There is nothing I despise more than playing an FPS game with a controller.
This is a genre that was born on PC, that was raised on PC, and that suddenly, someone said "Hey, we could make more money by doing something really stupid." So they ported it to consoles. I think the Doom port on SNES was the first which ironically controlled the best because Doom didn't have mlook yet.
Nothing feels more natural than controlling an FPS game with a mouse. You move your mouse around and look exactly where you want, aim exactly where you want, just like you'd expect. Analog sticks are completely the opposite. You push that way a little (usually turns into a lot), you overshoot, you have to go back, you miss the target again, constantly having to correct an imprecise thumb nub. It's no longer a game, it's a chore. You couldn't pay me enough to play these games on a fucking controller.
Who the hell enjoys this? Have they not played the games the way they're supposed to be played? You realize that most of these games have aim assist that you can't even turn off because that's how bad the controls are, right? The controls are so bad the developers basically force the game to play itself.
Jesus. Stop buying FPS games on console. Stop sending the message that you eat shit and willfully pay for it.
You're right but no ones gonna listen to you, especially faggots like That think motion control waggle shit with input delay (Yes faggot even resting on your knees) is a viable alternative.
It's not just because of the wireless signal. Motion control calculations are done differently and often poorly resulting in less responsive controls, even if you get the same or better degree it accuracy at times. I'd rather cut out the waggle middleman and use a mouse.
Motion controls dirty little faggot secret is the input delay is always invariably there. Sure you can get used to it, but why would you?
Jaxson Cook
It really won't make a difference for the single player campaign, and competitively everyone has the same disadvantage. The real problem is that only Nintendo is using gyro as a default, why the DS4 doesn't take advantage of it more often is baffling
Caleb Sanders
>Nintendo is using gyro by default
as a option, and sony doesn't take more advantage of it because they know motion control's fad has passed. The novelty wore off. Motion controls are great for a few things, like menu controls from your couch, or maybe point and click stuff like animal crossing or wii sports n such, but as a standard? Nah, that never happened in full, and doesn't have a chance now. It's passed. Honestly I've a feeling Nintendo only keeps it around to keep Wii kids happy.
Carter Murphy
>I'd rather cut out the waggle middleman and use a mouse I don't care about your preference user. I care about improved input for shooters on all platforms and the potential of better controls also improving the game design. You won't get console users to use mice. You might get them to use gyro. If this happens shooters don't need to be designed around stick aiming anymore which will be a net win for everyone, including M+KB players.
Xavier Smith
Hopefully gyro controls catch on. It's still not as good as mouse but it's a hell of a lot better than stick.
Jonathan Turner
It wasn't too bad with goldeneye since the way it worked felt OK but once you add that second stick it all falls apart.
Lincoln Thompson
It's especially baffling that doom 16 on switch has motion controls but I think the ps4 version doesn't. Maybe they wanted parity with the xbone version
My first statement is not wrong. The original Doom did not support mouselook. It did support a mouse as a piece of hardware but it was used to move up, back, left and right. It was functionally identical to the arrow keys
Ian Sanchez
>to goalpost I'm talking about that goal all the way over there.
Don't mix up vertical aiming with mouselook. I fucking hope you aren't doing that.
Cooper Russell
Mouselook is what it was called to change your perspective with the mouse. "Look where your mouse points"
Doom's control with the mouse controlled your physical position no differently than the arrow keys. Since you've clearly understood what I'm talking about, I have nothing left to say, since I'm not nitpicking semantics with an autist
Jason Nguyen
>I didn't open the videos because I don't want to be corrected. Since you've clearly too retarded to know what I'm talking about, you should probably stick to DOOM on SNES.
Daniel Hill
I specifically remember having to go into console and type +mlook to enable the vertical axis in Quake
Alexander Butler
lol that's must feel unnerving
Jack Long
What exactly was a demo loop supposed to prove? Do you know what semantics means? I'm really sorry if I used the wrong word but if you understood the meaning anyway, doesn't that make your argument rather pedantic?
Dylan Green
Let's dumb it down to a level close to your retardation.
DOOM 1993 MOUSE AIM LEFT AIM RIGHT WORKS
Andrew Davis
>You won't get console users to use mice. You might get them to use gyro. If this happens shooters don't need to be designed around stick aiming anymore which will be a net win for everyone, including M+KB players. Exactly. If gyro became standard then things like projectile based weapons or verticality in level design could make a comeback.
