How come STILL only Runescape has quests that are actually interesting from the MMOs today...

How come STILL only Runescape has quests that are actually interesting from the MMOs today. Back in its heyday I thought the quest design in this game was revolutionary and ahead of its time and a sign of things to come but fast forward a decade and we are still stuck with the same Kill X, Deliver X, Gather X and Talk to X quests with giant quest markers pointing you to the objectives.

Might Runescape's unique quest design be that way only because quests aren't the main way to progress in the game like they are in most other MMOs?

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The MMO market changed. Old Maplestory for example had a lot more forced social time with the ship to Orbis and manually having to find PQs. They streamlined everything because people want immediate rewards.

The current OSRS is heavily streamlined from what I've seen too but I am specifically talking about the quests - at least they kept the formula of making quests that either have fun storylines or require you to think a bit. I am pretty sure that if a current gen MMO releases tomorrow boasting the same quest design people would be all over that.

I think it was a sign of the times. Runescape was very simple mechanically even for the time it was made in, its openness and freedom is what made it have unique gameplay. Games that come out now and have complex controls and high-fidelity graphics don't feel the need to have interesting quests with good writing.

Haven't we already passed the phase where graphics matter the most and we just want to see pretty pictures instead of actually playing the game?

Quests are designed to be able to be picked up and done asap now. Faster people get to end game the faster they can sell shit.

RS was designed more as a point and click adventure with leveling and online than a standard MMO, you'd never get something like it now with the WoW formula being the go-to

Yeah WoW kinda fucked up with its quest system. Even some quests in EQ had more depth to them and they were quite rudimentary and mostly useless save for a few quests really good for levelling which were repeatable "collect X".

The OSRS quest system is still unmatched. It's surprising most games (at least that I'm aware of) have not tried to emulate it. The closest I can think of is Breath of the Wild, which, while not an MMO, had more complex quests that made you think and complete varied tasks/puzzles, though not to the extent OSRS does.

I don’t know. My only comment on runescape is that I miss pre eoc runescape. I would kill for a 2011 server just when nex released because at that time there was no squeal or polypore.
>dungeoneering/chaotics
>nex/nex sets
>curses
>summoning
>soul wars/stealing creation/fist of guthix
>best graphics revision
Just take me back