Find. A. Single. Flaw.
Find. A. Single. Flaw
no one ever did anything about the bug where 2 handed units attack slower than 1 handed units.
If thats a feature then why was it not present in Rome total war where attack speed was also taken into account?
It seems like a bug that a 20 attack unit loses to a 10 attack unit just because the 20 attack unit attacks slower and gets interrupted by the 10 attack unit.
Also unit variety could be better
They should really just remake the game with the tech they have today but update the engine more or less.
Med IIs combat was great, Rome's combat was great, everything past past Med II is just a long fall from grace.
Warhammer is for nerds and Three Kingdoms is for the Asian market
The moddability of Med II was a huge bonus as well, most of the I play Med II it's mods like Third Age, Warhammer, or SS
You know war is about to be declared 10 turns in advance when their diplomat/princess is constantly acting on one of your settlements but nothing happens.
No vampires
>turns
bruh I aint playin with no BORED GAME yo
All the factions felt the same
It had a lot of bugs. But it was a good game.
AI is too dumb.
IA is not very clever. It doesn't use naval units very well.
is right too, combat mechanics are goofy and unintuitive sometimes.
Still my favorite Total War, I'm just a sucker for medieval stuff.
- Pathfinding in sieges
- Pikemen compulsively switching to swords
- Inquisitors
That's about it.
Still the best total war game out there.
rebel factions
shitty charges
two handed bug
sieges pathfinding is terrible
non destructible buildings
Basically attila + medieval 2 would be god tier
only one scotland to burn down
Who would win?
>Entire Mongol invasion force
>1 unit of Longbowmen behind a wooden palisade
What else does Yea Forums recommend for turn based tactics games other than Total War, Jagged Alliance, and X-COM?
Did they ever fix the "crossbows can't attack from city walls" bug?
Runs on a single core.
Your Units become glued together with enemy units once they make contact.
Poor pathfinding, particularly when trying to get onto/off of walls.
Gunpowder units are buggy.
Controls are janky as hell.
Anything else I can complain about is due to personal preference rather than an actual flaw in the game.
Still love the game though.
>everything past past Med II is just a long fall from grace.
I liked Fall of the Samurai. It did guns and artillery great.
gets boring after turn 50.
It's one of the easiest Total Wars ever made, the strategic AI doesn't get as much help and can't build an army comp well.
But they way units move and the general pace of combat is really good, it's got the best system for general's traits and skills, and the way population and trade work is great.
>Easy bad
>Hard good
Atilla was decent honestly
a game needs some challenge
when I can assault a high tier castle while my enemy outnumbers me 2 to 1, something is bloody wrong
>it's got the best system for general's traits and skills
I found that RTW had more skills all around, and those were given out more organically
>broken crescent
>hiring mercenaries to resupply troops
>always an ad hoc horse archer=heavy army
>making Mesopotamia a pin cushion
best
>image
I don't like how only the first units in a card actually fight the enemy, the others just kinda waddle around in a combat stance. One of my biggest annoyances with the game.
What do you think would be an interesting time period for a new TW game?
Personally I'd love to see a 30 year war game, that conflict deserves more love
Like you said, either 17c or renaissance. But I would take any period if they bothered to change the engine.
30 years war would be good.
Bronze Age would be good, if CA could finally figure out how to program Chariots.
Dark Ages
For a "small scale" game I'd kill for a 100 years war game.
WWI
no, there's absolutely no way to do that war justice in a total war style game
to even begin thinking of making a WW1 game you'd need to build your engine from the ground up to include destructive terrain on a frankly, absurd scale
>For a "small scale" game I'd kill for a 100 years war game.
Pretty much this. I've actually never reached the late middle ages (except maybe my first campaign ever) because I've already steamrolled the map by the time they show up.
Why did strategy games die? It seems like developers were shitting out classics during the late 90s/early 00s.