Connor Green
And yet you know that's not what I was talking about while continuing to belittle me
Does DOOM have mouse support? Yes Does DOOM support mouselook? Yes
Why the fuck are you trying to say it doesn't?
If this is you, you're fucking retarded.
Liam Gutierrez
The default control for left and right arrows were turn left and right, not strife left and right as is the standard today. Ergo the mouse was functionally identical to the arrow keys, and "look left and right" did not even exist. "Free look" was a concept that didn't come until later and while the mouse could be made to mimic it at least on the x-axis, I would argue that it merely emulates what we have today because what you were really doing was TURNING on the x-axis, not looking.
And here we are in a semantic argument. I really hope you're enjoying this as much as I am
Colton Anderson
>Ergo the mouse was functionally identical to the arrow keys Wrong. With arrow keys you only have one fixed turn speed. With the mouse you can vary the turn speed depending on how fast you move the mouse.
Nathaniel Gonzalez
>The original Doom did not support mouselook.
It clearly do.
>The default control for left and right arrows were turn left and right, not strife left and right So? Change them then...
>Ergo the mouse was functionally identical to the arrow keys, and "look left and right" did not even exist You're retarded, we already know that, stop proving it over and over.
>And here we are in a semantic argument. No, it's just you not knowing when to stop believing your lies.
Easton Williams
what the fuck is wrong with you dude, that's not semantics, that's you deciding that keyboard and mouse doing the same thing also means it's not looking, you're fucking looking with the arrow keys.
>turns direction to 'LOOK'
Julian Parker
In terms of game function, not mechanical function.
I'm looking for "Mouse look" as a term and I'm finding it no where in the original Doom instructions or configuration, so this is at best a technicality and one that you're only going to win by, at best, 50%, because I'm right for the other axis
Wyatt Allen
Neither do you fatass
Adrian Rodriguez
If the mouse controls boil down to "turn left/right" and "move forward/backward" this is a far, far cry from what was known later in the series as "mouselook" and referred to as such. In fact, it seems you couldn't even disable the forward/backward movement without mods, so it really wasn't mouselook at all. It was just the ability to turn left/right with the mouse.
Joseph Garcia
Retard
William Morris
I'm going to continue to play Doom on Switch and there's nothing you can do about it.
Angel Parker
Pedant
Jaxon Wilson
Still retarded.
Samuel Jones
Because I didn't say "free look" instead of "mouse look"? Yeah I'm clearly missing chromosomes
Ryder Flores
Doesn't fix the fact that controllers don't have enough buttons. Fuck weapon wheels.
Dominic Torres
' ' streamable.com/vkvw4 ' ' >didn't support mouse he original Doom did not support mouselook >Doom's control with the mouse controlled your physical position no differently than the arrow keys. "look left and right" did not even exist >Yeah I'm clearly missing chromosomes That's the smartest thing you've said so far.
I omitted the word "look" in that first one, it was literally a typo. The rest is correct. "Mouse look" and "free look" are used interchangeably on the internet in this context. I'm really sorry it irritates you this much
Easton Perez
Just admit the clear defeat.
You're that butthurt that you can't own up to your lies and mistakes?
Daniel Mitchell
>I omitted the word "look" in that first one, it was literally a typo. No, you stated DOOM doesn't have mouse support, and with each fat you're bombarded with you try to shrug it off as a typo and other goal post moving behaviors.
Asher Myers
I am still at least 50% correct which is something you have not acknowledged, whereas I have acknowledged that I may have used the "wrong" terminology that would only irritate someone highly autistic
Parker Harris
UNF and redpilled
Matthew Torres
First FPS’s were played with keyboards with no mouse or analog stick type controls. FPS was born on PC but the controls were much closer to controllers then you’d probably like to admit
Noah Wright
People make typos. I could call you a retard for each "fat" you've bombarded, but I don't want to stoop to your level. You're clearly capable of using logic at some remedial level which mother mentally handicapped people are not
Gavin Ward
>I was clearly wrong, but I will never admit it. Fuck off, newfag
Josiah Rodriguez
The analog camera movement the controller enables makes for great, intuitive presentation material. Try watching someone play an FPS on a pc(in real life)without getting motion sickness from the rapid camera snapping. That's the only acceptable condition. The rest is literally subhumans LARPing as gamers.
