The year is 2019

>the year is 2019
>VR is still about stationary experiences
>without a stomach of steel you will throw up
the VR industry needs a new reset, these niggers keep ruining it for everyone

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Maybe strapping LCD screens 3 inches from your eyeballs was never something that was supposed to work

We thought flying cars would be here by 2015, some things are just impractical and were never going to be practical

>VR is a stationary experience
and ive yet to see a good stationary VR game, you know like vietnam chopper door gunner VR where you have to do the entire reloading process and can fuck with shit inside the chopper, or a mech game where you actually press buttons and levers inside the cockpit rather than using VR to control the mech itself pacific rim style.
is there any way i could even develop a VR game without VR equipment?

No one has ever thrown up from playing current VR.

I have. It fucking sucks because I actually love VR and I did spend a lot of money on it. I just can't last for longer than 20-30 minutes.

it does though

in 2016 all the retarded but accomplished carmack tier devs would say that pic related could never be a thing and it just wouldn't sell.

fast forward to 2019 and their shitty standby games aren't anywhere as popular

it has probably happened somewhere but i have never found a video of it

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Can someone PLEASE give me a legitimate review on VR porn

VR is a meme gimmick fad that is already over.

Legitimate review: Donate to my Patreon.
Works for all VR porn. Even if it's free, fuck off you self advertiser.

>game sold like shit
>IT SOLD WELL

I would love a port of the Kinect Steel Battalion with VR controllers so it would actually work.

Sold like crack on the platform.

>>game sold like shit
source?

it started as one guy, his game was so successful he hired like 4 other people (i don't know the exact number), and he will actually raise the price in the next patch

Virtual cockpits suck because you have no tactile feedback and you're essentially handling one controller through another controller. Having a physical control deck instead sucks because you can't see anything outside your VR helmet.

>MUH SOURCE!!!
yeah, youtuber/twitch bait didnt sell well kid

>TFW Virt-a-Mate, a Patreon created porn game, now has asset and content creators paywalling their shit behind Patreons too
I get that a nigga's gotta eat but it's actually getting ridiculous how many people in that community are trying to mooch Patreon bucks for in some cases really low quality work.

*AHEM*

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The flying cars would actually be here if it was not for environmentalists and government corporate protection preventing innovation in the fields.

>meaningless amalgamation of words
sure kid

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>STOP EXPERIMENTING
>GIVE ME CALL OF DUTY 99999 AND MARIO 99999

>I don't get older I level up
Oh Carmack only an old boomer like him could wear that any still have any respect

>steamspy
OH NO NO NO
LOOK AT THIS DUDE

VR is meant for simulators.

>oh no i've been proved wrong i must screech harder

The biggest problem with HMDs isn't a hardware problem, but hardware is what people focus on because it's a place where they can see room for improvement. The real problem has to do with computer science itself, and is difficult to explain very well.
CS is built on the idea that the world is made up of objects, which interact with each other in well-defined ways, which computer scientists have come to call events. And this is really an issue that CS inherits from math, as the object/event view of the world is what happens when you start describing the world in terms of symbols (variables and equations). The result in CS, and particularly in video games, is that we interact with computers in a very stylized fashion: the screen is broken down into discrete areas (buttons...), which are interacted with in discrete ways (clicks, key presses...).
What people want to do with HMDs is strip away the stylization of using a computer, but this only leads to a different, more obnoxious form of stylization (which people call "waggle-shit"). This is also why the "most obvious thing" to do with an HMD is to use a waggle-stick as a fancy light-gun, because that does actually fit in pretty well with the object/event approach. But at the end of the day, the "virtual reality" people are after will always run aground on the fact that reality itself has nothing to do with objects and events.
At the same time, by and large we're talking about people who are, if not outright believers, then at least sympathetic to the "simulation hypothesis." This makes them incapable of recognizing that there might even be a philosophical disconnect between computers and reality, so we're back at "just iterate the hardware more."

>the VR industry needs to die
FTFY

fuck vr, literally give me that sweet, sweet neuralink, and let me finally enter a new plane of existence (advertisements).

People who get motion sickness from VR are weak little bitches

I saw a guy on Youtube trying out a rally simulator and he had to run in the middle of the video to throw up. The nature of VR is to confuse your senses to make you believe in something that is not real, and this shit will never be comfortable.

Yeah, fuck innovation, give me the same rehashed bullshit that the industry is currently trudging through. Oooh, slightly better graphics? NICE!

Graphics have more or less plateaued.

Well you can emulate Huineng all day and claim there never was any object from the beginning but that doesn't make it impossible to perceive all that Zen process without start and end as a bunch of distinct objects and events, just like Greek sophistry stuff about turtles and Achilles doesn't make movement impossible.

Flying is one of the safest forms of transit in large part because it's continually monitored by a ton of people (and pilots actually listen to ATC), and all flight plans have to be approved ahead of time by an agency that makes sure all the plans work together. Or put another way, there already are flying cars, they're called planes. They're pretty tricky to operate, and you have to really know the rules of the air to be allowed to fly one.
All I can figure when people talk about "flying cars" is "I want to be able to fly a plane, without any of the time or expense."

>we're back at "just iterate the hardware more."
man if you're on about "muh full dive" then you will definitely need at least a century worthy of new hardware iterations and neurology breakthroughs

current VR is already a lot more grounded in reality than merely using mouse and keyboard, and everything works just fine. i don't know why the people bitching about "pressing buttons bad" even bother with VR at all. just go live your life, go do sports and have gay sex. leave gaming alone

>or a mech game where you actually press buttons and levers inside the cockpit rather than using VR to control the mech itself pacific rim style.
Vox Machinae and VTOL VR.

Zeno's arguments aren't sophistry, they actually demonstrate why thinking of the world as made up of objects is a nonstarter. Zeno pointed out that infinite divisibility is a problem for a process-oriented (or event-oriented) view of the world, because there's never a finely-resolved-enough object or process, there's only the point where you decide to stop thinking about it. If you want to put it in more modern terms, calling a limit "the closest value to X that isn't X" can't really be thought of as "approaching X," because you'll never stop approaching X. A limit, and consequently a derivative and an integral, are wholly different from whatever else you might think you know about math. And this is really the same issue with computers and simulations, that there cannot be such a thing as "high enough resolution," or for HMDs or VR, "enough objects."

Nobody's doing anything for free anymore. Even shaders I used for free turned out to be stolen and there's a whole drama about them going somewhere.

>Weak-stomached pussies are holding VR back
pathetic
ewwhewwgg imm geeetting car siiickk, im getting seeaaa sicckk, ohhh im on a airplane im gonna barrff, ohhhh noo the rolley coaster make me fwoww upp, ooh the spindee wheel ride is maaking me nauuseeouss ooooehhhhhhhhhhHHH oooh nooo im gonna puukkeee bweehhh
i fucking hate people who puke or even just feel nauseous, ever. fuck all of you, i bet one of you little faggots is reading this right now, fucking bitch

I don't really get why people make such a huge issue about this. Sure there is room for improvement, but in many cases, motion controls do a better job than traditional controls. As a first step, I just want a fun and intuitive game rather than a perfect simulation of reality. It doesn't make sense to me that a VR game is considered bad because if offers better controls than it would otherwise have with a controller or keyboard.