>Dark Ages
you already got that in Atilla, the way that game usually works out makes it a decent enough fall of rome and beyond simulator
"Strategy gaming is dead'
Just like "Single player gaming is dead", and a million other lies that publishers tell developers.
I always liked Rome more
Rising production costs made mass appeal more necessary which required production values to snag normies. Gameplay and moddability became obstacles to selling dlc. The genre couldn't keep up
People hate how slow the cavalry respond but it's a lot more realistic than Rome 1 where they took orders instantly.
What did he mean by this?
Any Hyrule Total War autists/chads here?
>people
spergs with ADHD, you mean
Thoughts?
The battle AI is really bad. In most battles they will either wait completely and allow you to shoot down half their force even though you have missile superiority or advance in a complete mess against you with only half of their troops fighting at any given time. Pikemen AI is especially bad and will turn around with their backs facing your front line all the time, or just keep advancing and falling back until you killed every other unit. And don't even get me started on sieges. It wasn't until Shogun 2 that battles became tolerable. And the issue with the old Total War games is that battles are half the game, so if they suck by default the game sucks too.
>play shogun 2
>units pass each other with easy
>play anything past shogun 2
>units blob and ruin formation when passing
>play med2
>units get into a single line while the other unit walks past
anything past shogun 2 went to shit
I love Shogun 2. How do I get into M2?
I think that's them trying to bribe it
what the fuck
what mod is this?
>Warhammer is for nerds
Nice argument faggot. Warhammer is unironically the best modern totalwar out there.
>literally proving his point
How
>Last Total War game with extreme modding capabilities
Damn shame
Good campaigns all around. I wish there were more that focused on specific areas, I like the flavor they provide and enjoy them a lot more than the grand campaign.
Wish there was one that focused on the hundred years war.
>the best modern totalwar out there.
you'll figure it out
You just proved my point.
So no argument, just lmao nerds.
>expansion pack
>it's actually four shitty Total War games in one
I think the best Total War expansion to date.
It outclasses all the later DLC releases.
New factions with more variety than the base game
New maps and battlefields look very nice.
Time period is pretty great, being able to go from Medieval England to Late Middle Ages Baltic states then Exploration Age Americas is great
I'm still waiting for Medieval 3
Buggy, has shitty pathfinding, terrible sieges and AI and diplomacy in whole series in general is braindead as fuck.
Next
This.
>Lackluster AI at times.
>Lackluster Diplomatic options
>The trait system on Agents and Generals is way too unpredictable and unstable, though as an idea it was very good, it just needed fine tuning.
>The discovery of America on the regular campaing should have been extended, not much but a little
>Not playable Mongols on campaings (The event surrounding them is completely out of whack gameplay wise)
>Not playable Timurids on campaings (The event surrounding them is even more out of whack gameplay wise)
>Not playable Papal States.
>The regions Russia and North Africa are too scattered and completely irrelevant gameplay wise.
Don't get me wrong, user. It's a really, REALLY good game. But after playing like 500 to 600 hours or so throughout the years, the flaws really start to show.
I found a good way to counter this is to make the unit line up longer that way they all spread out and even try to envelop the enemy
apparently they ported it to mobile and I have to say it's not bad for turning a whole Total War game into mobile. Controls are a bit finicky as is controlling units because you have a small screen to work with but besides that I think they did a good job.
Empire 2 when
Medival 3 when
>mfw TWW3 will release before them
looks like call of warhammer a russian mod that may or may not crash at any time
Sieges.
brehs i miss the rts genre man. medieval was one of my faves
It's certainly not bad. I think its a well made game its just not my style.
I wish CA would actually try to get the rights to create a Lord of The Rings total war game but I doubt they could take it seriously.
Warhammer is charming and the engine is much better than Rome/Empire/Shogun (shogun had lots of features that made up for the bad engine) But I am not a fantasy nerd so I prefer the more historical setting
And if we can't have history then at least we could try and get a low fantasy pseudo-historical setting like Lord of the Rings
Vote with your wallet fantasyCHADS :)
I do not believe CA will do the Medieval games justice AT ALL
It's not Shogun 2, the superior Total Warâ„¢ game.
