moments like Abyss Watchers and Soul of Cinders but outside of that, its lacking in almost everywhere else. DS3 is mechanically superior sure but it doesnt have the wonders the 1st game had. It also doesnt provide any sense of closure despite being the last fucking game.

ah, there it is, the absolute shittiest post in the thread. I've been looking for it for a while

This except for Midir

Dark Souls 3 has the worst bosses. Almost every single one of them play the exact same. Quintessential style over substance.

>Boring
>Linear levels
>Casual
>Bonfires out the ass
>r1 spam
>Roll spam
>no poise
>No armor upgrades
>Infusions are ass
>too much MEMBER DS1 moments
>Back stabs are useless in PvP, but still broken vs mobs.
>magic is lame and unintresting
>PvP is the worst it's ever been
>Weapon tiers
>3 phantoms
>Prioritized invasions
>Unpunishable healing
>Fast weapons still do way more damage than slow weapons with way less risk
>Hyper armor is useless vs anyone not retarded
>Footsie simulator
>Balance > Fun design approach
>2/3 of the bosses are garbage when booses are the only redeeming factor the game has
The only thing DS3 does right are a few bosses, the OST, and the technical improvements that where expected because it's just a BB asset flip.
Also yes, Dark Souls 1 IS the best Souls game.

thus is simply not true. every attack in DaSiii can be dodged if you learn the moveset properly. now if you are roll spamming on every attack queue don't complain when you get caught by combes designed to punish rollspam.

>the OST
Kek

It's not hated it's just easy to bait people with opinions like this. Until another Souls game comes along, this is the standard at least as far as PvP goes.

Farron GS is a meme weapon used mainly by nubs. I love that the weapon art can be parried on the first and the third hit. Nubs always go for the third hit.

You're practically useless. Git gud.

The hitbkxes were never the problem with three
It's problems are it's extreme linearity, garbage build variety thanks to neuturing casters and bad weapon balancing, overall just lack of meaningful customization (I mean you can't even upgrade armor wtf) paired with a game that piggybacks off of 1 too much, and in my personal opinion, even though the graphics are objectively better than the other games it still looks worse since the whole thing is awash in gray and yellow, with very few interesting looking environments
And that is why 1 will always be the best to me

>weapon art
its the L1, the weapon art is a fucking parry lmao

>It’s not hated
Anyone with taste hates this soulless cash grab.

Nameless King is easy and slow. He literally is only good at roll-catching impatient players, which DS3 rarely bothers to punish.

m8 are you having a laugh? DaS1 is definitely best in series, but that dummass excuse is just wrong. DaS1 and 3 have pretty much the same amount of color in them. In fact, the only game in the series, including bb, that doesn't is 2, when they opted to go for a ridiculously cartoonish solid colors pallet that looked awful.

What is the point of jerking off to the hitboxes if it is impossible for a human player to synchronize the hitbox of their attacks with the enemy attacks?
It only matters when it's the hitbox for something tangible and that you can react to, like the countless DaS webms where you get hit despite being far away from the attack.

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Get your eyes checked mate, you might be colorblind
3 just looks drab as hell

It's very linear compared to Dark Souls 1, which upset a lot of the people who liked how open that game was, and it's not Dark Souls 2, which upset a bunch of fucking mongoloid idiots who liked Dark Souls 2. The latter group were super vocal about how "awful" 3 was to try and shift people away from their justified belief that 2 was the worst game in the series and a lot of dumber people decided to agree with them because their brains struggle to get away from the mindset of new game = bad.

give examples of das1 pallett variety that 3 lacks

Most people complained about the weapon scaling when it came to invading.
People also complain about how that same weapon scaling doesn't apply when you password summon phantoms.
The swamp areas were kinda terrible, and both dlc's feel like they tried to implement some neat ideas, but fucked up the execution.
I like DS3 for the build variety though. Sure, 90% of people online just use straight swords, but who gives a fuck.

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Bite me

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>Love everything about midir's fight
>the katana is for massive faggots, and you might as well just use the moonlight sword instead of the spell because they have almost the same INT requirement
>spears of the church is full of ganks even worse than watchdogs of farron and Ithrill

Because it was not better than the previous one, DS2.

Because it's the only game without a noticable drop in quality and has fantastic boss fights throughout. This triggers DS1 and DS2 fags who love a game that peaks early turns to shit halfway through and a broken game that plays like a mid era ps2 game respectively.

that is both wrong and misleading. good job. I bet you think that's accurate because it fits what you want to believe. if anything DaS2 has clearly the widest pallet of colors in use, even though it's by far the shittiest game, so that pic is useless garbage

how is this bad?

Deny it all you want cunt doesn't change the facts right in front of you

It neutered casters because they needed neutering. If you actually disagree with this statement youre lying through your fucking teeth and everyone knows it. I'll consent they went a little too far, but there is -nothing- balanced about DS1's magic system.

