Homing attack

>homing attack
>vs player with tank controls
Megaman Legends is a shit game, the only reason it gets praise is for doing something new with the series.

There were plenty of better control schemes arpund at the time, amd still those chose tank controls for a TPS.
Does the sequel have better controls than this shit?

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Rolling gives you iframes, nerd.

In response to your question though the sequel has pretty solid z targeting mechanics.

>secret controls make the game slighty better
It's garbage, not shit then.

Mega Man Legends 1 was basically made and finished before/around the same time the original DualShock came out. Mega Man Legends 2 controls better in comparison with the DualShock.

Except that there are games with better controls made before dualshock.

There is no excuse.

Bro it's okay if you suck, I'm not gonna judge you.

If you spent more time getting better and less time whining like a bitch, you'd have no problems.

>NO! THE GAME ISN'T BAD!!! IT'S YOU!!!!!
Tank controls are a relic of not having any better ideas, when MML was made, better ideas were already in circulation.

Fuck off.

Does the legends series emulate well these days? If so, would be better played on EPSXE or with PXGP?

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You know you can literally run left/right, right?

Only from the direction you're facing, you have to use the tank controls to change that direction.

And you know you can change direction while strafing, right?

Megaman legends or Evolution?

>use hit and run tactics
>win
There i beat the entire game for you.

>you can make big turns with zero ability to aim
Yes, I know.

>>use hit and run tactics
Those don't exit in MML.
>hit target
>try to run
>either you run directly into them, stand in place while you turn, or jump off a ledge with strafe run
>all will fuck you over
>amd none of the, save you from the boss's ho,ing AoE attack that chunks your health

You generally don't need to aim except for a few select bosses because buster shots have a bit of homing in them. If you need to shoot at something higher up, just jump and shoot, man.

>Those don't exit in MML.
Except circle strafing was always a thing in MML1. How bad are you?

Or you run directly towards the screen allowing you to watch the boss, retreat and react to incoming fire.
Don't get me wrong. Fuck tank controls. They make every game they are in worse but at least MML gives you some options unlike other tank games

Based N64 version didn't have this problem

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I just like it for the naked delicious brown ass in thr sequel.

>buster shots have a bit of homing in them
Argument invalidated for lying.

>or you could run aimlessly into unseen obstacles to get stuck and hit by everything
No thanks.
>at least MML gives you some options unlike other tank games
Doesn't help in this case.

>i'm bad at situational awareness
Sounds like you need to apply yourself friend

>Argument invalidated for lying.
So you've never even played the game?

Fucking this, only brainlets play MML1 on the PS1.

>secret controls
>dodge roll
are you actually retarded

Was the N64 version that much better?

MML's aesthetic and artstyle were always really interesting to me. It almost has a sort of "toybox world" feeling, which makes the ruins even more unsettling before a Reaverbot charges at you from out of the darkness.

>he can't win the argument so he starts screaming "bad" at me

I have, you haven't.

Unfortunately I don't own an N64.

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If tje game doesn't tell you or make it obvious, then it's a secret.

You need to apply yourself friend

RTFM you zoomer retard.

Yes but it's still a short game that you can beat in 2 days tops

>BAD BAD BAD BAD!!!!
Cry harder.

Not the PS1 version, the controls are so vad that they easily extend the game another three days.

You could probably beat it in two days if you learned the controls

Then play it again with your glasses on this time. Buster shots have slight homing.

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