I actually got the mobile version for long plane flights. It's good for passing time. Controls aren't too bad on a tablet and it's always fun to just fuck around on the grand campaign map.
Barbarian Invasion was such a good expansion and the Alexander campaign is a nice challenge.
Setting aside, it’s the best modern totalwar no way around it. You not liking fantasy shit doesnt make it worse the all the other games, that’s just talking about two different things.
>lmao
you got that right, nerd.
youtube.com
Name a better battle track.
Hardmode: Not Van dyk
Atmosphere wise, but in terms of actual gameplay? Hell no. They need some serious upgrades to Total War: Warhammer 3, especially regarding the engine, some battle fine tuning and extended diplomacy and politics. Along with QoL changes. THEN you would be correct.
Call of Warhammer is in English and its fairly stable Ive only had it crash maybe three times out of 100 hours.
Its more in depth than Warhammer Total War 1 and 2 combined has a few more factions and loads more units.
Only problem is you've got worse graphics and no flying units. Other than that I think Call of Warhammer actually does better than Total War's official release
Ayyy it mum got it right last nigh.
Shitty pathfinding
Shitty economy mechanics
Can build every building in every city
90% of all battles are siege battles
Portrays North Africans as Caucasian when they were actually Black.
Still miles better than anything else they have shat out.
oh no, it forgot how to speak
The camera is so horrid I could never play any Total War shit.
I'd say that in terms of EVERYTHING, the best Total War to date is Shogun 2. Though it too suffers from certain things that should have been the focus of CA for a long time such as the really narrow political/diplomatic game.
T. Warhammer fag.
Yo hol up righther w*hiteoid wouldt talk to me like dat IRL bich.
Fair enough.
They already have the perfect setup and engine for Lord of Rings with the Warhammer games. They don't even have to make the game and just let the mod community do their thing like TATW but of course they won't release the mod tools or make it very moddable at all because nuCA sucks ass.
heh. Cheers, mate.
youtube.com
most atmospheric soundtrack to date
>cheers mate
Back to r*ddit where you belong
I'd image it's better on something like a tablet. On something small like a phone most places you tap just selects and unselects the same unit because you don't have much room to work with. Kind of a pain in the ass but not many complaints besides that and maybe putting in more graphics and unit size options for people running it on better than average hardware.
wait, you were seething for real?
Based.
>Medieval 3 comes out
>starting factions are England, France and HRE
>to play the other factions you have to buy the DLC
Go dilate
While Med2 was great, people really do forget the horrible blobbing of the early 3D TW games.
What's the cut off between based CA and nu-CA? Shogun 2?
???
It was, just poorly optimized for even the best PC equipment
Floaty movement speed
Bugged two handers only fixed with the expansions
Shitty pathfinding
Horrible charge
Not 64 bits, tend to crash
Generals tanking your economy because every attempt to cull the herd backfires, giving them traits like scarred and shit, making them even MORE difficult to kill.
Thanks for proving my point.
I have no idea what you're talking about. You mean blobbing as in countries getting big?
It's the new term for s0i, user, keep up.
Unit blobbing in combat was a big issue for Med2 and R1. I found it to be worse in Med2, but I could just have noticed in more at the time.
It's a downgrade from Rome
But north africans are more caucasian than black
Oh, I thought you meant blobbing in the grand strategy game sense, not unit blobbing. If it was the former I would have called you autistic, but you're completely write about the terrible blobbing and weak charges in the early games.
This but unironically.
Bronze age collapse
>Fend off Sea People invasions
Its really hard to recruit El Cid.
This. It's my favorite total war game after Rome 1 but i play it on low because of how demanding everything is
what the fuck is this event?
Try the Charlemagne campaign for Attila, it feels like Med 3 for me at least.