I actually liked the final areas and overarching lore of DS3 but I’m also an unironic nihilist so it validated me. The substories in DS3 are fairly pissweak though aside from Ariandel.

I don't know, you know? I really can't pin it down.

The arguments I hear most are:

>It's too derivative! It should be a standalone game!
This was said about DS2 also JUST for having Lord Souls as a non-canon NG+ only item. It was also panned for not continuing the story from the first game and doing its own thing.

>Invasions are ruined because you can summon more phantoms!
Invasions are hit and miss. Sure everyone hates gank squads and fight clubs but at least there's less hackers.

>There should be more gimmick bosses - the game relies too much on rolling combat!
Dark Souls simply broke off and forged its own path. People like engaging duels with powerful enemies and Dark Souls does it best.

>The game structure is too linear!
I sort of agree since even killing the Dancer offers no real incentive when you find the Archives locked regardless. But DS1 and DS2 are nearly as linear; you still eventually HAVE to do all the major bosses. Bloodborne is the only one that truly succeeds at having a full HALF of its bosses be optional.

I think it must just be because it's "the newest one". Dark Souls III has a wealth of content, perfects the battle/healing/magic system, has a shitton of replayability due to its abundance of customization, respeccing and mad amount of build variety.

Explain to me the hate for dark souls 2

It’s not nearly as hated as 2.

DS3 is unironically the worst in the series. DS1 was a garbage fire but at least it had tech, DS2 was the best at balance without abandoning tech entirely, DS3 was a fucking meme where all the variety in playstyles died.

It’s a genuinely bad game across all boards.
Idiot. DaS2 was unironically horrible. Go play das 2 again then come back.

>at least there’s less hackers
Bitch where. The PvP in 3 is genuinely the low point of the series.

You're right in a sense, but I guess I was hoping for them to actually balance them WELL, instead of fucking it all up. Investing points into int or faith feels like a total waste and hexes as a whole are a bad joke. This is something ds2 did ok but they managed to make it worse instead of better, which is what I expect from a damn sequel

DS3 had the best bosses but worst levels.

Saying is bad doesn't make any sense. Why it is bad?

It's actually really good and we are shitting on ds2 fags.

I played DS2 several times actually before during and after I played DS3. I do want to saybthat post was referring to PvP explicitly, but I still like DS2 as a whole better, I’m simply unwilling to call my enjoyment objective.

Oh okay well you’re wrong no matter how you phrase it.

Good argument faggot.

Magic has always been an afterthought and was never the main focus for souls. In 1 it was OP because they didn't bother to make a way for most enemies and bosses to even take a player at a distance and they kept fucking with it half assedly until just dropping it for the most part for BB. DS jsnt a game meant to be played as a caster. Its just there. I dont think they'll ever bother to balance it for real if they make another one.

It’s not an argument it’s more of a head pat of patience on a petulant child that insists the sky is purple not blue.

You describe yourself perfectly

That's incredibly wrong, magic has always been a core of the gameplay system since demons souls and is a driving force behind diversity of player builds and gameplay approach
It hasn't always been balanced incredibly well but it was more fun for the players when it was stronger rather than weaker, since it made it feel like there was a payoff for all those points in int or whatever else.
And then ds3 decided no one should have fun casting and gutted it like a fish

*pats head*

The only arguments people have against Dark Souls 2 is "muh big guys in armor" and "muh castle in the sky".
Dark Souls 2 has more content, more loadout variety, and more level and enemy variety than every other Dark Souls game.
It's not like Bloodborne or Dark Souls 3 where you get wowed by the beauty of the scenery or the dialogue. It's a stupid game where you bash things in the head with a mace. And it does that well enough.
Dark Souls 2 is far more like a traditional video game than anything else.

For PVP sure, for PVE they clearly didn't give a shit. I dont see how you can say they did when some enemies dont even respond to getting energy beamed from across the room and bosses have no real defense against just walking backward and shooting in their general direction.

>Explain to me the hate for dark souls 2
it wasn't dark souls 1, and the shitters that 1, hated it because it wasn't Demon's

Actually the most potent argument against 2 is that the player character is incredibly sluggish, everything takes too much stamina to do, player and enemy attack animations just look bad and even moving around has this weird angle snapping that reduces player controllability and makes the game feel like a sloppy sluggish mess with slower combat than any other game
I like 2 for what it did right but it did the most important shit wrong. DS1 had the best feel of movement and combat for the slower pace and they just didn't bother to use what already worked well

anyone that complains about the poise nerf is a shitter
it works how it should without being incredibly busted like it was in 1

It worked how it should in 2. In 3 poise only applies in the middle of attack animation so it’s basically parrying but worse. Ultras other than the greatcoub and yhorm’s were so wasy to outspace anyway that very few people are going to fall for repeatedly walking away and attacking behind you.

holy freaking BASED

Not it's not. An unarmed undead swipping at me should not stagger me while I'm wearing full havels.

