Most of the promo material shows the main character killing people or about to kill people

>Most of the promo material shows the main character killing people or about to kill people
>game features a wide array of lethal gadgets and options
>it's physically impossible to put away your sword as long as you're using gadgets or powers even though it's only useful if you're planning to kill people
>the intro of the second game outright shows the player killing a guard in a flashback and then decapitating three guards in stopped time without breaking a sweat
>But you get the bad ending if you kill more than 20% of humans in the game overall
>And the good ending is canon

???

Are there any other games like this?

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>Crying about getting the bad ending when it's the coolest ending
Why do faggots do this?

You can kill everyone, but you only get the bad ending if you constantly get caught for some reason.

Another issue I have is that in the new Deus Ex games for instance, if you play on permadeath there might actually be moments where you go "Oh shit, if I don't take the training wheels off here, I might actually die." There's sometimes a justifiable reason to go lethal.

From what I can tell these games don't really have that, killing enemies is pathetically easy but so is juking them or just knocking all of them out.

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>playing dishonored non lethal

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the game reward lethal a lot more than non lethal

>bitching about the coolest ending
Low chaos is such a boring ideallistic ending it fucking hurts.
High chaos has way better setpieces and the best final mission.

>hiding like a retard to get a different ending
"Stealth" ""games"" are awful

Even that's awkward though.

Samuel makes a sudden 180 from "you're my pal corvo" to "fuck you asshole i'm shooting a flare"

You really have to go out of your way to get the high chaos ending user, best way to play it is trying to be stealthy as much as possible without save scumming, fighting guards and ennemies when necessary and you don't have an obvious place to retreat. Killing the target is fair game desu, the non lethal option are worst than death for the most part

>caring about getting the good ending
Just play the game how you want and whatever happens happens

This, the bad ending of 1 was fucking kino

>And the good ending is canon
Dishonored 2 is such a mess story wise that it shouldn't matter which ending it picks as canon when it's all shit

I never finished my first playthrough because I got tired of save-scumming for a non-lethal completionist run.

My friend seemed to be having way more fun actually using all the lethal gadgets/powers when the time called for it, so I'll probably just wing it if I ever get back to it.

My problem with that is that it feels like you're skipping content. It feels that way in a lot of stealth games.

Stealth sections are usually designed like puzzles with a clear intended solution, and killing is often so easy (especially in dishonored) that it feels like I opened the menu and hit "skip level." Like it takes some planning and caution to stay undetected, to kill everyone you just pull out your gun and shoot all of the 1800s retards that don't understand the meaning of "take cover" in the head.

The best way to play Dishonored is being a stealthy, murderous maniac.
Use your powers, make rats devour people alive, rewrite pylons and towers to zap enemies, do everything to be as much as a murderous douchebag as you can but use non-lethal target takedowns to make sure they will suffer a fate worse than death.

In that case, reload the whole level from the beginning whenever you get caught. Problem solved.

>not playing Dishonored non-lethal and with no powers

It's a thought, but in Dishonored you're also doing a lot of shit besides sneaking to your objective. You have to go out of your way to collect all the runes, steal to make money, it makes the levels a lot longer than they otherwise would be if it were just "deal with your target and have fun along the way." That kind of thing is annoying to re-do.

You're right though every stealth game should have a european extreme equivalent

I don't get why people cry so much about the non-lethal route giving you a happy ending and lethal a darker one, it's not anything new and it shouldn't make you unable to play how you want. It's a really dumb thought.

Just do what you want, it's not that hard.

Restraint and rules are good. You need to be better than the common vigilantes.

>game is called Dishonored
>starts with the MC being accused of murder and thus "Dishonored"
>get a bad ending if you act exactly like what your enemies portray your as
What are you even surprised about? Also, you get a lot more story content, lore and upgrades if you focus on non-lethal solutions and stealthy exploration.

Lethal runs are for dicking around with the physics and speedrunning.

I liked the second game. Didnt get the hate around it. I played as Emily to change it up from the first game. Thought it was cool how you could play as both. Pity the series is dead.

Deathloop looks neat, at least.

Newsflash, there are more ways to play than full ghost and complete massacre. Non-autists sneak past what they can and kill if they get seen instead of quickloading like a little bitch.

For me it's just the association of Good Endings usually being the actual satisfying ending, and Bad Endings being the unsatisfying "you fucked up" endings.

So when the loading screen tips started warning me about killing anyone and paving the way to the bad ending I panicked and started trying to go non-lethal.

Is that the sword mirrors edge game? Looked cool from the trailer yeah.

>kill if they get seen
why, though?
Guards are idiot cripples and you can literally teleport. You're not in any real danger if you get seen, just blink back to a rooftop and wait for them to "i guess it was nothing"

It's not good/evil. It's high chaos/low chaos.

I don't hate it, gameplay-wise it delivers, but the setting, the little extra touch, is missing. Like the villain is the same as in the first game's DLC with practically the exact same plan, the main hub sucks compared to the first one, and generally speaking the story isn't much, which is a shame, because it really enhances the feeling you get while playing. I think the fact that most mansions happen in daytime lowers the atmosphere too. I was looking forward for another Mask Of the Red Death-inspired level done right this time but no luck.

It's still worth playing and will give you a good time. I haven't touched the DLC though, because I'm convinced they fucking robbed my man Daud of his spot as a second playable character because they wanted to cash in in the black woman MC, fuck that.

to make the game more fun

It's a neat concept but I want to know what the actual gameplay loop is like the story seems to be a much bigger focus this time

So this series is 100% dead right? What are they working on instead?