>weak charges
The most OP thing in Med2 is cavalry charge spam. Charge, pull back, charge, pull back.
Its not an event, I laid siege to his castle and some people attacked me so the fight was in a field.
>Can build every building in every city
This is far superior than the ridiculousness of only having five buildings slots, four if there's a port.
AI will always betray you no matter how friendly you are or how strong your military is.
The AI will occasionally just stand still and do nothing when attacking during a city siege.
AI will park a diplomat next to your city and try to bribe it every single fucking turn for the entire game unless you assassinate it.
AI will always suicide charge its general.
Basically the AI is the biggest flaw in the game.
I mean in terms of feeling. When two parties charge together they just kind of hit each other and then spread out.
The charges are not as strong as Shogun 2 Yari cav charges.
Repeating charges are also more tricky to do since Med 2 cav are very un-agile
age of Charlemagne was decent
Of course it is, it's El Cid the CHIVARLROUS we're talking about
If you managed to bribe him it was through sheer blind luck
>TW thread can't get past 100 replies before dying
What went wrong?
Warhammerfags only care about Warhammer, histfags have given up.
Medieval Total War 3 when????
I wanted to marry him, but he already had a wife. An yeah, its nearly impossible to bribe him.
The AI is terrible, the pathing for cavalry sucks, and archers are usually broken such as that half of the unit never even fires their bow. Archers will also bunch up or march randomly before stopping to fire.
POST SCREENSHOTS
DON'T LET THIS THREAD DIE
I dunno about Medieval 2 but Ive played Rome to the nth degree. Its seriously to the point where I know all the possible permutations of any given battle so well that I already know if a battle is lost or not before it even starts. It kinda takes the fun out of the game since the last 5 years of playing it were all just retarded challenge runs and now I cant think of any more ways to do it.
The "hidden" Kalmar Union faction was cool
Sounds like it's time to play Medieval 2.
but im scared of things that are different
Play Medieval 2... EUROPA BARBORUM 2 Mod!
The Byzantine faction is treated as just another medieval kingdom, unlike the original Total War game, and it doesn't even have special units. Also, you can adopt heirs, which is something that wasn't a thing in Germanic societies.
attila is the best total war fight me
What.
>Prefers Women
does med 2 just a buttload of hidden stuff in it? i only recently learned that the americas are in the game and now this?
Best expansion coming through. Nothing more fun than playing the goths, raping greece, then creating a gothic kingdom in italy to defend against the hunnic hordes.
Who doesn't?
>The Byzantine faction is treated as just another medieval kingdom
This is a problem with games of this era in general. It took Crusader Kings 2 literally 8 years to finally give the Byzantines an Imperial government instead of feudal like the rest of Europe.
I once played the Huns, burned my way through Rome, took a trip north to kill the Romano-British, then settled down in the Iberian Peninsula.
Fuck crossbow men
Warhammer is fun as fuck but you're right.
>Inquisitors
T. Heretic
Turns take for fucking ever in the endgame.
>becomes your ally
>blocks one of your ports a round after
>doesn’t do shit for 50 rounds
Is this game accessible to someone with no strategy game experience?
Also
>please do not attack
>accept or we will attack
Yes, play,the tutorial campaign and be prepared to lose quite a few campaigns.
Not Med 2 but Rome 2 has a hidden union called "Celtic Federation" which can be done when one Celtic country unites all Celtic lands. there's probably more stuff that I don't know about too
Medieval 3 with the campaign/diplomacy improvements from 3 Kingdoms would be pretty rad
How steep is the learning curve?
that's not hidden its a literal game mechanic
Its not that bad, start with England or Scotland first, they have the easiest opening.
In a few weeks of playing you’ll find anything piss easy. At some instances you could use cheat codes. But be wary of using cheats.