>anyone that complains about the poise nerf is a shitter
because there is zero poise in 3

>In 3 poise only applies in the middle of attack animation so it’s basically parrying but worse.
that's hyperarmor

It has the greatest OST

Post your favourite tracks

Poise is a hyper armor modifier in DS3, it’s a multiplier to how much you can take without flinching out of the animation. 3 has no passive poise.

I fucking hate Midir. You constantly have to chase him from one side of the massive arena to the other, and by the time you get there, you have little to no stamina left to attack, just in time for him to do it again or breathe fire you cant run or roll from because you have no stamina.

Because it is not Dark Souls 1. It doesn't even have the framerate issues or clipping bugs.

Vordts

Thats some neat abuse of iframes.

Don't forget bonfire ascetics and small soapstone.

Finally someone smart. Theres basiclly no choice on exploration in DS3...just a straight line boss to boss, pretty much. ZZzzzzzzzz. Thankfully the bosses can be good....which is the only thing the game has going for it. But if you get stuck on a boss then youre fucked...cant really go explore somewhere else...
I cant quite figure out what but the graphics are also incredibly bland and boring.

And the best DLC in the series

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Yea Forums doesn't like new games. Thats it.

Idk, Ringed City and Old Hunters are really good. Then again, dropping into The Old Chaos for the first time was breathtaking.

Rightfully so, name a series that doesn't get worse and worse with each new installment.

reddit

>this is the standard at least as far as PvP goes.

Imagine thinking the dodge roll simulator that is 3 amounts to good PvP. 2 will always have the best PvP.

Those were great. reminds me that the OST is hands down the best out of the 3 dark souls. Majula is easily the best hub

The OST is the worst one. Generic orchestral music.

>Why is Dark Souls 3 hated so much?
I enjoyed it just fine.
Also played it on PC with KB+M like all the previous Souls games.
It's easily the most optimized port, runs perfectly fine with stable 60 fps, it's fast paced, looks decently well, has enjoyable boss fights, nice designs and aesthetics.
Nothing that unique about it, but it's a solid product which is way better than DaS 2.

DaS 1 feels special because of the best level design (if we skip obviously unfinished areas) and because of the fact that it was the first Souls game for many players who didn't play DeS before that.

Also this Dark Souls Compendium is a holy grail.

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After fighting gael/midir the nameless king is fucking easy as shit.
Keep your distance, wait for them to whiff, only roll if you're actually going to be hit.

>fanfare is bad
You can think something is better while still liking other things. You know this right??
youtu.be/mz1_3az6Hgs

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Does anyone have the image like this with the Doll sitting in the dream, saying "this is fine"?

I'm amazed that so many years later you still have so many fucking retards memeing
>I SAW ANOR LONDO AND CLAPPED

Only sensible post in this thread.

>Samefagging to defend your shit taste

he won't if you're attacking, which is the only time poise should matter
permanent poise is busted and devalues the entire game
ds1 poise lets you chug estus in boss's faces without a care in the world and its good that people can't be carried by that crutch anymore

instead R1 spam to stunlock everything is much better?

I love it equally along other Soulsbornekiro games (except 2 which is a piece of shit).

>Soulsbornekiro
You have to go back.

Soulsbornekinoring

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>Dark Souls 3 is a direct sequel to DS1.
>Dark Souls 2 just seems like a spinoff almost.
>Implied that Dark Souls 2 was a shitty B-team game

What retard hates DS3? It's the best one.

I see you enjoy rolling 10 times to deplete your stamina bar. that's what ds3 unironically becomes most of the time, roll roll roll roll r1 roll roll r1. while I agree ds2 does feel sluggish, I do like that stamina is much weaker.

old good
new bad

In my opinion, A game that requires to much time to git gud. It's autism baitin, cheese dic measurin, rage simulator. Fuck dark souls and fuck the trend of darks souls ruining Darksiders 3.

No I don't like that about ds3 at all, but it's still better than 2. 1 and DeS had the right balance

Everyone told me Dark Souls 2 was bad so I skipped it to 3 only to find it was Yea Forums stupid shitposting and missed its prime.

DS1 and 2 were my favorite run

It depends how much you like polish on games rather than content. Dark Souls 2 was more fun to me than 3 for me as well because while I agree some animations were bad, the rest of the game made up for it in build variety, and being more of an RPG because of it. While BB and DS3 aren’t bad, I disliked that they trashed a lot of RPG elements for combat that was still flawed in my opinion. For example, trick weapons were a cool concept but I hate that they removed two handing for it. It makes for so much less customization and made the combat feel the same with most weapons. I only played a little after Father G before I dropped it because I had played DS3 by then and it felt exactly the same.

Dark Souls 3 has neither polish nor content. At least 2 had the latter.

>Dark Souls 3 has neither polish
>full Silver Knight set and shield
>sword & spear unobtainable even though they are literally in the game
>that Black Knight N E C K
>not even pc master race has mods to fix this
I am still seething to this very day.
Setting rgb values to 0 at skin color sliders makes it much less visable.

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