>it's physically impossible to put away your sword as long as you're using gadgets or powers even though it's only useful if you're planning to kill people
It's prudent to actually research things before claiming them, user. You can use powers with your sword put away. I spent most of my time in levels with just my left hand up for Blink/Dark Vision.
>But you get the bad ending if you kill more than 20% of humans in the game overall
Yes, because the vast majority of humans in the game are either civilians or lawmen just doing their jobs. You can kill every Whaler in the game and still get low chaos.
>and then decapitating three guards in stopped time without breaking a sweat
Yes because there's a coup going on, his daughter is standing right there in danger of being murdered, and those three just betrayed their leader and are deserving of death.
Is the concept of ethics this foreign to you? That sometimes the same action is justified where otherwise it would not be?
Even so, just because a trailer shows one playstyle doesn't make it the canon or even intended playstyle.
The first trailer for BioShock showed him about to murder a Little Sister, yet Burial at Sea made the Good Jack ending canon.

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This
youtube.com/watch?v=MXv5IDp8y74

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Deathloop, trailer dropped at E3 this year. I dunno if the serie's dead, if Deathloop is a moderate success they can probably leverage a third game.

pretty much the same shit

Why, though? It takes two seconds to kill them and there are no penalties for doing so. You're missing the non-autist part of my post.

people need to stop confusing endings that are bad for the characters with endings that are bad for the player

Death to the Outsider was meant to end the series its ending prevents anyone else from ever getting the Outsider's mark

I'm concerned it might be a Battle Royale and the trailer was just focusing on two of the characters and their motivations to be there.
The setting is too perfect for the BR format not to be worried desu
>isolated island with varied locales across it
>lore reason for respawning with time rewinding
>different motivations for characters despite having the exact same objective (killing each other repeatedly)
>other similar characters with same weapons that conveniently go down quickly; definitely not just the two of them on the island

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Yes, but in a story where the player is meant to relate to the MC (which Dishonored clearly is), a bad ending for the character will be taken as a bad ending for the player. Obviously you can play as a complete psycho and have a laugh when everything goes to shit, but by default, low chaos is supposed to be the ending you're shooting for.

I wish 2 developed that system further
>Chaos is determined by which targets you kill and how you kill them
>If you kill an harmless servant because they were in the way you get more chaos than if you killed a psycho witch trying to fry your skull
>Making the deaths look like accidents or making the bodies disappear reduce chaos
>You can use the Heart to see which guard is a wifebeater and which one is just a lad trying to feed his kids, adding a sort of second potential layer of depth in how you approach missions

The genre is literally called "immersive sim." If you're going to kill in a stealth game, it should be because you're forced into a situation where you're risking yourself if you don't.

If you have half of a braincell you're basically god in dishonored. If you kill anyone it's because you're like "lol why not"

another problem with stealth games. Why bother sneaking around when enemies are a pushover. Good boy ending is not enough for me to justify this

If Arkane makes it a battle royale I might just give up on videogames

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The official website makes a direct mention of "two assassins", so you're probably safe

I'm not sure if you're being facetious or not but that's actually how it works in 2. Almost exactly in some regards.
Each NPC is assigned a chaos rating you can find out by pointing the heart at them and hearing their story, and killing someone who feeds orphans in their spare time will get you lots more chaos than killing someone who murdered their mother in law for early inheritance.
And you're rated on how many corpses were discovered at the end, since someone being discovered torn to shreds by a razor mine is going to generate more terror and chaos than someone who just disappeared one day because Emily spec'd into Shadow Kill.

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Huh, really ? It's been years since I played the game and I thought I remembered the heart just cycling through generic lines where the same background character could be either an asshole or a saint.

I was thinking a 2 player battle royale game. Might honestly be neat. A multiplayer Dishonored would be killer.

I don't know the exact numbers, but the Director Harvey Smith's words on the subject
>We track three different states of chaos: low chaos, high chaos and very high chaos. We dynamically allocate, at the start of each mission, a morality to the characters around you; most of them are what you would call guilty and they’re worth a certain amount of chaos.
>A smaller set are sympathetic and they’re worth more chaos. Another small set are murderous and they’re worth less chaos – some people just need killing. It’s a more nuanced approach, in response to players feedback, and yet at the same time we hold on to our values just saying “if you don’t murder everyone in the streets, you’re less disruptive to the world.

Trying a mostly non lethal run and killing only in certain situations is 100 times more fun than pure lethal. My only complaint would be that you don't really get many gadgets and shit for non lethal.
They probably gave you a shit ton of lethal options specifically because killing gives a bad ending. Easy and tempting but with consequences.

I got the opposite impression. Looks like it's more gameplay focused with the story only being there as an excuse. The fact there will probably be no intelligent NPCs, for example.

Lads, whisky and cigars tonight ?

>It's prudent to actually research things before claiming them, user. You can use powers with your sword put away. I spent most of my time in levels with just my left hand up for Blink/Dark Vision.
You sure about this? I seem to remember at least the first game forcing you to have the sword out every time you want to use a power.

Never doubt it

does dishonoured 2 still have that retarded ass micro stuttering? 1080 and it still microstutters- drives me fucking crazy i just cant enjoy it

>stop liking what I don’t like!

If you want a supernatural stealth game with no drama play the Styx games
>Heavily stealth-based but enough tools to kill most things you meet on the most unfair ground
>Only one ending

You absolutely cannot use powers with just your left hand out. You always have your sword out.

This is how dishonored 1 works and it's how 2 works too.

Certain of it.
reddit.com/r/dishonored/comments/11fkwq/psa_you_can_have_your_left_hand_powerweapons_out/

Wow. Played the games for a combined 200 hours. If I ever knew this, I had forgotten it. Pretty sure I always had my sword out even when not using it.