I started playing when I was 10 or so, I can’t talk about the learning curve
Horrible AI and too many sieges, gets repetitive and boring after a while, should be more incentives for armies to clash on open ground
fool you didn't learn ANYTHING from the rome 2 shitshow
>i declare war
>next turn peace offer for 800 gold
>have a person sitting in a city as a governor
>becomes drunkard
>progresses into worse versions of the trait with no way out once it starts
>have a person sitting in a city as a governor
>every turn, move him out of town and back into town until you use up more than 90% of his movement points
>never becomes drunkard
Completely fucking asinine.
This game is only any good for scenario battles. Fuck the whole campaign thing.
Why is Nuremburg so heretical you need 7 priests to keep it catholic?
Fuck if I know, I was poland there and had all top 4 spots as my cardinals. I think the HRE was about to get excommunicated there, or had just been.
>the state of the British faith
My all time favorite Total War game.
A matter of time till I get my laptop back. This game is such a masterpiece.
The thread is badly bloodied, its already lost half its men.
Keep in the field or in forts outside of cities?
Or on ships?
You don't have to keep a shitty economist garrisoned.
Most of my generals serve as an extension of my Faction leader's body guard.
If nothing else its a free heavy cavalry unit that auto-replenishes
Each general is a 250 florins upkeep, so while they can be handy, too many of them will suck your income dry, hence why I try to cull the herd if that happens. This usually backfires because they succeed against all odds, wind up even stronger, and even harder to kill. Oftentimes they wind up outpacing my generals in the homelands so I have to swap out and try to kill THOSE generals, only for it to backfire with them as well.
Put them on boats, let the pirates take care of them
It's like you don't even know how to kill off a general.
Would have been better if it was Captain Sneed?
CTD during huge battles. Love the game, but that engine never got stable enough for me not to be nervous at the end of long battles.
Oil from gates are buggy. Siege tower artillery has never worked. Probably much more but I've gotten used to them.
brainddead ai
pathfinding
orthodox factions have no unique mechanic
bugs( two handed weapons,pikes)
cavalary op
...
>last town besieged by army that WILL fuck them up next turn, or just town in general but power balance is so unbelievably lopsided in overall power they just have the pity 1% chance they will always get
>enter diplomancy
>Yo mang, just be my vassal and everything will be okay
>WE WILLL FIGHT THEM ON THE BEACHES WE WILL FIGHT THEM ON TH-
>ffs
>autoresolve
>rinse wash repeat
Medieval, Rome, Attila, Napoleon, Shogun, Warhammer, Three Kingdoms. Every. Fucking. Time.
>auto resolve a 1300 vs 100
>lose 300 men, stretched across every single unit so you have to spend several turns re-recruiting across the whole army
But, goddamn, construction feels so good to slowly develop your nation
Maybe they know it's a hooeless situation. It kinda makes sense considering back then there was probably more common to have a mentality of "we'd rather make a last stand down to the last man then end up being your slave"
Am I crazy, or was Milan even more backstab happy than the other factions? Like they all would attack you while allied, but it always felt like Milan did it more often and more blatantly than the other.
diplomacy
Technically the 2-handed bug was fixed in Kingdoms, but I'll give it to you.
It's not AoE2 lol
>when given the chance to surrender in the face of overwhelming odds most nobility stubbornly died instead of simply being ransomed off after a peaceful surrender of the city
Wrong. Drawn out sieges and multiple battles were the exception, not the rule.
>flaw
It's funny because that system was carried over to later games but made way easier since units would just automatically regenerate equally among all units if you were in allied territory.
Auto resolve is a bitch in early games. Easiest way to steamroll in later games. I remember doing short campaigns on Shogun 2 legendary difficulty with Oda and just dominating by autoresolving with masses of peasants.
I actually achieved that when playing Denmark. It's awesome.
The only cases where a nation wipes out another is strictly when the winning side is dedicated too wiping out the losers, most times if they got reduced to one city or less they'll be pretty eager to accept terms of surrender, if for nothing else than to give the local nobility a chance to ditch the place and start anew somewhere else.
