What went wrong?

What went wrong?

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Nothing, OP is a fag

>no insult players

bait

>worse atmosphere
>casualised
>10$ for 1 weapon because kikewire wasted their money on pointless shit like and soulless voice acting

>2019... I am forgotten

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>no listen servers
What in the fuck?

>we're doing early access right
>also here are some loot boxes lmao

>early access lootboxes
>forcing in boring zed reskins
>have dlc characters despite saying they wouldn't

>no more homade weapons
>no weapons you could "find" in a hardware store or at the back of police vehicles
>futuristic bland weapons from horzine
>last perk is Survival, a completely boring as fuck perk
>no martial artist perk
>lootboxes
>robot enemies

It's not Rising Storm 2

Tripwire.

>>no more homade weapons
>>no weapons you could "find" in a hardware store or at the back of police vehicles
Nearly all the Zerker and Firebug weapons are homemade.

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>$10 for new weapons
Fucking why, I understand that they aren't making enough for the current update schedule, but I'd much rather just have fewer updates than this bullshit.

They did the same shit in KF1

Yeah, but that was my reasoning for defending lootboxes in 2, that they made weapons free unlike in 1. Now it's the worst of both worlds.

KF1 sold weapons packs at least, and it also didn't have the obnoxious zedconomy.

>defending lootboxes in 2

teleporting zeds, ruined atmosphere, no mods other than maps (good) and skins (pointless). Loot boxes, broken promises.

Nothing, still a popular game, well I mean that's the problem for Yea Forums.

I'd rather have cosmetic lootboxes in a game than having to pay for weapons

weapon upgrades

Anybody wanna play some KF1?

66.228.45.23

>Release sequel to a game with lots of DLC and a large playerbase that doesn't want to move to a new game
>The sequel is also in early access and costs twice as much as the last game and stays in EA for a long time
>Playerbase for both games gets spread thin
>Add in lootboxes and other shit

>no player skins
why bother

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and then they break perk balance every other update

>>Release sequel to a game with lots of DLC and a large playerbase that doesn't want to move to a new game
The KF1 playerbase was never gigantic and KF2 ended up having more players in the long run, according to steamcharts. Can't remember if KF1 launched on steam and I can't find my box.

Pretty sure it did. Also KF1 had way more owners. Just about everybody had a copy of it whether they played it or not.

This cats BACK IN THE GAME

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