Christopher Evans
Continuously spewing lies and defending your lies isn't a typo.
Colton Myers
Yeah... let's call all your posts a typo.
Andrew Parker
It's an undisputed fact that the original Doom did not allow for looking on the Y-axis with the mouse, so yeah, I'm 50% correct at least. You can google "doom mouselook" and the vast majority of people are using it to mean freelook, so I really don't see the problem
Easton Perry
You seem to make a LOT of typos then.
At least you learned that DOOM has ALWAYS had mouse support.
Luis Fisher
I knew you could use a mouse, what I meant was that you couldn't use it to look around. I literally missed the word "look" at the end of that post
I played the original Doom with a mouse, I knew what it was capable of
Andrew Young
No, you're 100% wrong.
Doom have mouse support, you said it didn't
Henry Cox
That post, taken at face value, and ignoring the fact that it has a typo, is indeed wrong. Does that make you happy?
William Stewart
>I knew you could use a mouse vs >the original doom didn't support mouse
How did you use a mouse in a game that doesn't support mouse then?
>Shit, I have to come up with something... Uh.. That person wasn't me, I never said it didn't have mouse support, I pwomiiiize.
Ethan Flores
I was talking about mouse look ("free look") and the mods that later added it.
Grayson Jackson
I've Pre ordered Doom Eternal and I am going to enjoy every second of it as I play on a controller and there is nothing your big bitch tears can do about it.
Juan Ross
That's not a typo. You need to learn not only the basics of DOOM, but it seems you're illiterate as well, so you better learn the words you use as well.
You're a fucking retard. Oh wait, that was a typo, I meant; you're totally not stupid.
>I was talking about doom didn't support mouse Why do you keep saying that you made a typo when there is no way you can play this off as a typo?
Stand by your word and fucking admit you knew shit about DOOM.
Carson Perez
This was my very next post It was a typo. This entire argument is ridiculously pedantic, you're basically badgering me over the use of "mouse look" instead of "free look" which is a distinction most people do not look in regards to the first game
Read Laugh at this retard Facts The rest is that retard defending his lack of knowledge on the game.
Playing FPS games with controller sucks
/THREAD
Adrian Collins
See:
Jacob Rodriguez
> (You) Isn't wrong, the mouse moved forward/backward, and turned left/right which is what the vanilla arrow keys did without modifiers
Andrew Bailey
>without modifiers Huh? >Open game >change game settings without using external means, like hacks or mods >NO MODS ALLOWED, MODDING IS BAD!!!
Logan Bailey
Modifiers, not modifications. You could hold down the "strafe key" to make the arrows strafe instead of turn. Oh, who is it that doesn't know about DOOM now?
You're saying people aren't allowed to use setup.exe because the big scary keybinds are in there?
Or was it your bad bait about holding Alt?
Fact and truth is, you didn't know DOOM supported mouse. Now you know. Next time learn without telling lies next time.
/
Parker Peterson
Retard
Benjamin Green
I'm saying "The mouse functioned like the arrow keys" is not an incorrect statement. Yes, you could configure it all differently but that's hardly the point. The real point is that mouse control differed wildly from what we consider modern mouselook or "free look" if you're highly pedantic
I corrected myself with my very next post because I realized what I said sounded confusing. I didn't actually even realize I missed the "look" word until later, I just wanted to clarify that I knew the mouse could control the X-axis
>Or was it your bad bait about holding Alt? And honestly, what is baity about this? Doom had a strafe modifier, are you disputing that? It was a vanilla configuration setting which is what I was talking about. Obviously you can alter the settings, which I also knew. Do I need to write everything down that I know so that I'm not called out on it later?
Christian Scott
>doom didnt have mlook it was ALWAYS controllable with a mouse
Juan Turner
Being able to use the mouse to control isn't the same thing as mlook. You actually had to turn mlook on in Quake because it was off by default, the mouse behaved the way it did in Doom by default. This example alone should prove that whatever Doom was, was NOT mlook
Elijah Young
>be me >bought Nvidia shield >"Oh hey I can stream my games from steam on my TV" >play all my pc fps, without console auto aim, with a controller >still end up on top of almost every match I play Only real men are confident enough to self impose the handicap of controller aim with fps shooters. Why don't you mouse babies just install an aimbot that shoots FOR you and be done with it