Theres alot of bugs and balance issues with the base game, thankfully there are tons of mods that fix it. Its has the best groundword to elaborate on, and after playing the Warcraft mod I now want a proper fleshed out Warcraft Total War game, so long as it sticks closely to how Med2 plays.
My favorites are Brittania (I chose Norway and Scotland) and Teutonic campaigns (Teutonic Order and Denmark).
The characters' ages don't match the progression of years as calculated by ending turns, so you'll have a 40 year old general who's been leading your army for 35 years, and he was an adult when he started.
Sounds about right. They became shit as soon as they realized they can release an unfinished game and fix it months later and actually make it good years later, getting away with it all scot free.
>tfw units actually had weight to them and would hold a position.
Honestly, everything past Med 2 felt like terrain mattered for nothing.
I remember holding choke points in Med 2 with shitty units would actually work but in later games this tactic works less because rock, paper, scissor stats work more.
Its less about one country wiping out another and more the individual commanders that would be in control of a strategically placed city/castle usually only holding out a siege until they couldnt any longer to then surrender and live to fight another day. Looting and destruction wasnt done to those who surrendered, normally, but if you fought back then your head is coming off and the populace is going to get pillaged and massacred for a few days. Something them and, more importantly, their men knew as well so the AIs insistence on holding out till the last man in almost every single fucking battle in every single fucking game gets so fucking tedius.
Especially when the stars align, they actually do surrender and perhaps become a vassal, but then your allies attack them but just for YOU to get negative reputation when you defend your vassal. For fuck sake CA youd think with all the fucking DLC those kikes throw out nowadays theyd use at least some of it to improve their god damn AI by now.
>the pic
If it makes him feel better units that go down after the whole army routes are considered "KO'd" and captured instead of killed.
It's probably just because Milan was the fun faction positioned to backstab all five starting factions. It starts next to France, the HRE and Venice, while England and Spain can easily reach it.
It isn't Rome
There is no topic more agreeable than Rome
i'll suck the pope's dick dry
>He fell for the 'Rome 2 is better than Medi 2' meme
I said Rome, not Rome 2.
Modded Med2 > Modded Rome > Vanilla Rome > Vanilla Med2
>Modded
Moving the goal post a bit innit?
Diplomacy
Bugs everywhere
Same units everywhere
Not really. The modded games are completely different beasts compared to their vanilla counterparts. Third Age Total War (though I guess it's Divide and Conquer now) feels completely different from Vanilla, and I'd honestly argue that it's a mod worth actually buying the game for.
Modded Rome doesn't have the same flexibility as Med2 does (even just in terms of sheer hardcoded limits), but damn if Dominion of Men isn't fun.
Vanilla Rome has a much stronger base than vanilla Med2, thus if you can't have mods, Rome's the way to go.
Vassalizing others in Three Kingdoms is easy though, especially as either of the Yuan Brothers
>AI is fucky in general
>Diplomacy is a crapshoot
>Some units could be balanced better
>Units with two handed weapons and pike formations are broken
>No option for cavalry to dismount
>Sieges tends to break AI
Don't get me wrong, it's still a fantastic game with great expansions and mods but the AI is by far it's biggest weakness.
I'm only worried about the base game at the moment since that's what was posted. If the game needs mods to surpass Rome at the vanilla level, then it is the inferior game.
But they're both fun so I don't think there's any need to complain.
Yeah no, I agree. If we can't have mods, Rome is superior. But I still think TATW trumps them all.
slow units
Im not waiting 30 seconds to haul your swordsmen accross the map
Commandos and Rome are superior.
Seriously, after playing the Warhammer games how can you guys play with literally the same archer, lancers, knights, cavalry units no matter what you choose?
>because they succeed against all odds
then you have to conquer(sack) the world
meanwhile the player can agree to be an ai's vassal, even demand the ai pay them money for the opportunity, and then the player can backstab them next turn